Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
Y
ygopro
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
List
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
REIKAI
ygopro
Commits
50fe1678
Commit
50fe1678
authored
Nov 27, 2017
by
edo9300
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
Fixes
parent
d74a3ea3
Changes
3
Hide whitespace changes
Inline
Side-by-side
Showing
3 changed files
with
23 additions
and
1 deletion
+23
-1
gframe/deck_con.cpp
gframe/deck_con.cpp
+14
-0
gframe/game.cpp
gframe/game.cpp
+8
-0
gframe/game.h
gframe/game.h
+1
-1
No files found.
gframe/deck_con.cpp
View file @
50fe1678
...
@@ -98,6 +98,13 @@ void DeckBuilder::Terminate() {
...
@@ -98,6 +98,13 @@ void DeckBuilder::Terminate() {
mainGame
->
device
->
setEventReceiver
(
&
mainGame
->
menuHandler
);
mainGame
->
device
->
setEventReceiver
(
&
mainGame
->
menuHandler
);
mainGame
->
wACMessage
->
setVisible
(
false
);
mainGame
->
wACMessage
->
setVisible
(
false
);
mainGame
->
ClearTextures
();
mainGame
->
ClearTextures
();
mainGame
->
stName
->
setText
(
L""
);
mainGame
->
stInfo
->
setText
(
L""
);
mainGame
->
stDataInfo
->
setText
(
L""
);
mainGame
->
stSetName
->
setText
(
L""
);
mainGame
->
stText
->
setText
(
L""
);
mainGame
->
showingcard
=
0
;
mainGame
->
scrCardText
->
setVisible
(
false
);
mainGame
->
scrFilter
->
setVisible
(
false
);
mainGame
->
scrFilter
->
setVisible
(
false
);
int
sel
=
mainGame
->
cbDBDecks
->
getSelected
();
int
sel
=
mainGame
->
cbDBDecks
->
getSelected
();
if
(
sel
>=
0
)
if
(
sel
>=
0
)
...
@@ -212,6 +219,13 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
...
@@ -212,6 +219,13 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
break
;
break
;
}
}
mainGame
->
imgCard
->
setImage
(
imageManager
.
tCover
[
0
]);
mainGame
->
imgCard
->
setImage
(
imageManager
.
tCover
[
0
]);
mainGame
->
stName
->
setText
(
L""
);
mainGame
->
stInfo
->
setText
(
L""
);
mainGame
->
stDataInfo
->
setText
(
L""
);
mainGame
->
stSetName
->
setText
(
L""
);
mainGame
->
stText
->
setText
(
L""
);
mainGame
->
showingcard
=
0
;
mainGame
->
scrCardText
->
setVisible
(
false
);
char
deckbuf
[
1024
];
char
deckbuf
[
1024
];
char
*
pdeck
=
deckbuf
;
char
*
pdeck
=
deckbuf
;
BufferIO
::
WriteInt32
(
pdeck
,
deckManager
.
current_deck
.
main
.
size
()
+
deckManager
.
current_deck
.
extra
.
size
());
BufferIO
::
WriteInt32
(
pdeck
,
deckManager
.
current_deck
.
main
.
size
()
+
deckManager
.
current_deck
.
extra
.
size
());
...
...
gframe/game.cpp
View file @
50fe1678
...
@@ -1412,6 +1412,7 @@ void Game::AddDebugMsg(char* msg)
...
@@ -1412,6 +1412,7 @@ void Game::AddDebugMsg(char* msg)
void
Game
::
ClearTextures
()
{
void
Game
::
ClearTextures
()
{
matManager
.
mCard
.
setTexture
(
0
,
0
);
matManager
.
mCard
.
setTexture
(
0
,
0
);
imgCard
->
setImage
(
imageManager
.
tCover
[
0
]);
imgCard
->
setImage
(
imageManager
.
tCover
[
0
]);
scrCardText
->
setVisible
(
false
);
imgCard
->
setScaleImage
(
true
);
imgCard
->
setScaleImage
(
true
);
btnPSAU
->
setImage
();
btnPSAU
->
setImage
();
btnPSDU
->
setImage
();
btnPSDU
->
setImage
();
...
@@ -1460,6 +1461,13 @@ void Game::CloseDuelWindow() {
...
@@ -1460,6 +1461,13 @@ void Game::CloseDuelWindow() {
lstHostList
->
clear
();
lstHostList
->
clear
();
DuelClient
::
hosts
.
clear
();
DuelClient
::
hosts
.
clear
();
ClearTextures
();
ClearTextures
();
stName
->
setText
(
L""
);
stInfo
->
setText
(
L""
);
stDataInfo
->
setText
(
L""
);
stSetName
->
setText
(
L""
);
stText
->
setText
(
L""
);
showingcard
=
0
;
scrCardText
->
setVisible
(
false
);
closeDoneSignal
.
Set
();
closeDoneSignal
.
Set
();
}
}
int
Game
::
LocalPlayer
(
int
player
)
{
int
Game
::
LocalPlayer
(
int
player
)
{
...
...
gframe/game.h
View file @
50fe1678
...
@@ -120,7 +120,7 @@ public:
...
@@ -120,7 +120,7 @@ public:
void
DrawDeckBd
();
void
DrawDeckBd
();
void
LoadConfig
();
void
LoadConfig
();
void
SaveConfig
();
void
SaveConfig
();
void
ShowCardInfo
(
int
code
);
void
ShowCardInfo
(
int
code
,
bool
resize
=
false
);
void
AddChatMsg
(
wchar_t
*
msg
,
int
player
);
void
AddChatMsg
(
wchar_t
*
msg
,
int
player
);
void
AddDebugMsg
(
char
*
msgbuf
);
void
AddDebugMsg
(
char
*
msgbuf
);
void
ClearTextures
();
void
ClearTextures
();
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment