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REIKAI
ygopro
Commits
606754e4
Commit
606754e4
authored
Jun 07, 2013
by
VanillaSalt
Browse files
Options
Browse Files
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Plain Diff
fix
parent
b620d17b
Changes
9
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Inline
Side-by-side
Showing
9 changed files
with
58 additions
and
22 deletions
+58
-22
ocgcore/card.cpp
ocgcore/card.cpp
+3
-0
ocgcore/card.h
ocgcore/card.h
+1
-0
ocgcore/libcard.cpp
ocgcore/libcard.cpp
+1
-1
ocgcore/processor.cpp
ocgcore/processor.cpp
+30
-1
script/c22046459.lua
script/c22046459.lua
+2
-4
script/c23171610.lua
script/c23171610.lua
+18
-10
script/c44663232.lua
script/c44663232.lua
+1
-1
script/c68540058.lua
script/c68540058.lua
+1
-4
script/c92099232.lua
script/c92099232.lua
+1
-1
No files found.
ocgcore/card.cpp
View file @
606754e4
...
@@ -914,6 +914,7 @@ void card::reset(uint32 id, uint32 reset_type) {
...
@@ -914,6 +914,7 @@ void card::reset(uint32 id, uint32 reset_type) {
attacked_cards
.
clear
();
attacked_cards
.
clear
();
announce_count
=
0
;
announce_count
=
0
;
attacked_count
=
0
;
attacked_count
=
0
;
attack_negated_count
=
0
;
attack_all_target
=
TRUE
;
attack_all_target
=
TRUE
;
}
}
if
(
id
&
0x5fe0000
)
{
if
(
id
&
0x5fe0000
)
{
...
@@ -1973,6 +1974,8 @@ int32 card::is_capable_attack() {
...
@@ -1973,6 +1974,8 @@ int32 card::is_capable_attack() {
return
FALSE
;
return
FALSE
;
if
(
is_affected_by_effect
(
EFFECT_ATTACK_DISABLED
))
if
(
is_affected_by_effect
(
EFFECT_ATTACK_DISABLED
))
return
FALSE
;
return
FALSE
;
if
(
pduel
->
game_field
->
is_player_affected_by_effect
(
pduel
->
game_field
->
infos
.
turn_player
,
EFFECT_SKIP_BP
))
return
FALSE
;
return
TRUE
;
return
TRUE
;
}
}
int32
card
::
is_capable_attack_announce
(
uint8
playerid
)
{
int32
card
::
is_capable_attack_announce
(
uint8
playerid
)
{
...
...
ocgcore/card.h
View file @
606754e4
...
@@ -92,6 +92,7 @@ public:
...
@@ -92,6 +92,7 @@ public:
uint32
operation_param
;
uint32
operation_param
;
uint8
announce_count
;
uint8
announce_count
;
uint8
attacked_count
;
uint8
attacked_count
;
uint8
attack_negated_count
;
uint8
attack_all_target
;
uint8
attack_all_target
;
uint16
cardid
;
uint16
cardid
;
uint32
fieldid
;
uint32
fieldid
;
...
...
ocgcore/libcard.cpp
View file @
606754e4
...
@@ -625,7 +625,7 @@ int32 scriptlib::card_get_attack_announced_count(lua_State *L) {
...
@@ -625,7 +625,7 @@ int32 scriptlib::card_get_attack_announced_count(lua_State *L) {
check_param_count
(
L
,
1
);
check_param_count
(
L
,
1
);
check_param
(
L
,
PARAM_TYPE_CARD
,
1
);
check_param
(
L
,
PARAM_TYPE_CARD
,
1
);
card
*
pcard
=
*
(
card
**
)
lua_touserdata
(
L
,
1
);
card
*
pcard
=
*
(
card
**
)
lua_touserdata
(
L
,
1
);
lua_pushinteger
(
L
,
pcard
->
announce_count
);
lua_pushinteger
(
L
,
pcard
->
announce_count
-
pcard
->
attack_negated_count
);
return
1
;
return
1
;
}
}
int32
scriptlib
::
card_is_direct_attacked
(
lua_State
*
L
)
{
int32
scriptlib
::
card_is_direct_attacked
(
lua_State
*
L
)
{
...
