Commit 440097d7 authored by nanahira's avatar nanahira

Merge branch 'master' into another

parents d10e22f4 e53cb65b
......@@ -274,8 +274,16 @@ irr::video::ITexture* ImageManager::GetTexture(int code, bool fit) {
auto tit = tMap[fit ? 1 : 0].find(code);
if(tit == tMap[fit ? 1 : 0].end()) {
char file[256];
sprintf(file, "expansions/pics/%d.jpg", code);
sprintf(file, "expansions/pics/%d.png", code);
irr::video::ITexture* img = GetTextureFromFile(file, width, height);
if(img == NULL) {
sprintf(file, "expansions/pics/%d.jpg", code);
img = GetTextureFromFile(file, width, height);
}
if(img == NULL) {
sprintf(file, "pics/%d.png", code);
img = GetTextureFromFile(file, width, height);
}
if(img == NULL) {
sprintf(file, "pics/%d.jpg", code);
img = GetTextureFromFile(file, width, height);
......@@ -300,15 +308,31 @@ irr::video::ITexture* ImageManager::GetTextureThumb(int code) {
int height = CARD_THUMB_HEIGHT * mainGame->yScale;
if(tit == tThumb.end()) {
char file[256];
sprintf(file, "expansions/pics/thumbnail/%d.jpg", code);
sprintf(file, "expansions/pics/thumbnail/%d.png", code);
irr::video::ITexture* img = GetTextureFromFile(file, width, height);
if(img == NULL) {
sprintf(file, "expansions/pics/thumbnail/%d.jpg", code);
img = GetTextureFromFile(file, width, height);
}
if(img == NULL) {
sprintf(file, "pics/thumbnail/%d.png", code);
img = GetTextureFromFile(file, width, height);
}
if(img == NULL) {
sprintf(file, "pics/thumbnail/%d.jpg", code);
img = GetTextureFromFile(file, width, height);
}
if(img == NULL && mainGame->gameConf.use_image_scale) {
sprintf(file, "expansions/pics/%d.jpg", code);
sprintf(file, "expansions/pics/%d.png", code);
img = GetTextureFromFile(file, width, height);
if(img == NULL) {
sprintf(file, "expansions/pics/%d.jpg", code);
img = GetTextureFromFile(file, width, height);
}
if(img == NULL) {
sprintf(file, "pics/%d.png", code);
img = GetTextureFromFile(file, width, height);
}
if(img == NULL) {
sprintf(file, "pics/%d.jpg", code);
img = GetTextureFromFile(file, width, height);
......
......@@ -2,7 +2,7 @@
#nickname & gamename should be less than 20 characters
use_d3d = 0
use_image_scale = 1
pro_version = 4930
pro_version = 4931
antialias = 2
errorlog = 3
nickname = Komeiji Koishi
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment