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REIKAI
ygopro
Commits
4609f325
Commit
4609f325
authored
Dec 25, 2017
by
mercury233
Browse files
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Browse Files
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Plain Diff
Merge branch 'fh' into sound
parents
111cd6f4
ad3748f0
Changes
16
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Showing
16 changed files
with
413 additions
and
41 deletions
+413
-41
gframe/client_field.cpp
gframe/client_field.cpp
+15
-2
gframe/config.h
gframe/config.h
+1
-0
gframe/duelclient.cpp
gframe/duelclient.cpp
+138
-22
gframe/event_handler.cpp
gframe/event_handler.cpp
+6
-1
gframe/game.cpp
gframe/game.cpp
+65
-6
gframe/game.h
gframe/game.h
+23
-1
gframe/gframe.cpp
gframe/gframe.cpp
+2
-1
gframe/menu_handler.cpp
gframe/menu_handler.cpp
+73
-2
gframe/premake4.lua
gframe/premake4.lua
+1
-1
gframe/replay_mode.cpp
gframe/replay_mode.cpp
+14
-0
gframe/single_duel.cpp
gframe/single_duel.cpp
+26
-2
gframe/single_mode.cpp
gframe/single_mode.cpp
+14
-0
gframe/tag_duel.cpp
gframe/tag_duel.cpp
+26
-0
ocgcore
ocgcore
+1
-1
script
script
+1
-1
strings.conf
strings.conf
+7
-1
No files found.
gframe/client_field.cpp
View file @
4609f325
...
...
@@ -203,8 +203,21 @@ void ClientField::AddCard(ClientCard* pcard, int controler, int location, int se
break
;
}
case
LOCATION_EXTRA
:
{
extra
[
controler
].
push_back
(
pcard
);
pcard
->
sequence
=
extra
[
controler
].
size
()
-
1
;
if
(
extra_p_count
[
controler
]
==
0
||
(
pcard
->
position
&
POS_FACEUP
))
{
extra
[
controler
].
push_back
(
pcard
);
pcard
->
sequence
=
extra
[
controler
].
size
()
-
1
;
}
else
{
extra
[
controler
].
push_back
(
0
);
int
p
=
extra
[
controler
].
size
()
-
extra_p_count
[
controler
]
-
1
;
for
(
int
i
=
extra
[
controler
].
size
()
-
1
;
i
>
p
;
--
i
)
{
extra
[
controler
][
i
]
=
extra
[
controler
][
i
-
1
];
extra
[
controler
][
i
]
->
sequence
++
;
extra
[
controler
][
i
]
->
curPos
+=
irr
::
core
::
vector3df
(
0
,
0
,
0.01
f
);
extra
[
controler
][
i
]
->
mTransform
.
setTranslation
(
extra
[
controler
][
i
]
->
curPos
);
}
extra
[
controler
][
p
]
=
pcard
;
pcard
->
sequence
=
p
;
}
if
(
pcard
->
position
&
POS_FACEUP
)
extra_p_count
[
controler
]
++
;
break
;
...
...
gframe/config.h
View file @
4609f325
...
...
@@ -76,5 +76,6 @@ extern int enable_log;
extern
bool
exit_on_return
;
extern
bool
open_file
;
extern
wchar_t
open_file_name
[
256
];
extern
bool
bot_mode
;
#endif
gframe/duelclient.cpp
View file @
4609f325
This diff is collapsed.
Click to expand it.
gframe/event_handler.cpp
View file @
4609f325
...
...
@@ -137,7 +137,12 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
mainGame
->
btnCreateHost
->
setEnabled
(
true
);
mainGame
->
btnJoinHost
->
setEnabled
(
true
);
mainGame
->
btnJoinCancel
->
setEnabled
(
true
);
mainGame
->
ShowElement
(
mainGame
->
wLanWindow
);
mainGame
->
btnStartBot
->
setEnabled
(
true
);
mainGame
->
btnBotCancel
->
setEnabled
(
true
);
if
(
bot_mode
)
mainGame
->
ShowElement
(
mainGame
->
wSinglePlay
);
else
mainGame
->
ShowElement
(
mainGame
->
wLanWindow
);
}
else
{
DuelClient
::
SendPacketToServer
(
CTOS_SURRENDER
);
}
...
...
gframe/game.cpp
View file @
4609f325
...
...
@@ -89,7 +89,7 @@ bool Game::Initialize() {
wMainMenu
=
env
->
addWindow
(
rect
<
s32
>
(
370
,
200
,
650
,
415
),
false
,
strbuf
);
wMainMenu
->
getCloseButton
()
->
setVisible
(
false
);
btnLanMode
=
env
->
addButton
(
rect
<
s32
>
(
10
,
30
,
270
,
60
),
wMainMenu
,
BUTTON_LAN_MODE
,
dataManager
.