...
ocgcore/processor.cpp
View file @
606754e4
...
@@ -1946,6 +1946,7 @@ int32 field::process_quick_effect(int16 step, int32 special, uint8 priority) {
...
@@ -1946,6 +1946,7 @@ int32 field::process_quick_effect(int16 step, int32 special, uint8 priority) {
newchain
.
triggering_sequence
=
peffect
->
handler
->
current
.
sequence
;
newchain
.
triggering_sequence
=
peffect
->
handler
->
current
.
sequence
;
newchain
.
triggering_player
=
priority
;
newchain
.
triggering_player
=
priority
;
core
.
select_chains
.
push_back
(
newchain
);
core
.
select_chains
.
push_back
(
newchain
);
core
.
delayed_quick_tmp
.
erase
(
peffect
);
}
}
}
}
pr
=
effects
.
quick_o_effect
.
equal_range
(
evit
->
event_code
);
pr
=
effects
.
quick_o_effect
.
equal_range
(
evit
->
event_code
);
...
@@ -1961,6 +1962,7 @@ int32 field::process_quick_effect(int16 step, int32 special, uint8 priority) {
...
@@ -1961,6 +1962,7 @@ int32 field::process_quick_effect(int16 step, int32 special, uint8 priority) {
newchain
.
triggering_sequence
=
peffect
->
handler
->
current
.
sequence
;
newchain
.
triggering_sequence
=
peffect
->
handler
->
current
.
sequence
;
newchain
.
triggering_player
=
priority
;
newchain
.
triggering_player
=
priority
;
core
.
select_chains
.
push_back
(
newchain
);
core
.
select_chains
.
push_back
(
newchain
);
core
.
delayed_quick_tmp
.
erase
(
peffect
);
}
}
}
}
evit
++
;
evit
++
;
...
@@ -1972,7 +1974,7 @@ int32 field::process_quick_effect(int16 step, int32 special, uint8 priority) {
...
@@ -1972,7 +1974,7 @@ int32 field::process_quick_effect(int16 step, int32 special, uint8 priority) {
for
(
auto
clit
=
core
.
new_ochain_h
.
begin
();
clit
!=
core
.
new_ochain_h
.
end
();
++
clit
)
{
for
(
auto
clit
=
core
.
new_ochain_h
.
begin
();
clit
!=
core
.
new_ochain_h
.
end
();
++
clit
)
{
peffect
=
clit
->
triggering_effect
;
peffect
=
clit
->
triggering_effect
;
bool
act
=
true
;
bool
act
=
true
;
if
(
clit
->
triggering_player
==
priority
&&
!
peffect
->
handler
->
is_status
(
STATUS_CHAINING
)
if
(
clit
->
triggering_player
==
priority
&&
!
peffect
->
handler
->
is_status
(
STATUS_CHAINING
)
&&
peffect
->
handler
->
is_has_relation
(
peffect
)
&&
peffect
->
is_chainable
(
priority
)
&&
peffect
->
is_activateable
(
priority
,
clit
->
evt
,
TRUE
))
{
&&
peffect
->
is_chainable
(
priority
)
&&
peffect
->
is_activateable
(
priority
,
clit
->
evt
,
TRUE
))
{
for
(
auto
cait
=
core
.
current_chain
.
begin
();
cait
!=
core
.
current_chain
.
end
();
++
cait
)
{
for
(
auto
cait
=
core
.
current_chain
.
begin
();
cait
!=
core
.
current_chain
.
end
();
++
cait
)
{
if
(
cait
->
triggering_player
==
priority
)
{
if
(
cait
->
triggering_player
==
priority
)
{
...
