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REIKAI
ygopro
Commits
79be056f
Commit
79be056f
authored
Oct 27, 2018
by
nanahira
Browse files
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Browse Files
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Plain Diff
Merge branch 'master' into server
parents
eb52c94b
dd513485
Changes
8
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Showing
8 changed files
with
78 additions
and
17 deletions
+78
-17
gframe/deck_con.cpp
gframe/deck_con.cpp
+2
-2
gframe/duelclient.cpp
gframe/duelclient.cpp
+16
-5
gframe/event_handler.cpp
gframe/event_handler.cpp
+9
-0
gframe/game.cpp
gframe/game.cpp
+20
-1
gframe/game.h
gframe/game.h
+5
-0
gframe/single_mode.cpp
gframe/single_mode.cpp
+15
-5
strings.conf
strings.conf
+3
-0
system.conf
system.conf
+8
-4
No files found.
gframe/deck_con.cpp
View file @
79be056f
...
...
@@ -822,8 +822,8 @@ void DeckBuilder::FilterCards() {
std
::
vector
<
std
::
wstring
>
query_elements
;
std
::
vector
<
std
::
vector
<
std
::
wstring
>::
iterator
>
query_elements_track
;
size_t
element_start
=
0
;
while
(
1
)
{
size_t
element_end
=
str
.
find_first_of
(
L'
'
,
element_start
);
while
(
mainGame
->
gameConf
.
search_multiple_keywords
)
{
size_t
element_end
=
str
.
find_first_of
(
mainGame
->
gameConf
.
search_multiple_keywords
==
1
?
L' '
:
L'+
'
,
element_start
);
if
(
element_end
==
std
::
wstring
::
npos
)
break
;
size_t
length
=
element_end
-
element_start
;
...
...
gframe/duelclient.cpp
View file @
79be056f
...
...
@@ -717,11 +717,22 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
wchar_t
timetext
[
80
];
mbstowcs
(
timetext
,
timebuf
,
size
);
mainGame
->
ebRSName
->
setText
(
timetext
);
mainGame
->
wReplaySave
->
setText
(
dataManager
.
GetSysString
(
1340
));
mainGame
->
PopupElement
(
mainGame
->
wReplaySave
);
mainGame
->
gMutex
.
Unlock
();
mainGame
->
replaySignal
.
Reset
();
mainGame
->
replaySignal
.
Wait
();
if
(
!
mainGame
->
chkAutoSaveReplay
->
isChecked
())
{
mainGame
->
wReplaySave
->
setText
(
dataManager
.
GetSysString
(
1340
));
mainGame
->
PopupElement
(
mainGame
->
wReplaySave
);
mainGame
->
gMutex
.
Unlock
();
mainGame
->
replaySignal
.
Reset
();
mainGame
->
replaySignal
.
Wait
();
}
else
{
mainGame
->
actionParam
=
1
;
wchar_t
msgbuf
[
256
];
myswprintf
(
msgbuf
,
dataManager
.
GetSysString
(
1376
),
timetext
);
mainGame
->
SetStaticText
(
mainGame
->
stACMessage
,
310
,
mainGame
->
textFont
,
msgbuf
);
mainGame
->
PopupElement
(
mainGame
->
wACMessage
,
20
);
mainGame
->
gMutex
.
Unlock
();
mainGame
->
WaitFrameSignal
(
30
);
}
if
(
mainGame
->
actionParam
||
!
is_host
)
{
char
*
prep
=
pdata
;
Replay
new_replay
;
...
...
gframe/event_handler.cpp
View file @
79be056f
...
...
@@ -1843,6 +1843,15 @@ bool ClientField::OnCommonEvent(const irr::SEvent& event) {
switch
(
id
)
{
case
CHECKBOX_AUTO_SEARCH
:
{
mainGame
->
gameConf
.
auto_search_limit
=
mainGame
->
chkAutoSearch
->
isChecked
()
?
0
:
-
1
;
if
(
mainGame
->
is_building
&&
!
mainGame
->
is_siding
)
mainGame
->
deckBuilder
.
InstantSearch
();
return
true
;
break
;
}
case
CHECKBOX_MULTI_KEYWORDS
:
{
mainGame
->
gameConf
.
search_multiple_keywords
=
mainGame
->
chkMultiKeywords
->
isChecked
()
?
1
:
0
;
if
(
mainGame
->
is_building
&&
!
mainGame
->
is_siding
)
mainGame
->
deckBuilder
.
InstantSearch
();
return
true
;
break
;
}
...
...
gframe/game.cpp
View file @
79be056f
...
...
@@ -376,7 +376,10 @@ bool Game::Initialize() {
posY
+=
30
;
chkQuickAnimation
=
env
->
addCheckBox
(
false
,
rect
<
s32
>
(
posX
,
posY
,
posX
+
260
,
posY
+
25
),
tabHelper
,
CHECKBOX_QUICK_ANIMATION
,
dataManager
.
