Commit 20c42df6 authored by nanahira's avatar nanahira Committed by mercury233

update img card display (#9)

parent 3fe03703
......@@ -745,11 +745,13 @@ void Game::DrawGUI() {
env->drawAll();
}
void Game::DrawSpec() {
s32 midx = 574 + (CARD_IMG_WIDTH * 0.5);
s32 midy = 150 + (CARD_IMG_HEIGHT * 0.5);
if(showcard) {
switch(showcard) {
case 1: {
driver->draw2DImage(imageManager.GetTexture(showcardcode, true), Resize(574, 150));
driver->draw2DImage(imageManager.tMask, Resize(574, 150, 574 + (showcarddif > CARD_IMG_WIDTH ? CARD_IMG_WIDTH : showcarddif), 150 + CARD_IMG_HEIGHT),
driver->draw2DImage(imageManager.GetTexture(showcardcode, true), ResizeCardHint(574, 150));
driver->draw2DImage(imageManager.tMask, ResizeCardMid(574, 150, 574 + (showcarddif > CARD_IMG_WIDTH ? CARD_IMG_WIDTH : showcarddif), 150 + CARD_IMG_HEIGHT, midx, midy),
recti(CARD_IMG_HEIGHT - showcarddif, 0, CARD_IMG_HEIGHT - (showcarddif > CARD_IMG_WIDTH ? showcarddif - CARD_IMG_WIDTH : 0), CARD_IMG_HEIGHT), 0, 0, true);
showcarddif += 15;
if(showcarddif >= CARD_IMG_HEIGHT) {
......@@ -759,8 +761,8 @@ void Game::DrawSpec() {
break;
}
case 2: {
driver->draw2DImage(imageManager.GetTexture(showcardcode, true), Resize(574, 150));
driver->draw2DImage(imageManager.tMask, Resize(574 + showcarddif, 150, 574 + CARD_IMG_WIDTH, 150 + CARD_IMG_HEIGHT),
driver->draw2DImage(imageManager.GetTexture(showcardcode, true), ResizeCardHint(574, 150));
driver->draw2DImage(imageManager.tMask, ResizeCardMid(574 + showcarddif, 150, 574 + CARD_IMG_WIDTH, 150 + CARD_IMG_HEIGHT, midx, midy),
recti(0, 0, CARD_IMG_WIDTH - showcarddif, CARD_IMG_HEIGHT), 0, 0, true);
showcarddif += 15;
if(showcarddif >= CARD_IMG_WIDTH) {
......@@ -769,8 +771,8 @@ void Game::DrawSpec() {
break;
}
case 3: {
driver->draw2DImage(imageManager.GetTexture(showcardcode, true), Resize(574, 150));
driver->draw2DImage(imageManager.tNegated, Resize(536 + showcarddif, 141 + showcarddif, 792 - showcarddif, 397 - showcarddif), recti(0, 0, 128, 128), 0, 0, true);
driver->draw2DImage(imageManager.GetTexture(showcardcode, true), ResizeCardHint(574, 150));
driver->draw2DImage(imageManager.tNegated, ResizeCardMid(536 + showcarddif, 141 + showcarddif, 792 - showcarddif, 397 - showcarddif, midx, midy), recti(0, 0, 128, 128), 0, 0, true);
if(showcarddif < 64)
showcarddif += 4;
break;
......@@ -780,8 +782,8 @@ void Game::DrawSpec() {
matManager.c2d[1] = (showcarddif << 24) | 0xffffff;
matManager.c2d[2] = (showcarddif << 24) | 0xffffff;
matManager.c2d[3] = (showcarddif << 24) | 0xffffff;
driver->draw2DImage(imageManager.GetTexture(showcardcode, true), Resize(574, 150, 574 + CARD_IMG_WIDTH, 150 + CARD_IMG_HEIGHT),
Resize(0, 0, CARD_IMG_WIDTH, CARD_IMG_HEIGHT), 0, matManager.c2d, true);
driver->draw2DImage(imageManager.GetTexture(showcardcode, true), ResizeCardHint(574, 150, 574 + CARD_IMG_WIDTH, 150 + CARD_IMG_HEIGHT),
ResizeFit(0, 0, CARD_IMG_WIDTH, CARD_IMG_HEIGHT), 0, matManager.c2d, true);
if(showcarddif < 255)
showcarddif += 17;
break;
......@@ -791,28 +793,34 @@ void Game::DrawSpec() {
matManager.c2d[1] = (showcarddif << 25) | 0xffffff;
matManager.c2d[2] = (showcarddif << 25) | 0xffffff;
matManager.c2d[3] = (showcarddif << 25) | 0xffffff;
driver->draw2DImage(imageManager.GetTexture(showcardcode, true), Resize(662 - showcarddif * 0.69685f, 277 - showcarddif, 662 + showcarddif * 0.69685f, 277 + showcarddif),
Resize(0, 0, CARD_IMG_WIDTH, CARD_IMG_HEIGHT), 0, matManager.c2d, true);
driver->draw2DImage(imageManager.GetTexture(showcardcode, true), ResizeCardMid(662 - showcarddif * 0.69685f, 277 - showcarddif, 662 + showcarddif * 0.69685f, 277 + showcarddif, midx, midy),
ResizeFit(0, 0, CARD_IMG_WIDTH, CARD_IMG_HEIGHT), 0, matManager.c2d, true);
if(showcarddif < 127)
showcarddif += 9;
break;
}
case 6: {
driver->draw2DImage(imageManager.GetTexture(showcardcode, true), Resize(574, 150));
driver->draw2DImage(imageManager.tNumber, Resize(536 + showcarddif, 141 + showcarddif, 792 - showcarddif, 397 - showcarddif),
driver->draw2DImage(imageManager.GetTexture(showcardcode, true), ResizeCardHint(574, 150));
driver->draw2DImage(imageManager.tNumber, ResizeCardMid(536 + showcarddif, 141 + showcarddif, 792 - showcarddif, 397 - showcarddif, midx, midy),
recti((showcardp % 5) * 64, (showcardp / 5) * 64, (showcardp % 5 + 1) * 64, (showcardp / 5 + 1) * 64), 0, 0, true);
if(showcarddif < 64)
showcarddif += 4;
break;
}
case 7: {
float mul = xScale;
if(xScale > yScale)
mul = yScale;
core::position2d<s32> corner[4];
float y = sin(showcarddif * 3.1415926f / 180.0f) * CARD_IMG_HEIGHT * yScale;
corner[0] = core::position2d<s32>(574 * xScale - (CARD_IMG_HEIGHT * yScale - y) * 0.3f, 404 * yScale - y);
corner[1] = core::position2d<s32>(751 * xScale + (CARD_IMG_HEIGHT * yScale - y) * 0.3f, 404 * yScale - y);
corner[2] = core::position2d<s32>(574 * xScale, 404 * yScale);
corner[3] = core::position2d<s32>(751 * xScale, 404 * yScale);
irr::gui::Draw2DImageQuad(driver, imageManager.GetTexture(showcardcode, true), Resize(0, 0, CARD_IMG_WIDTH, CARD_IMG_HEIGHT), corner);
float y = sin(showcarddif * 3.1415926f / 180.0f) * CARD_IMG_HEIGHT * mul;
s32 winx = midx * xScale + (574 - midx) * mul;
s32 winx2 = midx * xScale + (751 - midx) * mul;
s32 winy = midy * yScale + (404 - midy) * mul;
corner[0] = core::position2d<s32>(winx - (CARD_IMG_HEIGHT * mul - y) * 0.3f, winy - y);
corner[1] = core::position2d<s32>(winx2 + (CARD_IMG_HEIGHT * mul - y) * 0.3f, winy - y);
corner[2] = core::position2d<s32>(winx, winy);
corner[3] = core::position2d<s32>(winx2, winy);
irr::gui::Draw2DImageQuad(driver, imageManager.GetTexture(showcardcode, true), ResizeFit(0, 0, CARD_IMG_WIDTH, CARD_IMG_HEIGHT), corner);
showcardp++;
showcarddif += 9;
if(showcarddif >= 90)
......
