Commit 1cac2d9f authored by nanahira's avatar nanahira

add rename deck

parent f24fe048
...@@ -176,6 +176,46 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) { ...@@ -176,6 +176,46 @@ bool DeckBuilder::OnEvent(const irr::SEvent& event) {
} }
break; break;
} }
case BUTTON_RENAME_DECK: {
int sel = mainGame->cbDBDecks->getSelected();
if(sel == -1)
break;
mainGame->gMutex.Lock();
mainGame->wRenameDeck->setText(dataManager.GetSysString(1367));
mainGame->ebREName->setText(mainGame->cbDBDecks->getItem(sel));
mainGame->PopupElement(mainGame->wRenameDeck);
mainGame->gMutex.Unlock();
prev_operation = id;
prev_sel = sel;
break;
}
case BUTTON_RENAME_DECK_SAVE: {
mainGame->HideElement(mainGame->wRenameDeck);
if(prev_operation == BUTTON_RENAME_DECK) {
wchar_t newname[256];
BufferIO::CopyWStr(mainGame->ebREName->getText(), newname, 256);
if(mywcsncasecmp(newname + wcslen(newname) - 4, L"", 4)) {
myswprintf(newname, L"%ls", mainGame->ebREName->getText());
}
if(DeckManager::RenameDeck(mainGame->cbDBDecks->getItem(prev_sel), newname)) {
mainGame->RefreshDeck(mainGame->cbDBDecks);
mainGame->cbDBDecks->setSelected(prev_sel);
mainGame->stACMessage->setText(dataManager.GetSysString(1366));
mainGame->PopupElement(mainGame->wACMessage, 20);
} else {
mainGame->env->addMessageBox(L"", dataManager.GetSysString(1365));
}
}
prev_operation = 0;
prev_sel = -1;
break;
}
case BUTTON_RENAME_DECK_CANCEL: {
mainGame->HideElement(mainGame->wRenameDeck);
prev_operation = 0;
prev_sel = -1;
break;
}
case BUTTON_DELETE_DECK: { case BUTTON_DELETE_DECK: {
int sel = mainGame->cbDBDecks->getSelected(); int sel = mainGame->cbDBDecks->getSelected();
if(sel == -1) if(sel == -1)
......
...@@ -54,6 +54,23 @@ void DeckManager::LoadLFList() { ...@@ -54,6 +54,23 @@ void DeckManager::LoadLFList() {
nolimit.content = new std::unordered_map<int, int>; nolimit.content = new std::unordered_map<int, int>;
_lfList.push_back(nolimit); _lfList.push_back(nolimit);
} }
bool DeckManager::RenameDeck(const wchar_t* oldname, const wchar_t* newname) {
wchar_t oldfname[256];
wchar_t newfname[256];
myswprintf(oldfname, L"./deck/%ls.ydk", oldname);
myswprintf(newfname, L"./deck/%ls.ydk", newname);
#ifdef WIN32
BOOL result = MoveFileW(oldfname, newfname);
return !!result;
#else
char oldfilefn[256];
char newfilefn[256];
BufferIO::EncodeUTF8(oldfname, oldfilefn);
BufferIO::EncodeUTF8(newfname, newfilefn);
int result = rename(oldfilefn, newfilefn);
return result == 0;
#endif
}
wchar_t* DeckManager::GetLFListName(int lfhash) { wchar_t* DeckManager::GetLFListName(int lfhash) {
for(size_t i = 0; i < _lfList.size(); ++i) { for(size_t i = 0; i < _lfList.size(); ++i) {
if(_lfList[i].hash == (unsigned int)lfhash) { if(_lfList[i].hash == (unsigned int)lfhash) {
......
...@@ -44,6 +44,7 @@ public: ...@@ -44,6 +44,7 @@ public:
bool LoadDeck(const wchar_t* file); bool LoadDeck(const wchar_t* file);
bool SaveDeck(Deck& deck, const wchar_t* name); bool SaveDeck(Deck& deck, const wchar_t* name);
bool DeleteDeck(Deck& deck, const wchar_t* name); bool DeleteDeck(Deck& deck, const wchar_t* name);
static bool RenameDeck(const wchar_t* oldname, const wchar_t* newname);
}; };
extern DeckManager deckManager; extern DeckManager deckManager;
......
