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REIKAI
ygopro
Commits
58ca41dd
Commit
58ca41dd
authored
Apr 05, 2018
by
mercury233
Browse files
Options
Browse Files
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Plain Diff
Merge branch 'fh' into resize
parents
4ab7f93e
f24fe048
Changes
12
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Showing
12 changed files
with
274 additions
and
38 deletions
+274
-38
gframe/client_field.cpp
gframe/client_field.cpp
+23
-19
gframe/drawing.cpp
gframe/drawing.cpp
+33
-10
gframe/duelclient.cpp
gframe/duelclient.cpp
+82
-1
gframe/event_handler.cpp
gframe/event_handler.cpp
+49
-0
gframe/game.cpp
gframe/game.cpp
+4
-5
gframe/game.h
gframe/game.h
+3
-1
gframe/replay_mode.cpp
gframe/replay_mode.cpp
+9
-0
gframe/single_duel.cpp
gframe/single_duel.cpp
+28
-0
gframe/single_mode.cpp
gframe/single_mode.cpp
+13
-0
gframe/tag_duel.cpp
gframe/tag_duel.cpp
+28
-0
ocgcore
ocgcore
+1
-1
script
script
+1
-1
No files found.
gframe/client_field.cpp
View file @
58ca41dd
...
...
@@ -420,26 +420,30 @@ void ClientField::ShowSelectCard(bool buttonok, bool chain) {
selectable_cards
[
i
]
->
sequence
+
1
);
mainGame
->
stCardPos
[
i
]
->
setText
(
formatBuffer
);
// color
if
(
conti_selecting
)
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xffffffff
);
else
if
(
selectable_cards
[
i
]
->
location
==
LOCATION_OVERLAY
)
{
if
(
selectable_cards
[
i
]
->
owner
!=
selectable_cards
[
i
]
->
overlayTarget
->
controler
)
mainGame
->
stCardPos
[
i
]
->
setOverrideColor
(
0xff0000ff
);
if
(
selectable_cards
[
i
]
->
overlayTarget
->
controler
)
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xffd0d0d0
);
else
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xffffffff
);
}
else
if
(
selectable_cards
[
i
]
->
location
==
LOCATION_DECK
||
selectable_cards
[
i
]
->
location
==
LOCATION_EXTRA
||
selectable_cards
[
i
]
->
location
==
LOCATION_REMOVED
)
{
if
(
selectable_cards
[
i
]
->
position
&
POS_FACEDOWN
)
mainGame
->
stCardPos
[
i
]
->
setOverrideColor
(
0xff0000ff
);
if
(
selectable_cards
[
i
]
->
controler
)
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xffd0d0d0
);
else
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xffffffff
);
}
else
{
if
(
selectable_cards
[
i
]
->
controler
)
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xffd0d0d0
);
else
if
(
selectable_cards
[
i
]
->
is_selected
)
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xffffff00
);
else
{
if
(
conti_selecting
)
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xffffffff
);
else
if
(
selectable_cards
[
i
]
->
location
==
LOCATION_OVERLAY
)
{
if
(
selectable_cards
[
i
]
->
owner
!=
selectable_cards
[
i
]
->
overlayTarget
->
controler
)
mainGame
->
stCardPos
[
i
]
->
setOverrideColor
(
0xff0000ff
);
if
(
selectable_cards
[
i
]
->
overlayTarget
->
controler
)
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xffd0d0d0
);
else
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xffffffff
);
}
else
if
(
selectable_cards
[
i
]
->
location
==
LOCATION_DECK
||
selectable_cards
[
i
]
->
location
==
LOCATION_EXTRA
||
selectable_cards
[
i
]
->
location
==
LOCATION_REMOVED
)
{
if
(
selectable_cards
[
i
]
->
position
&
POS_FACEDOWN
)
mainGame
->
stCardPos
[
i
]
->
setOverrideColor
(
0xff0000ff
);
if
(
selectable_cards
[
i
]
->
controler
)
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xffd0d0d0
);
else
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xffffffff
);
}
else
{
if
(
selectable_cards
[
i
]
->
controler
)
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xffd0d0d0
);
else
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xffffffff
);
}
}
}
else
{
if
(
sort_list
[
i
])
{
...
