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REIKAI
ygopro
Commits
79d7fd1e
Commit
79d7fd1e
authored
Aug 27, 2017
by
mercury233
Browse files
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Plain Diff
fix #2033
parent
96b57ccd
Changes
4
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Showing
4 changed files
with
24 additions
and
16 deletions
+24
-16
gframe/menu_handler.cpp
gframe/menu_handler.cpp
+4
-4
gframe/replay.cpp
gframe/replay.cpp
+7
-0
gframe/replay.h
gframe/replay.h
+1
-0
gframe/replay_mode.cpp
gframe/replay_mode.cpp
+12
-12
No files found.
gframe/menu_handler.cpp
View file @
79d7fd1e
...
...
@@ -302,11 +302,11 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
myswprintf
(
infobuf
,
L"%d/%d/%d %02d:%02d:%02d
\n
"
,
st
->
tm_year
+
1900
,
st
->
tm_mon
+
1
,
st
->
tm_mday
,
st
->
tm_hour
,
st
->
tm_min
,
st
->
tm_sec
);
repinfo
.
append
(
infobuf
);
wchar_t
namebuf
[
4
][
20
];
BufferIO
::
CopyWStr
((
unsigned
short
*
)
&
ReplayMode
::
cur_replay
.
replay_data
[
0
],
namebuf
[
0
],
20
);
BufferIO
::
CopyWStr
((
unsigned
short
*
)
&
ReplayMode
::
cur_replay
.
replay_data
[
40
],
namebuf
[
1
],
20
);
ReplayMode
::
cur_replay
.
ReadName
(
namebuf
[
0
]
);
ReplayMode
::
cur_replay
.
ReadName
(
namebuf
[
1
]
);
if
(
ReplayMode
::
cur_replay
.
pheader
.
flag
&
REPLAY_TAG
)
{
BufferIO
::
CopyWStr
((
unsigned
short
*
)
&
ReplayMode
::
cur_replay
.
replay_data
[
80
],
namebuf
[
2
],
20
);
BufferIO
::
CopyWStr
((
unsigned
short
*
)
&
ReplayMode
::
cur_replay
.
replay_data
[
120
],
namebuf
[
3
],
20
);
ReplayMode
::
cur_replay
.
ReadName
(
namebuf
[
2
]
);
ReplayMode
::
cur_replay
.
ReadName
(
namebuf
[
3
]
);
}
if
(
ReplayMode
::
cur_replay
.
pheader
.
flag
&
REPLAY_TAG
)
myswprintf
(
infobuf
,
L"%ls
\n
%ls
\n
===VS===
\n
%ls
\n
%ls
\n
"
,
namebuf
[
0
],
namebuf
[
1
],
namebuf
[
2
],
namebuf
[
3
]);
...
...
gframe/replay.cpp
View file @
79d7fd1e
...
...
@@ -202,6 +202,13 @@ bool Replay::ReadNextResponse(unsigned char resp[64]) {
pdata
+=
len
;
return
true
;
}
void
Replay
::
ReadName
(
wchar_t
*
data
)
{
if
(
!
is_replaying
)
return
;
unsigned
short
buffer
[
20
];
ReadData
(
buffer
,
40
);
BufferIO
::
CopyWStr
(
buffer
,
data
,
20
);
}
void
Replay
::
ReadData
(
void
*
data
,
unsigned
int
length
)
{
if
(
!
is_replaying
)
return
;
...
...
gframe/replay.h
View file @
79d7fd1e
...
...
@@ -36,6 +36,7 @@ public:
bool
OpenReplay
(
const
wchar_t
*
name
);
static
bool
CheckReplay
(
const
wchar_t
*
name
);
bool
ReadNextResponse
(
unsigned
char
resp
[
64
]);
void
ReadName
(
wchar_t
*
data
);
void
ReadHeader
(
ReplayHeader
&
header
);
void
ReadData
(
void
*
data
,
unsigned
int
length
);
int
ReadInt32
();
...
...
gframe/replay_mode.cpp
View file @
79d7fd1e
...
...
@@ -61,16 +61,16 @@ int ReplayMode::ReplayThread(void* param) {
int
seed
=
rh
.
seed
;
rnd
.
reset
(
seed
);
if
(
rh
.
flag
&
REPLAY_TAG
)
{
cur_replay
.
Read
Data
(
mainGame
->
dInfo
.
hostname
,
40
);
cur_replay
.
Read
Data
(
mainGame
->
dInfo
.
hostname_tag
,
40
);
cur_replay
.
Read
Data
(
mainGame
->
dInfo
.
clientname_tag
,
40
);
cur_replay
.
Read
Data
(
mainGame
->
dInfo
.
clientname
,
40
);
cur_replay
.
Read
Name
(
mainGame
->
dInfo
.
hostname
);
cur_replay
.
Read
Name
(
mainGame
->
dInfo
.
hostname_tag
);
cur_replay
.
Read
Name
(
mainGame
->
dInfo
.
clientname_tag
);
cur_replay
.
Read
Name
(
mainGame
->
dInfo
.
clientname
);
mainGame
->
dInfo
.
isTag
=
true
;
mainGame
->
dInfo
.
tag_player
[
0
]
=
false
;
mainGame
->
dInfo
.
tag_player
[
1
]
=
false
;
}
else
{
cur_replay
.
Read
Data
(
mainGame
->
dInfo
.
hostname
,
40
);
cur_replay
.
Read
Data
(
mainGame
->
dInfo
.
clientname
,
40
);
cur_replay
.
Read
Name
(
mainGame
->
dInfo
.
hostname
);
cur_replay
.
Read
Name
(
mainGame
->
dInfo
.
clientname
);
}
set_script_reader
(
default_script_reader
);
set_card_reader
((
card_reader
)
DataManager
::
CardReader
);
...
...
@@ -205,16 +205,16 @@ void ReplayMode::Restart(bool refresh) {
int
seed
=
rh
.
seed
;
rnd
.
reset
(
seed
);
if
(
rh
.
flag
&
REPLAY_TAG
)
{
cur_replay
.
Read
Data
(
mainGame
->
dInfo
.
hostname
,
40
);
cur_replay
.
Read
Data
(
mainGame
->
dInfo
.
hostname_tag
,
40
);
cur_replay
.
Read
Data
(
mainGame
->
dInfo
.
clientname_tag
,
40
);
cur_replay
.
Read
Data
(
mainGame
->
dInfo
.
clientname
,
40
);
cur_replay
.
Read
Name
(
mainGame
->
dInfo
.
hostname
);
cur_replay
.
Read
Name
(
mainGame
->
dInfo
.
hostname_tag
);
cur_replay
.
Read
Name
(
mainGame
->
dInfo
.
clientname_tag
);
cur_replay
.
Read
Name
(
mainGame
->
dInfo
.
clientname
);
mainGame
->
dInfo
.
isTag
=
true
;
mainGame
->
dInfo
.
tag_player
[
0
]
=
false
;
mainGame
->
dInfo
.
tag_player
[
1
]
=
false
;
}
else
{
cur_replay
.
Read
Data
(
mainGame
->
dInfo
.
hostname
,
40
);
cur_replay
.
Read
Data
(
mainGame
->
dInfo
.
clientname
,
40
);
cur_replay
.
Read
Name
(
mainGame
->
dInfo
.
hostname
);
cur_replay
.
Read
Name
(
mainGame
->
dInfo
.
clientname
);
}
//set_card_reader((card_reader)DataManager::CardReader);
//set_message_handler((message_handler)MessageHandler);
...
...
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