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REIKAI
ygopro
Commits
24690686
Commit
24690686
authored
Sep 29, 2018
by
edo9300
Browse files
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Browse Files
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Plain Diff
Merge remote-tracking branch 'refs/remotes/Fluorohydride/master'
parents
fd74c401
3de8cf69
Changes
8
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Showing
8 changed files
with
26 additions
and
15 deletions
+26
-15
gframe/client_field.cpp
gframe/client_field.cpp
+3
-3
gframe/drawing.cpp
gframe/drawing.cpp
+2
-2
gframe/event_handler.cpp
gframe/event_handler.cpp
+3
-0
gframe/game.cpp
gframe/game.cpp
+6
-0
gframe/game.h
gframe/game.h
+3
-0
gframe/gframe.cpp
gframe/gframe.cpp
+5
-7
strings.conf
strings.conf
+1
-0
system.conf
system.conf
+3
-3
No files found.
gframe/client_field.cpp
View file @
24690686
...
...
@@ -402,7 +402,7 @@ void ClientField::ShowSelectCard(bool buttonok, bool chain) {
else
if
(
conti_selecting
)
mainGame
->
imageLoading
.
insert
(
std
::
make_pair
(
mainGame
->
btnCardSelect
[
i
],
selectable_cards
[
i
]
->
chain_code
));
else
mainGame
->
btnCardSelect
[
i
]
->
setImage
(
imageManager
.
tCover
[
0
]);
mainGame
->
btnCardSelect
[
i
]
->
setImage
(
imageManager
.
tCover
[
selectable_cards
[
i
]
->
controler
]);
mainGame
->
btnCardSelect
[
i
]
->
setRelativePosition
(
rect
<
s32
>
(
startpos
+
i
*
125
,
55
,
startpos
+
120
+
i
*
125
,
225
));
mainGame
->
btnCardSelect
[
i
]
->
setPressed
(
false
);
mainGame
->
btnCardSelect
[
i
]
->
setVisible
(
true
);
...
...
@@ -488,7 +488,7 @@ void ClientField::ShowChainCard() {
if
(
selectable_cards
[
i
]
->
code
)
mainGame
->
imageLoading
.
insert
(
std
::
make_pair
(
mainGame
->
btnCardSelect
[
i
],
selectable_cards
[
i
]
->
code
));
else
mainGame
->
btnCardSelect
[
i
]
->
setImage
(
imageManager
.
tCover
[
0
]);
mainGame
->
btnCardSelect
[
i
]
->
setImage
(
imageManager
.
tCover
[
selectable_cards
[
i
]
->
controler
]);
mainGame
->
btnCardSelect
[
i
]
->
setRelativePosition
(
rect
<
s32
>
(
startpos
+
i
*
125
,
55
,
startpos
+
120
+
i
*
125
,
225
));
mainGame
->
btnCardSelect
[
i
]
->
setPressed
(
false
);
mainGame
->
btnCardSelect
[
i
]
->
setVisible
(
true
);
...
...
@@ -543,7 +543,7 @@ void ClientField::ShowLocationCard() {
if
(
display_cards
[
i
]
->
code
)
mainGame
->
imageLoading
.
insert
(
std
::
make_pair
(
mainGame
->
btnCardDisplay
[
i
],
display_cards
[
i
]
->
code
));
else
mainGame
->
btnCardDisplay
[
i
]
->
setImage
(
imageManager
.
tCover
[
0
]);
mainGame
->
btnCardDisplay
[
i
]
->
setImage
(
imageManager
.
tCover
[
display_cards
[
i
]
->
controler
]);
mainGame
->
btnCardDisplay
[
i
]
->
setRelativePosition
(
rect
<
s32
>
(
startpos
+
i
*
125
,
55
,
startpos
+
120
+
i
*
125
,
225
));
mainGame
->
btnCardDisplay
[
i
]
->
setPressed
(
false
);
mainGame
->
btnCardDisplay
[
i
]
->
setVisible
(
true
);
...
...
gframe/drawing.cpp
View file @
24690686
...
...
@@ -962,7 +962,7 @@ void Game::ShowElement(irr::gui::IGUIElement * win, int autoframe) {
FadingUnit
fu
;
fu
.
fadingSize
=
win
->
getRelativePosition
();
for
(
auto
fit
=
fadingList
.
begin
();
fit
!=
fadingList
.
end
();
++
fit
)
if
(
win
==
fit
->
guiFading
)
if
(
win
==
fit
->
guiFading
&&
win
!=
wOptions
)
// the size of wOptions is always setted by ClientField::ShowSelectOption before showing it
fu
.
fadingSize
=
fit
->
fadingSize
;
irr
::
core
::
position2di
center
=
fu
.
fadingSize
.
getCenter
();
fu
.
fadingDiff
.