@@ -2830,6 +2832,10 @@ int32 field::process_battle_command(uint16 step) {
...
@@ -2830,6 +2832,10 @@ int32 field::process_battle_command(uint16 step) {
return
FALSE
;
return
FALSE
;
}
}
case
8
:
{
case
8
:
{
if
(
is_player_affected_by_effect
(
infos
.
turn_player
,
EFFECT_SKIP_BP
))
{
core
.
units
.
begin
()
->
step
=
9
;
return
FALSE
;
}
pduel
->
write_buffer8
(
MSG_HINT
);
pduel
->
write_buffer8
(
MSG_HINT
);
pduel
->
write_buffer8
(
HINT_EVENT
);
pduel
->
write_buffer8
(
HINT_EVENT
);
pduel
->
write_buffer8
(
0
);
pduel
->
write_buffer8
(
0
);
...
@@ -2858,6 +2864,7 @@ int32 field::process_battle_command(uint16 step) {
...
@@ -2858,6 +2864,7 @@ int32 field::process_battle_command(uint16 step) {
atk_disabled
=
true
;
atk_disabled
=
true
;
pduel
->
write_buffer8
(
MSG_ATTACK_DISABLED
);
pduel
->
write_buffer8
(
MSG_ATTACK_DISABLED
);
core
.
attacker
->
set_status
(
STATUS_ATTACK_CANCELED
,
TRUE
);
core
.
attacker
->
set_status
(
STATUS_ATTACK_CANCELED
,
TRUE
);
core
.
attacker
->
attack_negated_count
++
;
}
}
effect
*
peffect
;
effect
*
peffect
;
if
((
peffect
=
is_player_affected_by_effect
(
infos
.
turn_player
,
EFFECT_SKIP_BP
)))
{
if
((
peffect
=
is_player_affected_by_effect
(
infos
.
turn_player
,
EFFECT_SKIP_BP
)))
{
...
@@ -3763,6 +3770,7 @@ int32 field::process_turn(uint16 step, uint8 turn_player) {
...
@@ -3763,6 +3770,7 @@ int32 field::process_turn(uint16 step, uint8 turn_player) {
core
.
new_fchain
.
clear
();
core
.
new_fchain
.
clear
();
core
.
new_ochain
.
clear
();
core
.
new_ochain
.
clear
();
core
.
quick_f_chain
.
clear
();
core
.
quick_f_chain
.
clear
();
core
.
delayed_quick_tmp
.
clear
();
if
(
is_player_affected_by_effect
(
infos
.
turn_player
,
EFFECT_SKIP_DP
))
{
if
(
is_player_affected_by_effect
(
infos
.
turn_player
,
EFFECT_SKIP_DP
))
{
core
.
units
.
begin
()
->
step
=
2
;
core
.
units
.
begin
()
->
step
=
2
;
reset_phase
(
PHASE_DRAW
);
reset_phase
(
PHASE_DRAW
);
...
@@ -3805,6 +3813,7 @@ int32 field::process_turn(uint16 step, uint8 turn_player) {
...
@@ -3805,6 +3813,7 @@ int32 field::process_turn(uint16 step, uint8 turn_player) {
core
.
new_fchain
.
clear
();
core
.
new_fchain
.
clear
();
core
.
new_ochain
.
clear
();
core
.
new_ochain
.
clear
();
core
.
quick_f_chain
.
clear
();
core
.
quick_f_chain
.
clear
();
core
.
delayed_quick_tmp
.
clear
();
if
(
is_player_affected_by_effect
(
infos
.
turn_player
,
EFFECT_SKIP_SP
))
{
if
(
is_player_affected_by_effect
(
infos
.
turn_player
,
EFFECT_SKIP_SP
))
{
reset_phase
(
PHASE_STANDBY
);
reset_phase
(
PHASE_STANDBY
);
adjust_all
();
adjust_all
();
...
