Commit 42915212 authored by Tianchenglipu's avatar Tianchenglipu

Fix for Xyz Pendulum monsters' summon limit

parent c7b7b3ae
...@@ -1945,6 +1945,30 @@ int32 card::is_can_be_special_summoned(effect * reason_effect, uint32 sumtype, u ...@@ -1945,6 +1945,30 @@ int32 card::is_can_be_special_summoned(effect * reason_effect, uint32 sumtype, u
if(is_status(STATUS_REVIVE_LIMIT) && !is_status(STATUS_PROC_COMPLETE)) { if(is_status(STATUS_REVIVE_LIMIT) && !is_status(STATUS_PROC_COMPLETE)) {
if((!nolimit && (current.location & 0x38)) || (!nocheck && !nolimit && (current.location & 0x3))) if((!nolimit && (current.location & 0x38)) || (!nocheck && !nolimit && (current.location & 0x3)))
return FALSE; return FALSE;
/*
* Xyz Pend is not Pendsumable if proc not completed.
* In this situation, I don't know if we can spsm it "ignoring summoning conditions".
* If we can, should change "!nolimit" to "!nocheck".
* This is minimal impacted modification.
*/
if(!nolimit && current.location == LOCATION_EXTRA && (current.position & POS_FACEUP))
return FALSE;
}
/*
* Xyz Pend is not Xyzsumable if Faceup in Extra, even proc completed.
* In this situation, I don't know if we can Xyzsum it "ignoring summoning conditions".
* If we can, should change "!nolimit" to "!nocheck".
* This is minimal impacted modification.
*/
if(is_status(STATUS_REVIVE_LIMIT) && !nolimit && current.location == LOCATION_EXTRA && (current.position & POS_FACEUP)) {
if((sumtype & SUMMON_TYPE_RITUAL) == SUMMON_TYPE_RITUAL && (data.type & TYPE_RITUAL))
return FALSE;
if((sumtype & SUMMON_TYPE_FUSION) == SUMMON_TYPE_FUSION && (data.type & TYPE_FUSION))
return FALSE;
if((sumtype & SUMMON_TYPE_SYNCHRO) == SUMMON_TYPE_SYNCHRO && (data.type & TYPE_SYNCHRO))
return FALSE;
if((sumtype & SUMMON_TYPE_XYZ) == SUMMON_TYPE_XYZ && (data.type & TYPE_XYZ))
return FALSE;
} }
if(((sumpos & POS_FACEDOWN) == 0) && pduel->game_field->check_unique_onfield(this, toplayer)) if(((sumpos & POS_FACEDOWN) == 0) && pduel->game_field->check_unique_onfield(this, toplayer))
return FALSE; return FALSE;
......
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