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REIKAI
ygopro
Commits
6b58a8f9
Commit
6b58a8f9
authored
Jul 01, 2019
by
nanahira
Browse files
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Browse Files
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Plain Diff
Merge remote-tracking branch 'fh/master' into server_mc
parents
6eb84c93
e65e5c61
Changes
6
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Inline
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Showing
6 changed files
with
130 additions
and
74 deletions
+130
-74
gframe/duelclient.cpp
gframe/duelclient.cpp
+96
-48
gframe/duelclient.h
gframe/duelclient.h
+3
-0
gframe/netserver.cpp
gframe/netserver.cpp
+3
-9
gframe/replay_mode.cpp
gframe/replay_mode.cpp
+12
-9
gframe/single_mode.cpp
gframe/single_mode.cpp
+5
-7
strings.conf
strings.conf
+11
-1
No files found.
gframe/duelclient.cpp
View file @
6b58a8f9
...
...
@@ -25,6 +25,9 @@ char DuelClient::duel_client_write[0x2000];
bool
DuelClient
::
is_closing
=
false
;
int
DuelClient
::
select_hint
=
0
;
int
DuelClient
::
select_unselect_hint
=
0
;
int
DuelClient
::
last_select_hint
=
0
;
char
DuelClient
::
last_successful_msg
[
2048
];
unsigned
int
DuelClient
::
last_successful_msg_length
=
0
;
wchar_t
DuelClient
::
event_string
[
256
];
mtrandom
DuelClient
::
rnd
;
...
...
@@ -863,6 +866,10 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
char
*
pbuf
=
msg
;
wchar_t
textBuffer
[
256
];
mainGame
->
dInfo
.
curMsg
=
BufferIO
::
ReadUInt8
(
pbuf
);
if
(
mainGame
->
dInfo
.
curMsg
!=
MSG_RETRY
)
{
memcpy
(
last_successful_msg
,
msg
,
len
);
last_successful_msg_length
=
len
;
}
mainGame
->
wCmdMenu
->
setVisible
(
false
);
if
(
!
mainGame
->
dInfo
.
isReplay
&&
mainGame
->
dInfo
.
curMsg
!=
MSG_WAITING
&&
mainGame
->
dInfo
.
curMsg
!=
MSG_CARD_SELECTED
)
{
mainGame
->
waitFrame
=
-
1
;
...
...
@@ -884,33 +891,90 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
mainGame
->
dInfo
.
time_player
=
2
;
switch
(
mainGame
->
dInfo
.
curMsg
)
{
case
MSG_RETRY
:
{
if
(
last_successful_msg_length
)
{
char
*
p
=
last_successful_msg
;
auto
last_msg
=
BufferIO
::
ReadUInt8
(
p
);
int
err_desc
=
1421
;
switch
(
last_msg
)
{
case
MSG_ANNOUNCE_CARD
:
case
MSG_ANNOUNCE_CARD_FILTER
:
err_desc
=
1422
;
break
;
case
MSG_ANNOUNCE_ATTRIB
:
err_desc
=
1423
;
break
;
case
MSG_ANNOUNCE_RACE
:
err_desc
=
1424
;
break
;
case
MSG_ANNOUNCE_NUMBER
:
err_desc
=
1425
;
break
;
case
MSG_SELECT_EFFECTYN
:
case
MSG_SELECT_YESNO
:
case
MSG_SELECT_OPTION
:
err_desc
=
1426
;
break
;
case
MSG_SELECT_CARD
:
case
MSG_SELECT_UNSELECT_CARD
:
case
MSG_SELECT_TRIBUTE
:
case
MSG_SELECT_SUM
:
case
MSG_SORT_CARD
:
err_desc
=
1427
;
break
;
case
MSG_SELECT_CHAIN
:
err_desc
=
1428
;
break
;
case
MSG_SELECT_PLACE
:
case
MSG_SELECT_DISFIELD
:
err_desc
=
1429
;
break
;
case
MSG_SELECT_POSITION
:
err_desc
=
1430
;
break
;
case
MSG_SELECT_COUNTER
:
err_desc
=
1431
;
break
;
default:
break
;
}
mainGame
->
gMutex
.
Lock
();
mainGame
->
stMessage
->
setText
(
dataManager
.
GetDesc
(
err_desc
));
mainGame
->
PopupElement
(
mainGame
->
wMessage
);
mainGame
->
gMutex
.
Unlock
();
mainGame
->
actionSignal
.
Reset
();
mainGame
->
actionSignal
.
Wait
();
select_hint
=
last_select_hint
;
return
ClientAnalyze
(
last_successful_msg
,
last_successful_msg_length
);
}
mainGame
->
gMutex
.
Lock
();
mainGame
->
stMessage
->
setText
(
L"Error occurs."
);
mainGame
->
PopupElement
(
mainGame
->
wMessage
);
mainGame
->
gMutex
.
Unlock
();
mainGame
->
actionSignal
.
Reset
();
mainGame
->
actionSignal
.
Wait
();
mainGame
->
closeDoneSignal
.
Reset
();
mainGame
->
closeSignal
.
Set
();
mainGame
->
closeDoneSignal
.
Wait
();
mainGame
->
gMutex
.
Lock
();
mainGame
->
dInfo
.
isStarted
=
false
;
mainGame
->
dInfo
.
isFinished
=
false
;
mainGame
->
btnCreateHost
->
setEnabled
(
true
);
mainGame
->
btnJoinHost
->
setEnabled
(
true
);
mainGame
->
btnJoinCancel
->
setEnabled
(
true
);
mainGame
->
btnStartBot
->
setEnabled
(
true
);
mainGame
->
btnBotCancel
->
setEnabled
(
true
);
mainGame
->
stTip
->
setVisible
(
false
);
mainGame
->
device
->
setEventReceiver
(
&
mainGame
->
menuHandler
);
if
(
bot_mode
)
mainGame
->
ShowElement
(
mainGame
->
wSinglePlay
);
else
mainGame
->
ShowElement
(
mainGame
->
wLanWindow
);
mainGame
->
gMutex
.
Unlock
();
event_base_loopbreak
(
client_base
);
if
(
exit_on_return
)
mainGame
->
device
->
closeDevice
();
if
(
!
mainGame
->
dInfo
.
isSingleMode
)
{
mainGame
->
closeDoneSignal
.
Reset
();
mainGame
->
closeSignal
.
Set
();
mainGame
->
closeDoneSignal
.
Wait
();
mainGame
->
gMutex
.
Lock
();
mainGame
->
dInfo
.
isStarted
=
false
;
mainGame
->
dInfo
.
isFinished
=
false
;
mainGame
->
btnCreateHost
->
setEnabled
(
true
);
mainGame
->
btnJoinHost
->
setEnabled
(
true
);
mainGame
->
btnJoinCancel
->
setEnabled
(
true
);
mainGame
->
btnStartBot
->
setEnabled
(
true
);
mainGame
->
btnBotCancel
->
setEnabled
(
true
);
mainGame
->
stTip
->
setVisible
(
false
);
mainGame
->
device
->
setEventReceiver
(
&
mainGame
->
menuHandler
);
if
(
bot_mode
)
mainGame
->
ShowElement
(
mainGame
->
wSinglePlay
);
else
mainGame
->
ShowElement
(
mainGame
->
wLanWindow
);
mainGame
->
gMutex
.
Unlock
();
event_base_loopbreak
(
client_base
);
if
(
exit_on_return
)
mainGame
->
device
->
closeDevice
();
}
return
false
;
}
case
MSG_HINT
:
{
...
...
@@ -935,6 +999,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
}
case
HINT_SELECTMSG
:
{
select_hint
=
data
;
last_select_hint
=
data
;
break
;
}
case
HINT_OPSELECTED
:
{
...
...
@@ -1078,6 +1143,10 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
mainGame
->
dField
.
Initial
(
mainGame
->
LocalPlayer
(
1
),
deckc
,
extrac
);
mainGame
->
dInfo
.
turn
=
0
;
mainGame
->
dInfo
.
is_shuffling
=
false
;
select_hint
=
0
;
select_unselect_hint
=
0
;
last_select_hint
=
0
;
last_successful_msg_length
=
0
;
if
(
mainGame
->
dInfo
.
isReplaySwapped
)
{
std
::
swap
(
mainGame
->
dInfo
.
hostname
,
mainGame
->
dInfo
.
clientname
);
std
::
swap
(
mainGame
->
dInfo
.
hostname_tag
,
mainGame
->
dInfo
.
clientname_tag
);
...
...
@@ -3809,45 +3878,24 @@ void DuelClient::BeginRefreshHost() {
if
(
!
host
)
return
;
SOCKET
reply
=
socket
(
AF_INET
,
SOCK_DGRAM
,
IPPROTO_UDP
);
sockaddr_in
reply_addr
;
memset
(
&
reply_addr
,
0
,
sizeof
(
reply_addr
));
reply_addr
.
sin_family
=
AF_INET
;
reply_addr
.
sin_port
=
htons
(
7921
);
reply_addr
.
sin_addr
.
s_addr
=
0
;
if
(
bind
(
reply
,
(
sockaddr
*
)
&
reply_addr
,
sizeof
(
reply_addr
))
==
SOCKET_ERROR
)
{
closesocket
(
reply
);
return
;
}
BOOL
opt
=
TRUE
;
setsockopt
(
reply
,
SOL_SOCKET
,
SO_BROADCAST
,
(
const
char
*
)
&
opt
,
sizeof
(
BOOL
));
timeval
timeout
=
{
3
,
0
};
resp_event
=
event_new
(
broadev
,
reply
,
EV_TIMEOUT
|
EV_READ
|
EV_PERSIST
,
BroadcastReply
,
broadev
);
event_add
(
resp_event
,
&
timeout
);
Thread
::
NewThread
(
RefreshThread
,
broadev
);
//send request
SOCKADDR_IN
local
;
local
.
sin_family
=
AF_INET
;
local
.
sin_port
=
htons
(
7922
);
SOCKADDR_IN
sockTo
;
sockTo
.
sin_addr
.
s_addr
=
htonl
(
INADDR_BROADCAST
);
SOCKADDR_IN
sockTo
=
{};
sockTo
.
sin_family
=
AF_INET
;
sockTo
.
sin_port
=
htons
(
79
20
);
sockTo
.
sin_port
=
htons
(
79
11
);
HostRequest
hReq
;
hReq
.
identifier
=
NETWORK_CLIENT_ID
;
for
(
int
i
=
0
;
i
<
8
;
++
i
)
{
if
(
host
->
h_addr_list
[
i
]
==
0
)
break
;
unsigned
int
local_addr
=
*
(
unsigned
int
*
)
host
->
h_addr_list
[
i
];
local
.
sin_addr
.
s_addr
=
local_addr
;
SOCKET
sSend
=
socket
(
AF_INET
,
SOCK_DGRAM
,
IPPROTO_UDP
);
if
(
sSend
==
INVALID_SOCKET
)
break
;
BOOL
opt
=
TRUE
;
setsockopt
(
sSend
,
SOL_SOCKET
,
SO_BROADCAST
,
(
const
char
*
)
&
opt
,
sizeof
(
BOOL
));
if
(
bind
(
sSend
,
(
sockaddr
*
)
&
local
,
sizeof
(
sockaddr
))
==
SOCKET_ERROR
)
{
closesocket
(
sSend
);
break
;
}
sendto
(
sSend
,
(
const
char
*
)
&
hReq
,
sizeof
(
HostRequest
),
0
,
(
sockaddr
*
)
&
sockTo
,
sizeof
(
sockaddr
));
closesocket
(
sSend
);
sockTo
.
sin_addr
.
s_addr
=
local_addr
;
sendto
(
reply
,
(
const
char
*
)
&
hReq
,
sizeof
(
HostRequest
),
0
,
(
sockaddr
*
)
&
sockTo
,
sizeof
(
sockaddr
));
}
}
int
DuelClient
::
RefreshThread
(
void
*
arg
)
{
...
...
gframe/duelclient.h
View file @
6b58a8f9
...
...
@@ -31,6 +31,9 @@ private:
static
bool
is_closing
;
static
int
select_hint
;
static
int
select_unselect_hint
;
static
int
last_select_hint
;
static
char
last_successful_msg
[
2048
];
static
unsigned
int
last_successful_msg_length
;
static
wchar_t
event_string
[
256
];
static
mtrandom
rnd
;
public:
...
...
gframe/netserver.cpp
View file @
6b58a8f9
...
...
@@ -93,13 +93,11 @@ bool NetServer::StartBroadcast() {
if
(
!
net_evbase
)
return
false
;
SOCKET
udp
=
socket
(
AF_INET
,
SOCK_DGRAM
,
IPPROTO_UDP
);
BOOL
opt
=
TRUE
;
setsockopt
(
udp
,
SOL_SOCKET
,
SO_BROADCAST
,
(
const
char
*
)
&
opt
,
sizeof
(
BOOL
));
sockaddr_in
addr
;
memset
(
&
addr
,
0
,
sizeof
(
addr
));
addr
.
sin_family
=
AF_INET
;
addr
.
sin_port
=
htons
(
79
20
);
addr
.
sin_addr
.
s_addr
=
0
;
addr
.
sin_port
=
htons
(
79
11
);
addr
.
sin_addr
.
s_addr
=
htonl
(
INADDR_ANY
)
;
if
(
bind
(
udp
,
(
sockaddr
*
)
&
addr
,
sizeof
(
addr
))
==
SOCKET_ERROR
)
{
closesocket
(
udp
);
return
false
;
...