...
gframe/drawing.cpp
View file @
58ca41dd
...
...
@@ -12,7 +12,7 @@ void Game::DrawSelectionLine(irr::video::S3DVertex* vec, bool strip, int width,
if
(
!
gameConf
.
use_d3d
)
{
float
origin
[
4
]
=
{
1.0
f
,
1.0
f
,
1.0
f
,
1.0
f
};
glLineWidth
(
width
);
glLineStipple
(
1
,
linePattern
);
glLineStipple
(
1
,
linePattern
GL
);
if
(
strip
)
glEnable
(
GL_LINE_STIPPLE
);
glDisable
(
GL_TEXTURE_2D
);
...
...
@@ -29,16 +29,16 @@ void Game::DrawSelectionLine(irr::video::S3DVertex* vec, bool strip, int width,
}
else
{
driver
->
setMaterial
(
matManager
.
mOutLine
);
if
(
strip
)
{
if
(
linePattern
<
15
)
{
driver
->
draw3DLine
(
vec
[
0
].
Pos
,
vec
[
0
].
Pos
+
(
vec
[
1
].
Pos
-
vec
[
0
].
Pos
)
*
(
linePattern
+
1
)
/
15.0
);
driver
->
draw3DLine
(
vec
[
1
].
Pos
,
vec
[
1
].
Pos
+
(
vec
[
3
].
Pos
-
vec
[
1
].
Pos
)
*
(
linePattern
+
1
)
/
15.0
);
driver
->
draw3DLine
(
vec
[
3
].
Pos
,
vec
[
3
].
Pos
+
(
vec
[
2
].
Pos
-
vec
[
3
].
Pos
)
*
(
linePattern
+
1
)
/
15.0
);
driver
->
draw3DLine
(
vec
[
2
].
Pos
,
vec
[
2
].
Pos
+
(
vec
[
0
].
Pos
-
vec
[
2
].
Pos
)
*
(
linePattern
+
1
)
/
15.0
);
if
(
linePattern
D3D
<
15
)
{
driver
->
draw3DLine
(
vec
[
0
].
Pos
,
vec
[
0
].
Pos
+
(
vec
[
1
].
Pos
-
vec
[
0
].
Pos
)
*
(
linePattern
D3D
+
1
)
/
15.0
);
driver
->
draw3DLine
(
vec
[
1
].
Pos
,
vec
[
1
].
Pos
+
(
vec
[
3
].
Pos
-
vec
[
1
].
Pos
)
*
(
linePattern
D3D
+
1
)
/
15.0
);
driver
->
draw3DLine
(
vec
[
3
].
Pos
,
vec
[
3
].
Pos
+
(
vec
[
2
].
Pos
-
vec
[
3
].
Pos
)
*
(
linePattern
D3D
+
1
)
/
15.0
);
driver
->
draw3DLine
(
vec
[
2
].
Pos
,
vec
[
2
].
Pos
+
(
vec
[
0
].
Pos
-
vec
[
2
].
Pos
)
*
(
linePattern
D3D
+
1
)
/
15.0
);
}
else
{
driver
->
draw3DLine
(
vec
[
0
].
Pos
+
(
vec
[
1
].
Pos
-
vec
[
0
].
Pos
)
*
(
linePattern
-
14
)
/
15.0
,
vec
[
1
].
Pos
);
driver
->
draw3DLine
(
vec
[
1
].
Pos
+
(
vec
[
3
].
Pos
-
vec
[
1
].
Pos
)
*
(
linePattern
-
14
)
/
15.0
,
vec
[
3
].
Pos
);
driver
->
draw3DLine
(
vec
[
3
].
Pos
+
(
vec
[
2
].
Pos
-
vec
[
3
].