GetSysString
(
1299
));
chkQuickAnimation
->
setChecked
(
gameConf
.
quick_animation
!=
0
);
elmTabHelperLast
=
chkQuickAnimation
;
posY
+=
30
;
chkAutoSaveReplay
=
env
->
addCheckBox
(
false
,
rect
<
s32
>
(
posX
,
posY
,
posX
+
260
,
posY
+
25
),
tabHelper
,
-
1
,
dataManager
.
GetSysString
(
1375
));
chkAutoSaveReplay
->
setChecked
(
gameConf
.
auto_save_replay
!=
0
);
elmTabHelperLast
=
chkAutoSaveReplay
;
//system
irr
::
gui
::
IGUITab
*
_tabSystem
=
wInfos
->
addTab
(
dataManager
.
GetSysString
(
1273
));
_tabSystem
->
setRelativePosition
(
recti
(
16
,
49
,
299
,
362
));
...
...
@@ -408,6 +411,9 @@ bool Game::Initialize() {
chkAutoSearch
=
env
->
addCheckBox
(
false
,
rect
<
s32
>
(
posX
,
posY
,
posX
+
260
,
posY
+
25
),
tabSystem
,
CHECKBOX_AUTO_SEARCH
,
dataManager
.
GetSysString
(
1358
));
chkAutoSearch
->
setChecked
(
gameConf
.
auto_search_limit
>=
0
);
posY
+=
30
;
chkMultiKeywords
=
env
->
addCheckBox
(
false
,
rect
<
s32
>
(
posX
,
posY
,
posX
+
260
,
posY
+
25
),
tabSystem
,
CHECKBOX_MULTI_KEYWORDS
,
dataManager
.
GetSysString
(
1377
));
chkMultiKeywords
->
setChecked
(
gameConf
.
search_multiple_keywords
>
0
);
posY
+=
30
;
env
->
addStaticText
(
dataManager
.
GetSysString
(
1282
),
rect
<
s32
>
(
posX
+
23
,
posY
+
3
,
posX
+
120
,
posY
+
28
),
false
,
false
,
tabSystem
);
btnWinResizeS
=
env
->
addButton
(
rect
<
s32
>
(
posX
+
115
,
posY
,
posX
+
145
,
posY
+
25
),
tabSystem
,
BUTTON_WINDOW_RESIZE_S
,
dataManager
.
GetSysString
(
1283
));
btnWinResizeM
=
env
->
addButton
(
rect
<
s32
>
(
posX
+
150
,
posY
,
posX
+
180
,
posY
+
25
),
tabSystem
,
BUTTON_WINDOW_RESIZE_M
,
dataManager
.
GetSysString
(
1284
));
...
...
@@ -1281,10 +1287,12 @@ void Game::LoadConfig() {
gameConf
.
draw_field_spell
=
1
;
gameConf
.
separate_clear_button
=
1
;
gameConf
.
auto_search_limit
=
0
;
gameConf
.
search_multiple_keywords
=
1
;
gameConf
.
chkIgnoreDeckChanges
=
0
;
gameConf
.
defaultOT
=
1
;
gameConf
.
enable_bot_mode
=
1
;
gameConf
.
quick_animation
=
0
;
gameConf
.
auto_save_replay
=
0
;
gameConf
.
enable_sound
=
true
;
gameConf
.
sound_volume
=
0.5
;
gameConf
.
enable_music
=
true
;
...
...
@@ -1355,6 +1363,8 @@ void Game::LoadConfig() {
gameConf
.
separate_clear_button
=
atoi
(
valbuf
);
}
else
if
(
!
strcmp
(
strbuf
,
"auto_search_limit"
))
{
gameConf
.
auto_search_limit
=
atoi
(
valbuf
);
}
else
if
(
!
strcmp
(
strbuf
,
"search_multiple_keywords"
))
{
gameConf
.
search_multiple_keywords
=
atoi
(
valbuf
);
}
else
if
(
!
strcmp
(
strbuf
,
"ignore_deck_changes"
))
{
gameConf
.
chkIgnoreDeckChanges
=
atoi
(
valbuf
);
}
else
if
(
!
strcmp
(
strbuf
,
"default_ot"
))
{
...
...
@@ -1371,6 +1381,8 @@ void Game::LoadConfig() {
gameConf
.
window_height
=
atoi
(
valbuf
);
}
else
if
(
!
strcmp
(
strbuf
,
"resize_popup_menu"
))
{
gameConf
.
resize_popup_menu
=
atoi
(
valbuf
)
>
0
;
}
else
if
(
!
strcmp
(
strbuf
,
"auto_save_replay"
))
{
gameConf
.
auto_save_replay
=
atoi
(
valbuf
);
#ifdef YGOPRO_USE_IRRKLANG
}
else
if
(
!
strcmp
(
strbuf
,
"enable_sound"
))
{
gameConf
.
enable_sound
=
atoi
(
valbuf
)
>
0
;
...
