Commit 7f1d2e63 authored by mercury233's avatar mercury233

Merge branch 'master' of https://github.com/Fluorohydride/ygopro into server-link

parents 5099b8ee a7df04e9
......@@ -131,6 +131,7 @@ public:
int list_command;
virtual bool OnEvent(const irr::SEvent& event);
virtual bool OnCommonEvent(const irr::SEvent& event);
void GetHoverField(int x, int y);
void ShowMenu(int flag, int x, int y);
void UpdateChainButtons();
......
This diff is collapsed.
......@@ -11,6 +11,9 @@ namespace ygo {
class DeckBuilder: public irr::IEventReceiver {
public:
virtual bool OnEvent(const irr::SEvent& event);
void Initialize();
void Terminate();
void GetHoveredCard();
void FilterCards();
void StartFilter();
void ClearFilter();
......@@ -18,7 +21,15 @@ public:
void SortList();
bool CardNameContains(const wchar_t *haystack, const wchar_t *needle);
bool push_main(code_pointer pointer, int seq = -1);
bool push_extra(code_pointer pointer, int seq = -1);
bool push_side(code_pointer pointer, int seq = -1);
void pop_main(int seq);
void pop_extra(int seq);
void pop_side(int seq);
bool check_limit(code_pointer pointer);
long long filter_effect;
unsigned int filter_type;
unsigned int filter_type2;
......@@ -34,20 +45,24 @@ public:
unsigned int filter_scl;
unsigned int filter_marks;
int filter_lm;
position2di mouse_pos;
int hovered_code;
int hovered_pos;
int hovered_seq;
int is_lastcard;
int click_pos;
bool is_draging;
bool is_starting_dragging;
int dragx;
int dragy;
size_t pre_mainc;
size_t pre_extrac;
size_t pre_sidec;
code_pointer draging_pointer;
bool is_deleting;
bool is_clearing;
int prev_deck;
s32 prev_operation;
bool is_modified;
std::unordered_map<int, int>* filterList;
std::vector<code_pointer> results;
wchar_t result_string[8];
......
......@@ -198,33 +198,84 @@ void Game::DrawBackGround() {
}
void Game::DrawLinkedZones(ClientCard* pcard) {
int mark = pcard->link_marker;
matManager.mSelField.AmbientColor = 0xff0261a2;
driver->setMaterial(matManager.mSelField);
ClientCard* pcard2;
if (dField.hovered_sequence < 5) {
if (mark & LINK_MARKER_LEFT && dField.hovered_sequence > 0)
if (mark & LINK_MARKER_LEFT && dField.hovered_sequence > 0) {
pcard2 = mainGame->dField.mzone[dField.hovered_controler][dField.hovered_sequence - 1];
CheckMutual(pcard2, LINK_MARKER_RIGHT);
driver->drawVertexPrimitiveList(&matManager.vFieldMzone[dField.hovered_controler][dField.hovered_sequence - 1], 4, matManager.iRectangle, 2);
if (mark & LINK_MARKER_RIGHT && dField.hovered_sequence < 4)
}
if (mark & LINK_MARKER_RIGHT && dField.hovered_sequence < 4) {
pcard2 = mainGame->dField.mzone[dField.hovered_controler][dField.hovered_sequence + 1];
CheckMutual(pcard2, LINK_MARKER_LEFT);
driver->drawVertexPrimitiveList(&matManager.vFieldMzone[dField.hovered_controler][dField.hovered_sequence + 1], 4, matManager.iRectangle, 2);
}
if (dInfo.duel_rule >= 4) {
if ((mark & LINK_MARKER_TOP_LEFT && dField.hovered_sequence == 2) || (mark & LINK_MARKER_TOP && dField.hovered_sequence == 1) || (mark & LINK_MARKER_TOP_RIGHT && dField.hovered_sequence == 0))