GetSysString
(
1200
));
btnS
erver
Mode
=
env
->
addButton
(
rect
<
s32
>
(
10
,
65
,
270
,
95
),
wMainMenu
,
BUTTON_SINGLE_MODE
,
dataManager
.
GetSysString
(
1201
));
btnS
ingle
Mode
=
env
->
addButton
(
rect
<
s32
>
(
10
,
65
,
270
,
95
),
wMainMenu
,
BUTTON_SINGLE_MODE
,
dataManager
.
GetSysString
(
1201
));
btnReplayMode
=
env
->
addButton
(
rect
<
s32
>
(
10
,
100
,
270
,
130
),
wMainMenu
,
BUTTON_REPLAY_MODE
,
dataManager
.
GetSysString
(
1202
));
// btnTestMode = env->addButton(rect<s32>(10, 135, 270, 165), wMainMenu, BUTTON_TEST_MODE, dataManager.GetSysString(1203));
btnDeckEdit
=
env
->
addButton
(
rect
<
s32
>
(
10
,
135
,
270
,
165
),
wMainMenu
,
BUTTON_DECK_EDIT
,
dataManager
.
GetSysString
(
1204
));
...
...
@@ -577,12 +577,27 @@ bool Game::Initialize() {
wSinglePlay
=
env
->
addWindow
(
rect
<
s32
>
(
220
,
100
,
800
,
520
),
false
,
dataManager
.
GetSysString
(
1201
));
wSinglePlay
->
getCloseButton
()
->
setVisible
(
false
);
wSinglePlay
->
setVisible
(
false
);
lstSinglePlayList
=
env
->
addListBox
(
rect
<
s32
>
(
10
,
30
,
350
,
400
),
wSinglePlay
,
LISTBOX_SINGLEPLAY_LIST
,
true
);
irr
::
gui
::
IGUITabControl
*
wSingle
=
env
->
addTabControl
(
rect
<
s32
>
(
0
,
20
,
579
,
419
),
wSinglePlay
,
true
);
if
(
gameConf
.
enable_bot_mode
)
{
irr
::
gui
::
IGUITab
*
tabBot
=
wSingle
->
addTab
(
dataManager
.
GetSysString
(
1380
));
lstBotList
=
env
->
addListBox
(
rect
<
s32
>
(
10
,
10
,
350
,
350
),
tabBot
,
LISTBOX_BOT_LIST
,
true
);
lstBotList
->
setItemHeight
(
18
);
btnStartBot
=
env
->
addButton
(
rect
<
s32
>
(
459
,
301
,
569
,
326
),
tabBot
,
BUTTON_BOT_START
,
dataManager
.
GetSysString
(
1211
));
btnBotCancel
=
env
->
addButton
(
rect
<
s32
>
(
459
,
331
,
569
,
356
),
tabBot
,
BUTTON_CANCEL_SINGLEPLAY
,
dataManager
.
GetSysString
(
1210
));
env
->
addStaticText
(
dataManager
.
GetSysString
(
1382
),
rect
<
s32
>
(
360
,
10
,
550
,
30
),
false
,
true
,
tabBot
);
stBotInfo
=
env
->
addStaticText
(
L""
,
rect
<
s32
>
(
360
,
40
,
560
,
160
),
false
,
true
,
tabBot
);
chkBotOldRule
=
env
->
addCheckBox
(
false
,
rect
<
s32
>
(
360
,
170
,
560
,
190
),
tabBot
,
CHECKBOX_BOT_OLD_RULE
,
dataManager
.
GetSysString
(
1383
));
chkBotHand
=
env
->
addCheckBox
(
false
,
rect
<
s32
>
(
360
,
200
,
560
,
220
),
tabBot
,
-
1
,
dataManager
.
GetSysString
(
1384
));
chkBotNoCheckDeck
=
env
->
addCheckBox
(
false
,
rect
<
s32
>
(
360
,
230
,
560
,
250
),
tabBot
,
-
1
,
dataManager
.
GetSysString
(
1229
));
chkBotNoShuffleDeck
=
env
->
addCheckBox
(
false
,
rect
<
s32
>
(
360
,
260
,
560
,
280
),
tabBot
,
-
1
,
dataManager
.
GetSysString
(
1230
));
}
irr
::
gui
::
IGUITab
*
tabSingle
=
wSingle
->
addTab
(
dataManager
.
GetSysString
(
1381
));
lstSinglePlayList
=
env
->
addListBox
(
rect
<
s32
>
(
10
,
10
,
350
,
350
),
tabSingle
,
LISTBOX_SINGLEPLAY_LIST
,
true
);
lstSinglePlayList
->
setItemHeight
(
18
);
btnLoadSinglePlay
=
env
->
addButton
(
rect
<
s32
>
(
4
60
,
355
,
570
,
380
),
wSinglePlay
,
BUTTON_LOAD_SINGLEPLAY
,
dataManager
.
GetSysString
(
1211
));
btnSinglePlayCancel
=
env
->
addButton
(
rect
<
s32
>
(
4
60
,
385
,
570
,
410
),
wSinglePlay
,
BUTTON_CANCEL_SINGLEPLAY
,
dataManager
.
GetSysString
(
1210
));
env
->
addStaticText
(
dataManager
.
GetSysString
(
1352
),
rect
<
s32
>
(
360
,
30
,
570
,
50
),
false
,
true
,
wSinglePlay
);
stSinglePlayInfo
=
env
->
addStaticText
(
L""
,
rect
<
s32
>
(
360
,
60
,
570
,
350
),
false
,
true
,
wSinglePlay
);
btnLoadSinglePlay
=
env
->
addButton
(
rect
<
s32
>
(
4
59
,
301
,
569
,
326
),
tabSingle
,
BUTTON_LOAD_SINGLEPLAY
,
dataManager
.
GetSysString
(
1211
));
btnSinglePlayCancel
=
env
->
addButton
(
rect
<
s32
>
(
4
59
,
331
,
569
,
356
),
tabSingle
,
BUTTON_CANCEL_SINGLEPLAY
,
dataManager
.
GetSysString
(
1210
));
env
->
addStaticText
(
dataManager
.
GetSysString
(
1352
),
rect
<
s32
>
(
360
,
10
,
550
,
30
),
false
,
true
,
tabSingle
);
stSinglePlayInfo
=
env
->
addStaticText
(
L""
,
rect
<
s32
>
(
360
,
40
,
550
,
280
),
false
,
true
,
tabSingle
);
//replay save
wReplaySave
=
env
->
addWindow
(
rect
<
s32
>
(
510
,
200
,
820
,
320
),
false
,
dataManager
.
GetSysString
(
1340
));
wReplaySave
->
getCloseButton
()
->
setVisible
(
false
);
...
...
@@ -946,6 +961,46 @@ void Game::RefreshSingleplay() {
closedir
(
dir
);
#endif
}
void
Game
::
RefreshBot
()
{
if
(
!
gameConf
.
enable_bot_mode
)
return
;
botInfo
.
clear
();
FILE
*
fp
=
fopen
(
"bot.conf"
,
"r"
);
char
linebuf
[
256
];
char
strbuf
[
256
];
if
(
fp
)
{
while
(
fgets
(
linebuf
,
256
,
fp
))
{
if
(
linebuf
[
0
]
==
'#'
)
continue
;
if
(
linebuf
[
0
]
==
'!'
)
{
BotInfo
newinfo
;
sscanf
(
linebuf
,
"!%240[^
\n
]"
,
strbuf
);
BufferIO
::
DecodeUTF8
(
strbuf
,
newinfo
.
name
);
fgets
(
linebuf
,
256
,
fp
);
sscanf
(
linebuf
,
"%240[^
\n
]"
,
strbuf
);
BufferIO
::
DecodeUTF8
(
strbuf
,
newinfo
.
command
);
fgets
(
linebuf
,
256
,
fp
);
sscanf
(
linebuf
,
"%240[^
\n
]"
,
strbuf
);
BufferIO
::
DecodeUTF8
(
strbuf
,
newinfo
.
desc
);
fgets
(
linebuf
,
256
,
fp
);
newinfo
.
support_master_rule_3
=
!!
strstr
(
linebuf
,
"SUPPORT_MASTER_RULE_3"
);
newinfo
.
support_new_master_rule
=
!!
strstr
(
linebuf
,
"SUPPORT_NEW_MASTER_RULE"
);
if
((
chkBotOldRule
->
isChecked
()
&&
newinfo
.
support_master_rule_3
)
||
(
!
chkBotOldRule
->
isChecked
()
&&
newinfo
.
support_new_master_rule
))
botInfo
.
push_back
(
newinfo
);
continue
;
}
}
fclose
(
fp
);
}
lstBotList
->
clear
();
stBotInfo
->
setText
(
L""
);
for
(
unsigned
int
i
=
0
;
i
<
botInfo
.
size
();
++
i
)
{
lstBotList
->
addItem
(
botInfo
[
i
].
name
);
}
if
(
botInfo
.
size
()
==
0
)
SetStaticText
(
stBotInfo
,
200
,
guiFont
,
dataManager
.
GetSysString
(
1385
));
}
void
Game
::
LoadConfig
()
{
FILE
*
fp
=
fopen
(
"system.conf"
,
"r"
);
if
(
!
fp
)
...
...
@@ -983,6 +1038,7 @@ void Game::LoadConfig() {
gameConf
.
auto_search_limit
=
-
1
;
gameConf
.
chkIgnoreDeckChanges
=
0
;
gameConf
.
defaultOT
=
1
;
gameConf
.
enable_bot_mode
=
0
;
gameConf
.
enable_sound
=
true
;
gameConf
.
sound_volume
=
0.5
;
gameConf
.
enable_music
=
true
;
...
...
@@ -1048,6 +1104,8 @@ void Game::LoadConfig() {
gameConf
.
chkIgnoreDeckChanges
=
atoi
(
valbuf
);
}
else
if
(
!
strcmp
(
strbuf
,
"default_ot"
))
{
gameConf
.
defaultOT
=
atoi
(
valbuf
);
}
else
if
(
!
strcmp
(
strbuf
,
"enable_bot_mode"
))
{
gameConf
.
enable_bot_mode
=
atoi
(
valbuf
);
}
else
if
(
!
strcmp
(
strbuf
,
"enable_sound"
))
{
gameConf
.
enable_sound
=
atoi
(
valbuf
)
>
0
;
}
else
if
(
!
strcmp
(
strbuf
,
"sound_volume"
))
{
...
...
@@ -1117,6 +1175,7 @@ void Game::SaveConfig() {
fprintf
(
fp
,
"auto_search_limit = %d
\n
"
,
gameConf
.
auto_search_limit
);
fprintf
(
fp
,
"ignore_deck_changes = %d
\n
"
,
((
mainGame
->
chkIgnoreDeckChanges
->
isChecked
())
?
1
:
0
));
fprintf
(
fp
,
"default_ot = %d
\n
"
,
gameConf
.
defaultOT
);
fprintf
(
fp
,
"enable_bot_mode = %d
\n
"
,
gameConf
.
enable_bot_mode
);
fprintf
(
fp
,
"enable_sound = %d
\n
"
,
((
mainGame
->
chkEnableSound
->
isChecked
())
?
1
:
0
));
fprintf
(
fp
,
"enable_music = %d
\n
"
,
((
mainGame
->
chkEnableMusic
->
isChecked
())
?
1
:
0
));
fprintf
(
fp
,
"#Volume of sound and music, between 0 and 100
\n
"
);
...
...
gframe/game.h
View file @
4609f325
...
...
@@ -41,6 +41,7 @@ struct Config {
int
auto_search_limit
;
int
chkIgnoreDeckChanges
;
int
defaultOT
;
int
enable_bot_mode
;
bool
enable_sound
;
bool
enable_music
;
double
sound_volume
;
...
...
@@ -74,6 +75,14 @@ struct DuelInfo {
unsigned
short
time_left
[
2
];
};
struct
BotInfo
{
wchar_t
name
[
256
];
wchar_t
command
[
256
];
wchar_t
desc
[
256
];
bool
support_master_rule_3
;
bool
support_new_master_rule
;
};
struct
FadingUnit
{
bool
signalAction
;
bool
isFadein
;
...
...
@@ -98,6 +107,7 @@ public:
void
RefreshDeck
(
irr
::
gui
::
IGUIComboBox
*
cbDeck
);
void
RefreshReplay
();
void
RefreshSingleplay
();
void
RefreshBot
();
void
DrawSelectionLine
(
irr
::
video
::
S3DVertex
*
vec
,
bool
strip
,
int
width
,
float
*
cv
);
void
DrawBackGround
();
void
DrawLinkedZones
(
ClientCard
*
pcard
);
...
...
@@ -148,6 +158,7 @@ public:
std
::
list
<
FadingUnit
>
fadingList
;
std
::
vector
<
int
>
logParam
;
std
::
wstring
chatMsg
[
8
];
std
::
vector
<
BotInfo
>
botInfo
;
int
hideChatTimer
;
bool
hideChat
;
...
...
@@ -233,7 +244,7 @@ public:
//main menu
irr
::
gui
::
IGUIWindow
*
wMainMenu
;
irr
::
gui
::
IGUIButton
*
btnLanMode
;
irr
::
gui
::
IGUIButton
*
btnS
erver
Mode
;
irr
::
gui
::
IGUIButton
*
btnS
ingle
Mode
;
irr
::
gui
::
IGUIButton
*
btnReplayMode
;
irr
::
gui
::
IGUIButton
*
btnTestMode
;
irr
::
gui
::
IGUIButton
*
btnDeckEdit
;
...
...
@@ -288,6 +299,14 @@ public:
irr
::
gui
::
IGUIEditBox
*
ebRepStartTurn
;
//single play
irr
::
gui
::
IGUIWindow
*
wSinglePlay
;
irr
::
gui
::
IGUIListBox
*
lstBotList
;
irr
::
gui
::
IGUIStaticText
*
stBotInfo
;
irr
::
gui
::
IGUIButton
*
btnStartBot
;
irr
::
gui
::
IGUIButton
*
btnBotCancel
;
irr
::
gui
::
IGUICheckBox
*
chkBotOldRule
;
irr
::
gui
::
IGUICheckBox
*
chkBotHand
;
irr
::
gui
::
IGUICheckBox
*
chkBotNoCheckDeck
;
irr
::
gui
::
IGUICheckBox
*
chkBotNoShuffleDeck
;
irr
::
gui
::
IGUIListBox
*
lstSinglePlayList
;
irr
::
gui
::
IGUIStaticText
*
stSinglePlayInfo
;
irr
::
gui
::
IGUIButton
*
btnLoadSinglePlay
;
...
...
@@ -576,6 +595,9 @@ extern Game* mainGame;
#define BUTTON_REPLAY_SWAP 325
#define BUTTON_REPLAY_SAVE 330
#define BUTTON_REPLAY_CANCEL 331
#define BUTTON_BOT_START 340
#define LISTBOX_BOT_LIST 341
#define CHECKBOX_BOT_OLD_RULE 342
#define LISTBOX_SINGLEPLAY_LIST 350
#define BUTTON_LOAD_SINGLEPLAY 351
#define BUTTON_CANCEL_SINGLEPLAY 352
...
...
gframe/gframe.cpp
View file @
4609f325
...
...
@@ -10,6 +10,7 @@ int enable_log = 0;
bool
exit_on_return
=
false
;
bool
open_file
=
false
;
wchar_t
open_file_name
[
256
]
=
L""
;
bool
bot_mode
=
false
;
void
GetParameter
(
char
*
param
,
const
char
*
arg
)
{
#ifdef _WIN32
...
...
@@ -151,7 +152,7 @@ int main(int argc, char* argv[]) {
open_file
=
true
;
GetParameterW
(
open_file_name
,
&
argv
[
i
+
1
][
0
]);
}
ClickButton
(
ygo
::
mainGame
->
btnS
erver
Mode
);
ClickButton
(
ygo
::
mainGame
->
btnS
ingle
Mode
);
if
(
open_file
)
ClickButton
(
ygo
::
mainGame
->
btnLoadSinglePlay
);
break
;
...
...
gframe/menu_handler.cpp
View file @
4609f325
...
...
@@ -51,6 +51,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
break
;
}
case
BUTTON_JOIN_HOST
:
{
bot_mode
=
false
;
char
ip
[
20
];
const
wchar_t
*
pstr
=
mainGame
->
ebJoinHost
->
getText
();
BufferIO
::
CopyWStr
(
pstr
,
ip
,
16
);
...
...
@@ -67,7 +68,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
hints
.
ai_socktype
=
SOCK_STREAM
;
hints
.
ai_protocol
=
IPPROTO_TCP
;
hints
.
ai_flags
=
EVUTIL_AI_ADDRCONFIG
;
int
status
=
evutil_getaddrinfo
(
hostname
,
port
,
&
hints
,
&
answer
);
int
status
=
evutil_getaddrinfo
(
hostname
,
port
,
&
hints
,
&
answer
);
if
(
status
!=
0
)
{
mainGame
->
gMutex
.
Lock
();
mainGame
->
env
->
addMessageBox
(
L""
,
dataManager
.
GetSysString
(
1412
));
...
...
@@ -108,6 +109,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
break
;
}
case
BUTTON_HOST_CONFIRM
:
{
bot_mode
=
false
;
BufferIO
::
CopyWStr
(
mainGame
->
ebServerName
->
getText
(),
mainGame
->
gameConf
.
gamename
,
20
);
if
(
!
NetServer
::
StartServer
(
mainGame
->
gameConf
.
serverport
))
break
;
...
...
@@ -172,8 +174,13 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
mainGame
->
btnCreateHost
->
setEnabled
(
true
);
mainGame
->
btnJoinHost
->
setEnabled
(
true
);
mainGame
->
btnJoinCancel
->
setEnabled
(
true
);
mainGame
->
btnStartBot
->
setEnabled
(
true
);
mainGame
->
btnBotCancel
->
setEnabled
(
true
);
mainGame
->
HideElement
(
mainGame
->
wHostPrepare
);
mainGame
->
ShowElement
(
mainGame
->
wLanWindow
);
if
(
bot_mode
)
mainGame
->
ShowElement
(
mainGame
->
wSinglePlay
);
else
mainGame
->
ShowElement
(
mainGame
->
wLanWindow
);
mainGame
->
wChat
->
setVisible
(
false
);
if
(
exit_on_return
)
mainGame
->
device
->
closeDevice
();
...
