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REIKAI
ygopro
Commits
65f949f8
Commit
65f949f8
authored
Dec 15, 2017
by
mercury233
Browse files
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Plain Diff
update strings id
parent
5d0362a6
Changes
2
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Showing
2 changed files
with
8 additions
and
8 deletions
+8
-8
gframe/game.cpp
gframe/game.cpp
+3
-3
strings.conf
strings.conf
+5
-5
No files found.
gframe/game.cpp
View file @
65f949f8
...
...
@@ -281,7 +281,7 @@ bool Game::Initialize() {
chkAutoSearch
=
env
->
addCheckBox
(
false
,
rect
<
s32
>
(
posX
,
posY
,
posX
+
260
,
posY
+
25
),
tabSystem
,
CHECKBOX_AUTO_SEARCH
,
dataManager
.
GetSysString
(
1358
));
chkAutoSearch
->
setChecked
(
gameConf
.
auto_search_limit
>=
0
);
posY
+=
30
;
chkEnableSound
=
env
->
addCheckBox
(
gameConf
.
enable_sound
,
rect
<
s32
>
(
posX
,
posY
,
posX
+
120
,
posY
+
25
),
tabSystem
,
-
1
,
dataManager
.
GetSysString
(
1
380
));
chkEnableSound
=
env
->
addCheckBox
(
gameConf
.
enable_sound
,
rect
<
s32
>
(
posX
,
posY
,
posX
+
120
,
posY
+
25
),
tabSystem
,
-
1
,
dataManager
.
GetSysString
(
1
279
));
chkEnableSound
->
setChecked
(
gameConf
.
enable_sound
);
scrSoundVolume
=
env
->
addScrollBar
(
true
,
rect
<
s32
>
(
posX
+
126
,
posY
+
4
,
posX
+
260
,
posY
+
21
),
tabSystem
,
SCROLL_VOLUME
);
scrSoundVolume
->
setMax
(
100
);
...
...
@@ -290,7 +290,7 @@ bool Game::Initialize() {
scrSoundVolume
->
setLargeStep
(
1
);
scrSoundVolume
->
setSmallStep
(
1
);
posY
+=
30
;
chkEnableMusic
=
env
->
addCheckBox
(
gameConf
.
enable_music
,
rect
<
s32
>
(
posX
,
posY
,
posX
+
120
,
posY
+
25
),
tabSystem
,
CHECKBOX_ENABLE_MUSIC
,
dataManager
.
GetSysString
(
1
381
));
chkEnableMusic
=
env
->
addCheckBox
(
gameConf
.
enable_music
,
rect
<
s32
>
(
posX
,
posY
,
posX
+
120
,
posY
+
25
),
tabSystem
,
CHECKBOX_ENABLE_MUSIC
,
dataManager
.
GetSysString
(
1
280
));
chkEnableMusic
->
setChecked
(
gameConf
.
enable_music
);
scrMusicVolume
=
env
->
addScrollBar
(
true
,
rect
<
s32
>
(
posX
+
126
,
posY
+
4
,
posX
+
260
,
posY
+
21
),
tabSystem
,
SCROLL_VOLUME
);
scrMusicVolume
->
setMax
(
100
);
...
...
@@ -299,7 +299,7 @@ bool Game::Initialize() {
scrMusicVolume
->
setLargeStep
(
1
);
scrMusicVolume
->
setSmallStep
(
1
);
posY
+=
30
;
chkMusicMode
=
env
->
addCheckBox
(
false
,
rect
<
s32
>
(
posX
,
posY
,
posX
+
260
,
posY
+
25
),
tabSystem
,
-
1
,
dataManager
.
GetSysString
(
1
382
));
chkMusicMode
=
env
->
addCheckBox
(
false
,
rect
<
s32
>
(
posX
,
posY
,
posX
+
260
,
posY
+
25
),
tabSystem
,
-
1
,
dataManager
.
GetSysString
(
1
281
));
chkMusicMode
->
setChecked
(
gameConf
.
music_mode
!=
0
);
//
wHand
=
env
->
addWindow
(
rect
<
s32
>
(
500
,
450
,
825
,
605
),
false
,
L""
);
...
...
strings.conf
View file @
65f949f8
...
...
@@ -280,6 +280,8 @@
!
system
1244
单局模式
!
system
1245
比赛模式
!
system
1246
TAG
!
system
1247
标准对战
!
system
1248
自定义
!
system
1250
决斗准备
!
system
1251
→决斗者
!
system
1252
→观战
...
...
@@ -299,8 +301,9 @@
!
system
1276
自动排列连锁顺序
!
system
1277
没有可连锁的卡时延迟回应
!
system
1278
自动选择魔陷卡片位置
!
system
1280
标准对战
!
system
1281
自定义
!
system
1279
开启音效
!
system
1280
开启音乐
!
system
1281
按场景切换音乐
!
system
1290
忽略对方发言
!
system
1291
忽略观战者发言
!
system
1292
忽略时点
...
...
@@ -373,9 +376,6 @@
!
system
1372
守备↑
!
system
1373
名称↓
!
system
1374
连接标记
!
system
1380
开启音效
!
system
1381
开启音乐
!
system
1382
按场景切换音乐
!
system
1390
等待行动中...
!
system
1391
等待行动中....
!
system
1392
等待行动中.....
...
...
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