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REIKAI
ygopro
Commits
263ca88a
Commit
263ca88a
authored
Oct 27, 2018
by
nanahira
Browse files
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Plain Diff
merge
parents
67562b12
a5ab7da1
Changes
5
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Inline
Side-by-side
Showing
5 changed files
with
51 additions
and
11 deletions
+51
-11
gframe/duelclient.cpp
gframe/duelclient.cpp
+16
-5
gframe/game.cpp
gframe/game.cpp
+10
-1
gframe/game.h
gframe/game.h
+8
-0
gframe/single_mode.cpp
gframe/single_mode.cpp
+15
-5
strings.conf
strings.conf
+2
-0
No files found.
gframe/duelclient.cpp
View file @
263ca88a
...
...
@@ -719,11 +719,22 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
wchar_t
timetext
[
80
];
mbstowcs
(
timetext
,
timebuf
,
size
);
mainGame
->
ebRSName
->
setText
(
timetext
);
mainGame
->
wReplaySave
->
setText
(
dataManager
.
GetSysString
(
1340
));
mainGame
->
PopupElement
(
mainGame
->
wReplaySave
);
mainGame
->
gMutex
.
Unlock
();
mainGame
->
replaySignal
.
Reset
();
mainGame
->
replaySignal
.
Wait
();
if
(
!
mainGame
->
chkAutoSaveReplay
->
isChecked
())
{
mainGame
->
wReplaySave
->
setText
(
dataManager
.
GetSysString
(
1340
));
mainGame
->
PopupElement
(
mainGame
->
wReplaySave
);
mainGame
->
gMutex
.
Unlock
();
mainGame
->
replaySignal
.
Reset
();
mainGame
->
replaySignal
.
Wait
();
}
else
{
mainGame
->
actionParam
=
1
;
wchar_t
msgbuf
[
256
];
myswprintf
(
msgbuf
,
dataManager
.
GetSysString
(
1376
),
timetext
);
mainGame
->
SetStaticText
(
mainGame
->
stACMessage
,
310
,
mainGame
->
textFont
,
msgbuf
);
mainGame
->
PopupElement
(
mainGame
->
wACMessage
,
20
);
mainGame
->
gMutex
.
Unlock
();
mainGame
->
WaitFrameSignal
(
30
);
}
if
(
mainGame
->
actionParam
||
!
is_host
)
{
char
*
prep
=
pdata
;
Replay
new_replay
;
...
...
gframe/game.cpp
View file @
263ca88a
...
...
@@ -305,7 +305,10 @@ bool Game::Initialize() {
posY
+=
30
;
chkQuickAnimation
=
env
->
addCheckBox
(
false
,
rect
<
s32
>
(
posX
,
posY
,
posX
+
260
,
posY
+
25
),
tabHelper
,
CHECKBOX_QUICK_ANIMATION
,
dataManager
.
GetSysString
(
1299
));
chkQuickAnimation
->
setChecked
(
gameConf
.
quick_animation
!=
0
);
elmTabHelperLast
=
chkQuickAnimation
;
posY
+=
30
;
chkAutoSaveReplay
=
env
->
addCheckBox
(
false
,
rect
<
s32
>
(
posX
,
posY
,
posX
+
260
,
posY
+
25
),
tabHelper
,
-
1
,
dataManager
.
GetSysString
(
1375
));
chkAutoSaveReplay
->
setChecked
(
gameConf
.
auto_save_replay
!=
0
);
elmTabHelperLast
=
chkAutoSaveReplay
;
//system
irr
::
gui
::
IGUITab
*
_tabSystem
=
wInfos
->
addTab
(
dataManager
.
GetSysString
(
1273
));
_tabSystem
->
setRelativePosition
(
recti
(
16
,
49
,
299
,
362
));
...
...
@@ -1216,6 +1219,7 @@ void Game::LoadConfig() {
gameConf
.
defaultOT
=
1
;
gameConf
.
enable_bot_mode
=
1
;
gameConf
.
quick_animation
=
0
;
gameConf
.
auto_save_replay
=
0
;
gameConf
.
enable_sound
=
true
;
gameConf
.
sound_volume
=
0.5
;
gameConf
.
enable_music
=
true
;
...
...
@@ -1304,6 +1308,8 @@ void Game::LoadConfig() {
gameConf
.
window_height
=
atoi
(
valbuf
);
}
else
if
(
!
strcmp
(
strbuf
,
"resize_popup_menu"
))
{
gameConf
.
resize_popup_menu
=
atoi
(
valbuf
)
>
0
;
}
else
if
(
!
strcmp
(
strbuf
,
"auto_save_replay"
))
{
gameConf
.
auto_save_replay
=
atoi
(
valbuf
);
#ifdef YGOPRO_USE_IRRKLANG
}
else
if
(
!
strcmp
(
strbuf
,
"enable_sound"
))
{
gameConf
.
enable_sound
=
atoi
(
valbuf
)
>
0
;
...
...
@@ -1418,6 +1424,8 @@ void Game::LoadConfig() {
gameConf
.
window_height
=
atoi
(
valbuf
);
}
else
if
(
!
strcmp
(
strbuf
,
"resize_popup_menu"
))
{
gameConf
.
resize_popup_menu
=
atoi
(
valbuf
)
>
0
;
}
else
if
(
!
strcmp
(
strbuf
,
"auto_save_replay"
))
{
gameConf
.
auto_save_replay
=
atoi
(
valbuf
);
#ifdef YGOPRO_USE_IRRKLANG
}
else
if
(
!
strcmp
(
strbuf
,
"enable_sound"
))
{
gameConf
.
enable_sound
=
atoi
(
valbuf
)
>
0
;
...
...
@@ -1538,6 +1546,7 @@ void Game::SaveConfig() {
fprintf
(
fp
,
"window_width = %d
\n
"
,
gameConf
.
window_width
);
fprintf
(
fp
,
"window_height = %d
\n
"
,
gameConf
.
window_height
);
fprintf
(
fp
,
"resize_popup_menu = %d
\n
"
,
gameConf
.
resize_popup_menu
?
1
:
0
);
fprintf
(
fp
,
"auto_save_replay = %d
\n
"
,
(
chkAutoSaveReplay
->
isChecked
()
?
1
:
0
));
#ifdef YGOPRO_USE_IRRKLANG
fprintf
(
fp
,
"enable_sound = %d
\n
"
,
(
chkEnableSound
->
isChecked
()
?
1
:
0
));
fprintf
(
fp
,
"enable_music = %d
\n
"
,
(
chkEnableMusic
->
isChecked
()
?
1
:
0
));
...
...
gframe/game.h
View file @
263ca88a
...
...
@@ -46,10 +46,14 @@ struct Config {
int
defaultOT
;
int
enable_bot_mode
;
int
quick_animation
;
<<<<<<<
HEAD
bool
window_maximized
;
int
window_width
;
int
window_height
;
bool
resize_popup_menu
;
=======
int
auto_save_replay
;
>>>>>>>
a5ab7da15d69d9d2f622551c053ae64081f9e1d4
bool
enable_sound
;
bool
enable_music
;
double
sound_volume
;
...
...
@@ -292,9 +296,13 @@ public:
irr
::
gui
::
IGUICheckBox
*
chkAutoChain
;
irr
::
gui
::
IGUICheckBox
*
chkWaitChain
;
irr
::
gui
::
IGUICheckBox
*
chkQuickAnimation
;
<<<<<<<
HEAD
irr
::
gui
::
IGUIWindow
*
tabSystem
;
irr
::
gui
::
IGUIElement
*
elmTabSystemLast
;
irr
::
gui
::
IGUIScrollBar
*
scrTabSystem
;
=======
irr
::
gui
::
IGUICheckBox
*
chkAutoSaveReplay
;
>>>>>>>
a5ab7da15d69d9d2f622551c053ae64081f9e1d4
irr
::
gui
::
IGUICheckBox
*
chkHideSetname
;
irr
::
gui
::
IGUICheckBox
*
chkHideHintButton
;
irr
::
gui
::
IGUICheckBox
*
chkIgnoreDeckChanges
;
...
...
gframe/single_mode.cpp
View file @
263ca88a
...
...
@@ -140,11 +140,21 @@ int SingleMode::SinglePlayThread(void* param) {
wchar_t
timetext
[
80
];
mbstowcs
(
timetext
,
timebuf
,
size
);
mainGame
->
ebRSName
->
setText
(
timetext
);
mainGame
->
wReplaySave
->
setText
(
dataManager
.
GetSysString
(
1340
));
mainGame
->
PopupElement
(
mainGame
->
wReplaySave
);
mainGame
->
gMutex
.
Unlock
();
mainGame
->
replaySignal
.
Reset
();
mainGame
->
replaySignal
.
Wait
();
if
(
!
mainGame
->
chkAutoSaveReplay
->
isChecked
())
{
mainGame
->
wReplaySave
->
setText
(
dataManager
.
GetSysString
(
1340
));
mainGame
->
PopupElement
(
mainGame
->
wReplaySave
);
mainGame
->
gMutex
.
Unlock
();
mainGame
->
replaySignal
.
Reset
();
mainGame
->
replaySignal
.
Wait
();
}
else
{
mainGame
->
actionParam
=
1
;
wchar_t
msgbuf
[
256
];
myswprintf
(
msgbuf
,
dataManager
.
GetSysString
(
1376
),
timetext
);
mainGame
->
SetStaticText
(
mainGame
->
stACMessage
,
310
,
mainGame
->
textFont
,
msgbuf
);
mainGame
->
PopupElement
(
mainGame
->
wACMessage
,
20
);
mainGame
->
gMutex
.
Unlock
();
mainGame
->
WaitFrameSignal
(
30
);
}
if
(
mainGame
->
actionParam
)
last_replay
.
SaveReplay
(
mainGame
->
ebRSName
->
getText
());
end_duel
(
pduel
);
...
...
strings.conf
View file @
263ca88a
...
...
@@ -404,6 +404,8 @@
!
system
1372
守备↑
!
system
1373
名称↓
!
system
1374
连接标记
!
system
1375
自动保存录像
!
system
1376
录像已自动保存为%
ls
.
yrp
!
system
1377
使用多个关键词搜索卡片
!
system
1380
人机模式
!
system
1381
残局模式
...
...
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