if ((mark & LINK_MARKER_TOP_LEFT && dField.hovered_sequence == 2)
|| (mark & LINK_MARKER_TOP && dField.hovered_sequence == 1)
|| (mark & LINK_MARKER_TOP_RIGHT && dField.hovered_sequence == 0)) {
int mark = (dField.hovered_sequence == 2) ? LINK_MARKER_BOTTOM_RIGHT : (dField.hovered_sequence == 1) ? LINK_MARKER_BOTTOM : LINK_MARKER_BOTTOM_LEFT;
pcard2 = mainGame->dField.mzone[dField.hovered_controler][5];
if (!pcard2) {
pcard2 = mainGame->dField.mzone[1 - dField.hovered_controler][6];
mark = (dField.hovered_sequence == 2) ? LINK_MARKER_TOP_LEFT : (dField.hovered_sequence == 1) ? LINK_MARKER_TOP : LINK_MARKER_TOP_RIGHT;
}
CheckMutual(pcard2, mark);
driver->drawVertexPrimitiveList(&matManager.vFieldMzone[dField.hovered_controler][5], 4, matManager.iRectangle, 2);
if ((mark & LINK_MARKER_TOP_LEFT && dField.hovered_sequence == 4) || (mark & LINK_MARKER_TOP && dField.hovered_sequence == 3) || (mark & LINK_MARKER_TOP_RIGHT && dField.hovered_sequence == 2))
}
if ((mark & LINK_MARKER_TOP_LEFT && dField.hovered_sequence == 4)
|| (mark & LINK_MARKER_TOP && dField.hovered_sequence == 3)
|| (mark & LINK_MARKER_TOP_RIGHT && dField.hovered_sequence == 2)) {
int mark = (dField.hovered_sequence == 4) ? LINK_MARKER_BOTTOM_RIGHT : (dField.hovered_sequence == 3) ? LINK_MARKER_BOTTOM : LINK_MARKER_BOTTOM_LEFT;
pcard2 = mainGame->dField.mzone[dField.hovered_controler][6];
if (!pcard2) {
pcard2 = mainGame->dField.mzone[1 - dField.hovered_controler][5];
mark = (dField.hovered_sequence == 4) ? LINK_MARKER_TOP_LEFT : (dField.hovered_sequence == 3) ? LINK_MARKER_TOP : LINK_MARKER_TOP_RIGHT;
}
CheckMutual(pcard2, mark);
driver->drawVertexPrimitiveList(&matManager.vFieldMzone[dField.hovered_controler][6], 4, matManager.iRectangle, 2);
}
}
} else {
int swap = (dField.hovered_sequence == 5) ? 0 : 2;
if (mark & LINK_MARKER_BOTTOM_LEFT)
if (mark & LINK_MARKER_BOTTOM_LEFT) {
pcard2 = mainGame->dField.mzone[dField.hovered_controler][0 + swap];
CheckMutual(pcard2, LINK_MARKER_TOP_RIGHT);
driver->drawVertexPrimitiveList(&matManager.vFieldMzone[dField.hovered_controler][0 + swap], 4, matManager.iRectangle, 2);
if (mark & LINK_MARKER_BOTTOM)
}
if (mark & LINK_MARKER_BOTTOM) {
pcard2 = mainGame->dField.mzone[dField.hovered_controler][1 + swap];
CheckMutual(pcard2, LINK_MARKER_TOP);
driver->drawVertexPrimitiveList(&matManager.vFieldMzone[dField.hovered_controler][1 + swap], 4, matManager.iRectangle, 2);
if (mark & LINK_MARKER_BOTTOM_RIGHT)
}
if (mark & LINK_MARKER_BOTTOM_RIGHT) {
pcard2 = mainGame->dField.mzone[dField.hovered_controler][2 + swap];
CheckMutual(pcard2, LINK_MARKER_TOP_LEFT);
driver->drawVertexPrimitiveList(&matManager.vFieldMzone[dField.hovered_controler][2 + swap], 4, matManager.iRectangle, 2);
if (mark & LINK_MARKER_TOP_LEFT)
}
if (mark & LINK_MARKER_TOP_LEFT) {
pcard2 = mainGame->dField.mzone[1 - dField.hovered_controler][4 - swap];
CheckMutual(pcard2, LINK_MARKER_TOP_LEFT);
driver->drawVertexPrimitiveList(&matManager.vFieldMzone[1 - dField.hovered_controler][4 - swap], 4, matManager.iRectangle, 2);
