Commit 9bffea18 authored by VanillaSalt's avatar VanillaSalt

Merge pull request #1152 from nekrozar/patch-2

new card
parents 23ae054f a222b5c6
--SNo.39 希望皇ホープ・ザ・ライトニング
function c56832966.initial_effect(c)
--xyz summon
aux.AddXyzProcedure(c,aux.FilterBoolFunction(Card.IsAttribute,ATTRIBUTE_LIGHT),5,3,c56832966.ovfilter,aux.Stringid(56832966,0))
c:EnableReviveLimit()
--
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_CANNOT_BE_XYZ_MATERIAL)
e1:SetValue(1)
c:RegisterEffect(e1)
--actlimit
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetCode(EFFECT_CANNOT_ACTIVATE)
e2:SetRange(LOCATION_MZONE)
e2:SetTargetRange(0,1)
e2:SetValue(c56832966.aclimit)
e2:SetCondition(c56832966.actcon)
c:RegisterEffect(e2)
--atk
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(56832966,1))
e3:SetCategory(CATEGORY_ATKCHANGE)
e3:SetType(EFFECT_TYPE_QUICK_O+EFFECT_TYPE_FIELD)
e3:SetRange(LOCATION_MZONE)
e3:SetCode(EVENT_PRE_DAMAGE_CALCULATE)
e3:SetCondition(c56832966.atkcon)
e3:SetCost(c56832966.atkcost)
e3:SetOperation(c56832966.atkop)
c:RegisterEffect(e3)
end
function c56832966.ovfilter(c)
return c:IsFaceup() and c:IsSetCard(0x7f) and c:IsType(TYPE_XYZ) and c:GetRank()==4
end
function c56832966.aclimit(e,re,tp)
return not re:GetHandler():IsImmuneToEffect(e)
end
function c56832966.actcon(e)
return Duel.GetAttacker()==e:GetHandler() or Duel.GetAttackTarget()==e:GetHandler()
end
function c56832966.atkcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetBattleTarget()~=nil and e:GetHandler():GetOverlayGroup():IsExists(Card.IsSetCard,1,nil,0x7f)
end
function c56832966.atkcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:CheckRemoveOverlayCard(tp,2,REASON_COST) and c:GetFlagEffect(56832966)==0 end
c:RemoveOverlayCard(tp,2,2,REASON_COST)
c:RegisterFlagEffect(56832966,RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_DAMAGE_CAL,0,1)
end
function c56832966.atkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and c:IsFaceup() then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL)
e1:SetReset(RESET_PHASE+RESET_DAMAGE_CAL)
e1:SetValue(5000)
c:RegisterEffect(e1)
end
end
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