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REIKAI
ygopro
Commits
45a04f5f
Commit
45a04f5f
authored
Jan 09, 2012
by
argon.sun
Browse files
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Plain Diff
network
parent
e8d9922f
Changes
11
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Inline
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Showing
11 changed files
with
237 additions
and
43 deletions
+237
-43
gframe/match_duel.h
gframe/match_duel.h
+15
-0
gframe/message.cpp
gframe/message.cpp
+3
-2
gframe/netserver.cpp
gframe/netserver.cpp
+125
-0
gframe/netserver.h
gframe/netserver.h
+31
-12
gframe/network.cpp
gframe/network.cpp
+0
-20
gframe/network.h
gframe/network.h
+58
-5
gframe/premake4.lua
gframe/premake4.lua
+1
-1
gframe/single_duel.h
gframe/single_duel.h
+1
-1
script/c39648965.lua
script/c39648965.lua
+1
-1
script/c69448290.lua
script/c69448290.lua
+1
-1
script/utility.lua
script/utility.lua
+1
-0
No files found.
gframe/match_duel.h
0 → 100644
View file @
45a04f5f
#ifndef MATCH_DUEL_H
#define MATCH_DUEL_H
#include "config.h"
namespace
ygo
{
class
MatchDuel
:
public
DuelMode
{
};
}
#endif //MATCH_DUEL_H
gframe/message.cpp
View file @
45a04f5f
...
@@ -3248,7 +3248,8 @@ bool Game::AnalyzeReplay(void* pd, char* engbuf) {
...
@@ -3248,7 +3248,8 @@ bool Game::AnalyzeReplay(void* pd, char* engbuf) {
break
;
break
;
}
}
case
MSG_SHUFFLE_HAND
:
{
case
MSG_SHUFFLE_HAND
:
{
player
=
mainGame
->
LocalPlayer
(
NetManager
::
ReadInt8
(
pbuf
));
int
oplayer
=
NetManager
::
ReadInt8
(
pbuf
);
player
=
mainGame
->
LocalPlayer
(
oplayer
);
mainGame
->
WaitFrameSignal
(
5
);
mainGame
->
WaitFrameSignal
(
5
);
for
(
auto
cit
=
mainGame
->
dField
.
hand
[
player
].
begin
();
cit
!=
mainGame
->
dField
.
hand
[
player
].
end
();
++
cit
)
{
for
(
auto
cit
=
mainGame
->
dField
.
hand
[
player
].
begin
();
cit
!=
mainGame
->
dField
.
hand
[
player
].
end
();
++
cit
)
{
(
*
cit
)
->
dPos
=
irr
::
core
::
vector3df
((
3.9
f
-
(
*
cit
)
->
curPos
.
X
)
/
5
,
0
,
0
);
(
*
cit
)
->
dPos
=
irr
::
core
::
vector3df
((
3.9
f
-
(
*
cit
)
->
curPos
.
X
)
/
5
,
0
,
0
);
...
@@ -3258,7 +3259,7 @@ bool Game::AnalyzeReplay(void* pd, char* engbuf) {
...
@@ -3258,7 +3259,7 @@ bool Game::AnalyzeReplay(void* pd, char* engbuf) {
(
*
cit
)
->
aniFrame
=
5
;
(
*
cit
)
->
aniFrame
=
5
;
}
}
mainGame
->
WaitFrameSignal
(
10
);
mainGame
->
WaitFrameSignal
(
10
);
mainGame
->
ReplayRefreshHand
(
player
);
mainGame
->
ReplayRefreshHand
(
o
player
);
for
(
auto
cit
=
mainGame
->
dField
.
hand
[
player
].
begin
();
cit
!=
mainGame
->
dField
.
hand
[
player
].
end
();
++
cit
)
{
for
(
auto
cit
=
mainGame
->
dField
.
hand
[
player
].
begin
();
cit
!=
mainGame
->
dField
.
hand
[
player
].
end
();
++
cit
)
{
(
*
cit
)
->
is_hovered
=
false
;
(
*
cit
)
->
is_hovered
=
false
;
mainGame
->
dField
.
MoveCard
(
*
cit
,
5
);
mainGame
->
dField
.
MoveCard
(
*
cit
,
5
);
...
...
gframe/netserver.cpp
View file @
45a04f5f
#include "netserver.h"
#include "netserver.h"
#include "single_duel.h"
#include "match_duel.h"
namespace
ygo
{
std
::
unordered_map
<
bufferevent
*
,
DuelPlayer
>
NetServer
::
users
;
event_base
*
NetServer
::
net_evbase
=
0
;
DuelMode
*
NetServer
::
duel_mode
=
0
;
char
NetServer
::
net_buffer_read
[
0x2000
];
char
NetServer
::
net_buffer_write
[
0x2000
];
bool
NetServer
::
StartServer
(
unsigned
short
port
)
{
if
(
net_evbase
)
return
false
;
net_evbase
=
event_base_new
();
if
(
!
net_evbase
)
return
false
;
#ifdef _WIN32
evthread_use_windows_threads
();
#else
evthread_use_pthreads
();
#endif
sockaddr_in
sin
;
memset
(
&
sin
,
0
,
sizeof
(
sin
));
sin
.
sin_family
=
AF_INET
;
sin
.
sin_addr
.
s_addr
=
htonl
(
INADDR_ANY
);
sin
.
sin_port
=
htons
(
port
);
evconnlistener
*
listener
=
evconnlistener_new_bind
(
net_evbase
,
ServerAccept
,
NULL
,
LEV_OPT_CLOSE_ON_FREE
|
LEV_OPT_REUSEABLE
,
-
1
,
(
sockaddr
*
)
&
sin
,
sizeof
(
sin
));
if
(
!
listener
)
return
false
;
evconnlistener_set_error_cb
(
listener
,
ServerAcceptError
);
Thread
::
NewThread
(
ServerThread
,
net_evbase
);
return
true
;
}
void
NetServer
::
StopServer
()
{
if
(
!
net_evbase
)
return
;
event_base_loopexit
(
net_evbase
,
NULL
);
}
void
NetServer
::
ServerAccept
(
evconnlistener
*
listener
,
evutil_socket_t
fd
,
sockaddr
*
address
,
int
socklen
,
void
*
ctx
)
{
bufferevent
*
bev
=
bufferevent_socket_new
(
net_evbase
,
fd
,
BEV_OPT_CLOSE_ON_FREE
);
DuelPlayer
dp
;
dp
.
output
=
bufferevent_get_output
(
bev
);
users
[
bev
]
=
dp
;
bufferevent_setcb
(
bev
,
ServerEchoRead
,
NULL
,
ServerEchoEvent
,
NULL
);
bufferevent_enable
(
bev
,
EV_READ
|
EV_WRITE
);
}
void
NetServer
::
ServerAcceptError
(
evconnlistener
*
listener
,
void
*
ctx
)
{
event_base_loopexit
(
net_evbase
,
NULL
);
}
void
NetServer
::
ServerEchoRead
(
bufferevent
*
bev
,
void
*
ctx
)
{
evbuffer
*
input
=
bufferevent_get_input
(
bev
);
size_t
len
=
evbuffer_get_length
(
input
);
unsigned
short
packet_len
=
0
;
while
(
true
)
{
if
(
len
<
2
)
return
;
evbuffer_copyout
(
input
,
&
packet_len
,
2
);
if
(
len
<
packet_len
+
2
)
return
;
evbuffer_remove
(
input
,
net_buffer_read
,
packet_len
+
2
);
if
(
len
)
HandleCTOSPacket
(
users
[
bev
],
&
net_buffer_read
[
2
],
len
);
}
}
void
NetServer
::
ServerEchoEvent
(
bufferevent
*
bev
,
short
events
,
void
*
ctx
)
{
if
(
events
&
(
BEV_EVENT_EOF
|
BEV_EVENT_ERROR
))
{
bufferevent_free
(
bev
);
users
.
erase
(
bev
);
}
}
int
NetServer
::
ServerThread
(
void
*
param
)
{
event_base_dispatch
(
net_evbase
);
event_base_free
(
net_evbase
);
net_evbase
=
0
;
return
0
;
}
void
NetServer
::
HandleCTOSPacket
(
DuelPlayer
&
dp
,
char
*
data
,
unsigned
int
len
)
{
char
*
pdata
=
data
;
unsigned
char
pktType
=
NetManager
::
ReadUInt8
(
pdata
);
if
(
dp
.
state
&&
dp
.
