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REIKAI
ygopro
Commits
22f30f8e
Commit
22f30f8e
authored
Feb 10, 2019
by
nanahira
Browse files
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Browse Files
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Plain Diff
Merge branch 'resize' of github.com:mercury233/ygopro
parents
bfe72aa5
9ad0000c
Changes
3
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Inline
Side-by-side
Showing
3 changed files
with
19 additions
and
26 deletions
+19
-26
gframe/drawing.cpp
gframe/drawing.cpp
+1
-1
gframe/game.cpp
gframe/game.cpp
+16
-23
gframe/game.h
gframe/game.h
+2
-2
No files found.
gframe/drawing.cpp
View file @
22f30f8e
...
@@ -1129,7 +1129,7 @@ void Game::DrawThumb(code_pointer cp, position2di pos, std::unordered_map<int, i
...
@@ -1129,7 +1129,7 @@ void Game::DrawThumb(code_pointer cp, position2di pos, std::unordered_map<int, i
if
(
drag
)
{
if
(
drag
)
{
dragloc
=
recti
(
pos
.
X
,
pos
.
Y
,
pos
.
X
+
CARD_THUMB_WIDTH
*
mainGame
->
xScale
,
pos
.
Y
+
CARD_THUMB_HEIGHT
*
mainGame
->
yScale
);
dragloc
=
recti
(
pos
.
X
,
pos
.
Y
,
pos
.
X
+
CARD_THUMB_WIDTH
*
mainGame
->
xScale
,
pos
.
Y
+
CARD_THUMB_HEIGHT
*
mainGame
->
yScale
);
limitloc
=
recti
(
pos
.
X
,
pos
.
Y
,
pos
.
X
+
20
*
mainGame
->
xScale
,
pos
.
Y
+
20
*
mainGame
->
yScale
);
limitloc
=
recti
(
pos
.
X
,
pos
.
Y
,
pos
.
X
+
20
*
mainGame
->
xScale
,
pos
.
Y
+
20
*
mainGame
->
yScale
);
otloc
=
recti
(
pos
.
X
+
7
,
pos
.
Y
+
50
,
pos
.
X
+
37
*
mainGame
->
xScale
,
pos
.
Y
+
65
*
mainGame
->
yScale
);
otloc
=
recti
(
pos
.
X
+
7
,
pos
.
Y
+
50
*
mainGame
->
yScale
,
pos
.
X
+
37
*
mainGame
->
xScale
,
pos
.
Y
+
65
*
mainGame
->
yScale
);
}
}
driver
->
draw2DImage
(
img
,
dragloc
,
rect
<
s32
>
(
0
,
0
,
size
.
Width
,
size
.
Height
));
driver
->
draw2DImage
(
img
,
dragloc
,
rect
<
s32
>
(
0
,
0
,
size
.
Width
,
size
.
Height
));
if
(
lflist
->
count
(
lcode
))
{
if
(
lflist
->
count
(
lcode
))
{
...
...
gframe/game.cpp
View file @
22f30f8e
...
@@ -1923,7 +1923,8 @@ void Game::OnResize() {
...
@@ -1923,7 +1923,8 @@ void Game::OnResize() {
wANAttribute
->
setRelativePosition
(
ResizeWin
(
500
,
200
,
830
,
285
));
wANAttribute
->
setRelativePosition
(
ResizeWin
(
500
,
200
,
830
,
285
));
wANRace
->
setRelativePosition
(
ResizeWin
(
480
,
200
,
850
,
410
));
wANRace
->
setRelativePosition
(
ResizeWin
(
480
,
200
,
850
,
410
));
wReplaySave
->
setRelativePosition
(
ResizeWin
(
510
,
200
,
820
,
320
));
wReplaySave
->
setRelativePosition
(
ResizeWin
(
510
,
200
,
820
,
320
));
stHintMsg
->
setRelativePosition
(
ResizeWin
(
500
,
60
,
820
,
90
));
stHintMsg
->
setRelativePosition
(
ResizeWin
(
660
-
160
*
xScale
,
60
,
660
+
160
*
xScale
,
90
));
//sound / music volume bar
//sound / music volume bar
scrSoundVolume
->
setRelativePosition
(
recti
(
scrSoundVolume
->
getRelativePosition
().
UpperLeftCorner
.
X
,
scrSoundVolume
->
getRelativePosition
().
UpperLeftCorner
.
Y
,
20
+
(
300
*
xScale
)
-
70
,
scrSoundVolume
->
getRelativePosition
().
LowerRightCorner
.
Y
));
scrSoundVolume
->
setRelativePosition
(
recti
(
scrSoundVolume
->
getRelativePosition
().
UpperLeftCorner
.
X
,
scrSoundVolume
->
getRelativePosition
().