...
@@ -190,6 +197,7 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
mainGame
->
HideElement
(
mainGame
->
wMainMenu
);
mainGame
->
ShowElement
(
mainGame
->
wSinglePlay
);
mainGame
->
RefreshSingleplay
();
mainGame
->
RefreshBot
();
break
;
}
case
BUTTON_LOAD_REPLAY
:
{
...
...
@@ -232,6 +240,58 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
mainGame
->
ShowElement
(
mainGame
->
wMainMenu
);
break
;
}
case
BUTTON_BOT_START
:
{
int
sel
=
mainGame
->
lstBotList
->
getSelected
();
if
(
sel
==
-
1
)
break
;
bot_mode
=
true
;
#ifdef _WIN32
if
(
!
NetServer
::
StartServer
(
mainGame
->
gameConf
.
serverport
))
break
;
if
(
!
DuelClient
::
StartClient
(
0x7f000001
,
mainGame
->
gameConf
.
serverport
))
{
NetServer
::
StopServer
();
break
;
}
STARTUPINFO
si
;
PROCESS_INFORMATION
pi
;
ZeroMemory
(
&
si
,
sizeof
(
si
));
si
.
cb
=
sizeof
(
si
);
ZeroMemory
(
&
pi
,
sizeof
(
pi
));
wchar_t
*
cmd
=
new
wchar_t
[
MAX_PATH
];
int
flag
=
0
;
flag
+=
(
mainGame
->
chkBotHand
->
isChecked
()
?
0x1
:
0
);
myswprintf
(
cmd
,
L"Bot.exe
\"
%ls
\"
%d %d"
,
mainGame
->
botInfo
[
sel
].
command
,
flag
,
mainGame
->
gameConf
.
serverport
);
if
(
!
CreateProcessW
(
NULL
,
cmd
,
NULL
,
NULL
,
FALSE
,
0
,
NULL
,
NULL
,
&
si
,
&
pi
))
{
NetServer
::
StopServer
();
break
;
}
#else
if
(
fork
()
==
0
)
{
usleep
(
100000
);
char
arg1
[
512
];
BufferIO
::
EncodeUTF8
(
mainGame
->
botInfo
[
sel
].
command
,
arg1
);
int
flag
=
0
;
flag
+=
(
mainGame
->
chkBotHand
->
isChecked
()
?
0x1
:
0
);
char
arg2
[
8
];
sprintf
(
arg2
,
"%d"
,
flag
);
char
arg3
[
8
];
sprintf
(
arg3
,
"%d"
,
mainGame
->
gameConf
.
serverport
);
execl
(
"./bot"
,
"bot"
,
arg1
,
arg2
,
arg3
,
NULL
);
exit
(
0
);
}
else
{
if
(
!
NetServer
::
StartServer
(
mainGame
->
gameConf
.
serverport
))
break
;
if
(
!
DuelClient
::
StartClient
(
0x7f000001
,
mainGame
->
gameConf
.
serverport
))
{
NetServer
::
StopServer
();
break
;
}
}
#endif
mainGame
->
btnStartBot
->
setEnabled
(
false
);
mainGame
->
btnBotCancel
->
setEnabled
(
false
);
break
;
}
case
BUTTON_LOAD_SINGLEPLAY
:
{
if
(
!
open_file
&&
mainGame
->
lstSinglePlayList
->
getSelected
()
==
-
1
)
break
;
...
...
@@ -322,6 +382,13 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
mainGame
->
SetStaticText
(
mainGame
->
stReplayInfo
,
180
,
mainGame
->
guiFont
,
(
wchar_t
*
)
repinfo
.
c_str
());
break
;
}
case
LISTBOX_BOT_LIST
:
{
int
sel
=
mainGame
->
lstBotList
->
getSelected
();
if
(
sel
==
-
1
)
break
;
mainGame
->
SetStaticText
(
mainGame
->
stBotInfo
,
200
,
mainGame
->
guiFont
,
mainGame
->
botInfo
[
sel
].
desc
);
break
;
}
}
break
;
}
...
...
@@ -346,6 +413,10 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
}
break
;
}
case
CHECKBOX_BOT_OLD_RULE
:
{
mainGame
->
RefreshBot
();
break
;
}
}
break
;
}
...
...
gframe/premake4.lua
View file @
4609f325
include
"lzma"
include
"lzma
/.
"
project
"ygopro"
kind
"WindowedApp"
...
...
gframe/replay_mode.cpp
View file @
4609f325
...
...