......@@ -1550,8 +1550,8 @@ void Game::OnResize() {
btnReset->setRelativePosition(recti(1, 1, width, height));
}
wCardImg->setRelativePosition(Resize(1, 1, 1 + CARD_IMG_WIDTH + 20, 1 + CARD_IMG_HEIGHT + 18));
imgCard->setRelativePosition(Resize(10, 9, 10 + CARD_IMG_WIDTH, 9 + CARD_IMG_HEIGHT));
wCardImg->setRelativePosition(ResizeCard(1, 1, 20, 18));
imgCard->setRelativePosition(ResizeCard(10, 9, 0, 0));
wInfos->setRelativePosition(Resize(1, 275, 301, 639));
stName->setRelativePosition(recti(10, 10, 287 * xScale, 32));
lstLog->setRelativePosition(Resize(10, 10, 290, 290));
......@@ -1635,6 +1635,56 @@ recti Game::ResizeElem(s32 x, s32 y, s32 x2, s32 y2) {
y2 = sy + y;
return recti(x, y, x2, y2);
}
recti Game::ResizeCard(s32 x, s32 y, s32 x2, s32 y2) {
float mul = xScale;
if(xScale > yScale)
mul = yScale;
s32 sx = CARD_IMG_WIDTH * mul + x2 * xScale;
s32 sy = CARD_IMG_HEIGHT * mul + y2 * yScale;
x = x * xScale;
y = y * yScale;
x2 = sx + x;
y2 = sy + y;
return recti(x, y, x2, y2);
}
recti Game::ResizeCardHint(s32 x, s32 y, s32 x2, s32 y2) {
return ResizeCardMid(x, y, x2, y2, (x + x2) * 0.5, (y + y2) * 0.5);
}
position2di Game::ResizeCardHint(s32 x, s32 y) {
return ResizeCardMid(x, y, x + CARD_IMG_WIDTH * 0.5, y + CARD_IMG_HEIGHT * 0.5);
}
recti Game::ResizeCardMid(s32 x, s32 y, s32 x2, s32 y2, s32 midx, s32 midy) {
float mul = xScale;
if(xScale > yScale)
mul = yScale;
s32 cx = midx * xScale;
s32 cy = midy * yScale;
x = cx + (x - midx) * mul;
y = cy + (y - midy) * mul;
x2 = cx + (x2 - midx) * mul;
y2 = cy + (y2 - midy) * mul;
return recti(x, y, x2, y2);
}
position2di Game::ResizeCardMid(s32 x, s32 y, s32 midx, s32 midy) {
float mul = xScale;
if(xScale > yScale)
mul = yScale;
s32 cx = midx * xScale;
s32 cy = midy * yScale;
x = cx + (x - midx) * mul;
y = cy + (y - midy) * mul;
return position2di(x, y);
}
recti Game::ResizeFit(s32 x, s32 y, s32 x2, s32 y2) {
float mul = xScale;
if(xScale > yScale)
mul = yScale;
x = x * mul;
y = y * mul;
x2 = x2 * mul;
y2 = y2 * mul;
return recti(x, y, x2, y2);
}
void Game::SetWindowsIcon() {
#ifdef _WIN32
HINSTANCE hInstance = (HINSTANCE)GetModuleHandleW(NULL);
......
......@@ -156,6 +156,12 @@ public:
position2di ResizeReverse(s32 x, s32 y);
recti ResizeElem(s32 x, s32 y, s32 x2, s32 y2);
recti ResizeWin(s32 x, s32 y, s32 x2, s32 y2, bool chat = false);
recti ResizeCard(s32 x, s32 y, s32 x2, s32 y2);
recti ResizeCardHint(s32 x, s32 y, s32 x2, s32 y2);
position2di ResizeCardHint(s32 x, s32 y);
recti ResizeCardMid(s32 x, s32 y, s32 x2, s32 y2, s32 midx, s32 midy);
position2di ResizeCardMid(s32 x, s32 y, s32 midx, s32 midy);
recti ResizeFit(s32 x, s32 y, s32 x2, s32 y2);
void SetWindowsIcon();
void FlashWindow();
......
......@@ -174,8 +174,11 @@ irr::video::ITexture* ImageManager::GetTexture(int code, bool fit) {
int width = CARD_IMG_WIDTH;
int height = CARD_IMG_HEIGHT;
if(fit) {
width = width * mainGame->xScale;
height = height * mainGame->yScale;
float mul = mainGame->xScale;
if(mainGame->xScale > mainGame->yScale)
mul = mainGame->yScale;
width = width * mul;
height = height * mul;
}
auto tit = tMap[fit ? 1 : 0].find(code);
if(tit == tMap[fit ? 1 : 0].end()) {
......
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