...
@@ -138,17 +136,13 @@ void NetServer::BroadcastEvent(evutil_socket_t fd, short events, void* arg) {
return
;
HostRequest
*
pHR
=
(
HostRequest
*
)
buf
;
if
(
pHR
->
identifier
==
NETWORK_CLIENT_ID
)
{
SOCKADDR_IN
sockTo
;
sockTo
.
sin_addr
.
s_addr
=
bc_addr
.
sin_addr
.
s_addr
;
sockTo
.
sin_family
=
AF_INET
;
sockTo
.
sin_port
=
htons
(
7921
);
HostPacket
hp
;
hp
.
identifier
=
NETWORK_SERVER_ID
;
hp
.
port
=
server_port
;
hp
.
version
=
PRO_VERSION
;
hp
.
host
=
duel_mode
->
host_info
;
BufferIO
::
CopyWStr
(
duel_mode
->
name
,
hp
.
name
,
20
);
sendto
(
fd
,
(
const
char
*
)
&
hp
,
sizeof
(
HostPacket
),
0
,
(
sockaddr
*
)
&
sockTo
,
sizeof
(
sockTo
)
);
sendto
(
fd
,
(
const
char
*
)
&
hp
,
sizeof
(
HostPacket
),
0
,
(
sockaddr
*
)
&
bc_addr
,
sz
);
}
}
void
NetServer
::
ServerAccept
(
evconnlistener
*
listener
,
evutil_socket_t
fd
,
sockaddr
*
address
,
int
socklen
,
void
*
ctx
)
{
...
...
gframe/replay_mode.cpp
View file @
6b58a8f9
...
...
@@ -101,6 +101,8 @@ int ReplayMode::ReplayThread(void* param) {
if
(
is_restarting
)
{
mainGame
->
gMutex
.
Lock
();
is_restarting
=
false
;
mainGame
->
dInfo
.
isReplaySkiping
=
true
;
Restart
(
false
);
int
step
=
current_step
-
1
;
if
(
step
<
0
)
step
=
0
;
...
...
@@ -109,10 +111,13 @@ int ReplayMode::ReplayThread(void* param) {
skip_step
=
0
;
int
len
=
get_message
(
pduel
,
(
byte
*
)
engineBuffer
);
if
(
len
>
0
)
{
mainGame
->
gMutex
.
Unlock
();
is_continuing
=
ReplayAnalyze
(
engineBuffer
,
len
);
mainGame
->
gMutex
.
Lock
();
}
}
else
{
ReplayRefreshDeck
(
0
);
ReplayRefreshDeck
(
1
);
ReplayRefreshExtra
(
0
);
ReplayRefreshExtra
(
1
);
}
if
(
step
==
0
)
{
Pause
(
true
,
false
);
...
...
@@ -174,14 +179,14 @@ bool ReplayMode::StartDuel() {
int
extra
=
cur_replay
.
ReadInt32
();
for
(
int
i
=
0
;
i
<
extra
;
++
i
)
new_card
(
pduel
,
cur_replay
.
ReadInt32
(),
0
,
0
,
LOCATION_EXTRA
,
0
,
POS_FACEDOWN_DEFENSE
);
mainGame
->
dField
.
Initial
(
0
,
main
,
extra
);
mainGame
->
dField
.
Initial
(
mainGame
->
LocalPlayer
(
0
)
,
main
,
extra
);
main
=
cur_replay
.
ReadInt32
();
for
(
int
i
=
0
;
i
<
main
;
++
i
)
new_card
(
pduel
,
cur_replay
.
ReadInt32
(),
1
,
1
,
LOCATION_DECK
,
0
,
POS_FACEDOWN_DEFENSE
);
extra
=
cur_replay
.
ReadInt32
();
for
(
int
i
=
0
;
i
<
extra
;
++
i
)
new_card
(
pduel
,
cur_replay
.
ReadInt32
(),
1
,
1
,
LOCATION_EXTRA
,
0
,
POS_FACEDOWN_DEFENSE
);
mainGame
->
dField
.
Initial
(
1
,
main
,
extra
);
mainGame
->
dField
.
Initial
(
mainGame
->
LocalPlayer
(
1
)
,
main
,
extra
);
}
else
{
int
main
=
cur_replay
.
ReadInt32
();
for
(
int
i
=
0
;
i
<
main
;
++
i
)
...
...
@@ -189,7 +194,7 @@ bool ReplayMode::StartDuel() {
int
extra
=
cur_replay
.