if (mark & LINK_MARKER_TOP)
}
if (mark & LINK_MARKER_TOP) {
pcard2 = mainGame->dField.mzone[1 - dField.hovered_controler][3 - swap];
CheckMutual(pcard2, LINK_MARKER_TOP);
driver->drawVertexPrimitiveList(&matManager.vFieldMzone[1 - dField.hovered_controler][3 - swap], 4, matManager.iRectangle, 2);
if (mark & LINK_MARKER_TOP_RIGHT)
}
if (mark & LINK_MARKER_TOP_RIGHT) {
pcard2 = mainGame->dField.mzone[1 - dField.hovered_controler][2 - swap];
CheckMutual(pcard2, LINK_MARKER_TOP_RIGHT);
driver->drawVertexPrimitiveList(&matManager.vFieldMzone[1 - dField.hovered_controler][2 - swap], 4, matManager.iRectangle, 2);
}
}
}
void Game::CheckMutual(ClientCard* pcard, int mark) {
matManager.mSelField.AmbientColor = 0xff0261a2;
driver->setMaterial(matManager.mSelField);
if (pcard && pcard->type & TYPE_LINK && pcard->link_marker & mark) {
matManager.mSelField.AmbientColor = 0xff009900;
driver->setMaterial(matManager.mSelField);
}
}
void Game::DrawCards() {
......@@ -884,6 +935,11 @@ void Game::DrawSpec() {
}
}
}
void Game::DrawBackImage(irr::video::ITexture* texture) {
if(!texture)
return;
driver->draw2DImage(texture, recti(0, 0, 1024, 640), recti(0, 0, texture->getOriginalSize().Width, texture->getOriginalSize().Height));
}
void Game::ShowElement(irr::gui::IGUIElement * win, int autoframe) {
FadingUnit fu;
fu.fadingSize = win->getRelativePosition();
......
......@@ -2414,6 +2414,11 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
return true;
}
case MSG_CHAIN_END: {
for(auto chit = mainGame->dField.chains.begin(); chit != mainGame->dField.chains.end(); ++chit) {
for(auto tgit = chit->target.begin(); tgit != chit->target.end(); ++tgit)
(*tgit)->is_showchaintarget = false;
chit->chain_card->is_showchaintarget = false;
}
mainGame->dField.chains.clear();
return true;
}
......
......@@ -14,17 +14,14 @@
namespace ygo {
bool ClientField::OnEvent(const irr::SEvent& event) {
if(OnCommonEvent(event))
return false;
switch(event.EventType) {
case irr::EET_GUI_EVENT: {
s32 id = event.GUIEvent.Caller->getID();
switch(event.GUIEvent.EventType) {
case irr::gui::EGET_BUTTON_CLICKED: {
switch(id) {
case BUTTON_CLEAR_LOG: {
mainGame->lstLog->clear();
mainGame->logParam.clear();
break;
}
case BUTTON_HAND1:
case BUTTON_HAND2:
case BUTTON_HAND3: {
......@@ -896,13 +893,6 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
}
case irr::gui::EGET_LISTBOX_CHANGED: {
switch(id) {
case LISTBOX_LOG: {
int sel = mainGame->lstLog->getSelected();
if(sel != -1 && (int)mainGame->logParam.size() >= sel && mainGame->logParam[sel]) {
mainGame->ShowCardInfo(mainGame->logParam[sel]);
}
break;
}
case LISTBOX_ANCARD: {
int sel = mainGame->lstANCard->getSelected();
if(sel != -1) {
......@@ -913,18 +903,6 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
}
break;
}
case irr::gui::EGET_LISTBOX_SELECTED_AGAIN: {
switch(id) {
case LISTBOX_LOG: {
int sel = mainGame->lstLog->getSelected();
if(sel != -1 && (int)mainGame->logParam.size() >= sel && mainGame->logParam[sel]) {
