Commit 65f949f8 authored by mercury233's avatar mercury233

update strings id

parent 5d0362a6
......@@ -281,7 +281,7 @@ bool Game::Initialize() {
chkAutoSearch = env->addCheckBox(false, rect<s32>(posX, posY, posX + 260, posY + 25), tabSystem, CHECKBOX_AUTO_SEARCH, dataManager.GetSysString(1358));
chkAutoSearch->setChecked(gameConf.auto_search_limit >= 0);
posY += 30;
chkEnableSound = env->addCheckBox(gameConf.enable_sound, rect<s32>(posX, posY, posX + 120, posY + 25), tabSystem, -1, dataManager.GetSysString(1380));
chkEnableSound = env->addCheckBox(gameConf.enable_sound, rect<s32>(posX, posY, posX + 120, posY + 25), tabSystem, -1, dataManager.GetSysString(1279));
chkEnableSound->setChecked(gameConf.enable_sound);
scrSoundVolume = env->addScrollBar(true, rect<s32>(posX + 126, posY + 4, posX + 260, posY + 21), tabSystem, SCROLL_VOLUME);
scrSoundVolume->setMax(100);
......@@ -290,7 +290,7 @@ bool Game::Initialize() {
scrSoundVolume->setLargeStep(1);
scrSoundVolume->setSmallStep(1);
posY += 30;
chkEnableMusic = env->addCheckBox(gameConf.enable_music, rect<s32>(posX, posY, posX + 120, posY + 25), tabSystem, CHECKBOX_ENABLE_MUSIC, dataManager.GetSysString(1381));
chkEnableMusic = env->addCheckBox(gameConf.enable_music, rect<s32>(posX, posY, posX + 120, posY + 25), tabSystem, CHECKBOX_ENABLE_MUSIC, dataManager.GetSysString(1280));
chkEnableMusic->setChecked(gameConf.enable_music);
scrMusicVolume = env->addScrollBar(true, rect<s32>(posX + 126, posY + 4, posX + 260, posY + 21), tabSystem, SCROLL_VOLUME);
scrMusicVolume->setMax(100);
......@@ -299,7 +299,7 @@ bool Game::Initialize() {
scrMusicVolume->setLargeStep(1);
scrMusicVolume->setSmallStep(1);
posY += 30;
chkMusicMode = env->addCheckBox(false, rect<s32>(posX, posY, posX + 260, posY + 25), tabSystem, -1, dataManager.GetSysString(1382));
chkMusicMode = env->addCheckBox(false, rect<s32>(posX, posY, posX + 260, posY + 25), tabSystem, -1, dataManager.GetSysString(1281));
chkMusicMode->setChecked(gameConf.music_mode != 0);
//
wHand = env->addWindow(rect<s32>(500, 450, 825, 605), false, L"");
......
......@@ -280,6 +280,8 @@
!system 1244 单局模式
!system 1245 比赛模式
!system 1246 TAG
!system 1247 标准对战
!system 1248 自定义
!system 1250 决斗准备
!system 1251 →决斗者
!system 1252 →观战
......@@ -299,8 +301,9 @@
!system 1276 自动排列连锁顺序
!system 1277 没有可连锁的卡时延迟回应
!system 1278 自动选择魔陷卡片位置
!system 1280 标准对战
!system 1281 自定义
!system 1279 开启音效
!system 1280 开启音乐
!system 1281 按场景切换音乐
!system 1290 忽略对方发言
!system 1291 忽略观战者发言
!system 1292 忽略时点
......@@ -373,9 +376,6 @@
!system 1372 守备↑
!system 1373 名称↓
!system 1374 连接标记
!system 1380 开启音效
!system 1381 开启音乐
!system 1382 按场景切换音乐
!system 1390 等待行动中...
!system 1391 等待行动中....
!system 1392 等待行动中.....
......
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