...@@ -470,11 +470,21 @@ bool Game::Initialize() { ...@@ -470,11 +470,21 @@ bool Game::Initialize() {
btnSideSort->setVisible(false); btnSideSort->setVisible(false);
btnSideReload = env->addButton(rect<s32>(440, 100, 500, 130), 0, BUTTON_SIDE_RELOAD, dataManager.GetSysString(1309)); btnSideReload = env->addButton(rect<s32>(440, 100, 500, 130), 0, BUTTON_SIDE_RELOAD, dataManager.GetSysString(1309));
btnSideReload->setVisible(false); btnSideReload->setVisible(false);
btnRenameDeck = env->addButton(rect<s32>(170, 99, 220, 120), wDeckEdit, BUTTON_RENAME_DECK, dataManager.GetSysString(1362));
// //
scrFilter = env->addScrollBar(false, recti(999, 161, 1019, 629), 0, SCROLL_FILTER); scrFilter = env->addScrollBar(false, recti(999, 161, 1019, 629), 0, SCROLL_FILTER);
scrFilter->setLargeStep(10); scrFilter->setLargeStep(10);
scrFilter->setSmallStep(1); scrFilter->setSmallStep(1);
scrFilter->setVisible(false); scrFilter->setVisible(false);
//rename deck
wRenameDeck = env->addWindow(rect<s32>(510, 200, 820, 320), false, dataManager.GetSysString(1367));
wRenameDeck->getCloseButton()->setVisible(false);
wRenameDeck->setVisible(false);
env->addStaticText(dataManager.GetSysString(1368), rect<s32>(20, 25, 290, 45), false, false, wRenameDeck);
ebREName = env->addEditBox(L"", rect<s32>(20, 50, 290, 70), true, wRenameDeck, -1);
ebREName->setTextAlignment(irr::gui::EGUIA_CENTER, irr::gui::EGUIA_CENTER);
btnREYes = env->addButton(rect<s32>(70, 80, 140, 105), wRenameDeck, BUTTON_RENAME_DECK_SAVE, dataManager.GetSysString(1341));
btnRENo = env->addButton(rect<s32>(170, 80, 240, 105), wRenameDeck, BUTTON_RENAME_DECK_CANCEL, dataManager.GetSysString(1212));
//sort type //sort type
wSort = env->addStaticText(L"", rect<s32>(930, 132, 1020, 156), true, false, 0, -1, true); wSort = env->addStaticText(L"", rect<s32>(930, 132, 1020, 156), true, false, 0, -1, true);
cbSortType = env->addComboBox(rect<s32>(10, 2, 85, 22), wSort, COMBOBOX_SORTTYPE); cbSortType = env->addComboBox(rect<s32>(10, 2, 85, 22), wSort, COMBOBOX_SORTTYPE);
......
...@@ -415,6 +415,12 @@ public: ...@@ -415,6 +415,12 @@ public:
irr::gui::IGUIButton* btnSideSort; irr::gui::IGUIButton* btnSideSort;
irr::gui::IGUIButton* btnSideReload; irr::gui::IGUIButton* btnSideReload;
irr::gui::IGUIEditBox* ebDeckname; irr::gui::IGUIEditBox* ebDeckname;
irr::gui::IGUIButton* btnRenameDeck;
//deck rename
irr::gui::IGUIWindow* wRenameDeck;
irr::gui::IGUIEditBox* ebREName;
irr::gui::IGUIButton* btnREYes;
irr::gui::IGUIButton* btnRENo;
//filter //filter
irr::gui::IGUIStaticText* wFilter; irr::gui::IGUIStaticText* wFilter;
irr::gui::IGUIScrollBar* scrFilter; irr::gui::IGUIScrollBar* scrFilter;
...@@ -620,5 +626,9 @@ extern Game* mainGame; ...@@ -620,5 +626,9 @@ extern Game* mainGame;
#define BUTTON_MARKS_FILTER 380 #define BUTTON_MARKS_FILTER 380
#define BUTTON_MARKERS_OK 381 #define BUTTON_MARKERS_OK 381
#define BUTTON_RENAME_DECK 386
#define BUTTON_RENAME_DECK_SAVE 387
#define BUTTON_RENAME_DECK_CANCEL 388
#define DEFAULT_DUEL_RULE 4 #define DEFAULT_DUEL_RULE 4
#endif // GAME_H #endif // GAME_H
...@@ -377,6 +377,9 @@ ...@@ -377,6 +377,9 @@
!system 1363 是否删除这个录像? !system 1363 是否删除这个录像?
!system 1364 重命名录像 !system 1364 重命名录像
!system 1365 重命名失败,可能存在同名文件 !system 1365 重命名失败,可能存在同名文件
!system 1366 重命名成功
!system 1367 重命名卡组
!system 1368 卡组文件:
!system 1370 星数↑ !system 1370 星数↑
!system 1371 攻击↑ !system 1371 攻击↑
!system 1372 守备↑ !system 1372 守备↑
......
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