Pos
)
*
(
linePattern
-
14
)
/
15.0
,
vec
[
2
].
Pos
);
driver
->
draw3DLine
(
vec
[
2
].
Pos
+
(
vec
[
0
].
Pos
-
vec
[
2
].
Pos
)
*
(
linePattern
-
14
)
/
15.0
,
vec
[
0
].
Pos
);
driver
->
draw3DLine
(
vec
[
0
].
Pos
+
(
vec
[
1
].
Pos
-
vec
[
0
].
Pos
)
*
(
linePattern
D3D
-
14
)
/
15.0
,
vec
[
1
].
Pos
);
driver
->
draw3DLine
(
vec
[
1
].
Pos
+
(
vec
[
3
].
Pos
-
vec
[
1
].
Pos
)
*
(
linePattern
D3D
-
14
)
/
15.0
,
vec
[
3
].
Pos
);
driver
->
draw3DLine
(
vec
[
3
].
Pos
+
(
vec
[
2
].
Pos
-
vec
[
3
].
Pos
)
*
(
linePattern
D3D
-
14
)
/
15.0
,
vec
[
2
].
Pos
);
driver
->
draw3DLine
(
vec
[
2
].
Pos
+
(
vec
[
0
].
Pos
-
vec
[
2
].
Pos
)
*
(
linePattern
D3D
-
14
)
/
15.0
,
vec
[
0
].
Pos
);
}
}
else
{
driver
->
draw3DLine
(
vec
[
0
].
Pos
,
vec
[
1
].
Pos
);
...
...
@@ -48,6 +48,26 @@ void Game::DrawSelectionLine(irr::video::S3DVertex* vec, bool strip, int width,
}
}
}
void
Game
::
DrawSelectionLine
(
irr
::
gui
::
IGUIElement
*
element
,
int
width
,
irr
::
video
::
SColor
color
)
{
recti
pos
=
element
->
getAbsolutePosition
();
float
x1
=
pos
.
UpperLeftCorner
.
X
;
float
x2
=
pos
.
LowerRightCorner
.
X
;
float
y1
=
pos
.
UpperLeftCorner
.
Y
;
float
y2
=
pos
.
LowerRightCorner
.
Y
;
float
w
=
pos
.
getWidth
();
float
h
=
pos
.
getHeight
();
if
(
linePatternD3D
<
15
)
{
driver
->
draw2DRectangle
(
color
,
recti
(
x1
-
1
-
width
,
y1
-
1
-
width
,
x1
+
(
w
*
(
linePatternD3D
+
1
)
/
15.0
)
+
1
+
width
,
y1
-
1
));
driver
->
draw2DRectangle
(
color
,
recti
(
x2
-
(
w
*
(
linePatternD3D
+
1
)
/
15.0
)
-
1
-
width
,
y2
+
1
,
x2
+
1
+
width
,
y2
+
1
+
width
));
driver
->
draw2DRectangle
(
color
,
recti
(
x1
-
1
-
width
,
y1
-
1
-
width
,
x1
-
1
,
y2
-
(
h
*
(
linePatternD3D
+
1
)
/
15.0
)
+
1
+
width
));
driver
->
draw2DRectangle
(
color
,
recti
(
x2
+
1
,
y1
+
(
h
*
(
linePatternD3D
+
1
)
/
15.0
)
-
1
-
width
,
x2
+
1
+
width
,
y2
+
1
+
width
));
}
else
{
driver
->
draw2DRectangle
(
color
,
recti
(
x1
-
1
-
width
+
(
w
*
(
linePatternD3D
-
14
)
/
15.0
),
y1
-
1
-
width
,
x2
+
1
+
width
,
y1
-
1
));
driver
->
draw2DRectangle
(
color
,
recti
(
x1
-
1
-
width
,
y2
+
1
,
x2
-
(
w
*
(
linePatternD3D
-
14
)
/
15.0
)
+
1
+
width
,
y2
+
1
+
width
));
driver
->
draw2DRectangle
(
color
,
recti
(
x1
-
1
-
width
,
y2
-
(
h
*
(
linePatternD3D
-
14
)
/
15.0
)
-
1
-
width
,
x1
-
1
,
y2
+
1
+
width
));
driver
->
draw2DRectangle
(
color
,
recti
(
x2
+
1
,
y1
-
1
-
width
,
x2
+
1
+
width
,
y1
+
(
h
*
(
linePatternD3D
-
14
)
/
15.0
)
+
1
+
width
));
}
}
void
Game
::
DrawBackGround
()
{
static
int
selFieldAlpha
=
255
;
static
int
selFieldDAlpha
=
-
10
;
...
...
@@ -458,6 +478,9 @@ void Game::DrawMisc() {
driver
->
drawVertexPrimitiveList
(
matManager
.
vChainNum
,
4
,
matManager
.
iRectangle
,
2
);
}
}
//finish button
if
(
btnCancelOrFinish
->
isVisible
()
&&
dField
.
select_ready
)
DrawSelectionLine
(
btnCancelOrFinish
,
2
,
0xffffff00
);
//lp bar
if
((
dInfo
.
turn
%
2
&&
dInfo
.
isFirst
)
||
(
!
(
dInfo
.
turn
%
2
)
&&
!
dInfo
.
isFirst
))
{
driver
->
draw2DRectangle
(
0xa0000000
,
Resize
(
327
,
8
,
630
,
51
));
...
...
gframe/duelclient.cpp
View file @
58ca41dd
...
...
@@ -1395,6 +1395,86 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
}
return
false
;
}
case
MSG_SELECT_UNSELECT_CARD
:
{
/*int selecting_player = */
BufferIO
::
ReadInt8
(
pbuf
);
bool
buttonok
=
BufferIO
::
ReadInt8
(
pbuf
);
mainGame
->
dField
.
select_cancelable
=
BufferIO
::
ReadInt8
(
pbuf
);
mainGame
->
dField
.
select_min
=
BufferIO
::
ReadInt8
(
pbuf
);
mainGame
->
dField
.
select_max
=
BufferIO
::
ReadInt8
(
pbuf
);
int
count1
=
BufferIO
::
ReadInt8
(
pbuf
);
mainGame
->
dField
.
selectable_cards
.
clear
();
mainGame
->
dField
.
selected_cards
.
clear
();
int
c
,
l
,
s
,
ss
;
unsigned
int
code
;
bool
panelmode
=
false
;
mainGame
->
dField
.
select_ready
=
false
;
ClientCard
*
pcard
;
for
(
int
i
=
0
;
i
<
count1
;
++
i
)
{
code
=
(
unsigned
int
)
BufferIO
::
ReadInt32
(
pbuf
);
c
=
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
l
=
BufferIO
::
ReadInt8
(
pbuf
);
s
=
BufferIO
::
ReadInt8
(
pbuf
);
ss
=
BufferIO
::
ReadInt8
(
pbuf
);
if
((
l
&
LOCATION_OVERLAY
)
>
0
)
pcard
=
mainGame
->
dField
.
GetCard
(
c
,
l
&
0x7f
,
s
)
->
overlayed
[
ss
];
else
pcard
=
mainGame
->
dField
.
GetCard
(
c
,
l
,
s
);
if
(
code
!=
0
&&
pcard
->
code
!=
code
)
pcard
->
SetCode
(
code
);
pcard
->
select_seq
=
i
;
mainGame
->
dField
.
selectable_cards
.
push_back
(
pcard
);
pcard
->
is_selectable
=
true
;
pcard
->
is_selected
=
false
;
if
(
l
&
0xf1
)
panelmode
=
true
;
}
int
count2
=
BufferIO
::
ReadInt8
(
pbuf
);
for
(
int
i
=
count1
;
i
<
count1
+
count2
;
++
i
)
{
code
=
(
unsigned
int
)
BufferIO
::
ReadInt32
(
pbuf
);
c
=
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
l
=
BufferIO
::
ReadInt8
(
pbuf
);
s
=
BufferIO
::
ReadInt8
(
pbuf
);
ss
=
BufferIO
::
ReadInt8
(
pbuf
);
if
((
l
&
LOCATION_OVERLAY
)
>
0
)
pcard
=
mainGame
->
dField
.