mainGame->wInfos->setActiveTab(0);
}
break;
}
}
break;
}
case irr::gui::EGET_SCROLL_BAR_CHANGED: {
switch(id) {
case SCROLL_CARD_SELECT: {
......@@ -1034,11 +1012,6 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
}
break;
}
case SCROLL_CARDTEXT: {
u32 pos = mainGame->scrCardText->getPos();
mainGame->SetStaticText(mainGame->stText, mainGame->stText->getRelativePosition().getWidth()-25, mainGame->textFont, mainGame->showingtext, pos);
break;
}
break;
}
}
......@@ -1893,12 +1866,6 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
}
break;
}
case irr::KEY_KEY_R: {
if(mainGame->gameConf.control_mode == 0
&& !event.KeyInput.PressedDown && !mainGame->HasFocus(EGUIET_EDIT_BOX))
mainGame->textFont->setTransparency(true);
break;
}
case irr::KEY_F1:
case irr::KEY_F2:
case irr::KEY_F3:
......@@ -1970,15 +1937,101 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
}
break;
}
default: break;
}
break;
}
default: break;
}
return false;
}
bool ClientField::OnCommonEvent(const irr::SEvent& event) {
switch(event.EventType) {
case irr::EET_GUI_EVENT: {
s32 id = event.GUIEvent.Caller->getID();
switch(event.GUIEvent.EventType) {
case irr::gui::EGET_BUTTON_CLICKED: {
switch(id) {
case BUTTON_CLEAR_LOG: {
mainGame->lstLog->clear();
mainGame->logParam.clear();
return true;
break;
}
}
break;
}
case irr::gui::EGET_CHECKBOX_CHANGED: {
switch(id) {
case CHECKBOX_AUTO_SEARCH: {
mainGame->gameConf.auto_search_limit = mainGame->chkAutoSearch->isChecked() ? 0 : -1;
return true;
break;
}
}
break;
}
case irr::gui::EGET_LISTBOX_CHANGED: {
switch(id) {
case LISTBOX_LOG: {
int sel = mainGame->lstLog->getSelected();
if(sel != -1 && (int)mainGame->logParam.size() >= sel && mainGame->logParam[sel]) {
mainGame->ShowCardInfo(mainGame->logParam[sel]);
}
return true;
break;
}
}
break;
}
case irr::gui::EGET_LISTBOX_SELECTED_AGAIN: {
switch(id) {
case LISTBOX_LOG: {
int sel = mainGame->lstLog->getSelected();
if(sel != -1 && (int)mainGame->logParam.size() >= sel && mainGame->logParam[sel]) {
mainGame->wInfos->setActiveTab(0);
}
return true;
break;
}
}
break;
}
case irr::gui::EGET_SCROLL_BAR_CHANGED: {
switch(id) {
case SCROLL_CARDTEXT: {
u32 pos = mainGame->scrCardText->getPos();
mainGame->SetStaticText(mainGame->stText, mainGame->stText->getRelativePosition().getWidth() - 25, mainGame->textFont, mainGame->showingtext, pos);
return true;
break;
}
}
break;
}
default: break;
}
break;
}
case irr::EET_KEY_INPUT_EVENT: {
switch(event.KeyInput.Key) {
case irr::KEY_KEY_R: {
if(mainGame->gameConf.control_mode == 0
&& !event.KeyInput.PressedDown && !mainGame->HasFocus(EGUIET_EDIT_BOX))
mainGame->textFont->setTransparency(true);
return true;
break;
}
case irr::KEY_F9: {
if(mainGame->gameConf.control_mode == 1
&& !event.KeyInput.PressedDown && !mainGame->HasFocus(EGUIET_EDIT_BOX))
mainGame->textFont->setTransparency(true);
return true;
break;
}
case irr::KEY_ESCAPE: {
if(!mainGame->HasFocus(EGUIET_EDIT_BOX))
mainGame->device->minimizeWindow();
return true;
break;
}
default: break;
......
......@@ -269,6 +269,7 @@ bool Game::Initialize() {
btnEP->setVisible(false);
//tab
wInfos = env->addTabControl(rect<s32>(1, 275, 301, 639), 0, true);
wInfos->setTabExtraWidth(16);
wInfos->setVisible(false);
//info
irr::gui::IGUITab* tabInfo = wInfos->addTab(dataManager.GetSysString(1270));
......@@ -290,26 +291,44 @@ bool Game::Initialize() {
lstLog = env->addListBox(rect<s32>(10, 10, 290, 290), tabLog, LISTBOX_LOG, false);
lstLog->setItemHeight(18);
btnClearLog = env->addButton(rect<s32>(160, 300, 260, 325), tabLog, BUTTON_CLEAR_LOG, dataManager.GetSysString(1272));
//system
irr::gui::IGUITab* tabSystem = wInfos->addTab(dataManager.GetSysString(1273));
chkMAutoPos = env->addCheckBox(false, rect<s32>(20, 20, 280, 45), tabSystem, -1, dataManager.GetSysString(1274));
//helper
irr::gui::IGUITab* tabHelper = wInfos->addTab(dataManager.GetSysString(1298));
int posX = 20;
int posY = 20;
chkMAutoPos = env->addCheckBox(false, rect<s32>(posX, posY, posX + 260, posY + 25), tabHelper, -1, dataManager.GetSysString(1274));
chkMAutoPos->setChecked(gameConf.chkMAutoPos != 0);
chkSTAutoPos = env->addCheckBox(false, rect<s32>(20, 50, 280, 75), tabSystem, -1, dataManager.GetSysString(1278));
posY += 30;
chkSTAutoPos = env->addCheckBox(false, rect<s32>(posX, posY, posX + 260, posY + 25), tabHelper, -1, dataManager.GetSysString(1278));
chkSTAutoPos->setChecked(gameConf.chkSTAutoPos != 0);
chkRandomPos = env->addCheckBox(false, rect<s32>(40, 80, 300, 105), tabSystem, -1, dataManager.GetSysString(1275));
posY += 30;
chkRandomPos = env->addCheckBox(false, rect<s32>(posX + 20, posY, posX + 20 + 260, posY + 25), tabHelper, -1, dataManager.GetSysString(1275));
chkRandomPos->setChecked(gameConf.chkRandomPos != 0);
chkAutoChain = env->addCheckBox(false, rect<s32>(20, 110, 280, 135), tabSystem, -1, dataManager.GetSysString(1276));
posY += 30;
chkAutoChain = env->addCheckBox(false, rect<s32>(posX, posY, posX + 260, posY + 25), tabHelper, -1, dataManager.GetSysString(1276));
chkAutoChain->setChecked(gameConf.chkAutoChain != 0);
chkWaitChain = env->addCheckBox(false, rect<s32>(20, 140, 280, 165), tabSystem, -1, dataManager.GetSysString(1277));
posY += 30;
chkWaitChain = env->addCheckBox(false, rect<s32>(posX, posY, posX + 260, posY + 25), tabHelper, -1, dataManager.GetSysString(1277));
chkWaitChain->setChecked(gameConf.chkWaitChain != 0);
chkIgnore1 = env->addCheckBox(false, rect<s32>(20, 200, 280, 225), tabSystem, -1, dataManager.GetSysString(1290));
//system
irr::gui::IGUITab* tabSystem = wInfos->addTab(dataManager.GetSysString(1273));
posY = 20;
chkIgnore1 = env->addCheckBox(false, rect<s32>(posX, posY, posX + 260, posY + 25), tabSystem, -1, dataManager.GetSysString(1290));
chkIgnore1->setChecked(gameConf.chkIgnore1 != 0);
chkIgnore2 = env->addCheckBox(false, rect<s32>(20, 230, 280, 255), tabSystem, -1, dataManager.GetSysString(1291));
posY += 30;
chkIgnore2 = env->addCheckBox(false, rect<s32>(posX, posY, posX + 260, posY + 25), tabSystem, -1, dataManager.GetSysString(1291));
chkIgnore2->setChecked(gameConf.chkIgnore2 != 0);
chkHideSetname = env->addCheckBox(false, rect<s32>(20, 260, 280, 285), tabSystem, -1, dataManager.GetSysString(1354));
posY += 30;
chkHideSetname = env->addCheckBox(false, rect<s32>(posX, posY, posX + 260, posY + 25), tabSystem, -1, dataManager.GetSysString(1354));
chkHideSetname->setChecked(gameConf.chkHideSetname != 0);
chkHideHintButton = env->addCheckBox(false, rect<s32>(20, 290, 280, 315), tabSystem, -1, dataManager.GetSysString(1355));
posY += 30;
chkHideHintButton = env->addCheckBox(false, rect<s32>(posX, posY, posX + 260, posY + 25), tabSystem, -1, dataManager.GetSysString(1355));
chkHideHintButton->setChecked(gameConf.chkHideHintButton != 0);
posY += 30;
chkIgnoreDeckChanges = env->addCheckBox(false, rect<s32>(posX, posY, posX + 260, posY + 25), tabSystem, -1, dataManager.GetSysString(1357));
chkIgnoreDeckChanges->setChecked(gameConf.chkIgnoreDeckChanges != 0);
posY += 30;
chkAutoSearch = env->addCheckBox(false, rect<s32>(posX, posY, posX + 260, posY + 25), tabSystem, CHECKBOX_AUTO_SEARCH, dataManager.GetSysString(1358));
chkAutoSearch->setChecked(gameConf.auto_search_limit >= 0);
//
wHand = env->addWindow(rect<s32>(500, 450, 825, 605), false, L"");
wHand->getCloseButton()->setVisible(false);
......@@ -624,12 +643,12 @@ bool Game::Initialize() {
btnChainIgnore->setVisible(false);
btnChainAlways->setVisible(false);
btnChainWhenAvail->setVisible(false);
//cancel or finish
btnCancelOrFinish = env->addButton(rect<s32>(205, 230, 295, 265), 0, BUTTON_CANCEL_OR_FINISH, dataManager.GetSysString(1295));
btnCancelOrFinish->setVisible(false);
//shuffle
btnShuffle = env->addButton(rect<s32>(205, 230, 295, 265), 0, BUTTON_CMD_SHUFFLE, dataManager.GetSysString(1297));
btnShuffle->setVisible(false);
//cancel or finish
btnCancelOrFinish = env->addButton(rect<s32>(205, 230, 295, 265), 0, BUTTON_CANCEL_OR_FINISH, dataManager.GetSysString(1295));
btnCancelOrFinish->setVisible(false);
//leave/surrender/exit
btnLeaveGame = env->addButton(rect<s32>(205, 5, 295, 80), 0, BUTTON_LEAVE_GAME, L"");
btnLeaveGame->setVisible(false);
......@@ -676,10 +695,9 @@ void Game::MainLoop() {
atkframe += 0.1f;
atkdy = (float)sin(atkframe);
driver->beginScene(true, true, SColor(0, 0, 0, 0));
if(imageManager.tBackGround)
driver->draw2DImage(imageManager.tBackGround, recti(0, 0, 1024, 640), recti(0, 0, imageManager.tBackGround->getOriginalSize().Width, imageManager.tBackGround->getOriginalSize().Height));
gMutex.Lock();
if(dInfo.isStarted) {
DrawBackImage(imageManager.tBackGround);
DrawBackGround();
DrawCards();
DrawMisc();
......@@ -687,12 +705,10 @@ void Game::MainLoop() {
driver->setMaterial(irr::video::IdentityMaterial);
driver->clearZBuffer();
} else if(is_building) {
if(imageManager.tBackGround_deck)
driver->draw2DImage(imageManager.tBackGround_deck, recti(0, 0, 1024, 640), recti(0, 0, imageManager.tBackGround->getOriginalSize().Width, imageManager.tBackGround->getOriginalSize().Height));
DrawBackImage(imageManager.tBackGround_deck);
DrawDeckBd();
} else {
if(imageManager.tBackGround_menu)
driver->draw2DImage(imageManager.tBackGround_menu, recti(0, 0, 1024, 640), recti(0, 0, imageManager.tBackGround->getOriginalSize().Width, imageManager.tBackGround->getOriginalSize().Height));
DrawBackImage(imageManager.tBackGround_menu);
}
DrawGUI();
DrawSpec();
......@@ -970,6 +986,7 @@ void Game::LoadConfig() {
gameConf.draw_field_spell = 1;
gameConf.separate_clear_button = 1;
gameConf.auto_search_limit = -1;
gameConf.chkIgnoreDeckChanges = 0;
fseek(fp, 0, SEEK_END);
int fsize = ftell(fp);
fseek(fp, 0, SEEK_SET);
......@@ -1028,6 +1045,8 @@ void Game::LoadConfig() {
gameConf.separate_clear_button = atoi(valbuf);
} else if(!strcmp(strbuf, "auto_search_limit")) {
gameConf.auto_search_limit = atoi(valbuf);
} else if(!strcmp(strbuf, "ignore_deck_changes")) {
gameConf.chkIgnoreDeckChanges = atoi(valbuf);
} else {
// options allowing multiple words
sscanf(linebuf, "%s = %240[^\n]", strbuf, valbuf);
......@@ -1084,6 +1103,7 @@ void Game::SaveConfig() {
fprintf(fp, "separate_clear_button = %d\n", gameConf.separate_clear_button);
fprintf(fp, "#auto_search_limit >= 0: Start search automatically when the user enters N chars\n");
fprintf(fp, "auto_search_limit = %d\n", gameConf.auto_search_limit);
fprintf(fp, "ignore_deck_changes = %d\n", ((mainGame->chkIgnoreDeckChanges->isChecked()) ? 1 : 0));
fclose(fp);
}
void Game::ShowCardInfo(int code) {
......
......@@ -38,6 +38,7 @@ struct Config {
int draw_field_spell;
int separate_clear_button;
int auto_search_limit;
int chkIgnoreDeckChanges;
};
struct DuelInfo {
......@@ -94,12 +95,14 @@ public:
void DrawSelectionLine(irr::video::S3DVertex* vec, bool strip, int width, float* cv);
void DrawBackGround();
void DrawLinkedZones(ClientCard* pcard);
void CheckMutual(ClientCard* pcard, int mark);
void DrawCards();
void DrawCard(ClientCard* pcard);
void DrawMisc();
void DrawStatus(ClientCard* pcard, int x1, int y1, int x2, int y2);
void DrawGUI();
void DrawSpec();
void DrawBackImage(irr::video::ITexture* texture);
void ShowElement(irr::gui::IGUIElement* element, int autoframe = 0);
void HideElement(irr::gui::IGUIElement* element, bool set_action = false);
void PopupElement(irr::gui::IGUIElement* element, int hideframe = 0);
......@@ -214,6 +217,8 @@ public:
irr::gui::IGUICheckBox* chkWaitChain;
irr::gui::IGUICheckBox* chkHideSetname;
irr::gui::IGUICheckBox* chkHideHintButton;
irr::gui::IGUICheckBox* chkIgnoreDeckChanges;
irr::gui::IGUICheckBox* chkAutoSearch;
irr::gui::IGUIListBox* lstLog;
irr::gui::IGUIButton* btnClearLog;
irr::gui::IGUIButton* btnSaveLog;
......@@ -565,6 +570,7 @@ extern unsigned char draw_count;
#define LISTBOX_SINGLEPLAY_LIST 350
#define BUTTON_LOAD_SINGLEPLAY 351
#define BUTTON_CANCEL_SINGLEPLAY 352
#define CHECKBOX_AUTO_SEARCH 360
#define COMBOBOX_SORTTYPE 370
#define BUTTON_MARKS_FILTER 380
......