@@ -3833,6 +3842,7 @@ int32 field::process_turn(uint16 step, uint8 turn_player) {
...
@@ -3833,6 +3842,7 @@ int32 field::process_turn(uint16 step, uint8 turn_player) {
core
.
new_fchain
.
clear
();
core
.
new_fchain
.
clear
();
core
.
new_ochain
.
clear
();
core
.
new_ochain
.
clear
();
core
.
quick_f_chain
.
clear
();
core
.
quick_f_chain
.
clear
();
core
.
delayed_quick_tmp
.
clear
();
pduel
->
write_buffer8
(
MSG_NEW_PHASE
);
pduel
->
write_buffer8
(
MSG_NEW_PHASE
);
pduel
->
write_buffer8
(
infos
.
phase
);
pduel
->
write_buffer8
(
infos
.
phase
);
add_process
(
PROCESSOR_IDLE_COMMAND
,
0
,
0
,
0
,
0
,
0
);
add_process
(
PROCESSOR_IDLE_COMMAND
,
0
,
0
,
0
,
0
,
0
);
...
@@ -3869,6 +3879,22 @@ int32 field::process_turn(uint16 step, uint8 turn_player) {
...
@@ -3869,6 +3879,22 @@ int32 field::process_turn(uint16 step, uint8 turn_player) {
core
.
new_fchain
.
clear
();
core
.
new_fchain
.
clear
();
core
.
new_ochain
.
clear
();
core
.
new_ochain
.
clear
();
core
.
quick_f_chain
.
clear
();
core
.
quick_f_chain
.
clear
();
core
.
delayed_quick_tmp
.
clear
();
effect
*
peffect
;
if
(
peffect
=
is_player_affected_by_effect
(
infos
.
turn_player
,
EFFECT_SKIP_BP
))
{
if
(
is_player_affected_by_effect
(
infos
.
turn_player
,
EFFECT_BP_TWICE
))
{
core
.
units
.
begin
()
->
arg2
=
1
;
core
.
units
.
begin
()
->
step
=
8
;
}
else
core
.
units
.
begin
()
->
step
=
14
;
if
(
!
peffect
->
value
)
add_process
(
PROCESSOR_PHASE_EVENT
,
0
,
0
,
0
,
PHASE_BATTLE
,
0
);
else
{
reset_phase
(
PHASE_BATTLE
);
adjust_all
();
}
return
FALSE
;
}
add_process
(
PROCESSOR_BATTLE_COMMAND
,
0
,
0
,
0
,
0
,
0
);
add_process
(
PROCESSOR_BATTLE_COMMAND
,
0
,
0
,
0
,
0
,
0
);
return
FALSE
;
return
FALSE
;
}
}
...
@@ -3911,6 +3937,7 @@ int32 field::process_turn(uint16 step, uint8 turn_player) {
...
@@ -3911,6 +3937,7 @@ int32 field::process_turn(uint16 step, uint8 turn_player) {
core
.
new_fchain
.
clear
();
core
.
new_fchain
.
clear
();
core
.
new_ochain
.
clear
();
core
.
new_ochain
.
clear
();
core
.
quick_f_chain
.
clear
();
core
.
quick_f_chain
.
clear
();
core
.
delayed_quick_tmp
.
clear
();
pduel
->
write_buffer8
(
MSG_NEW_PHASE
);
pduel
->
write_buffer8
(
MSG_NEW_PHASE
);
pduel
->
write_buffer8
(
infos
.
phase
);
pduel
->
write_buffer8
(
infos
.
phase
);
add_process
(
PROCESSOR_IDLE_COMMAND
,
0
,
0
,
0
,
0
,
0
);
add_process
(
PROCESSOR_IDLE_COMMAND
,
0
,
0
,
0
,
0
,
0
);
...
