Commit 8619cee1 authored by sidschingis's avatar sidschingis

fix

fixed affecting cards played after activation.
parent b8c98835
--ゴーストリック・アウト
function c50527144.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCost(c50527144.cost)
e1:SetOperation(c50527144.op)
c:RegisterEffect(e1)
end
function c50527144.cfilter(c)
return c:IsSetCard(0x91) and c:IsType(TYPE_MONSTER) and not c:IsPublic()
end
function c50527144.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c50527144.cfilter,tp,LOCATION_HAND,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
local g=Duel.SelectMatchingCard(tp,c50527144.cfilter,tp,LOCATION_HAND,0,1,1,nil)
Duel.ConfirmCards(1-tp,g)
Duel.ShuffleHand(tp)
end
function c50527144.op(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local g=Duel.GetMatchingGroup(c50527144.tgfilter,tp,LOCATION_ONFIELD,0,nil)
local tc=g:GetFirst()
while tc do
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+RESET_END)
e1:SetValue(1)
tc:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
tc:RegisterEffect(e2)
tc=g:GetNext()
end
end
function c50527144.tgfilter(c)
return (c:IsFaceup() and c:IsSetCard(0x8d)) or (c:IsFacedown() and c:IsLocation(LOCATION_MZONE))
end
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