UpperLeftCorner
.
Y
,
20
+
(
300
*
xScale
)
-
70
,
scrSoundVolume
->
getRelativePosition
().
LowerRightCorner
.
Y
));
...
@@ -1970,8 +1971,8 @@ void Game::OnResize() {
...
@@ -1970,8 +1971,8 @@ void Game::OnResize() {
btnReset
->
setRelativePosition
(
recti
(
1
,
1
,
width
,
height
));
btnReset
->
setRelativePosition
(
recti
(
1
,
1
,
width
,
height
));
}
}
wCardImg
->
setRelativePosition
(
ResizeCard
(
1
,
1
,
20
,
18
));
wCardImg
->
setRelativePosition
(
ResizeCard
ImgWin
(
1
,
1
,
20
,
18
));
imgCard
->
setRelativePosition
(
ResizeCard
(
10
,
9
,
0
,
0
));
imgCard
->
setRelativePosition
(
ResizeCard
ImgWin
(
10
,
9
,
0
,
0
));
wInfos
->
setRelativePosition
(
Resize
(
1
,
275
,
301
,
639
));
wInfos
->
setRelativePosition
(
Resize
(
1
,
275
,
301
,
639
));
stName
->
setRelativePosition
(
recti
(
10
,
10
,
300
*
xScale
-
13
,
10
+
22
));
stName
->
setRelativePosition
(
recti
(
10
,
10
,
300
*
xScale
-
13
,
10
+
22
));
lstLog
->
setRelativePosition
(
Resize
(
10
,
10
,
290
,
290
));
lstLog
->
setRelativePosition
(
Resize
(
10
,
10
,
290
,
290
));
...
@@ -1985,7 +1986,7 @@ void Game::OnResize() {
...
@@ -1985,7 +1986,7 @@ void Game::OnResize() {
btnM2
->
setRelativePosition
(
Resize
(
160
,
0
,
210
,
20
));
btnM2
->
setRelativePosition
(
Resize
(
160
,
0
,
210
,
20
));
btnEP
->
setRelativePosition
(
Resize
(
320
,
0
,
370
,
20
));
btnEP
->
setRelativePosition
(
Resize
(
320
,
0
,
370
,
20
));
wChat
->
setRelativePosition
(
ResizeWin
(
wInfos
->
getRelativePosition
().
LowerRightCorner
.
X
+
6
,
615
,
1020
,
640
,
true
));
wChat
->
setRelativePosition
(
recti
(
wInfos
->
getRelativePosition
().
LowerRightCorner
.
X
+
6
,
window_size
.
Height
-
25
,
window_size
.
Width
,
window_size
.
Height
));
ebChatInput
->
setRelativePosition
(
recti
(
3
,
2
,
window_size
.
Width
-
wChat
->
getRelativePosition
().
UpperLeftCorner
.
X
-
6
,
22
));
ebChatInput
->
setRelativePosition
(
recti
(
3
,
2
,
window_size
.
Width
-
wChat
->
getRelativePosition
().
UpperLeftCorner
.
X
-
6
,
22
));
btnLeaveGame
->
setRelativePosition
(
Resize
(
205
,
5
,
295
,
80
));
btnLeaveGame
->
setRelativePosition
(
Resize
(
205
,
5
,
295
,
80
));
...
@@ -2028,19 +2029,13 @@ position2di Game::ResizeReverse(s32 x, s32 y) {
...
@@ -2028,19 +2029,13 @@ position2di Game::ResizeReverse(s32 x, s32 y) {
y
=
y
/
yScale
;
y
=
y
/
yScale
;
return
position2di
(
x
,
y
);
return
position2di
(
x
,
y
);
}
}
recti
Game
::
ResizeWin
(
s32
x
,
s32
y
,
s32
x2
,
s32
y2
,
bool
chat
)
{
recti
Game
::
ResizeWin
(
s32
x
,
s32
y
,
s32
x2
,
s32
y2
)
{
s32
sx
=
x2
-
x
;
s32
w
=
x2
-
x
;
s32
sy
=
y2
-
y
;
s32
h
=
y2
-
y
;
if
(
chat
)
{
x
=
(
x
+
w
/
2
)
*
xScale
-
w
/
2
;
y
=
window_size
.
Height
-
sy
;
y
=
(
y
+
h
/
2
)
*
yScale
-
h
/
2
;
x2
=
window_size
.
