Commit 1e345ac8 authored by VanillaSalt's avatar VanillaSalt

Merge pull request #1266 from DailyShana/patch-1

fix
parents e1d02411 48f1d8d1
......@@ -6,47 +6,50 @@ function c52628687.initial_effect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCountLimit(1,52628687+EFFECT_COUNT_CODE_OATH)
e1:SetCost(c52628687.cost)
e1:SetTarget(c52628687.target)
e1:SetOperation(c52628687.operation)
c:RegisterEffect(e1)
end
function c52628687.cfilter(c)
return c:IsRace(RACE_SPELLCASTER) and not c:IsType(TYPE_XYZ) and c:IsAbleToRemoveAsCost()
function c52628687.cost(e,tp,eg,ep,ev,re,r,rp,chk)
e:SetLabel(100)
return true
end
function c52628687.cfilter(c,e,tp)
return c:IsRace(RACE_SPELLCASTER) and c:GetLevel()>0 and c:IsAbleToRemoveAsCost()
and Duel.IsExistingTarget(c52628687.spfilter,tp,LOCATION_GRAVE,0,1,c,e,tp)
end
function c52628687.cffilter(c)
return c:IsSetCard(0x106e) and c:IsType(TYPE_SPELL) and not c:IsPublic()
end
function c52628687.spfilter(c,e,tp)
return c:IsRace(RACE_SPELLCASTER) and not c:IsType(TYPE_XYZ) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
return c:IsRace(RACE_SPELLCASTER) and c:GetLevel()>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function c52628687.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c52628687.spfilter(chkc,e,tp) end
if chk==0 then
if Duel.GetFlagEffect(tp,52628687)~=0 or Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return false end
if not Duel.IsExistingMatchingCard(c52628687.cffilter,tp,LOCATION_HAND,0,1,e:GetHandler()) then return false end
local rg=Duel.GetMatchingGroup(c52628687.cfilter,tp,LOCATION_GRAVE,0,nil)
local spg=Duel.GetMatchingGroup(c52628687.spfilter,tp,LOCATION_GRAVE,0,nil,e,tp)
return rg:GetCount()>0 and spg:GetCount()>0 and (rg:GetCount()>1 or spg:GetCount()>1 or rg:GetFirst()~=spg:GetFirst())
if e:GetLabel()~=100 then return false end
e:SetLabel(0)
return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(c52628687.cfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp)
and Duel.IsExistingMatchingCard(c52628687.cffilter,tp,LOCATION_HAND,0,1,e:GetHandler())
end
local rg=Duel.GetMatchingGroup(c52628687.cfilter,tp,LOCATION_GRAVE,0,nil)
local spg=Duel.GetMatchingGroup(c52628687.spfilter,tp,LOCATION_GRAVE,0,nil,e,tp)
if spg:GetCount()==1 then rg:Sub(spg) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local rm=rg:Select(tp,1,1,nil)
e:SetLabel(rm:GetFirst():GetLevel())
Duel.Remove(rm,POS_FACEUP,REASON_COST)
local rg=Duel.SelectMatchingCard(tp,c52628687.cfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
e:SetLabel(rg:GetFirst():GetLevel())
Duel.Remove(rg,POS_FACEUP,REASON_COST)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
Duel.ConfirmCards(1-tp,Duel.SelectMatchingCard(tp,c52628687.cffilter,tp,LOCATION_HAND,0,1,1,e:GetHandler()))
local cg=Duel.SelectMatchingCard(tp,c52628687.cffilter,tp,LOCATION_HAND,0,1,1,e:GetHandler())
Duel.ConfirmCards(1-tp,cg)
Duel.ShuffleHand(tp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=spg:Select(tp,1,1,rm:GetFirst())
Duel.SetTargetCard(g)
local g=Duel.SelectTarget(tp,c52628687.spfilter,tp,LOCATION_GRAVE,0,1,1,rg:GetFirst(),e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0)
Duel.RegisterFlagEffect(tp,52628687,RESET_PHASE+PHASE_END,EFFECT_FLAG_OATH,1)
end
function c52628687.eqlimit(e,c)
return e:GetOwner()==c
return c==e:GetLabelObject()
end
function c52628687.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
......@@ -63,11 +66,12 @@ function c52628687.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.SpecialSummonComplete()
Duel.Equip(tp,c,tc)
--Add Equip limit
local e2=Effect.CreateEffect(tc)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_EQUIP_LIMIT)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetReset(RESET_EVENT+0x1fe0000)
e2:SetLabelObject(tc)
e2:SetValue(c52628687.eqlimit)
c:RegisterEffect(e2)
end
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment