Commit 5600f101 authored by mercury233's avatar mercury233

Merge branch 'fh' into sound

parents 7463ba6f dfcb43a5
......@@ -15,7 +15,7 @@
#include <dirent.h>
#endif
const unsigned short PRO_VERSION = 0x1341;
const unsigned short PRO_VERSION = 0x1342;
namespace ygo {
......
......@@ -257,7 +257,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
ZeroMemory(&si, sizeof(si));
si.cb = sizeof(si);
ZeroMemory(&pi, sizeof(pi));
wchar_t* cmd = new wchar_t[MAX_PATH];
wchar_t cmd[MAX_PATH];
int flag = 0;
flag += (mainGame->chkBotHand->isChecked() ? 0x1 : 0);
myswprintf(cmd, L"Bot.exe \"%ls\" %d %d", mainGame->botInfo[sel].command, flag, mainGame->gameConf.serverport);
......
......@@ -751,12 +751,12 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
case MSG_SHUFFLE_EXTRA: {
player = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadInt8(pbuf);
NetServer::SendBufferToPlayer(players[player], STOC_GAME_MSG, offset, (pbuf - offset) + count * 4);
NetServer::ReSendToPlayer(players[player * 2 + 1]);
NetServer::SendBufferToPlayer(cur_player[player], STOC_GAME_MSG, offset, (pbuf - offset) + count * 4);
for(int i = 0; i < count; ++i)
BufferIO::WriteInt32(pbuf, 0);
for (int p = (1 - player) * 2, i = 0; i < 2; i++, p++)
NetServer::SendBufferToPlayer(players[p], STOC_GAME_MSG, offset, pbuf - offset);
for(int i = 0; i < 4; ++i)
if(players[i] != cur_player[player])
NetServer::SendBufferToPlayer(players[i], STOC_GAME_MSG, offset, pbuf - offset);
for(auto oit = observers.begin(); oit != observers.end(); ++oit)
NetServer::ReSendToPlayer(*oit);
RefreshExtra(player);
......
Subproject commit 5266b8a87f0ca017388c780ee642e0dd78354018
Subproject commit 74247b0dd884254a153062c2eada47264246cfbb
Subproject commit edc8387e017e8c366ef09a87b90e35f2db4e20e1
Subproject commit 0abc46fdd0ec78371d79ea352eab2eb4e556cb4a
......@@ -523,6 +523,7 @@
!counter 0x43 缺陷指示物
!counter 0x44 指示物(弹带城壁龙)
!counter 0x1045 鳞粉指示物
!counter 0x46 指示物(刚鬼死斗)
#setnames, using tab for comment
!setname 0x1 正义盟军 AOJ
!setname 0x2 次世代 ジェネクス
......
#config file
#nickname & gamename should be less than 20 characters
use_d3d = 0
use_image_scale = 1
antialias = 2
errorlog = 1
nickname = Player
......@@ -24,10 +25,11 @@ hide_hint_button = 1
control_mode = 0
draw_field_spell = 1
separate_clear_button = 1
#auto_search_limit >= 0: Start search automatically when the user enters N chars.
#auto_search_limit >= 0: Start search automatically when the user enters N chars
auto_search_limit = -1
ignore_deck_changes = 0
default_ot = 1
enable_bot_mode = 0
enable_sound = 1
enable_music = 1
#Volume of sound and music, between 0 and 100
......
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