Commit ab03dc66 authored by nanahira's avatar nanahira

new skins

parent 2608424b
Open [Your ygopro folder]\system.conf with a text editor.
Change the following settings:
use_d3d = 1
use_skin = 1
To make your own skin just replace the images in this skin folder.
\ No newline at end of file
<?xml version="1.0"?>
<!--r-->
<Skin>
<Properties>
<Name data="Win8" />
<Author data="247321453" />
<Version data="1.0" />
<Date data="13-Jan-2010"/>
<Desc data="A skin that looks like Windows 8"/>
<Fallback skin="EGST_WINDOWS_CLASSIC" />
<Font texture="fontTahoma.png" />
</Properties>
<Global guialpha="255">
<!--<EGDC_3D_DARK_SHADOW a="255" r="255" g="255" b="255" /> --> <!-- Dark shadow for three-dimensional display elements. -->
<!--<EGDC_3D_SHADOW a="255" r="255" g="255" b="255" /> --> <!-- Shadow color for three-dimensional display elements (for edges facing away from the light source). -->
<EGDC_3D_FACE a="255" r="215" g="225" b="235" /> <!-- 界面,按钮颜色-->
<!--<EGDC_3D_HIGH_LIGHT a="255" r="255" g="255" b="255" /> --> <!-- Highlight color for three-dimensional display elements (for edges facing the light source.). -->
<!--<EGDC_3D_LIGHT a="255" r="255" g="255" b="255" /> --> <!-- Light color for three-dimensional display elements (for edges facing the light source.). -->
<!--<EGDC_ACTIVE_BORDER a="255" r="255" g="0" b="0" />--> <!-- Active window border. -->
<EGDC_ACTIVE_CAPTION a="255" r="255" g="255" b="0" /> <!-- 标题颜色 -->
<!--<EGDC_APP_WORKSPACE a="255" r="255" g="255" b="255" />--> <!-- Background color of multiple document interface (MDI) applications. -->
<!--<EGDC_BUTTON_TEXT a="255" r="255" g="255" b="255" /> --> <!-- Text on a button. -->
<EGDC_GRAY_TEXT a="255" r="0" g="0" b="0" /> <!-- 不能点的选项颜色 -->
<!--<EGDC_HIGH_LIGHT a="255" r="255" g="255" b="255" /> --> <!-- Item(s) selected in a control. -->
<EGDC_HIGH_LIGHT_TEXT a="255" r="255" g="255" b="0" /> <!-- 选项的选中颜色 -->
<!--<EGDC_INACTIVE_BORDER a="150" r="255" g="255" b="255" /> --> <!-- Inactive window border. -->
<!--<EGDC_INACTIVE_CAPTION a="150" r="255" g="255" b="255" /> --> <!-- Inactive window caption. -->
<!--<EGDC_TOOLTIP a="150" r="255" g="255" b="255" /> --> <!-- Tool tip text color. -->
<!--<EGDC_TOOLTIP_BACKGROUND a="150" r="255" g="255" b="255" /> --> <!-- Tool tip background color. -->
<!--<EGDC_SCROLLBAR a="150" r="255" g="255" b="255" /> --> <!-- Scrollbar gray area. This ONLY applies to the default scrollbar, if you want to change the colors of the graphical one, change the color attributes in the section near the bottom -->
<EGDC_WINDOW a="240" r="255" g="255" b="255" /> <!-- 输入框颜色 -->
<EGDC_WINDOW_SYMBOL a="255" r="0" g="0" b="0" /> <!-- 关闭按钮,选项按钮颜色-->
<!--<EGDC_ICON a="255" r="255" g="255" b="255" /> --> <!-- Icons in a list or tree. -->
<!--<EGDC_ICON_HIGH_LIGHT a="255" r="255" g="255" b="255" /> --> <!-- Selected icons in a list or tree. -->
<Caption tbardistancex="2" tbardistancey="9" />
