Commit 34dfea93 authored by VanillaSalt's avatar VanillaSalt

format

parent 2387783f
......@@ -2642,7 +2642,7 @@ int32 field::process_idle_command(uint16 step) {
core.repositionable_cards.clear();
for(int i = 0; i < 5; ++i) {
pcard = player[infos.turn_player].list_mzone[i];
if(pcard && ((pcard->is_position(POS_FACEUP+POS_FACEDOWN_ATTACK) && pcard->is_capable_change_position(infos.turn_player))
if(pcard && ((pcard->is_position(POS_FACEUP | POS_FACEDOWN_ATTACK) && pcard->is_capable_change_position(infos.turn_player))
|| (pcard->is_position(POS_FACEDOWN) && pcard->is_can_be_flip_summoned(infos.turn_player))))
core.repositionable_cards.push_back(player[infos.turn_player].list_mzone[i]);
}
......@@ -3095,7 +3095,7 @@ int32 field::process_battle_command(uint16 step) {
core.sub_attacker = 0;
core.sub_attack_target = (card*)0xffffffff;
core.attack_state_count[infos.turn_player]++;
check_card_counter(core.attacker,5,infos.turn_player);
check_card_counter(core.attacker, 5, infos.turn_player);
pduel->write_buffer8(MSG_ATTACK);
pduel->write_buffer32(core.attacker->get_info_location());
if(core.attack_target) {
......@@ -3563,13 +3563,13 @@ int32 field::process_battle_command(uint16 step) {
raise_single_event(core.attacker, 0, EVENT_PRE_BATTLE_DAMAGE, 0, 0, reason_card->current.controler, infos.turn_player, core.battle_damage[infos.turn_player]);
if(core.attack_target)
raise_single_event(core.attack_target, 0, EVENT_PRE_BATTLE_DAMAGE, 0, 0, reason_card->current.controler, infos.turn_player, core.battle_damage[infos.turn_player]);
raise_event((card*)reason_card, EVENT_PRE_BATTLE_DAMAGE, 0, 0, reason_card->current.controler, infos.turn_player, core.battle_damage[infos.turn_player]);
raise_event(reason_card, EVENT_PRE_BATTLE_DAMAGE, 0, 0, reason_card->current.controler, infos.turn_player, core.battle_damage[infos.turn_player]);
}
if(core.battle_damage[1 - infos.turn_player]) {
raise_single_event(core.attacker, 0, EVENT_PRE_BATTLE_DAMAGE, 0, 0, reason_card->current.controler, 1 - infos.turn_player, core.battle_damage[1 - infos.turn_player]);
if(core.attack_target)
raise_single_event(core.attack_target, 0, EVENT_PRE_BATTLE_DAMAGE, 0, 0, reason_card->current.controler, 1 - infos.turn_player, core.battle_damage[1 - infos.turn_player]);
raise_event((card*)reason_card, EVENT_PRE_BATTLE_DAMAGE, 0, 0, reason_card->current.controler, 1 - infos.turn_player, core.battle_damage[1 - infos.turn_player]);
raise_event(reason_card, EVENT_PRE_BATTLE_DAMAGE, 0, 0, reason_card->current.controler, 1 - infos.turn_player, core.battle_damage[1 - infos.turn_player]);
}
}
process_single_event();
......
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