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REIKAI
ygopro
Commits
8a1c8435
Commit
8a1c8435
authored
Jun 07, 2020
by
nanahira
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Merge branch 'master' into server
parents
211537ca
c22aaacb
Changes
6
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6 changed files
with
10 additions
and
6 deletions
+10
-6
cards.cdb
cards.cdb
+0
-0
gframe/CGUITTFont.cpp
gframe/CGUITTFont.cpp
+6
-4
gframe/drawing.cpp
gframe/drawing.cpp
+1
-0
ocgcore
ocgcore
+1
-1
script
script
+1
-1
strings.conf
strings.conf
+1
-0
No files found.
cards.cdb
View file @
8a1c8435
No preview for this file type
gframe/CGUITTFont.cpp
View file @
8a1c8435
...
...
@@ -153,10 +153,12 @@ void SGUITTGlyph::preload(u32 char_index, FT_Face face, video::IVideoDriver* dri
}
glyph_page
=
parent
->
getLastGlyphPageIndex
();
u32
texture_side_length
=
page
->
texture_size
.
Width
;
u32
texture_side_length
=
page
->
texture_size
.
Width
-
font_size
;
u32
margin
=
font_size
*
0.5
;
u32
sprite_size
=
font_size
*
1.5
;
core
::
vector2di
page_position
(
(
page
->
used_slots
%
(
texture_side_length
/
font_size
))
*
font_size
,
(
page
->
used_slots
/
(
texture_side_length
/
font_size
))
*
font_size
(
s32
)(
page
->
used_slots
%
(
s32
)(
texture_side_length
/
sprite_size
))
*
sprite_size
+
margin
,
(
s32
)(
page
->
used_slots
/
(
s32
)(
texture_side_length
/
sprite_size
))
*
sprite_size
+
margin
);
source_rect
.
UpperLeftCorner
=
page_position
;
source_rect
.
LowerRightCorner
=
core
::
vector2di
(
page_position
.
X
+
bits
.
width
,
page_position
.
Y
+
bits
.
rows
);
...
...
@@ -466,7 +468,7 @@ CGUITTGlyphPage* CGUITTFont::createGlyphPage(const u8& pixel_mode) {
if
(
page
)
{
// Determine the number of glyph slots on the page and add it to the list of pages.
page
->
available_slots
=
(
page_texture_size
.
Width
/
size
)
*
(
page_texture_size
.
Height
/
size
);
page
->
available_slots
=
(
u32
)((
page_texture_size
.
Width
-
size
)
/
(
u32
)(
size
*
1.5
))
*
(
u32
)((
page_texture_size
.
Height
-
size
)
/
(
u32
)(
size
*
1.5
)
);
Glyph_Pages
.
push_back
(
page
);
}
return
page
;
...
...
gframe/drawing.cpp
View file @
8a1c8435
...
...
@@ -1069,6 +1069,7 @@ void Game::ShowElement(irr::gui::IGUIElement * win, int autoframe) {
btnCardDisplay
[
i
]
->
setDrawImage
(
false
);
}
win
->
setRelativePosition
(
irr
::
core
::
recti
(
center
.
X
,
center
.
Y
,
0
,
0
));
win
->
setVisible
(
true
);
fadingList
.
push_back
(
fu
);
}
void
Game
::
HideElement
(
irr
::
gui
::
IGUIElement
*
win
,
bool
set_action
)
{
...
...
ocgcore
@
23aeb9a0
Subproject commit
8fcf28ce5eaeda7b19205e439f7a1986aafc5b76
Subproject commit
23aeb9a075603873c4a20b528e609b86465ab313
script
@
0155bdca
Subproject commit
19d3c54b209fd14861762bbf8213b8f52578e63
a
Subproject commit
0155bdcafdc2248c7e654d6f5fb5d60b206b236
a
strings.conf
View file @
8a1c8435
...
...
@@ -657,6 +657,7 @@
!
setname
0
x12
青蛙 ガエル
!
setname
0
x13
机皇 機皇
!
setname
0
x3013
机皇帝 機皇帝
!
setname
0
x5013
机皇神 機皇神
!
setname
0
x6013
机皇兵 機皇兵
#setname 0x14 N/A
!
setname
0
x15
巨大战舰 巨大戦艦
...
...
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