state
!=
pktType
)
return
;
switch
(
pktType
)
{
case
CTOS_RESPONSE
:
break
;
case
CTOS_CHANGEDECK
:
break
;
case
CTOS_PLAYER_INFO
:
{
CTOS_PlayerInfo
*
pkt
=
(
CTOS_PlayerInfo
*
)
pdata
;
for
(
int
i
=
0
;
i
<
20
;
++
i
)
dp
.
name
[
i
]
=
pkt
->
name
[
i
];
break
;
}
case
CTOS_CREATE_GAME
:
{
if
(
dp
.
game
||
len
<
sizeof
(
CTOS_CreateGame
))
return
;
CTOS_CreateGame
*
pkt
=
(
CTOS_CreateGame
*
)
pdata
;
if
(
pkt
->
info
.
mode
==
MODE_SINGLE
)
{
dp
.
game
=
new
SingleDuel
;
}
else
{
dp
.
game
=
new
MatchDuel
;
}
dp
.
game
->
host_info
=
pkt
->
info
;
duel_mode
=
dp
.
game
;
break
;
}
case
CTOS_JOIN_GAME
:
{
if
(
dp
.
game
)
return
;
if
(
!
duel_mode
)
return
;
if
(
!
duel_mode
->
players
[
0
])
duel_mode
->
players
[
0
]
=
&
dp
;
else
if
(
!
duel_mode
->
players
[
1
])
duel_mode
->
players
[
1
]
=
&
dp
;
else
duel_mode
->
observers
.
insert
(
&
dp
);
break
;
}
case
CTOS_EXIT_GAME
:
break
;
case
CTOS_HS_COMMAND
:
break
;
}
}
}
gframe/netserver.h
View file @
45a04f5f
...
@@ -3,6 +3,13 @@
...
@@ -3,6 +3,13 @@
#include "config.h"
#include "config.h"
#include <event2/event.h>
#include <event2/event.h>
#include <event2/listener.h>
#include <event2/bufferevent.h>
#include <event2/buffer.h>
#include <event2/thread.h>
#include "network.h"
#include <array>
#include <set>
#include <unordered_map>
#include <unordered_map>
#define NETPLAYER_TYPE_PLAYER1 0
#define NETPLAYER_TYPE_PLAYER1 0
...
@@ -18,50 +25,62 @@ namespace ygo {
...
@@ -18,50 +25,62 @@ namespace ygo {
class
DuelMode
;
class
DuelMode
;
struct
DuelPlayer
{
struct
DuelPlayer
{
unsigned
short
name
[
20
];
DuelMode
*
game
;
DuelMode
*
game
;
unsigned
char
type
;
unsigned
char
type
;
unsigned
char
state
;
unsigned
char
state
;
unsigned
char
pos
;
unsigned
char
pos
;
unsigned
int
uid
;
unsigned
int
uid
;
evbuffer
*
output
;
DuelPlayer
()
{
DuelPlayer
()
{
uid
=
0
;
uid
=
0
;
pos
=
0
;
pos
=
0
;
game
=
0
;
game
=
0
;
type
=
0
;
type
=
0
;
state
=
0
;
state
=
0
;
output
=
0
;
}
}
};
};
class
DuelMode
{
class
DuelMode
{
private:
std
::
array
<
DuelPlayer
*
,
6
>
players
;
std
::
vector
<
DuelPlayer
*>
observers
;
bool
ready
[
6
];
unsigned
int
host_uid
;
unsigned
long
pduel
;
public:
public:
DuelMode
()
{
DuelMode
()
{
for
(
int
i
=
0
;
i
<
6
;
++
i
){
for
(
int
i
=
0
;
i
<
6
;
++
i
){
players
[
i
]
=
0
;
players
[
i
]
=
0
;
ready
[
i
]
=
false
;
ready
[
i
]
=
false
;
}
}
for
(
int
i
=
0
;
i
<
8
;
++
i
)
host_player
=
0
;
observers
[
i
]
=
0
;
host_uid
=
0
;
pduel
=
0
;
pduel
=
0
;
}
}
void
Start
();
void
Start
();
void
Process
();
void
Process
();
void
End
();
void
End
();
public:
DuelPlayer
*
players
[
6
];
bool
ready
[
6
];
std
::
set
<
DuelPlayer
*>
observers
;
DuelPlayer
*
host_player
;
HostInfo
host_info
;
unsigned
long
pduel
;
};
};
class
NetServer
{
class
NetServer
{
private:
private:
static
std
::
unordered_map
<
int
,
DuelPlayer
>
users
;
static
std
::
unordered_map
<
bufferevent
*
,
DuelPlayer
>
users
;
static
bool
server_started
;
static
event_base
*
net_evbase
;
static
unsigned
int
uid
;
static
DuelMode
*
duel_mode
;
static
char
net_buffer_read
[
0x2000
];
static
char
net_buffer_write
[
0x2000
];
public:
public:
static
bool
StartServer
(
unsigned
short
port
);
static
bool
StartServer
(
unsigned
short
port
);
static
void
StopServer
();
static
void
ServerAccept
(
evconnlistener
*
listener
,
evutil_socket_t
fd
,
sockaddr
*
address
,
int
socklen
,
void
*
ctx
);
static
void
ServerAcceptError
(
evconnlistener
*
listener
,
void
*
ctx
);
static
void
ServerEchoRead
(
bufferevent
*
bev
,
void
*
ctx
);
static
void
ServerEchoEvent
(
bufferevent
*
bev
,
short
events
,
void
*
ctx
);
static
int
ServerThread
(
void
*
param
);
static
void
HandleCTOSPacket
(
DuelPlayer
&
dp
,
char
*
data
,
unsigned
int
len
);
};
};
}
}
...
...
gframe/network.cpp
View file @
45a04f5f
...
@@ -8,17 +8,6 @@ const unsigned short PROTO_VERSION = 0x1020;
...
@@ -8,17 +8,6 @@ const unsigned short PROTO_VERSION = 0x1020;
bool
NetManager
::
CreateHost
(
int
ipindex
)
{
bool
NetManager
::
CreateHost
(
int
ipindex
)
{
wchar_t
*
pstr
;
wchar_t
*
pstr
;
int
wp
;
int
wp
;
hInfo
.
identifier
=
NETWORK_SERVER_ID
;
hInfo
.
version
=
PROTO_VERSION
;
for
(
wp
=
0
,
pstr
=
(
wchar_t
*
)
mainGame
->
ebServerName
->
getText
();
wp
<
19
&&
pstr
[
wp
];
++
wp
)
hInfo
.
name
[
wp
]
=
pstr
[
wp
];
hInfo
.
port
=
serv_port
;
hInfo
.
name
[
wp
]
=
0
;
hInfo
.
no_check_deck
=
mainGame
->
chkNoCheckDeck
->
isChecked
();
hInfo
.
no_shuffle_deck
=
mainGame
->
chkNoShuffleDeck
->
isChecked
();
hInfo
.
start_lp
=
_wtoi
(
mainGame
->
ebStartLP
->
getText
());
hInfo
.
start_hand
=
_wtoi
(
mainGame
->
ebStartHand
->
getText
());
hInfo
.
draw_count
=
_wtoi
(
mainGame
->
ebDrawCount
->
getText
());
sBHost
=
socket
(
AF_INET
,
SOCK_DGRAM
,
IPPROTO_UDP
);
sBHost
=
socket
(
AF_INET
,
SOCK_DGRAM
,
IPPROTO_UDP
);
if
(
sBHost
==
INVALID_SOCKET
)
if
(
sBHost
==
INVALID_SOCKET
)
return
false
;
return
false
;
...
@@ -196,15 +185,6 @@ int NetManager::BroadcastClient(void* np) {
...
@@ -196,15 +185,6 @@ int NetManager::BroadcastClient(void* np) {
net
->
hosts
.
clear
();
net
->
hosts
.
clear
();
SOCKADDR_IN
sockFrom
;
SOCKADDR_IN
sockFrom
;
int
sz
=
sizeof
(
SOCKADDR_IN
);
int
sz
=
sizeof
(
SOCKADDR_IN
);
while
(
result
!=
0
&&
result
!=
SOCKET_ERROR
)
{
int
recvLen
=
recvfrom
(
net
->
sBClient
,
(
char
*
)
&
net
->
hInfo
,
sizeof
(
HostInfo
),
0
,
(
sockaddr
*
)
&
sockFrom
,
&
sz
);
if
(
recvLen
==
sizeof
(
HostInfo
)
&&
net
->
hInfo
.
identifier
==
NETWORK_SERVER_ID
&&
net
->
hInfo
.
version
==
PROTO_VERSION
&&
addrset
.
find
(
sockFrom
.
sin_addr
.
s_addr
)
==
addrset
.
end
())
{
net
->
hInfo
.
address
=
sockFrom
.
sin_addr
.
s_addr
;
net
->
hosts
.
push_back
(
net
->
hInfo
);
}
result
=
select
(
0
,
&
fds
,
0
,
0
,
&
tv
);
}
if
(
mainGame
->
is_closing
)
if
(
mainGame
->
is_closing
)
return
0
;
return
0
;
wchar_t
tbuf
[
256
];
wchar_t
tbuf
[
256
];
...
...
gframe/network.h
View file @
45a04f5f
...
@@ -9,11 +9,7 @@
...
@@ -9,11 +9,7 @@
namespace
ygo
{
namespace
ygo
{
struct
HostInfo
{
struct
HostInfo
{
unsigned
short
identifier
;
unsigned
short
name
[
20
];
unsigned
short
version
;
unsigned
int
address
;
unsigned
short
port
;
char
name
[
32
];
unsigned
char
rule
;
unsigned
char
rule
;
unsigned
char
mode
;
unsigned
char
mode
;
unsigned
int
lflist
;
unsigned
int
lflist
;
...
@@ -24,10 +20,45 @@ struct HostInfo {
...
@@ -24,10 +20,45 @@ struct HostInfo {
unsigned
char
draw_count
;
unsigned
char
draw_count
;
};
};
struct
HostPacket
{
unsigned
short
identifier
;
unsigned
short
version
;
unsigned
int
address
;
unsigned
short
port
;
HostInfo
host
;
};
struct
HostRequest
{
struct
HostRequest
{
unsigned
short
identifier
;
unsigned
short
identifier
;
};
};
struct
CTOS_Response
{
};
struct
CTOS_ChangeDeck
{
};
struct
CTOS_PlayerInfo
{
unsigned
short
name
[
20
];
};
struct
CTOS_CreateGame
{
HostInfo
info
;
};
struct
CTOS_JoinGame
{
unsigned
int
gameid
;
};
struct
CTOS_ExitGame
{
};
struct
CTOS_HS_Command
{
unsigned
char
cmd
;
};
struct
STOC_CreateGame
{
unsigned
int
gameid
;
};
struct
STOC_JoinGame
{
};
struct
STOC_ExitGame
{
};
class
NetManager
{
class
NetManager
{
public:
public:
unsigned
int
local_addr
[
8
];
unsigned
int
local_addr
[
8
];
...
@@ -100,4 +131,26 @@ extern const unsigned short PROTO_VERSION;
...
@@ -100,4 +131,26 @@ extern const unsigned short PROTO_VERSION;
#define NETWORK_SERVER_ID 0x7428
#define NETWORK_SERVER_ID 0x7428
#define NETWORK_CLIENT_ID 0xdef6
#define NETWORK_CLIENT_ID 0xdef6
#define CTOS_RESPONSE 0x1
#define CTOS_CHANGEDECK 0x2
#define CTOS_PLAYER_INFO 0x10
#define CTOS_CREATE_GAME 0x11
#define CTOS_JOIN_GAME 0x12
#define CTOS_EXIT_GAME 0x13
#define CTOS_HS_COMMAND 0x14
#define HS_COMMAND_TODUELIST 0x1
#define HS_COMMAND_TOOBSERVER 0x2
#define HS_COMMAND_READY 0x3
#define HS_COMMAND_KICK1 0x4
#define HS_COMMAND_KICK2 0x5
#define HS_COMMAND_START 0x6
#define STOC_CREATE_GAME 0x11
#define STOC_JION_GAME 0x12
#define STOC_EXIT_GAME 0x13
#define STOC_
#define MODE_SINGLE 0x1
#define MODE_MATCH 0x2
#endif //NETWORK_H
#endif //NETWORK_H
gframe/premake4.lua
View file @
45a04f5f
...
@@ -6,7 +6,7 @@ project "gframe"
...