<WindowButton width="24" />
<CheckBoxColor a="255" r="33" g="161" b="33" />
</Global>
<Button texture="button.png">
<SrcBorder tlx="3" tly="3" brx="3" bry="3" />
<DstBorder tlx="3" tly="3" brx="3" bry="3" />
<Pressed texture="ButtonPressed.png">
<SrcBorder tlx="3" tly="3" brx="3" bry="3" />
<DstBorder tlx="3" tly="3" brx="3" bry="3" />
<Color a="250" r="255" g="255" b="255" />
</Pressed>
<ButtonDisabled texture="ButtonDisabled.png">
<SrcBorder tlx="3" tly="3" brx="3" bry="3" />
<DstBorder tlx="3" tly="3" brx="3" bry="3" />
</ButtonDisabled>
</Button>
<MenuBar texture="MenuBar.png">
<SrcBorder tlx="3" tly="3" brx="3" bry="3" />
<DstBorder tlx="3" tly="3" brx="3" bry="3" />
<MenuPane texture="MenuPane.png">
<SrcBorder tlx="3" tly="3" brx="3" bry="3" />
<DstBorder tlx="3" tly="3" brx="3" bry="3" />
<Color r="255" g="255" b="255" a="255" />
</MenuPane>
<MenuPressed texture="MenuPressed.png">
<SrcBorder tlx="3" tly="3" brx="3" bry="3" />
<DstBorder tlx="3" tly="3" brx="3" bry="3" />
<Color r="255" g="255" b="255" a="255" />
</MenuPressed>
</MenuBar>
<CheckBox texture="CheckBox.png">
<SrcBorder tlx="1" tly="1" brx="1" bry="1" />
<DstBorder tlx="1" tly="1" brx="1" bry="1" />
<CheckBoxDisabled texture="CheckBoxDisabled.png">
<SrcBorder tlx="1" tly="1" brx="1" bry="1" />
<DstBorder tlx="1" tly="1" brx="1" bry="1" />
</CheckBoxDisabled>
</CheckBox>
<ComboBox texture="sunkenpane.png">
<SrcBorder tlx="1" tly="1" brx="1" bry="1" />
<DstBorder tlx="1" tly="1" brx="1" bry="1" />
<ComboBoxDisabled texture="CheckBoxDisabled.png">
<SrcBorder tlx="1" tly="1" brx="1" bry="1" />
<DstBorder tlx="1" tly="1" brx="1" bry="1" />
</ComboBoxDisabled>
</ComboBox>
<SunkenPane texture="sunkenpane.png">
<SrcBorder tlx="10" tly="10" brx="10" bry="10" />
<DstBorder tlx="10" tly="10" brx="10" bry="10" />
</SunkenPane>
<TabControl texture="TabControl.png">
<SrcBorder tlx="10" tly="10" brx="10" bry="10" />
<DstBorder tlx="10" tly="10" brx="10" bry="10" />
<TabButton texture="TabButton.png">
<SrcBorder tlx="3" tly="3" brx="3" bry="3" />
<DstBorder tlx="3" tly="3" brx="3" bry="3" />
<Color a="200" r="255" g="255" b="255" />
</TabButton>
<TabButtonPressed texture="TabButtonPressed.png">
<SrcBorder tlx="3" tly="3" brx="3" bry="3" />
<DstBorder tlx="3" tly="3" brx="3" bry="3" />
</TabButtonPressed>
</TabControl>
<Window texture="windowbg.png">
<SrcBorder tlx="25" tly="10" brx="10" bry="10" />
<DstBorder tlx="25" tly="10" brx="10" bry="10" />
</Window>
<ProgressBar texture="gauge1.png">
<SrcBorder tlx="16" tly="16" brx="16" bry="16" />
<DstBorder tlx="16" tly="16" brx="16" bry="16" />
<Color a="150" r="255" g="255" b="255"/>
<Filled texture="gauge2.png">
<SrcBorder tlx="16" tly="16" brx="16" bry="16" />
<DstBorder tlx="16" tly="16" brx="16" bry="16" />
<Color a="255" r="255" g="255" b="255" />
</Filled>
</ProgressBar>
</Skin>
Open [Your ygopro folder]\system.conf with a text editor.
