Commit 15c12413 authored by mercury233's avatar mercury233

format

parent b4e7d035
...@@ -238,7 +238,7 @@ void ReplayMode::EndDuel() { ...@@ -238,7 +238,7 @@ void ReplayMode::EndDuel() {
mainGame->actionSignal.Wait(); mainGame->actionSignal.Wait();
mainGame->gMutex.Lock(); mainGame->gMutex.Lock();
mainGame->dInfo.isStarted = false; mainGame->dInfo.isStarted = false;
mainGame->dInfo.isFinished = true; mainGame->dInfo.isFinished = true;
mainGame->dInfo.isReplay = false; mainGame->dInfo.isReplay = false;
mainGame->gMutex.Unlock(); mainGame->gMutex.Unlock();
mainGame->closeDoneSignal.Reset(); mainGame->closeDoneSignal.Reset();
...@@ -256,7 +256,7 @@ void ReplayMode::EndDuel() { ...@@ -256,7 +256,7 @@ void ReplayMode::EndDuel() {
void ReplayMode::Restart(bool refresh) { void ReplayMode::Restart(bool refresh) {
end_duel(pduel); end_duel(pduel);
mainGame->dInfo.isStarted = false; mainGame->dInfo.isStarted = false;
mainGame->dInfo.isFinished = true; mainGame->dInfo.isFinished = true;
mainGame->dField.Clear(); mainGame->dField.Clear();
//mainGame->device->setEventReceiver(&mainGame->dField); //mainGame->device->setEventReceiver(&mainGame->dField);
cur_replay.Rewind(); cur_replay.Rewind();
...@@ -269,7 +269,7 @@ void ReplayMode::Restart(bool refresh) { ...@@ -269,7 +269,7 @@ void ReplayMode::Restart(bool refresh) {
if(refresh) { if(refresh) {
mainGame->dField.RefreshAllCards(); mainGame->dField.RefreshAllCards();
mainGame->dInfo.isStarted = true; mainGame->dInfo.isStarted = true;
mainGame->dInfo.isFinished = false; mainGame->dInfo.isFinished = false;
//mainGame->dInfo.isReplay = true; //mainGame->dInfo.isReplay = true;
} }
skip_turn = 0; skip_turn = 0;
...@@ -825,7 +825,7 @@ bool ReplayMode::ReplayAnalyze(char* msg, unsigned int len) { ...@@ -825,7 +825,7 @@ bool ReplayMode::ReplayAnalyze(char* msg, unsigned int len) {
if(skip_step == 0) { if(skip_step == 0) {
Pause(true, false); Pause(true, false);
mainGame->dInfo.isStarted = true; mainGame->dInfo.isStarted = true;
mainGame->dInfo.isFinished = false; mainGame->dInfo.isFinished = false;
mainGame->dInfo.isReplaySkiping = false; mainGame->dInfo.isReplaySkiping = false;
mainGame->dField.RefreshAllCards(); mainGame->dField.RefreshAllCards();
mainGame->gMutex.Unlock(); mainGame->gMutex.Unlock();
......
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