@@ -431,6 +431,13 @@ bool ReplayMode::ReplayAnalyze(char* msg, unsigned int len) {
DuelClient
::
ClientAnalyze
(
offset
,
pbuf
-
offset
);
break
;
}
case
MSG_CONFIRM_EXTRATOP
:
{
player
=
BufferIO
::
ReadInt8
(
pbuf
);
count
=
BufferIO
::
ReadInt8
(
pbuf
);
pbuf
+=
count
*
7
;
DuelClient
::
ClientAnalyze
(
offset
,
pbuf
-
offset
);
break
;
}
case
MSG_CONFIRM_CARDS
:
{
player
=
BufferIO
::
ReadInt8
(
pbuf
);
count
=
BufferIO
::
ReadInt8
(
pbuf
);
...
...
@@ -451,6 +458,13 @@ bool ReplayMode::ReplayAnalyze(char* msg, unsigned int len) {
DuelClient
::
ClientAnalyze
(
offset
,
pbuf
-
offset
);
break
;
}
case
MSG_SHUFFLE_EXTRA
:
{
/*int oplayer = */
BufferIO
::
ReadInt8
(
pbuf
);
int
count
=
BufferIO
::
ReadInt8
(
pbuf
);
pbuf
+=
count
*
4
;
DuelClient
::
ClientAnalyze
(
offset
,
pbuf
-
offset
);
break
;
}
case
MSG_REFRESH_DECK
:
{
pbuf
++
;
DuelClient
::
ClientAnalyze
(
offset
,
pbuf
-
offset
);
...
...
gframe/single_duel.cpp
View file @
4609f325
...
...
@@ -78,12 +78,14 @@ void SingleDuel::JoinGame(DuelPlayer* dp, void* pdata, bool is_creater) {
if
(
!
players
[
0
]
||
!
players
[
1
])
{
STOC_HS_PlayerEnter
scpe
;
BufferIO
::
CopyWStr
(
dp
->
name
,
scpe
.
name
,
20
);
if
(
players
[
0
])
{
if
(
!
players
[
0
])
scpe
.
pos
=
0
;
else
scpe
.
pos
=
1
;
if
(
players
[
0
])
{
NetServer
::
SendPacketToPlayer
(
players
[
0
],
STOC_HS_PLAYER_ENTER
,
scpe
);
}
if
(
players
[
1
])
{
scpe
.
pos
=
0
;
NetServer
::
SendPacketToPlayer
(
players
[
1
],
STOC_HS_PLAYER_ENTER
,
scpe
);
}
for
(
auto
pit
=
observers
.
begin
();
pit
!=
observers
.
end
();
++
pit
)
...
...
@@ -761,6 +763,16 @@ int SingleDuel::Analyze(char* msgbuffer, unsigned int len) {
NetServer
::
ReSendToPlayer
(
*
oit
);
break
;
}
case
MSG_CONFIRM_EXTRATOP
:
{
player
=
BufferIO
::
ReadInt8
(
pbuf
);
count
=
BufferIO
::
ReadInt8
(
pbuf
);
pbuf
+=
count
*
7
;
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
NetServer
::
ReSendToPlayer
(
*
oit
);
break
;
}
case
MSG_CONFIRM_CARDS
:
{
player
=
BufferIO
::
ReadInt8
(
pbuf
);
count
=
BufferIO
::
ReadInt8
(
pbuf
);
...
...
@@ -796,6 +808,18 @@ int SingleDuel::Analyze(char* msgbuffer, unsigned int len) {
RefreshHand
(
player
,
0x781fff
,
0
);
break
;
}
case
MSG_SHUFFLE_EXTRA
:
{
player
=
BufferIO
::
ReadInt8
(
pbuf
);
count
=
BufferIO
::
ReadInt8
(
pbuf
);
NetServer
::
SendBufferToPlayer
(
players
[
player
],
STOC_GAME_MSG
,
offset
,
(
pbuf
-
offset
)
+
count
*
4
);
for
(
int
i
=
0
;
i
<
count
;
++
i
)
BufferIO
::
WriteInt32
(
pbuf
,
0
);
NetServer
::
SendBufferToPlayer
(
players
[
1
-
player
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
NetServer
::
ReSendToPlayer
(
*
oit
);
RefreshExtra
(
player
);
break
;
}
case
MSG_REFRESH_DECK
:
{
pbuf
++
;
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
...
...
gframe/single_mode.cpp
View file @
4609f325
...
...
