Commit 2d6338a0 authored by nanahira's avatar nanahira

Merge branch 'master' of github.com:Fluorohydride/ygopro

parents 49fe097c be988d54
...@@ -28,7 +28,7 @@ endif () ...@@ -28,7 +28,7 @@ endif ()
target_link_libraries (ygopro ocgcore clzma) target_link_libraries (ygopro ocgcore clzma)
if (MSVC) if (MSVC)
target_link_libraries (ygopro irrlicht freetype sqlite3 event lua) target_link_libraries (ygopro irrlicht freetype sqlite3 event)
include_directories ( "../irrlicht/include" "../freetype/include" "../event/include" "../sqlite3" ) include_directories ( "../irrlicht/include" "../freetype/include" "../event/include" "../sqlite3" )
else () else ()
target_link_libraries (ygopro target_link_libraries (ygopro
...@@ -36,7 +36,6 @@ else () ...@@ -36,7 +36,6 @@ else ()
${FREETYPE_LIBRARIES} ${FREETYPE_LIBRARIES}
${SQLITE_LIBRARIES} ${SQLITE_LIBRARIES}
${LIBEVENT_LIBRARIES} ${LIBEVENT_LIBRARIES}
${LUA_LIBRARIES}
${OPENGL_gl_LIBRARY} ${OPENGL_gl_LIBRARY}
) )
include_directories ( include_directories (
......
...@@ -496,26 +496,28 @@ void Game::DrawMisc() { ...@@ -496,26 +496,28 @@ void Game::DrawMisc() {
driver->setTransform(irr::video::ETS_WORLD, im); driver->setTransform(irr::video::ETS_WORLD, im);
driver->drawVertexPrimitiveList(matManager.vActivate, 4, matManager.iRectangle, 2); driver->drawVertexPrimitiveList(matManager.vActivate, 4, matManager.iRectangle, 2);
} }
for(size_t i = 0; i < dField.chains.size(); ++i) { if(dField.chains.size() > 1) {
if(dField.chains[i].solved) for(size_t i = 0; i < dField.chains.size(); ++i) {
break; if(dField.chains[i].solved)
matManager.mTRTexture.setTexture(0, imageManager.tChain); break;
matManager.mTRTexture.AmbientColor = 0xffffff00; matManager.mTRTexture.setTexture(0, imageManager.tChain);
ic.setRotationRadians(act_rot); matManager.mTRTexture.AmbientColor = 0xffffff00;
ic.setTranslation(dField.chains[i].chain_pos); ic.setRotationRadians(act_rot);
driver->setMaterial(matManager.mTRTexture); ic.setTranslation(dField.chains[i].chain_pos);
driver->setTransform(irr::video::ETS_WORLD, ic); driver->setMaterial(matManager.mTRTexture);
driver->drawVertexPrimitiveList(matManager.vSymbol, 4, matManager.iRectangle, 2); driver->setTransform(irr::video::ETS_WORLD, ic);
it.setScale(0.6f); driver->drawVertexPrimitiveList(matManager.vSymbol, 4, matManager.iRectangle, 2);
it.setTranslation(dField.chains[i].chain_pos); it.setScale(0.6f);
matManager.mTRTexture.setTexture(0, imageManager.tNumber); it.setTranslation(dField.chains[i].chain_pos);
matManager.vChainNum[0].TCoords = vector2df(0.19375f * (i % 5), 0.2421875f * (i / 5)); matManager.mTRTexture.setTexture(0, imageManager.tNumber);
matManager.vChainNum[1].TCoords = vector2df(0.19375f * (i % 5 + 1), 0.2421875f * (i / 5)); matManager.vChainNum[0].TCoords = vector2df(0.19375f * (i % 5), 0.2421875f * (i / 5));
matManager.vChainNum[2].TCoords = vector2df(0.19375f * (i % 5), 0.2421875f * (i / 5 + 1)); matManager.vChainNum[1].TCoords = vector2df(0.19375f * (i % 5 + 1), 0.2421875f * (i / 5));
matManager.vChainNum[3].TCoords = vector2df(0.19375f * (i % 5 + 1), 0.2421875f * (i / 5 + 1)); matManager.vChainNum[2].TCoords = vector2df(0.19375f * (i % 5), 0.2421875f * (i / 5 + 1));
driver->setMaterial(matManager.mTRTexture); matManager.vChainNum[3].TCoords = vector2df(0.19375f * (i % 5 + 1), 0.2421875f * (i / 5 + 1));
driver->setTransform(irr::video::ETS_WORLD, it); driver->setMaterial(matManager.mTRTexture);
driver->drawVertexPrimitiveList(matManager.vChainNum, 4, matManager.iRectangle, 2); driver->setTransform(irr::video::ETS_WORLD, it);
driver->drawVertexPrimitiveList(matManager.vChainNum, 4, matManager.iRectangle, 2);
}
} }
//finish button //finish button
if(btnCancelOrFinish->isVisible() && dField.select_ready) if(btnCancelOrFinish->isVisible() && dField.select_ready)
......
...@@ -3143,13 +3143,15 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) { ...@@ -3143,13 +3143,15 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
mainGame->WaitFrameSignal(11); mainGame->WaitFrameSignal(11);
} }
} }
if(mainGame->dField.last_chain) if (mainGame->dField.chains.size() > 1) {
mainGame->WaitFrameSignal(11); if (mainGame->dField.last_chain)
for(int i = 0; i < 5; ++i) { mainGame->WaitFrameSignal(11);
mainGame->dField.chains[ct - 1].solved = false; for(int i = 0; i < 5; ++i) {
mainGame->WaitFrameSignal(3); mainGame->dField.chains[ct - 1].solved = false;
mainGame->dField.chains[ct - 1].solved = true; mainGame->WaitFrameSignal(3);
mainGame->WaitFrameSignal(3); mainGame->dField.chains[ct - 1].solved = true;
mainGame->WaitFrameSignal(3);
}
} }
mainGame->dField.last_chain = false; mainGame->dField.last_chain = false;
return true; return true;
......
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