Width
;
x2
=
w
+
x
;
y2
=
y
+
sy
;
y2
=
h
+
y
;
return
recti
(
x
,
y
,
x2
,
y2
);
}
x
=
(
x
+
sx
/
2
)
*
xScale
-
sx
/
2
;
y
=
(
y
+
sy
/
2
)
*
yScale
-
sy
/
2
;
x2
=
sx
+
x
;
y2
=
sy
+
y
;
return
recti
(
x
,
y
,
x2
,
y2
);
return
recti
(
x
,
y
,
x2
,
y2
);
}
}
recti
Game
::
ResizePhaseHint
(
s32
x
,
s32
y
,
s32
x2
,
s32
y2
,
s32
width
)
{
recti
Game
::
ResizePhaseHint
(
s32
x
,
s32
y
,
s32
x2
,
s32
y2
,
s32
width
)
{
...
@@ -2050,17 +2045,15 @@ recti Game::ResizePhaseHint(s32 x, s32 y, s32 x2, s32 y2, s32 width) {
...
@@ -2050,17 +2045,15 @@ recti Game::ResizePhaseHint(s32 x, s32 y, s32 x2, s32 y2, s32 width) {
y2
=
y2
*
yScale
;
y2
=
y2
*
yScale
;
return
recti
(
x
,
y
,
x2
,
y2
);
return
recti
(
x
,
y
,
x2
,
y2
);
}
}
recti
Game
::
ResizeCard
(
s32
x
,
s32
y
,
s32
x2
,
s32
y2
)
{
recti
Game
::
ResizeCard
ImgWin
(
s32
x
,
s32
y
,
s32
mx
,
s32
my
)
{
float
mul
=
xScale
;
float
mul
=
xScale
;
if
(
xScale
>
yScale
)
if
(
xScale
>
yScale
)
mul
=
yScale
;
mul
=
yScale
;
s32
sx
=
CARD_IMG_WIDTH
*
mul
+
x2
*
xScale
;
s32
w
=
CARD_IMG_WIDTH
*
mul
+
mx
*
xScale
;
s32
sy
=
CARD_IMG_HEIGHT
*
mul
+
y2
*
yScale
;
s32
h
=
CARD_IMG_HEIGHT
*
mul
+
my
*
yScale
;
x
=
x
*
xScale
;
x
=
x
*
xScale
;
y
=
y
*
yScale
;
y
=
y
*
yScale
;
x2
=
sx
+
x
;
return
recti
(
x
,
y
,
x
+
w
,
y
+
h
);
y2
=
sy
+
y
;
return
recti
(
x
,
y
,
x2
,
y2
);
}
}
recti
Game
::
ResizeCardHint
(
s32
x
,
s32
y
,
s32
x2
,
s32
y2
)
{
recti
Game
::
ResizeCardHint
(
s32
x
,
s32
y
,
s32
x2
,
s32
y2
)
{
return
ResizeCardMid
(
x
,
y
,
x2
,
y2
,
(
x
+
x2
)
*
0.5
,
(
y
+
y2
)
*
0.5
);
return
ResizeCardMid
(
x
,
y
,
x2
,
y2
,
(
x
+
x2
)
*
0.5
,
(
y
+
y2
)
*
0.5
);
...
...
gframe/game.h
View file @
22f30f8e
...
@@ -185,8 +185,8 @@ public:
...
@@ -185,8 +185,8 @@ public:
position2di
Resize
(
s32
x
,
s32
y
);
position2di
Resize
(
s32
x
,
s32
y
);
position2di
ResizeReverse
(
s32
x
,
s32
y
);
position2di
ResizeReverse
(
s32
x
,
s32
y
);
recti
ResizePhaseHint
(
s32
x
,
s32
y
,
s32
x2
,
s32
y2
,
s32
width
);
recti
ResizePhaseHint
(
s32
x
,
s32
y
,
s32
x2
,
s32
y2
,
s32
width
);
recti
ResizeWin
(
s32
x
,
s32
y
,
s32
x2
,
s32
y2
,
bool
chat
=
false
);
recti
ResizeWin
(
s32
x
,
s32
y
,
s32
x2
,
s32
y2
);
recti
ResizeCard
(
s32
x
,
s32
y
,
s32
x2
,
s32
y2
);
recti
ResizeCard
ImgWin
(
s32
x
,
s32
y
,
s32
mx
,
s32
my
);
recti
ResizeCardHint
(
s32
x
,
s32
y
,
s32
x2
,
s32
y2
);
recti
ResizeCardHint
(
s32
x
,
s32
y
,
s32
x2
,
s32
y2
);
position2di
ResizeCardHint
(
s32
x
,
s32
y
);
position2di
ResizeCardHint
(
s32
x
,
s32
y
);
recti
ResizeCardMid
(
s32
x
,
s32
y
,
s32
x2
,
s32
y2
,
s32
midx
,
s32
midy
);
recti
ResizeCardMid
(
s32
x
,
s32
y
,
s32
x2
,
s32
y2
,
s32
midx
,
s32
midy
);
...
...
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