@@ -3936,6 +3963,7 @@ int32 field::process_turn(uint16 step, uint8 turn_player) {
...
@@ -3936,6 +3963,7 @@ int32 field::process_turn(uint16 step, uint8 turn_player) {
core
.
new_fchain
.
clear
();
core
.
new_fchain
.
clear
();
core
.
new_ochain
.
clear
();
core
.
new_ochain
.
clear
();
core
.
quick_f_chain
.
clear
();
core
.
quick_f_chain
.
clear
();
core
.
delayed_quick_tmp
.
clear
();
add_process
(
PROCESSOR_PHASE_EVENT
,
0
,
0
,
0
,
PHASE_END
,
0
);
add_process
(
PROCESSOR_PHASE_EVENT
,
0
,
0
,
0
,
PHASE_END
,
0
);
return
FALSE
;
return
FALSE
;
}
}
...
@@ -3949,6 +3977,7 @@ int32 field::process_turn(uint16 step, uint8 turn_player) {
...
@@ -3949,6 +3977,7 @@ int32 field::process_turn(uint16 step, uint8 turn_player) {
core
.
new_fchain
.
clear
();
core
.
new_fchain
.
clear
();
core
.
new_ochain
.
clear
();
core
.
new_ochain
.
clear
();
core
.
quick_f_chain
.
clear
();
core
.
quick_f_chain
.
clear
();
core
.
delayed_quick_tmp
.
clear
();
core
.
units
.
begin
()
->
step
=
-
1
;
core
.
units
.
begin
()
->
step
=
-
1
;
core
.
units
.
begin
()
->
arg1
=
1
-
core
.
units
.
begin
()
->
arg1
;
core
.
units
.
begin
()
->
arg1
=
1
-
core
.
units
.
begin
()
->
arg1
;
return
FALSE
;
return
FALSE
;
...
...
script/c22046459.lua
View file @
606754e4
...
@@ -24,7 +24,7 @@ function c22046459.initial_effect(c)
...
@@ -24,7 +24,7 @@ function c22046459.initial_effect(c)
c
:
RegisterEffect
(
e3
)
c
:
RegisterEffect
(
e3
)
end
end
function
c22046459
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
function
c22046459
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
if
chkc
then
return
chkc
:
GetLocation
()
==
LOCATION_MZONE
and
chkc
:
IsFaceup
()
end
if
chkc
then
return
chkc
:
IsLocation
(
LOCATION_MZONE
)
and
chkc
:
IsFaceup
()
end
if
chk
==
0
then
return
Duel
.
IsExistingTarget
(
Card
.
IsFaceup
,
tp
,
LOCATION_MZONE
,
LOCATION_MZONE
,
1
,
nil
)
end
if
chk
==
0
then
return
Duel
.
IsExistingTarget
(
Card
.
IsFaceup
,
tp
,
LOCATION_MZONE
,
LOCATION_MZONE
,
1
,
nil
)
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_EQUIP
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_EQUIP
)
Duel
.
SelectTarget
(
tp
,
Card
.
IsFaceup
,
tp
,
LOCATION_MZONE
,
LOCATION_MZONE
,
1
,
1
,
nil
)
Duel
.
SelectTarget
(
tp
,
Card
.
IsFaceup
,
tp
,
LOCATION_MZONE
,
LOCATION_MZONE
,
1
,
1
,
nil
)
...
@@ -36,11 +36,9 @@ function c22046459.operation(e,tp,eg,ep,ev,re,r,rp)
...
@@ -36,11 +36,9 @@ function c22046459.operation(e,tp,eg,ep,ev,re,r,rp)
Duel
.
Equip
(
tp
,
e
:
GetHandler
(),
tc
)
Duel
.
Equip
(
tp
,
e
:
GetHandler
(),
tc
)
end
end
end
end
function
c22046459
.
condition
(
e
)
function
c22046459
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
GetLP
(
0
)
~=
Duel
.
GetLP
(
1
)
return
Duel
.
GetLP
(
0
)
~=
Duel
.
GetLP
(
1
)
end
end
function
c22046459
.
value
(
e
,
c
)
function
c22046459
.
value
(
e
,
c
)
local
p
=
e
:
GetHandler
():
GetControler
()
local
p
=
e
:
GetHandler
():
GetControler
()
if
Duel
.
GetLP
(
p
)
<
Duel
.
GetLP
(
1
-
p
)
then
if
Duel
.
GetLP
(
p
)
<
Duel
.
GetLP
(
1
-
p
)
then
...
...
script/c23171610.lua
View file @
606754e4
...
@@ -32,18 +32,26 @@ function c23171610.activate(e,tp,eg,ep,ev,re,r,rp)
...
@@ -32,18 +32,26 @@ function c23171610.activate(e,tp,eg,ep,ev,re,r,rp)
e1
:
SetReset
(
RESET_EVENT
+
0x1fe0000
+
RESET_PHASE
+
RESET_END
)
e1
:
SetReset
(
RESET_EVENT
+
0x1fe0000
+
RESET_PHASE
+
RESET_END
)
e1
:
SetValue
(
tc
:
GetAttack
()
*
2
)
e1
:
SetValue
(
tc
:
GetAttack
()
*
2
)
tc
:
RegisterEffect
(
e1
)
tc
:
RegisterEffect
(
e1
)
local
e2
=
Effect
.
CreateEffect
(
c
)
tc
:
RegisterFlagEffect
(
23171610
,
RESET_EVENT
+
0x1fe0000
+
RESET_PHASE
+
PHASE_END
,
0
,
1
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e2
:
SetProperty
(
EFFECT_FLAG_IGNORE_IMMUNE
)
e2
:
SetCode
(
EVENT_PHASE
+
PHASE_END
)
e2
:
SetRange
(
LOCATION_MZONE
)
e2
:
SetReset
(
RESET_EVENT
+
0x1fe0000
+
RESET_PHASE
+
RESET_END
)
e2
:
SetCountLimit
(
1
)
e2
:
SetOperation
(
c23171610
.
desop
)
tc
:
RegisterEffect
(
e2
)
tc
=
sg
:
GetNext
()
tc
=
sg
:
GetNext
()
end
end
sg
:
KeepAlive
()
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e2
:
SetProperty
(
EFFECT_FLAG_IGNORE_IMMUNE
)
e2
:
SetCode
(
EVENT_PHASE
+
PHASE_END
)
e2
:
SetReset
(
RESET_PHASE
+
PHASE_END
)
e2
:
SetCountLimit
(
1
)
e2
:
SetLabelObject
(
sg
)
e2
:
SetOperation
(
c23171610
.
desop
)
Duel
.
RegisterEffect
(
e2
,
tp
)
end
function
c23171610
.
desfilter
(
c
)
return
c
:
GetFlagEffect
(
23171610
)
>
0
end
end
function
c23171610
.
desop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
c23171610
.
desop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Destroy
(
e
:
GetHandler
(),
REASON_EFFECT
)
local
g
=
e
:
GetLabelObject
()
local
dg
=
g
:
Filter
(
c23171610
.
desfilter
,
nil
)
g
:
DeleteGroup
()
Duel
.
Destroy
(
dg
,
REASON_EFFECT
)
end
end
script/c44663232.lua
View file @
606754e4
...
@@ -27,7 +27,7 @@ function c44663232.operation(e,tp,eg,ep,ev,re,r,rp)
...