X
=
fu
.
fadingSize
.
getWidth
()
/
10
;
...
...
@@ -1036,7 +1036,7 @@ void Game::PopupElement(irr::gui::IGUIElement * element, int hideframe) {
}
void
Game
::
WaitFrameSignal
(
int
frame
)
{
frameSignal
.
Reset
();
signalFrame
=
frame
;
signalFrame
=
(
gameConf
.
quick_animation
&&
frame
>=
12
)
?
12
:
frame
;
frameSignal
.
Wait
();
}
void
Game
::
DrawThumb
(
code_pointer
cp
,
position2di
pos
,
std
::
unordered_map
<
int
,
int
>*
lflist
,
bool
drag
)
{
...
...
gframe/event_handler.cpp
View file @
24690686
...
...
@@ -1811,6 +1811,9 @@ bool ClientField::OnCommonEvent(const irr::SEvent& event) {
mainGame
->
engineMusic
->
stopAllSounds
();
break
;
}
case
CHECKBOX_QUICK_ANIMATION
:
{
mainGame
->
gameConf
.
quick_animation
=
mainGame
->
chkQuickAnimation
->
isChecked
()
?
1
:
0
;
}
}
break
;
}
...
...
gframe/game.cpp
View file @
24690686
...
...
@@ -345,6 +345,8 @@ bool Game::Initialize() {
srcVolume
->
setPos
(
gameConf
.
volume
*
100
);
srcVolume
->
setLargeStep
(
1
);
srcVolume
->
setSmallStep
(
1
);
chkQuickAnimation
=
env
->
addCheckBox
(
false
,
rect
<
s32
>
(
20
,
315
,
280
,
340
),
tabSystem
,
CHECKBOX_QUICK_ANIMATION
,
dataManager
.
GetSysString
(
1299
));
chkQuickAnimation
->
setChecked
(
gameConf
.
quick_animation
!=
0
);
//
wHand
=
env
->
addWindow
(
rect
<
s32
>
(
500
,
450
,
825
,
605
),
false
,
L""
);
wHand
->
getCloseButton
()
->
setVisible
(
false
);
...
...
@@ -1107,6 +1109,7 @@ void Game::LoadConfig() {
gameConf
.
volume
=
1.0
;
gameConf
.
enablemusic
=
true
;
gameConf
.
draw_field_spell
=
1
;
gameConf
.
quick_animation
=
0
;
gameConf
.
chkAnime
=
0
;
while
(
fgets
(
linebuf
,
256
,
fp
))
{
sscanf
(
linebuf
,
"%s = %s"
,
strbuf
,
valbuf
);
...
...
@@ -1161,6 +1164,8 @@ void Game::LoadConfig() {
gameConf
.
chkHideHintButton
=
atoi
(
valbuf
);
}
else
if
(
!
strcmp
(
strbuf
,
"draw_field_spell"
))
{
gameConf
.
draw_field_spell
=
atoi
(
valbuf
);
}
else
if
(
!
strcmp
(
strbuf
,
"quick_animation"
))
{
gameConf
.
quick_animation
=
atoi
(
valbuf
);
}
else
if
(
!
strcmp
(
strbuf
,
"show_anime"
))
{
gameConf
.
chkAnime
=
atoi
(
valbuf
);
}
else
if
(
!
strcmp
(
strbuf
,
"enable_sound"
))
{
...
...
@@ -1225,6 +1230,7 @@ void Game::SaveConfig() {
fprintf
(
fp
,
"hide_setname = %d
\n
"
,
((
gameConf
.
chkHideSetname
)
?
1
:
0
));
fprintf
(
fp
,
"hide_hint_button = %d
\n
"
,
((
chkHideHintButton
->
isChecked
())
?
1
:
0
));
fprintf
(
fp
,
"draw_field_spell = %d
\n
"
,
gameConf
.
draw_field_spell
);
fprintf
(
fp
,
"quick_animation = %d
\n
"
,
gameConf
.
quick_animation
);
fprintf
(
fp
,
"show_anime = %d
\n
"
,
((
chkAnime
->
isChecked
())
?
1
:
0
));
fprintf
(
fp
,
"skin_index = %d
\n
"
,
gameConf
.
skin_index
);
fprintf
(
fp
,
"enable_sound = %d
\n
"
,
((
chkEnableSound
->
isChecked
())
?
1
:
0
));
...
...
gframe/game.h
View file @
24690686
...
...
@@ -37,6 +37,7 @@ struct Config {
int
chkHideSetname
;
int
chkHideHintButton
;
int
draw_field_spell
;
int
quick_animation
;
int
chkAnime
;
bool
enablesound
;
...
...
@@ -252,6 +253,7 @@ public:
irr
::
gui
::
IGUICheckBox
*
chkRandomPos
;
irr
::
gui
::
IGUICheckBox
*
chkAutoChain
;
irr
::
gui
::
IGUICheckBox
*
chkWaitChain
;
irr
::
gui
::
IGUICheckBox
*
chkQuickAnimation
;
irr
::
gui
::
IGUICheckBox
*
chkHideSetname
;
irr
::
gui
::
IGUICheckBox
*
chkHideHintButton
;
irr
::
gui
::
IGUICheckBox
*
chkEnableSound
;
...
...
@@ -668,6 +670,7 @@ extern Game* mainGame;
#define CHECKBOX_ENABLE_MUSIC 366
#define SCROLL_VOLUME 367
#define CHECKBOX_SHOW_ANIME 368
#define CHECKBOX_QUICK_ANIMATION 369
#define COMBOBOX_SORTTYPE 370
#define BUTTON_MARKS_FILTER 380
...
...
gframe/gframe.cpp
View file @
24690686
...
...
@@ -2,6 +2,7 @@
#include "game.h"
#include "data_manager.h"
#include <event2/thread.h>
#include <memory>
#ifdef __APPLE__
#import <CoreFoundation/CoreFoundation.h>
#endif
...
...
@@ -61,10 +62,12 @@ int main(int argc, char* argv[]) {
#ifdef _WIN32
int
wargc
;
wchar_t
**
wargv
=
CommandLineToArgvW
(
GetCommandLineW
(),
&
wargc
);
std
::
unique_ptr
<
wchar_t
*
[],
void
(
*
)(
wchar_t
**
)
>
wargv
(
CommandLineToArgvW
(
GetCommandLineW
(),
&
wargc
),
[](
wchar_t
**
wargv
)
{
LocalFree
(
wargv
);
});
#else
int
wargc
=
argc
;
wchar_t
(
*
wargv
)[
256
]
=
new
wchar_t
[
wargc
][
256
]
;
auto
wargv
=
std
::
make_unique
<
wchar_t
[][
256
]
>
(
wargc
)
;
for
(
int
i
=
0
;
i
<
argc
;
++
i
)
{
BufferIO
::
DecodeUTF8
(
argv
[
i
],
wargv
[
i
]);
}
...
...
@@ -174,11 +177,6 @@ int main(int argc, char* argv[]) {
}
}
}
#ifdef _WIN32
LocalFree
(
wargv
);
#else
delete
[]
wargv
;
#endif
ygo
::
mainGame
->
MainLoop
();
#ifdef _WIN32
WSACleanup
();
...
...
strings.conf
View file @
24690686
...
...
@@ -324,6 +324,7 @@
!
system
1294
Normal
Chain
!
system
1295
Cancel
!
system
1296
Finish
!
system
1299
Quick
Animation
!
system
1300
Ban
List
:
!
system
1301
Deck
:
!
system
1302
Save
...
...
system.conf
View file @
24690686
...
...
@@ -2,7 +2,7 @@
#nickname & gamename should be less than 20 characters
use_d3d
=
0
antialias
=
2
errorlog
=
1
errorlog
=
3
nickname
=
Player
gamename
=
Game
lastdeck
=
new
...
...
@@ -12,14 +12,14 @@ serverport = 7911
lasthost
=
127
.
0
.
0
.
1
lastport
=
7911
automonsterpos
=
0
autospellpos
=
1
autospellpos
=
0
randompos
=
0
autochain
=
0
waitchain
=
0
mute_opponent
=
0
mute_spectators
=
0
hide_setname
=
0
hide_hint_button
=
1
hide_hint_button
=
0
#control_mode = 0: Key A/S/D/R Chain Buttons. control_mode = 1: MouseLeft/MouseRight/NULL/F9 Without Chain Buttons
control_mode
=
0
draw_field_spell
=
1
...
...
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