...
@@ -1467,6 +1479,8 @@ void Game::LoadConfig() {
gameConf
.
separate_clear_button
=
atoi
(
valbuf
);
}
else
if
(
!
strcmp
(
strbuf
,
"auto_search_limit"
))
{
gameConf
.
auto_search_limit
=
atoi
(
valbuf
);
}
else
if
(
!
strcmp
(
strbuf
,
"search_multiple_keywords"
))
{
gameConf
.
search_multiple_keywords
=
atoi
(
valbuf
);
}
else
if
(
!
strcmp
(
strbuf
,
"ignore_deck_changes"
))
{
gameConf
.
chkIgnoreDeckChanges
=
atoi
(
valbuf
);
}
else
if
(
!
strcmp
(
strbuf
,
"default_ot"
))
{
...
...
@@ -1483,6 +1497,8 @@ void Game::LoadConfig() {
gameConf
.
window_height
=
atoi
(
valbuf
);
}
else
if
(
!
strcmp
(
strbuf
,
"resize_popup_menu"
))
{
gameConf
.
resize_popup_menu
=
atoi
(
valbuf
)
>
0
;
}
else
if
(
!
strcmp
(
strbuf
,
"auto_save_replay"
))
{
gameConf
.
auto_save_replay
=
atoi
(
valbuf
);
#ifdef YGOPRO_USE_IRRKLANG
}
else
if
(
!
strcmp
(
strbuf
,
"enable_sound"
))
{
gameConf
.
enable_sound
=
atoi
(
valbuf
)
>
0
;
...
...
@@ -1593,6 +1609,8 @@ void Game::SaveConfig() {
fprintf
(
fp
,
"separate_clear_button = %d
\n
"
,
gameConf
.
separate_clear_button
);
fprintf
(
fp
,
"#auto_search_limit >= 0: Start search automatically when the user enters N chars
\n
"
);
fprintf
(
fp
,
"auto_search_limit = %d
\n
"
,
gameConf
.
auto_search_limit
);
fprintf
(
fp
,
"#search_multiple_keywords = 0: Disable. 1: Search mutiple keywords with separator
\"
\"
. 2: with separator
\"
+
\"\n
"
);
fprintf
(
fp
,
"search_multiple_keywords = %d
\n
"
,
gameConf
.
search_multiple_keywords
);
fprintf
(
fp
,
"ignore_deck_changes = %d
\n
"
,
(
chkIgnoreDeckChanges
->
isChecked
()
?
1
:
0
));
fprintf
(
fp
,
"default_ot = %d
\n
"
,
gameConf
.
defaultOT
);
fprintf
(
fp
,
"enable_bot_mode = %d
\n
"
,
gameConf
.
enable_bot_mode
);
...
...
@@ -1601,6 +1619,7 @@ void Game::SaveConfig() {
fprintf
(
fp
,
"window_width = %d
\n
"
,
gameConf
.
window_width
);
fprintf
(
fp
,
"window_height = %d
\n
"
,
gameConf
.
window_height
);
fprintf
(
fp
,
"resize_popup_menu = %d
\n
"
,
gameConf
.
resize_popup_menu
?
1
:
0
);
fprintf
(
fp
,
"auto_save_replay = %d
\n
"
,
(
chkAutoSaveReplay
->
isChecked
()
?
1
:
0
));
#ifdef YGOPRO_USE_IRRKLANG
fprintf
(
fp
,
"enable_sound = %d
\n
"
,
(
chkEnableSound
->
isChecked
()
?
1
:
0
));
fprintf
(
fp
,
"enable_music = %d
\n
"
,
(
chkEnableMusic
->
isChecked
()
?
1
:
0
));
...
...
gframe/game.h
View file @
79be056f
...
...
@@ -46,6 +46,7 @@ struct Config {
int
draw_field_spell
;
int
separate_clear_button
;
int
auto_search_limit
;
int
search_multiple_keywords
;
int
chkIgnoreDeckChanges
;
int
defaultOT
;
int
enable_bot_mode
;
...
...
@@ -54,6 +55,7 @@ struct Config {
int
window_width
;
int
window_height
;
bool
resize_popup_menu
;
int
auto_save_replay
;
bool
enable_sound
;
bool
enable_music
;
double
sound_volume
;
...
...
@@ -305,6 +307,7 @@ public:
irr
::
gui
::
IGUICheckBox
*
chkAutoChain
;
irr
::
gui
::
IGUICheckBox
*
chkWaitChain
;
irr
::
gui
::
IGUICheckBox
*
chkQuickAnimation
;
irr
::
gui
::
IGUICheckBox
*
chkAutoSaveReplay
;
irr
::
gui
::
IGUIWindow
*
tabSystem
;
irr
::
gui
::
IGUIElement
*
elmTabSystemLast
;
irr
::
gui
::
IGUIScrollBar
*
scrTabSystem
;
...
...
@@ -312,6 +315,7 @@ public:
irr
::
gui
::
IGUICheckBox
*
chkHideHintButton
;
irr
::
gui
::
IGUICheckBox
*
chkIgnoreDeckChanges
;
irr
::
gui
::
IGUICheckBox
*
chkAutoSearch
;
irr
::
gui
::
IGUICheckBox
*
chkMultiKeywords
;
irr
::
gui
::
IGUICheckBox
*
chkEnableSound
;
irr
::
gui
::
IGUICheckBox
*
chkEnableMusic
;
irr
::
gui
::
IGUIScrollBar
*
scrSoundVolume
;
...
...
@@ -729,6 +733,7 @@ extern HostInfo game_info;
#define SCROLL_TAB_HELPER 350
#define SCROLL_TAB_SYSTEM 351
#define CHECKBOX_AUTO_SEARCH 360
#define CHECKBOX_MULTI_KEYWORDS 372
#define CHECKBOX_ENABLE_SOUND 361
#define CHECKBOX_ENABLE_MUSIC 362
#define SCROLL_VOLUME 363
...
...
gframe/single_mode.cpp
View file @
79be056f
...
...
@@ -139,11 +139,21 @@ int SingleMode::SinglePlayThread(void* param) {
wchar_t
timetext
[
80
];
mbstowcs
(
timetext
,
timebuf
,
size
);
mainGame
->
ebRSName
->
setText
(
timetext
);
mainGame
->
wReplaySave
->
setText
(
dataManager
.
GetSysString
(
1340
));
mainGame
->
PopupElement
(
mainGame
->
wReplaySave
);
mainGame
->
gMutex
.
Unlock
();
mainGame
->
replaySignal
.
Reset
();
mainGame
->
replaySignal
.
Wait
();
if
(
!
mainGame
->
chkAutoSaveReplay
->
isChecked
())
{
mainGame
->
wReplaySave
->
setText
(
dataManager
.
GetSysString
(
1340
));
mainGame
->
PopupElement
(
mainGame
->
wReplaySave
);
mainGame
->
gMutex
.
Unlock
();
mainGame
->
replaySignal
.
Reset
();
mainGame
->
replaySignal
.
Wait
();
}
else
{
mainGame
->
actionParam
=
1
;
wchar_t
msgbuf
[
256
];
myswprintf
(
msgbuf
,
dataManager
.
GetSysString
(
1376
),
timetext
);
mainGame
->
SetStaticText
(
mainGame
->
stACMessage
,
310
,
mainGame
->
textFont
,
msgbuf
);
mainGame
->
PopupElement
(
mainGame
->
wACMessage
,
20
);
mainGame
->
gMutex
.
Unlock
();
mainGame
->
WaitFrameSignal
(
30
);
}
if
(
mainGame
->
actionParam
)
last_replay
.
SaveReplay
(
mainGame
->
ebRSName
->
getText
());
end_duel
(
pduel
);
...
...
strings.conf
View file @
79be056f
...
...
@@ -404,6 +404,9 @@
!
system
1372
守备↑
!
system
1373
名称↓
!
system
1374
连接标记
!
system
1375
自动保存录像
!
system
1376
录像已自动保存为%
ls
.
yrp
!
system
1377
使用多个关键词搜索卡片
!
system
1380
人机模式
!
system
1381
残局模式
!
system
1382
人机信息:
...
...
system.conf
View file @
79be056f
...
...
@@ -28,19 +28,23 @@ draw_field_spell = 1
separate_clear_button
=
1
#auto_search_limit >= 0: Start search automatically when the user enters N chars
auto_search_limit
=
2
#search_multiple_keywords = 0: Disable. 1: Search mutiple keywords with separator " ". 2: with separator "+"
search_multiple_keywords
=
1
ignore_deck_changes
=
0
default_ot
=
1
enable_bot_mode
=
1
window_maximized
=
0
window_width
=
1024
window_height
=
640
resize_popup_menu
=
0
auto_save_replay
=
0
enable_sound
=
1
enable_music
=
1
#Volume of sound and music, between 0 and 100
sound_volume
=
100
music_volume
=
100
music_mode
=
1
window_maximized
=
0
window_width
=
1024
window_height
=
640
resize_popup_menu
=
0
auto_save_replay
=
0
enable_pendulum_scale
=
1
skin_index
= -
1
locale
=
default
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