@@ -344,6 +344,13 @@ bool SingleMode::SinglePlayAnalyze(char* msg, unsigned int len) {
DuelClient
::
ClientAnalyze
(
offset
,
pbuf
-
offset
);
break
;
}
case
MSG_CONFIRM_EXTRATOP
:
{
player
=
BufferIO
::
ReadInt8
(
pbuf
);
count
=
BufferIO
::
ReadInt8
(
pbuf
);
pbuf
+=
count
*
7
;
DuelClient
::
ClientAnalyze
(
offset
,
pbuf
-
offset
);
break
;
}
case
MSG_CONFIRM_CARDS
:
{
player
=
BufferIO
::
ReadInt8
(
pbuf
);
count
=
BufferIO
::
ReadInt8
(
pbuf
);
...
...
@@ -364,6 +371,13 @@ bool SingleMode::SinglePlayAnalyze(char* msg, unsigned int len) {
DuelClient
::
ClientAnalyze
(
offset
,
pbuf
-
offset
);
break
;
}
case
MSG_SHUFFLE_EXTRA
:
{
player
=
BufferIO
::
ReadInt8
(
pbuf
);
count
=
BufferIO
::
ReadInt8
(
pbuf
);
pbuf
+=
count
*
4
;
DuelClient
::
ClientAnalyze
(
offset
,
pbuf
-
offset
);
break
;
}
case
MSG_REFRESH_DECK
:
{
pbuf
++
;
DuelClient
::
ClientAnalyze
(
offset
,
pbuf
-
offset
);
...
...
gframe/tag_duel.cpp
View file @
4609f325
...
...
@@ -695,6 +695,18 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
NetServer
::
ReSendToPlayer
(
*
oit
);
break
;
}
case
MSG_CONFIRM_EXTRATOP
:
{
player
=
BufferIO
::
ReadInt8
(
pbuf
);
count
=
BufferIO
::
ReadInt8
(
pbuf
);
pbuf
+=
count
*
7
;
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
ReSendToPlayer
(
players
[
1
]);
NetServer
::
ReSendToPlayer
(
players
[
2
]);
NetServer
::
ReSendToPlayer
(
players
[
3
]);
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
NetServer
::
ReSendToPlayer
(
*
oit
);
break
;
}
case
MSG_CONFIRM_CARDS
:
{
player
=
BufferIO
::
ReadInt8
(
pbuf
);
count
=
BufferIO
::
ReadInt8
(
pbuf
);
...
...
@@ -736,6 +748,20 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
RefreshHand
(
player
,
0x781fff
,
0
);
break
;
}
case
MSG_SHUFFLE_EXTRA
:
{
player
=
BufferIO
::
ReadInt8
(
pbuf
);
count
=
BufferIO
::
ReadInt8
(
pbuf
);
NetServer
::
SendBufferToPlayer
(
players
[
player
],
STOC_GAME_MSG
,
offset
,
(
pbuf
-
offset
)
+
count
*
4
);
NetServer
::
ReSendToPlayer
(
players
[
player
*
2
+
1
]);
for
(
int
i
=
0
;
i
<
count
;
++
i
)
BufferIO
::
WriteInt32
(
pbuf
,
0
);
for
(
int
p
=
(
1
-
player
)
*
2
,
i
=
0
;
i
<
2
;
i
++
,
p
++
)
NetServer
::
SendBufferToPlayer
(
players
[
p
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
for
(
auto
oit
=
observers
.
begin
();
oit
!=
observers
.
end
();
++
oit
)
NetServer
::
ReSendToPlayer
(
*
oit
);
RefreshExtra
(
player
);
break
;
}
case
MSG_REFRESH_DECK
:
{
pbuf
++
;
NetServer
::
SendBufferToPlayer
(
players
[
0
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
...
...
ocgcore
@
5266b8a8
Subproject commit
18bfd81912b020e799832a6068481756929e51a
8
Subproject commit
5266b8a87f0ca017388c780ee642e0dd7835401
8
script
@
edc8387e
Subproject commit
0da9693357cd309e5539f853566b1ba3921866e0
Subproject commit
edc8387e017e8c366ef09a87b90e35f2db4e20e1
strings.conf
View file @
4609f325
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@@ -241,7 +241,7 @@
!
system
1163
灵摆召唤
#menu
!
system
1200
联机模式
!
system
1201
残局
模式
!
system
1201
单人
模式
!
system
1202
观看录像
!
system
1203
N/A
!
system
1204
编辑卡组
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@@ -376,6 +376,12 @@
!
system
1372
守备↑
!
system
1373
名称↓
!
system
1374
连接标记
!
system
1380
人机模式
!
system
1381
残局模式
!
system
1382
人机信息:
!
system
1383
使用旧规则(大师规则3)
!
system
1384
电脑锁定出剪刀
!
system
1385
列表为空,可能未安装合适的人机
!
system
1390
等待行动中...
!
system
1391
等待行动中....
!
system
1392
等待行动中.....
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