Commit 4dce92fc authored by mercury233's avatar mercury233

Merge branch 'master' of https://github.com/Fluorohydride/ygopro into server

parents 4901ec63 b5d39ec7
...@@ -153,10 +153,12 @@ void SGUITTGlyph::preload(u32 char_index, FT_Face face, video::IVideoDriver* dri ...@@ -153,10 +153,12 @@ void SGUITTGlyph::preload(u32 char_index, FT_Face face, video::IVideoDriver* dri
} }
glyph_page = parent->getLastGlyphPageIndex(); glyph_page = parent->getLastGlyphPageIndex();
u32 texture_side_length = page->texture_size.Width; u32 texture_side_length = page->texture_size.Width - font_size;
u32 margin = font_size * 0.5;
u32 sprite_size = font_size * 1.5;
core::vector2di page_position( core::vector2di page_position(
(page->used_slots % (texture_side_length / font_size)) * font_size, (s32)(page->used_slots % (s32)(texture_side_length / sprite_size)) * sprite_size + margin,
(page->used_slots / (texture_side_length / font_size)) * font_size (s32)(page->used_slots / (s32)(texture_side_length / sprite_size)) * sprite_size + margin
); );
source_rect.UpperLeftCorner = page_position; source_rect.UpperLeftCorner = page_position;
source_rect.LowerRightCorner = core::vector2di(page_position.X + bits.width, page_position.Y + bits.rows); source_rect.LowerRightCorner = core::vector2di(page_position.X + bits.width, page_position.Y + bits.rows);
...@@ -466,7 +468,7 @@ CGUITTGlyphPage* CGUITTFont::createGlyphPage(const u8& pixel_mode) { ...@@ -466,7 +468,7 @@ CGUITTGlyphPage* CGUITTFont::createGlyphPage(const u8& pixel_mode) {
if (page) { if (page) {
// Determine the number of glyph slots on the page and add it to the list of pages. // Determine the number of glyph slots on the page and add it to the list of pages.
page->available_slots = (page_texture_size.Width / size) * (page_texture_size.Height / size); page->available_slots = (u32)((page_texture_size.Width - size) / (u32)(size * 1.5)) * (u32)((page_texture_size.Height - size) / (u32)(size * 1.5));
Glyph_Pages.push_back(page); Glyph_Pages.push_back(page);
} }
return page; return page;
......
...@@ -989,6 +989,7 @@ void Game::ShowElement(irr::gui::IGUIElement * win, int autoframe) { ...@@ -989,6 +989,7 @@ void Game::ShowElement(irr::gui::IGUIElement * win, int autoframe) {
btnCardDisplay[i]->setDrawImage(false); btnCardDisplay[i]->setDrawImage(false);
} }
win->setRelativePosition(irr::core::recti(center.X, center.Y, 0, 0)); win->setRelativePosition(irr::core::recti(center.X, center.Y, 0, 0));
win->setVisible(true);
fadingList.push_back(fu); fadingList.push_back(fu);
} }
void Game::HideElement(irr::gui::IGUIElement * win, bool set_action) { void Game::HideElement(irr::gui::IGUIElement * win, bool set_action) {
......
...@@ -627,6 +627,7 @@ ...@@ -627,6 +627,7 @@
!setname 0x12 青蛙 ガエル !setname 0x12 青蛙 ガエル
!setname 0x13 机皇 機皇 !setname 0x13 机皇 機皇
!setname 0x3013 机皇帝 機皇帝 !setname 0x3013 机皇帝 機皇帝
!setname 0x5013 机皇神 機皇神
!setname 0x6013 机皇兵 機皇兵 !setname 0x6013 机皇兵 機皇兵
#setname 0x14 N/A #setname 0x14 N/A
!setname 0x15 巨大战舰 巨大戦艦 !setname 0x15 巨大战舰 巨大戦艦
......
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