Change the following settings:
use_d3d = 1
use_skin = 1
To make your own skin just replace the images in this skin folder.
\ No newline at end of file
<?xml version="1.0"?>
<!--r-->
<Skin>
<Properties>
<Name data="Win8" />
<Author data="247321453" />
<Version data="1.0" />
<Date data="13-Jan-2010"/>
<Desc data="A skin that looks like Windows 8"/>
<Fallback skin="EGST_WINDOWS_CLASSIC" />
<Font texture="fontTahoma.png" />
</Properties>
<Global guialpha="255">
<!--<EGDC_3D_DARK_SHADOW a="255" r="255" g="255" b="255" /> --> <!-- Dark shadow for three-dimensional display elements. -->
<!--<EGDC_3D_SHADOW a="255" r="255" g="255" b="255" /> --> <!-- Shadow color for three-dimensional display elements (for edges facing away from the light source). -->
<EGDC_3D_FACE a="255" r="215" g="225" b="235" /> <!-- 界面,按钮颜色-->
<!--<EGDC_3D_HIGH_LIGHT a="255" r="255" g="255" b="255" /> --> <!-- Highlight color for three-dimensional display elements (for edges facing the light source.). -->
<!--<EGDC_3D_LIGHT a="255" r="255" g="255" b="255" /> --> <!-- Light color for three-dimensional display elements (for edges facing the light source.). -->
<!--<EGDC_ACTIVE_BORDER a="255" r="255" g="0" b="0" />--> <!-- Active window border. -->
<EGDC_ACTIVE_CAPTION a="255" r="255" g="255" b="0" /> <!-- 标题颜色 -->
<!--<EGDC_APP_WORKSPACE a="255" r="255" g="255" b="255" />--> <!-- Background color of multiple document interface (MDI) applications. -->
<!--<EGDC_BUTTON_TEXT a="255" r="255" g="255" b="255" /> --> <!-- Text on a button. -->
<EGDC_GRAY_TEXT a="255" r="0" g="0" b="0" /> <!-- 不能点的选项颜色 -->
<!--<EGDC_HIGH_LIGHT a="255" r="255" g="255" b="255" /> --> <!-- Item(s) selected in a control. -->
<EGDC_HIGH_LIGHT_TEXT a="255" r="255" g="255" b="0" /> <!-- 选项的选中颜色 -->
<!--<EGDC_INACTIVE_BORDER a="150" r="255" g="255" b="255" /> --> <!-- Inactive window border. -->
<!--<EGDC_INACTIVE_CAPTION a="150" r="255" g="255" b="255" /> --> <!-- Inactive window caption. -->
<!--<EGDC_TOOLTIP a="150" r="255" g="255" b="255" /> --> <!-- Tool tip text color. -->
<!--<EGDC_TOOLTIP_BACKGROUND a="150" r="255" g="255" b="255" /> --> <!-- Tool tip background color. -->
<!--<EGDC_SCROLLBAR a="150" r="255" g="255" b="255" /> --> <!-- Scrollbar gray area. This ONLY applies to the default scrollbar, if you want to change the colors of the graphical one, change the color attributes in the section near the bottom -->
<EGDC_WINDOW a="240" r="255" g="255" b="255" /> <!-- 输入框颜色 -->
<EGDC_WINDOW_SYMBOL a="255" r="0" g="0" b="0" /> <!-- 关闭按钮,选项按钮颜色-->
<!--<EGDC_ICON a="255" r="255" g="255" b="255" /> --> <!-- Icons in a list or tree. -->
<!--<EGDC_ICON_HIGH_LIGHT a="255" r="255" g="255" b="255" /> --> <!-- Selected icons in a list or tree. -->
<Caption tbardistancex="2" tbardistancey="9" />
<WindowButton width="24" />
<CheckBoxColor a="255" r="33" g="161" b="33" />
</Global>
<Button texture="button.png">
<SrcBorder tlx="3" tly="3" brx="3" bry="3" />
<DstBorder tlx="3" tly="3" brx="3" bry="3" />
<Pressed texture="ButtonPressed.png">
<SrcBorder tlx="3" tly="3" brx="3" bry="3" />
<DstBorder tlx="3" tly="3" brx="3" bry="3" />
<Color a="250" r="255" g="255" b="255" />
</Pressed>
<ButtonDisabled texture="ButtonDisabled.png">
<SrcBorder tlx="3" tly="3" brx="3" bry="3" />
<DstBorder tlx="3" tly="3" brx="3" bry="3" />
</ButtonDisabled>
</Button>
<MenuBar texture="MenuBar.png">
<SrcBorder tlx="3" tly="3" brx="3" bry="3" />
<DstBorder tlx="3" tly="3" brx="3" bry="3" />
<MenuPane texture="MenuPane.png">
<SrcBorder tlx="3" tly="3" brx="3" bry="3" />
<DstBorder tlx="3" tly="3" brx="3" bry="3" />
<Color r="255" g="255" b="255" a="255" />
</MenuPane>
<MenuPressed texture="MenuPressed.png">
<SrcBorder tlx="3" tly="3" brx="3" bry="3" />
<DstBorder tlx="3" tly="3" brx="3" bry="3" />
<Color r="255" g="255" b="255" a="255" />
</MenuPressed>
</MenuBar>
<CheckBox texture="CheckBox.png">
<SrcBorder tlx="1" tly="1" brx="1" bry="1" />
<DstBorder tlx="1" tly="1" brx="1" bry="1" />
<CheckBoxDisabled texture="CheckBoxDisabled.png">
<SrcBorder tlx="1" tly="1" brx="1" bry="1" />
<DstBorder tlx="1" tly="1" brx="1" bry="1" />
</CheckBoxDisabled>
</CheckBox>
<ComboBox texture="sunkenpane.png">
<SrcBorder tlx="1" tly="1" brx="1" bry="1" />
<DstBorder tlx="1" tly="1" brx="1" bry="1" />
<ComboBoxDisabled texture="CheckBoxDisabled.png">
<SrcBorder tlx="1" tly="1" brx="1" bry="1" />
<DstBorder tlx="1" tly="1" brx="1" bry="1" />
</ComboBoxDisabled>
</ComboBox>
<SunkenPane texture="sunkenpane.png">
<SrcBorder tlx="10" tly="10" brx="10" bry="10" />
<DstBorder tlx="10" tly="10" brx="10" bry="10" />
</SunkenPane>
<TabControl texture="TabControl.png">
<SrcBorder tlx="10" tly="10" brx="10" bry="10" />
<DstBorder tlx="10" tly="10" brx="10" bry="10" />
<TabButton texture="TabButton.png">
<SrcBorder tlx="3" tly="3" brx="3" bry="3" />
<DstBorder tlx="3" tly="3" brx="3" bry="3" />
<Color a="200" r="255" g="255" b="255" />
</TabButton>
<TabButtonPressed texture="TabButtonPressed.png">
<SrcBorder tlx="3" tly="3" brx="3" bry="3" />
<DstBorder tlx="3" tly="3" brx="3" bry="3" />
</TabButtonPressed>
</TabControl>
<Window texture="windowbg.png">
<SrcBorder tlx="25" tly="10" brx="10" bry="10" />
<DstBorder tlx="25" tly="10" brx="10" bry="10" />
</Window>
<ProgressBar texture="gauge1.png">
<SrcBorder tlx="16" tly="16" brx="16" bry="16" />
<DstBorder tlx="16" tly="16" brx="16" bry="16" />
<Color a="150" r="255" g="255" b="255"/>
<Filled texture="gauge2.png">
<SrcBorder tlx="16" tly="16" brx="16" bry="16" />
<DstBorder tlx="16" tly="16" brx="16" bry="16" />
<Color a="255" r="255" g="255" b="255" />
</Filled>
</ProgressBar>
</Skin>
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