ReadInt32
();
for
(
int
i
=
0
;
i
<
extra
;
++
i
)
new_card
(
pduel
,
cur_replay
.
ReadInt32
(),
0
,
0
,
LOCATION_EXTRA
,
0
,
POS_FACEDOWN_DEFENSE
);
mainGame
->
dField
.
Initial
(
0
,
main
,
extra
);
mainGame
->
dField
.
Initial
(
mainGame
->
LocalPlayer
(
0
)
,
main
,
extra
);
main
=
cur_replay
.
ReadInt32
();
for
(
int
i
=
0
;
i
<
main
;
++
i
)
new_tag_card
(
pduel
,
cur_replay
.
ReadInt32
(),
0
,
LOCATION_DECK
);
...
...
@@ -202,7 +207,7 @@ bool ReplayMode::StartDuel() {
extra
=
cur_replay
.
ReadInt32
();
for
(
int
i
=
0
;
i
<
extra
;
++
i
)
new_card
(
pduel
,
cur_replay
.
ReadInt32
(),
1
,
1
,
LOCATION_EXTRA
,
0
,
POS_FACEDOWN_DEFENSE
);
mainGame
->
dField
.
Initial
(
1
,
main
,
extra
);
mainGame
->
dField
.
Initial
(
mainGame
->
LocalPlayer
(
1
)
,
main
,
extra
);
main
=
cur_replay
.
ReadInt32
();
for
(
int
i
=
0
;
i
<
main
;
++
i
)
new_tag_card
(
pduel
,
cur_replay
.
ReadInt32
(),
1
,
LOCATION_DECK
);
...
...
@@ -270,13 +275,11 @@ void ReplayMode::Restart(bool refresh) {
//mainGame->dInfo.isReplay = true;
}
skip_turn
=
0
;
is_restarting
=
true
;
}
void
ReplayMode
::
Undo
()
{
if
(
skip_step
>
0
||
current_step
==
0
)
return
;
mainGame
->
dInfo
.
isReplaySkiping
=
true
;
Restart
(
false
);
is_restarting
=
true
;
Pause
(
false
,
false
);
}
bool
ReplayMode
::
ReplayAnalyze
(
char
*
msg
,
unsigned
int
len
)
{
...
...
gframe/single_mode.cpp
View file @
6b58a8f9
...
...
@@ -177,13 +177,11 @@ bool SingleMode::SinglePlayAnalyze(char* msg, unsigned int len) {
mainGame
->
dInfo
.
curMsg
=
BufferIO
::
ReadUInt8
(
pbuf
);
switch
(
mainGame
->
dInfo
.
curMsg
)
{
case
MSG_RETRY
:
{
mainGame
->
gMutex
.
Lock
();
mainGame
->
stMessage
->
setText
(
L"Error occurs."
);
mainGame
->
PopupElement
(
mainGame
->
wMessage
);
mainGame
->
gMutex
.
Unlock
();
mainGame
->
actionSignal
.
Reset
();
mainGame
->
actionSignal
.
Wait
();
return
false
;
if
(
!
DuelClient
::
ClientAnalyze
(
offset
,
pbuf
-
offset
))
{
mainGame
->
singleSignal
.
Reset
();
mainGame
->
singleSignal
.
Wait
();
}
break
;
}
case
MSG_HINT
:
{
/*int type = */
BufferIO
::
ReadInt8
(
pbuf
);
...
...
strings.conf
View file @
6b58a8f9
...
...
@@ -438,7 +438,17 @@
!
system
1418
额外卡组数量应不超过
15
张,当前卡组数量为%
d
张。
!
system
1419
副卡组数量应不超过
15
张,当前卡组数量为%
d
张。
!
system
1420
有额外卡组卡片存在于主卡组,可能是额外卡组数量超过
15
张。
!
system
1421
宣言的卡不符合条件,或无法被主机识别。
!
system
1421
操作无效,请重试。
!
system
1422
宣言的卡不符合条件,或无法被主机识别。
!
system
1423
宣言的属性不符合条件。
!
system
1424
宣言的种族不符合条件
!
system
1425
宣言的数字不符合条件。
!
system
1426
选择的选项不符合条件
!
system
1427
选择的卡片不符合条件。
!
system
1428
选择的连锁不符合条件。
!
system
1429
选择的位置不符合条件。
!
system
1430
选择的表示形式不符合条件。
!
system
1431
选择的指示物不符合条件。
!
system
1500
决斗结束。
!
system
1501
录像结束。
!
system
1502
连接已断开。
...
...
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