GetCard
(
c
,
l
&
0x7f
,
s
)
->
overlayed
[
ss
];
else
pcard
=
mainGame
->
dField
.
GetCard
(
c
,
l
,
s
);
if
(
code
!=
0
&&
pcard
->
code
!=
code
)
pcard
->
SetCode
(
code
);
pcard
->
select_seq
=
i
;
mainGame
->
dField
.
selectable_cards
.
push_back
(
pcard
);
pcard
->
is_selectable
=
true
;
pcard
->
is_selected
=
true
;
if
(
l
&
0xf1
)
panelmode
=
true
;
}
std
::
sort
(
mainGame
->
dField
.
selectable_cards
.
begin
(),
mainGame
->
dField
.
selectable_cards
.
end
(),
ClientCard
::
client_card_sort
);
if
(
select_hint
)
myswprintf
(
textBuffer
,
L"%ls(%d-%d)"
,
dataManager
.
GetDesc
(
select_hint
),
mainGame
->
dField
.
select_min
,
mainGame
->
dField
.
select_max
);
else
myswprintf
(
textBuffer
,
L"%ls(%d-%d)"
,
dataManager
.
GetSysString
(
560
),
mainGame
->
dField
.
select_min
,
mainGame
->
dField
.
select_max
);
select_hint
=
0
;
if
(
panelmode
)
{
mainGame
->
gMutex
.
Lock
();
mainGame
->
wCardSelect
->
setText
(
textBuffer
);
mainGame
->
dField
.
ShowSelectCard
(
buttonok
);
mainGame
->
gMutex
.
Unlock
();
}
else
{
mainGame
->
stHintMsg
->
setText
(
textBuffer
);
mainGame
->
stHintMsg
->
setVisible
(
true
);
}
if
(
mainGame
->
dField
.
select_cancelable
)
{
if
(
count2
==
0
)
mainGame
->
dField
.
ShowCancelOrFinishButton
(
1
);
else
{
mainGame
->
dField
.
select_ready
=
true
;
mainGame
->
dField
.
ShowCancelOrFinishButton
(
2
);
}
}
else
mainGame
->
dField
.
ShowCancelOrFinishButton
(
0
);
return
false
;
}
case
MSG_SELECT_CHAIN
:
{
/*int selecting_player = */
BufferIO
::
ReadInt8
(
pbuf
);
int
count
=
BufferIO
::
ReadInt8
(
pbuf
);
...
...
@@ -3662,7 +3742,8 @@ void DuelClient::SendResponse() {
mainGame
->
btnShuffle
->
setVisible
(
false
);
break
;
}
case
MSG_SELECT_CARD
:
{
case
MSG_SELECT_CARD
:
case
MSG_SELECT_UNSELECT_CARD
:
{
mainGame
->
dField
.
ClearSelect
();
break
;
}
...
...
gframe/event_handler.cpp
View file @
58ca41dd
...
...
@@ -686,6 +686,24 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
}
break
;
}
case
MSG_SELECT_UNSELECT_CARD
:
{
command_card
=
selectable_cards
[
id
-
BUTTON_CARD_0
+
mainGame
->
scrCardList
->
getPos
()
/
10
];
if
(
command_card
->
is_selected
)
{
command_card
->
is_selected
=
false
;
if
(
command_card
->
controler
)
mainGame
->
stCardPos
[
id
-
BUTTON_CARD_0
]
->
setBackgroundColor
(
0xffd0d0d0
);
else
mainGame
->
stCardPos
[
id
-
BUTTON_CARD_0
]
->
setBackgroundColor
(
0xffffffff
);
}
else
{
command_card
->
is_selected
=
true
;
mainGame
->
stCardPos
[
id
-
BUTTON_CARD_0
]
->
setBackgroundColor
(
0xffffff00
);
}
selected_cards
.
push_back
(
command_card
);
if
(
selected_cards
.
size
()
>
0
)
{
SetResponseSelectedCards
();
ShowCancelOrFinishButton
(
0
);
mainGame
->
HideElement
(
mainGame
->
wCardSelect
,
true
);}
break
;
}
case
MSG_SELECT_SUM
:
{
command_card
=
selectable_cards
[
id
-
BUTTON_CARD_0
+
mainGame
->
scrCardList
->
getPos
()
/
10
];
selected_cards
.
push_back
(
command_card
);
...
...
@@ -747,6 +765,10 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
mainGame
->
HideElement
(
mainGame
->
wCardSelect
);
mainGame
->
actionSignal
.
Set
();
break
;
}
else
if
(
mainGame
->
dInfo
.
curMsg
==
MSG_SELECT_UNSELECT_CARD
){
DuelClient
::
SetResponseI
(
-
1
);
ShowCancelOrFinishButton
(
0
);
mainGame
->
HideElement
(
mainGame
->
wCardSelect
,
true
);
}
else
{
mainGame
->
HideElement
(
mainGame
->
wCardSelect
);
if
(
mainGame
->
dInfo
.
curMsg
==
MSG_SELECT_CHAIN
&&
!
chain_forced
)
...
...
@@ -1334,6 +1356,22 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
}
break
;
}
case
MSG_SELECT_UNSELECT_CARD
:
{
if
(
!
(
hovered_location
&
0xe
)
||
!
clicked_card
||
!
clicked_card
->
is_selectable
)
break
;
if
(
clicked_card
->
is_selected
)
{
clicked_card
->
is_selected
=
false
;
}
else
{
clicked_card
->
is_selected
=
true
;
}
selected_cards
.
push_back
(
clicked_card
);
if
(
selected_cards
.
size
()
>
0
)
{
ShowCancelOrFinishButton
(
0
);
SetResponseSelectedCards
();
DuelClient
::
SendResponse
();
}
break
;
}
case
MSG_SELECT_COUNTER
:
{
if
(
!
clicked_card
||
!
clicked_card
->
is_selectable
)
break
;
...
...
@@ -2229,6 +2267,17 @@ void ClientField::CancelOrFinish() {
}
break
;
}
case
MSG_SELECT_UNSELECT_CARD
:
{
if
(
select_cancelable
)
{
DuelClient
::
SetResponseI
(
-
1
);
ShowCancelOrFinishButton
(
0
);
if
(
mainGame
->
wCardSelect
->
isVisible
())
mainGame
->
HideElement
(
mainGame
->
wCardSelect
,
true
);
else
DuelClient
::
SendResponse
();
}
break
;
}
case
MSG_SELECT_TRIBUTE
:
{
if
(
selected_cards
.
size
()
==
0
)
{
if
(
select_cancelable
)
{
...
...
gframe/game.cpp
View file @
58ca41dd
...
...
@@ -34,7 +34,8 @@ bool Game::Initialize() {
device
=
irr
::
createDeviceEx
(
params
);
if
(
!
device
)
return
false
;
linePattern
=
0x0f0f
;
linePatternD3D
=
0
;
linePatternGL
=
0x0f0f
;
waitFrame
=
0
;
signalFrame
=
0
;
showcard
=
0
;
...
...
@@ -711,10 +712,8 @@ void Game::MainLoop() {
yScale
=
window_size
.
Height
/
640.0
;
OnResize
();
}
if
(
gameConf
.
use_d3d
)
linePattern
=
(
linePattern
+
1
)
%
30
;
else
linePattern
=
(
linePattern
<<
1
)
|
(
linePattern
>>
15
);
linePatternD3D
=
(
linePatternD3D
+
1
)
%
30
;
linePatternGL
=
(
linePatternGL
<<
1
)
|
(
linePatternGL
>>
15
);
atkframe
+=
0.1
f
;
atkdy
=
(
float
)
sin
(
atkframe
);
driver
->
beginScene
(
true
,
true
,
SColor
(
0
,
0
,
0
,
0
));
...
...
gframe/game.h
View file @
58ca41dd
...
...
@@ -114,6 +114,7 @@ public:
void
RefreshSingleplay
();
void
RefreshBot
();
void
DrawSelectionLine
(
irr
::
video
::
S3DVertex
*
vec
,
bool
strip
,
int
width
,
float
*
cv
);
void
DrawSelectionLine
(
irr
::
gui
::
IGUIElement
*
element
,
int
width
,
irr
::
video
::
SColor
color
);
void
DrawBackGround
();
void
DrawLinkedZones
(
ClientCard
*
pcard
);
void
CheckMutual
(
ClientCard
*
pcard
,
int
mark
);
...
...
@@ -179,7 +180,8 @@ public:
bool
hideChat
;
int
chatTiming
[
8
];
int
chatType
[
8
];
unsigned
short
linePattern
;
unsigned
short
linePatternD3D
;
unsigned
short
linePatternGL
;
int
waitFrame
;
int
signalFrame
;
int
actionParam
;
...
...
gframe/replay_mode.cpp
View file @
58ca41dd
...
...
@@ -383,6 +383,15 @@ bool ReplayMode::ReplayAnalyze(char* msg, unsigned int len) {
pbuf
+=
count
*
8
;
return
ReadReplayResponse
();
}
case
MSG_SELECT_UNSELECT_CARD
:
{
player
=
BufferIO
::
ReadInt8
(
pbuf
);
pbuf
+=
4
;
count
=
BufferIO
::
ReadInt8
(
pbuf
);
pbuf
+=
count
*
8
;
count
=
BufferIO
::
ReadInt8
(
pbuf
);
pbuf
+=
count
*
8
;
return
ReadReplayResponse
();
}
case
MSG_SELECT_CHAIN
:
{
player
=
BufferIO
::
ReadInt8
(
pbuf
);
count
=
BufferIO
::
ReadInt8
(
pbuf
);
...
...
gframe/single_duel.cpp
View file @
58ca41dd
...
...
@@ -693,6 +693,34 @@ int SingleDuel::Analyze(char* msgbuffer, unsigned int len) {
NetServer
::
SendBufferToPlayer
(
players
[
player
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
return
1
;
}
case
MSG_SELECT_UNSELECT_CARD
:
{
player
=
BufferIO
::
ReadInt8
(
pbuf
);
pbuf
+=
4
;
count
=
BufferIO
::
ReadInt8
(
pbuf
);
int
c
/*, l, s, ss, code*/
;
for
(
int
i
=
0
;
i
<
count
;
++
i
)
{
pbufw
=
pbuf
;
/*code = */
BufferIO
::
ReadInt32
(
pbuf
);
c
=
BufferIO
::
ReadInt8
(
pbuf
);
/*l = */
BufferIO
::
ReadInt8
(
pbuf
);
/*s = */
BufferIO
::
ReadInt8
(
pbuf
);
/*ss = */
BufferIO
::
ReadInt8
(
pbuf
);
if
(
c
!=
player
)
BufferIO
::
WriteInt32
(
pbufw
,
0
);
}
count
=
BufferIO
::
ReadInt8
(
pbuf
);
for
(
int
i
=
0
;
i
<
count
;
++
i
)
{
pbufw
=
pbuf
;
/*code = */
BufferIO
::
ReadInt32
(
pbuf
);
c
=
BufferIO
::
ReadInt8
(
pbuf
);
/*l = */
BufferIO
::
ReadInt8
(
pbuf
);
/*s = */
BufferIO
::
ReadInt8
(
pbuf
);
/*ss = */
BufferIO
::
ReadInt8
(
pbuf
);
if
(
c
!=
player
)
BufferIO
::
WriteInt32
(
pbufw
,
0
);
}
WaitforResponse
(
player
);
NetServer
::
SendBufferToPlayer
(
players
[
player
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
return
1
;
}
case
MSG_SELECT_CHAIN
:
{
player
=
BufferIO
::
ReadInt8
(
pbuf
);
count
=
BufferIO
::
ReadInt8
(
pbuf
);
...
...
gframe/single_mode.cpp
View file @
58ca41dd
...
...
@@ -273,6 +273,19 @@ bool SingleMode::SinglePlayAnalyze(char* msg, unsigned int len) {
}
break
;
}
case
MSG_SELECT_UNSELECT_CARD
:
{
player
=
BufferIO
::
ReadInt8
(
pbuf
);
pbuf
+=
4
;
count
=
BufferIO
::
ReadInt8
(
pbuf
);
pbuf
+=
count
*
8
;
count
=
BufferIO
::
ReadInt8
(
pbuf
);
pbuf
+=
count
*
8
;
if
(
!
DuelClient
::
ClientAnalyze
(
offset
,
pbuf
-
offset
))
{
mainGame
->
singleSignal
.
Reset
();
mainGame
->
singleSignal
.
Wait
();
}
break
;
}
case
MSG_SELECT_CHAIN
:
{
player
=
BufferIO
::
ReadInt8
(
pbuf
);
count
=
BufferIO
::
ReadInt8
(
pbuf
);
...
...
gframe/tag_duel.cpp
View file @
58ca41dd
...
...
@@ -631,6 +631,34 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
NetServer
::
SendBufferToPlayer
(
cur_player
[
player
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
return
1
;
}
case
MSG_SELECT_UNSELECT_CARD
:
{
player
=
BufferIO
::
ReadInt8
(
pbuf
);
pbuf
+=
4
;
count
=
BufferIO
::
ReadInt8
(
pbuf
);
int
c
/*, l, s, ss, code*/
;
for
(
int
i
=
0
;
i
<
count
;
++
i
)
{
pbufw
=
pbuf
;
/*code = */
BufferIO
::
ReadInt32
(
pbuf
);
c
=
BufferIO
::
ReadInt8
(
pbuf
);
/*l = */
BufferIO
::
ReadInt8
(
pbuf
);
/*s = */
BufferIO
::
ReadInt8
(
pbuf
);
/*ss = */
BufferIO
::
ReadInt8
(
pbuf
);
if
(
c
!=
player
)
BufferIO
::
WriteInt32
(
pbufw
,
0
);
}
count
=
BufferIO
::
ReadInt8
(
pbuf
);
for
(
int
i
=
0
;
i
<
count
;
++
i
)
{
pbufw
=
pbuf
;
/*code = */
BufferIO
::
ReadInt32
(
pbuf
);
c
=
BufferIO
::
ReadInt8
(
pbuf
);
/*l = */
BufferIO
::
ReadInt8
(
pbuf
);
/*s = */
BufferIO
::
ReadInt8
(
pbuf
);
/*ss = */
BufferIO
::
ReadInt8
(
pbuf
);
if
(
c
!=
player
)
BufferIO
::
WriteInt32
(
pbufw
,
0
);
}
WaitforResponse
(
player
);
NetServer
::
SendBufferToPlayer
(
cur_player
[
player
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
return
1
;
}
case
MSG_SELECT_CHAIN
:
{
player
=
BufferIO
::
ReadInt8
(
pbuf
);
count
=
BufferIO
::
ReadInt8
(
pbuf
);
...
...
ocgcore
@
9a253618
Subproject commit
a4e17256838bf1b657238f554362d9cc9841b233
Subproject commit
9a253618906d678a5b0722b0f42e3c8f009e9c7d
script
@
8548beec
Subproject commit
eacd96e1bc6ed66c00947d30adacffd0157ba8e8
Subproject commit
8548beecbbb8e209a2c8c25b12e55d165533a395
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