......@@ -28,7 +28,11 @@ bool ImageManager::Initial() {
tHand[2] = driver->getTexture("textures/f3.jpg");
tBackGround = driver->getTexture("textures/bg.jpg");
tBackGround_menu = driver->getTexture("textures/bg_menu.jpg");
if(!tBackGround_menu)
tBackGround_menu = tBackGround;
tBackGround_deck = driver->getTexture("textures/bg_deck.jpg");
if(!tBackGround_deck)
tBackGround_deck = tBackGround;
tField[0] = driver->getTexture("textures/field2.png");
tFieldTransparent[0] = driver->getTexture("textures/field-transparent2.png");
tField[1] = driver->getTexture("textures/field3.png");
......
......@@ -244,46 +244,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
mainGame->ebDeckname->setText(L"");
}
mainGame->HideElement(mainGame->wMainMenu);
mainGame->is_building = true;
mainGame->is_siding = false;
mainGame->wInfos->setVisible(true);
mainGame->wCardImg->setVisible(true);
mainGame->wDeckEdit->setVisible(true);
mainGame->wFilter->setVisible(true);
mainGame->wSort->setVisible(true);
mainGame->btnLeaveGame->setVisible(true);
mainGame->btnLeaveGame->setText(dataManager.GetSysString(1306));
mainGame->btnSideOK->setVisible(false);
mainGame->deckBuilder.filterList = deckManager._lfList[0].content;
mainGame->cbDBLFList->setSelected(0);
mainGame->cbCardType->setSelected(0);
mainGame->cbCardType2->setSelected(0);
mainGame->cbAttribute->setSelected(0);
mainGame->cbRace->setSelected(0);
mainGame->ebAttack->setText(L"");
mainGame->ebDefense->setText(L"");
mainGame->ebStar->setText(L"");
mainGame->ebScale->setText(L"");
mainGame->cbCardType2->setEnabled(false);
mainGame->cbAttribute->setEnabled(false);
mainGame->cbRace->setEnabled(false);
mainGame->ebAttack->setEnabled(false);
mainGame->ebDefense->setEnabled(false);
mainGame->ebStar->setEnabled(false);
mainGame->ebScale->setEnabled(false);
mainGame->deckBuilder.filter_effect = 0;
mainGame->deckBuilder.filter_marks = 0;
mainGame->deckBuilder.result_string[0] = L'0';
mainGame->deckBuilder.result_string[1] = 0;
mainGame->deckBuilder.results.clear();
mainGame->deckBuilder.is_draging = false;
mainGame->deckBuilder.is_deleting = false;
mainGame->deckBuilder.is_clearing = false;
mainGame->device->setEventReceiver(&mainGame->deckBuilder);
for(int i = 0; i < 32; ++i)
mainGame->chkCategory[i]->setChecked(false);
for(int i = 0; i < 8; i++)
mainGame->btnMark[i]->setPressed(false);
mainGame->deckBuilder.Initialize();
break;
}
}
......
......@@ -303,6 +303,7 @@
!system 1295 取消操作
!system 1296 完成选择
!system 1297 切洗手卡
!system 1298 辅助功能
!system 1300 禁限卡表:
!system 1301 卡组列表:
!system 1302 保存
......@@ -356,6 +357,9 @@
!system 1353 播放起始于回合:
!system 1354 不显示卡片系列
!system 1355 不显示提示按钮
!system 1356 是否要放弃对卡组的修改?
!system 1357 不提示保留对卡组的修改
!system 1358 键入关键字后自动进行搜索
!system 1360 上一步
!system 1370 星数↑
!system 1371 攻击↑
......
......@@ -26,3 +26,4 @@ draw_field_spell = 1
separate_clear_button = 1
#auto_search_limit >= 0: Start search automatically when the user enters N chars.
auto_search_limit = -1
ignore_deck_changes = 0
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