@@ -6,7 +6,7 @@ project "gframe"
files
{
"**.cpp"
,
"**.cc"
,
"**.c"
,
"**.h"
}
files
{
"**.cpp"
,
"**.cc"
,
"**.c"
,
"**.h"
}
excludes
"lzma/**"
excludes
"lzma/**"
includedirs
{
"../ocgcore"
}
includedirs
{
"../ocgcore"
}
links
{
"ocgcore"
,
"clzma"
,
"irrlicht"
,
"freetype"
,
"sqlite3"
,
"lua"
}
links
{
"ocgcore"
,
"clzma"
,
"irrlicht"
,
"freetype"
,
"sqlite3"
,
"lua"
,
"event"
}
configuration
"windows"
configuration
"windows"
links
{
"opengl32"
,
"wsock32"
,
"winmm"
,
"gdi32"
,
"kernel32"
,
"user32"
}
links
{
"opengl32"
,
"wsock32"
,
"winmm"
,
"gdi32"
,
"kernel32"
,
"user32"
}
...
...
gframe/single_duel.h
View file @
45a04f5f
...
@@ -5,7 +5,7 @@
...
@@ -5,7 +5,7 @@
namespace
ygo
{
namespace
ygo
{
class
SingleDuel
{
class
SingleDuel
:
public
DuelMode
{
};
};
...
...
script/c39648965.lua
View file @
45a04f5f
...
@@ -29,7 +29,7 @@ end
...
@@ -29,7 +29,7 @@ end
function
c39648965
.
piercecon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
c39648965
.
piercecon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
a
=
Duel
.
GetAttacker
()
local
a
=
Duel
.
GetAttacker
()
local
d
=
Duel
.
GetAttackTarget
()
local
d
=
Duel
.
GetAttackTarget
()
return
d
and
a
:
IsControler
(
tp
)
and
d
:
IsDefence
()
and
a
:
IsSetCard
(
0x13
)
return
d
and
a
:
IsControler
(
tp
)
and
a
~=
e
:
GetHandler
()
and
d
:
IsDefence
()
and
a
:
IsSetCard
(
0x13
)
end
end
function
c39648965
.
piercetg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
c39648965
.
piercetg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
true
end
if
chk
==
0
then
return
true
end
...
...
script/c69448290.lua
View file @
45a04f5f
...
@@ -31,7 +31,7 @@ function c69448290.spop(e,tp,eg,ep,ev,re,r,rp)
...
@@ -31,7 +31,7 @@ function c69448290.spop(e,tp,eg,ep,ev,re,r,rp)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_CANNOT_ATTACK
)
e1
:
SetCode
(
EFFECT_CANNOT_ATTACK
)
e1
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e1
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e1
:
SetReset
(
RESET_EVENT
+
0x1fe0000
)
e1
:
SetReset
(
RESET_EVENT
+
0x1fe0000
+
RESET_PHASE
+
PHASE_END
)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
end
end
end
end
script/utility.lua
View file @
45a04f5f
...
@@ -151,6 +151,7 @@ function Auxiliary.SynOperation2(f1,f2)
...
@@ -151,6 +151,7 @@ function Auxiliary.SynOperation2(f1,f2)
if
tuner
then
if
tuner
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SMATERIAL
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SMATERIAL
)
g
=
Duel
.
SelectMatchingCard
(
tp
,
Auxiliary
.
SynFilter2
,
tp
,
LOCATION_MZONE
,
LOCATION_MZONE
,
1
,
1
,
tuner
,
c
,
lv
-
tuner
:
GetLevel
(),
f2
)
g
=
Duel
.
SelectMatchingCard
(
tp
,
Auxiliary
.
SynFilter2
,
tp
,
LOCATION_MZONE
,
LOCATION_MZONE
,
1
,
1
,
tuner
,
c
,
lv
-
tuner
:
GetLevel
(),
f2
)
g
:
AddCard
(
tuner
)
else
else
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SMATERIAL
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_SMATERIAL
)
g
=
Duel
.
SelectMatchingCard
(
tp
,
Auxiliary
.
SynFilter1
,
tp
,
LOCATION_MZONE
,
LOCATION_MZONE
,
1
,
1
,
nil
,
c
,
lv
,
f1
,
f2
)
g
=
Duel
.
SelectMatchingCard
(
tp
,
Auxiliary
.
SynFilter1
,
tp
,
LOCATION_MZONE
,
LOCATION_MZONE
,
1
,
1
,
nil
,
c
,
lv
,
f1
,
f2
)
...
...
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