@@ -27,7 +27,7 @@ function c44663232.operation(e,tp,eg,ep,ev,re,r,rp)
e1
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e1
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e1
:
SetCode
(
EFFECT_CANNOT_ACTIVATE
)
e1
:
SetCode
(
EFFECT_CANNOT_ACTIVATE
)
e1
:
SetTargetRange
(
1
,
1
)
e1
:
SetTargetRange
(
1
,
1
)
e1
:
SetLabel
(
e
:
GetLabel
())
e1
:
SetLabel
(
e
:
GetLabel
()
+
1
)
e1
:
SetReset
(
RESET_PHASE
+
PHASE_MAIN1
+
RESET_OPPO_TURN
)
e1
:
SetReset
(
RESET_PHASE
+
PHASE_MAIN1
+
RESET_OPPO_TURN
)
e1
:
SetValue
(
c44663232
.
val
)
e1
:
SetValue
(
c44663232
.
val
)
Duel
.
RegisterEffect
(
e1
,
tp
)
Duel
.
RegisterEffect
(
e1
,
tp
)
...
...
script/c68540058.lua
View file @
606754e4
...
@@ -54,14 +54,11 @@ function c68540058.operation(e,tp,eg,ep,ev,re,r,rp)
...
@@ -54,14 +54,11 @@ function c68540058.operation(e,tp,eg,ep,ev,re,r,rp)
e3
:
SetType
(
EFFECT_TYPE_SINGLE
)
e3
:
SetType
(
EFFECT_TYPE_SINGLE
)
e3
:
SetCode
(
EFFECT_EQUIP_LIMIT
)
e3
:
SetCode
(
EFFECT_EQUIP_LIMIT
)
e3
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e3
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e3
:
SetValue
(
c68540058
.
eqlimit
)
e3
:
SetValue
(
1
)
e3
:
SetReset
(
RESET_EVENT
+
0x1fe0000
)
e3
:
SetReset
(
RESET_EVENT
+
0x1fe0000
)
c
:
RegisterEffect
(
e3
)
c
:
RegisterEffect
(
e3
)
end
end
end
end
function
c68540058
.
eqlimit
(
e
,
c
)
return
c
:
GetControler
()
==
e
:
GetOwnerPlayer
()
end
function
c68540058
.
atkup
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
c68540058
.
atkup
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
eqc
=
e
:
GetHandler
():
GetEquipTarget
()
local
eqc
=
e
:
GetHandler
():
GetEquipTarget
()
local
bc
=
eqc
:
GetBattleTarget
()
local
bc
=
eqc
:
GetBattleTarget
()
...
...
script/c92099232.lua
View file @
606754e4
...
@@ -25,6 +25,6 @@ function c92099232.activate(e,tp,eg,ep,ev,re,r,rp)
...
@@ -25,6 +25,6 @@ function c92099232.activate(e,tp,eg,ep,ev,re,r,rp)
if
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
<=
0
if
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
<=
0
or
not
Duel
.
IsPlayerCanSpecialSummonMonster
(
tp
,
92099232
,
0
,
0x11
,
0
,
0
,
2
,
RACE_FIEND
,
ATTRIBUTE_EARTH
)
then
return
end
or
not
Duel
.
IsPlayerCanSpecialSummonMonster
(
tp
,
92099232
,
0
,
0x11
,
0
,
0
,
2
,
RACE_FIEND
,
ATTRIBUTE_EARTH
)
then
return
end
c
:
AddTrapMonsterAttribute
(
TYPE_NORMAL
+
TYPE_TUNER
,
ATTRIBUTE_EARTH
,
RACE_FIEND
,
2
,
0
,
0
)
c
:
AddTrapMonsterAttribute
(
TYPE_NORMAL
+
TYPE_TUNER
,
ATTRIBUTE_EARTH
,
RACE_FIEND
,
2
,
0
,
0
)
Duel
.
SpecialSummon
(
c
,
0
,
tp
,
tp
,
true
,
false
,
POS_FACEUP
_DEFENCE
)
Duel
.
SpecialSummon
(
c
,
0
,
tp
,
tp
,
true
,
false
,
POS_FACEUP
)
c
:
TrapMonsterBlock
()
c
:
TrapMonsterBlock
()
end
end
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