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REIKAI
ygopro
Commits
0d6548eb
Commit
0d6548eb
authored
Feb 01, 2012
by
argon.sun
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
fix
parent
63e41dce
Changes
15
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Side-by-side
Showing
15 changed files
with
84 additions
and
43 deletions
+84
-43
gframe/bufferio.h
gframe/bufferio.h
+5
-5
gframe/event_handler.cpp
gframe/event_handler.cpp
+5
-2
gframe/game.cpp
gframe/game.cpp
+3
-10
gframe/game.h
gframe/game.h
+0
-1
gframe/network.h
gframe/network.h
+15
-13
gframe/premake4.lua
gframe/premake4.lua
+1
-1
gframe/replay.cpp
gframe/replay.cpp
+44
-4
gframe/replay.h
gframe/replay.h
+3
-0
ocgcore/effectset.h
ocgcore/effectset.h
+1
-0
premake4.lua
premake4.lua
+1
-1
script/c1357146.lua
script/c1357146.lua
+1
-1
script/c1802450.lua
script/c1802450.lua
+2
-2
script/c19441018.lua
script/c19441018.lua
+1
-1
script/c20193924.lua
script/c20193924.lua
+1
-1
system.conf
system.conf
+1
-1
No files found.
gframe/bufferio.h
View file @
0d6548eb
...
...
@@ -63,13 +63,13 @@ public:
*
str
=
*
wsrc
;
++
str
;
}
else
if
(
*
wsrc
<
0x800
)
{
str
[
0
]
=
(
*
wsrc
>>
6
)
&
0x1f
|
0xc0
;
str
[
1
]
=
(
*
wsrc
)
&
0x3f
|
0x80
;
str
[
0
]
=
(
(
*
wsrc
>>
6
)
&
0x1f
)
|
0xc0
;
str
[
1
]
=
(
(
*
wsrc
)
&
0x3f
)
|
0x80
;
str
+=
2
;
}
else
{
str
[
0
]
=
(
*
wsrc
>>
12
)
&
0xf
|
0xe0
;
str
[
1
]
=
(
*
wsrc
>>
6
)
&
0x3f
|
0x80
;
str
[
2
]
=
(
*
wsrc
)
&
0x3f
|
0x80
;
str
[
0
]
=
(
(
*
wsrc
>>
12
)
&
0xf
)
|
0xe0
;
str
[
1
]
=
(
(
*
wsrc
>>
6
)
&
0x3f
)
|
0x80
;
str
[
2
]
=
(
(
*
wsrc
)
&
0x3f
)
|
0x80
;
str
+=
3
;
}
wsrc
++
;
...
...
gframe/event_handler.cpp
View file @
0d6548eb
...
...
@@ -698,8 +698,11 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
ancard
.
clear
();
for
(
auto
cit
=
dataManager
.
_strings
.
begin
();
cit
!=
dataManager
.
_strings
.
end
();
++
cit
)
{
if
(
wcsstr
(
cit
->
second
.
name
,
pname
)
!=
0
)
{
mainGame
->
lstANCard
->
addItem
(
cit
->
second
.
name
);
ancard
.
push_back
(
cit
->
first
);
auto
cp
=
dataManager
.
GetCodePointer
(
cit
->
first
);
if
(
!
cp
->
second
.
alias
)
{
mainGame
->
lstANCard
->
addItem
(
cit
->
second
.
name
);
ancard
.
push_back
(
cit
->
first
);
}
}
}
break
;
...
...
gframe/game.cpp
View file @
0d6548eb
...
...
@@ -40,7 +40,6 @@ bool Game::Initialize() {
always_chain
=
false
;
ignore_chain
=
false
;
is_building
=
false
;
exit_window
=
0
;
memset
(
&
dInfo
,
0
,
sizeof
(
DuelInfo
));
deckManager
.
LoadLFList
();
driver
=
device
->
getVideoDriver
();
...
...
@@ -98,7 +97,7 @@ bool Game::Initialize() {
wCreateHost
->
setVisible
(
false
);
env
->
addStaticText
(
dataManager
.
GetSysString
(
1226
),
rect
<
s32
>
(
20
,
30
,
220
,
50
),
false
,
false
,
wCreateHost
);
cbLFlist
=
env
->
addComboBox
(
rect
<
s32
>
(
140
,
25
,
300
,
50
),
wCreateHost
);
for
(
int
i
=
0
;
i
<
deckManager
.
_lfList
.
size
();
++
i
)
for
(
unsigned
int
i
=
0
;
i
<
deckManager
.
_lfList
.
size
();
++
i
)
cbLFlist
->
addItem
(
deckManager
.
_lfList
[
i
].
listName
,
deckManager
.
_lfList
[
i
].
hash
);
env
->
addStaticText
(
dataManager
.
GetSysString
(
1225
),
rect
<
s32
>
(
20
,
60
,
220
,
80
),
false
,
false
,
wCreateHost
);
cbRule
=
env
->
addComboBox
(
rect
<
s32
>
(
140
,
55
,
300
,
80
),
wCreateHost
);
...
...
@@ -342,7 +341,7 @@ bool Game::Initialize() {
cbDBLFList
=
env
->
addComboBox
(
rect
<
s32
>
(
80
,
5
,
220
,
30
),
wDeckEdit
,
COMBOBOX_DBLFLIST
);
env
->
addStaticText
(
dataManager
.
GetSysString
(
1301
),
rect
<
s32
>
(
10
,
39
,
100
,
59
),
false
,
false
,
wDeckEdit
);
cbDBDecks
=
env
->
addComboBox
(
rect
<
s32
>
(
80
,
35
,
220
,
60
),
wDeckEdit
,
COMBOBOX_DBDECKS
);
for
(
int
i
=
0
;
i
<
deckManager
.
_lfList
.
size
();
++
i
)
for
(
unsigned
int
i
=
0
;
i
<
deckManager
.
_lfList
.
size
();
++
i
)
cbDBLFList
->
addItem
(
deckManager
.
_lfList
[
i
].
listName
);
btnSaveDeck
=
env
->
addButton
(
rect
<
s32
>
(
225
,
35
,
290
,
60
),
wDeckEdit
,
BUTTON_SAVE_DECK
,
dataManager
.
GetSysString
(
1302
));
ebDeckname
=
env
->
addEditBox
(
L""
,
rect
<
s32
>
(
80
,
65
,
220
,
90
),
true
,
wDeckEdit
,
-
1
);
...
...
@@ -460,7 +459,7 @@ void Game::MainLoop() {
irr
::
ITimer
*
timer
=
device
->
getTimer
();
timer
->
setTime
(
0
);
int
fps
=
0
;
unsigned
int
cur_time
=
0
;
int
cur_time
=
0
;
while
(
device
->
run
())
{
linePattern
=
(
linePattern
<<
1
)
|
(
linePattern
>>
15
);
atkframe
+=
0.1
f
;
...
...
@@ -487,11 +486,6 @@ void Game::MainLoop() {
if
(
!
signalFrame
)
frameSignal
.
Set
();
}
if
(
exit_window
&&
!
fadingFrame
)
{
irr
::
SEvent
sevt
;
sevt
.
EventType
=
irr
::
EET_USER_EVENT
;
sevt
.
UserEvent
.
UserData1
=
UEVENT_TOWINDOW
;
}
if
(
waitFrame
>=
0
)
{
waitFrame
++
;
if
(
waitFrame
%
90
==
0
)
{
...
...
@@ -628,7 +622,6 @@ void Game::LoadConfig() {
char
strbuf
[
32
];
char
valbuf
[
256
];
wchar_t
wstr
[
256
];
int
value
;
gameConf
.
antialias
=
0
;
gameConf
.
serverport
=
7911
;
gameConf
.
nickname
[
0
]
=
0
;
...
...
gframe/game.h
View file @
0d6548eb
...
...
@@ -95,7 +95,6 @@ public:
int
showcardp
;
int
is_attacking
;
int
attack_sv
;
irr
::
gui
::
IGUIElement
*
exit_window
;
irr
::
core
::
vector3df
atk_r
;
irr
::
core
::
vector3df
atk_t
;
float
atkdy
;
...
...
gframe/network.h
View file @
0d6548eb
...
...
@@ -106,19 +106,21 @@ class DuelMode {
public:
DuelMode
()
:
host_player
(
0
),
pduel
(
0
)
{}
virtual
~
DuelMode
()
{}
virtual
void
JoinGame
(
DuelPlayer
*
dp
,
void
*
pdata
,
bool
is_creater
)
{};
virtual
void
LeaveGame
(
DuelPlayer
*
dp
)
{};
virtual
void
ToDuelist
(
DuelPlayer
*
dp
)
{};
virtual
void
ToObserver
(
DuelPlayer
*
dp
)
{};
virtual
void
PlayerReady
(
DuelPlayer
*
dp
,
bool
is_ready
)
{};
virtual
void
PlayerKick
(
DuelPlayer
*
dp
,
unsigned
char
pos
)
{};
virtual
void
UpdateDeck
(
DuelPlayer
*
dp
,
void
*
pdata
)
{};
virtual
void
StartDuel
(
DuelPlayer
*
dp
)
{};
virtual
void
HandResult
(
DuelPlayer
*
dp
,
unsigned
char
res
)
{};
virtual
void
TPResult
(
DuelPlayer
*
dp
,
unsigned
char
tp
)
{};
virtual
void
Process
()
{};
virtual
int
Analyze
(
char
*
msgbuffer
,
unsigned
int
len
)
{};
virtual
void
GetResponse
(
DuelPlayer
*
dp
,
void
*
pdata
,
unsigned
int
len
)
{};
virtual
void
JoinGame
(
DuelPlayer
*
dp
,
void
*
pdata
,
bool
is_creater
)
{}
virtual
void
LeaveGame
(
DuelPlayer
*
dp
)
{}
virtual
void
ToDuelist
(
DuelPlayer
*
dp
)
{}
virtual
void
ToObserver
(
DuelPlayer
*
dp
)
{}
virtual
void
PlayerReady
(
DuelPlayer
*
dp
,
bool
is_ready
)
{}
virtual
void
PlayerKick
(
DuelPlayer
*
dp
,
unsigned
char
pos
)
{}
virtual
void
UpdateDeck
(
DuelPlayer
*
dp
,
void
*
pdata
)
{}
virtual
void
StartDuel
(
DuelPlayer
*
dp
)
{}
virtual
void
HandResult
(
DuelPlayer
*
dp
,
unsigned
char
res
)
{}
virtual
void
TPResult
(
DuelPlayer
*
dp
,
unsigned
char
tp
)
{}
virtual
void
Process
()
{}
virtual
int
Analyze
(
char
*
msgbuffer
,
unsigned
int
len
)
{
return
0
;
}
virtual
void
GetResponse
(
DuelPlayer
*
dp
,
void
*
pdata
,
unsigned
int
len
)
{}
virtual
void
EndDuel
()
{};
public:
...
...
gframe/premake4.lua
View file @
0d6548eb
...
...
@@ -9,7 +9,7 @@ project "gframe"
links
{
"ocgcore"
,
"clzma"
,
"irrlicht"
,
"freetype"
,
"sqlite3"
,
"lua"
,
"event"
}
configuration
"windows"
links
{
"opengl32"
,
"ws
ock32"
,
"winmm"
,
"gdi32"
,
"kernel32"
,
"user
32"
}
links
{
"opengl32"
,
"ws
2_32"
,
"winmm"
,
"gdi32"
,
"kernel32"
,
"user32"
,
"imm
32"
}
configuration
{
"windows"
,
"not vs*"
}
includedirs
{
"/mingw/include/irrlicht"
,
"/mingw/include/freetype2"
}
configuration
"not vs*"
...
...
gframe/replay.cpp
View file @
0d6548eb
...
...
@@ -17,64 +17,104 @@ Replay::~Replay() {
delete
comp_data
;
}
void
Replay
::
BeginRecord
()
{
#ifdef _WIN32
if
(
is_recording
)
CloseHandle
(
recording_fp
);
recording_fp
=
CreateFile
(
"./replay/_LastReplay.yrp"
,
GENERIC_WRITE
,
0
,
NULL
,
CREATE_ALWAYS
,
FILE_FLAG_WRITE_THROUGH
,
NULL
);
if
(
recording_fp
==
INVALID_HANDLE_VALUE
)
return
;
#else
if
(
is_recording
)
fclose
(
fp
);
fp
=
fopen
(
"./replay/_LastReplay.yrp"
,
"wb"
);
if
(
!
fp
)
return
;
#endif
pdata
=
replay_data
;
is_recording
=
true
;
}
void
Replay
::
WriteHeader
(
ReplayHeader
&
header
)
{
pheader
=
header
;
#ifdef _WIN32
DWORD
size
;
WriteFile
(
recording_fp
,
&
header
,
sizeof
(
header
),
&
size
,
NULL
);
#else
fwrite
(
&
header
,
sizeof
(
header
),
1
,
fp
);
fflush
(
fp
);
#endif
}
void
Replay
::
WriteData
(
const
void
*
data
,
unsigned
int
length
,
bool
flush
)
{
if
(
!
is_recording
)
return
;
fwrite
(
data
,
length
,
1
,
fp
);
memcpy
(
pdata
,
data
,
length
);
pdata
+=
length
;
#ifdef _WIN32
DWORD
size
;
WriteFile
(
recording_fp
,
data
,
length
,
&
size
,
NULL
);
#else
fwrite
(
data
,
length
,
1
,
fp
);
if
(
flush
)
fflush
(
fp
);
#endif
}
void
Replay
::
WriteInt32
(
int
data
,
bool
flush
)
{
if
(
!
is_recording
)
return
;
fwrite
(
&
data
,
sizeof
(
int
),
1
,
fp
);
*
((
int
*
)(
pdata
))
=
data
;
pdata
+=
4
;
#ifdef _WIN32
DWORD
size
;
WriteFile
(
recording_fp
,
&
data
,
sizeof
(
int
),
&
size
,
NULL
);
#else
fwrite
(
&
data
,
sizeof
(
int
),
1
,
fp
);
if
(
flush
)
fflush
(
fp
);
#endif
}
void
Replay
::
WriteInt16
(
short
data
,
bool
flush
)
{
if
(
!
is_recording
)
return
;
fwrite
(
&
data
,
sizeof
(
short
),
1
,
fp
);
*
((
short
*
)(
pdata
))
=
data
;
pdata
+=
2
;
#ifdef _WIN32
DWORD
size
;
WriteFile
(
recording_fp
,
&
data
,
sizeof
(
short
),
&
size
,
NULL
);
#else
fwrite
(
&
data
,
sizeof
(
short
),
1
,
fp
);
if
(
flush
)
fflush
(
fp
);
#endif
}
void
Replay
::
WriteInt8
(
char
data
,
bool
flush
)
{
if
(
!
is_recording
)
return
;
fwrite
(
&
data
,
sizeof
(
char
),
1
,
fp
);
*
pdata
=
data
;
pdata
++
;
#ifdef _WIN32
DWORD
size
;
WriteFile
(
recording_fp
,
&
data
,
sizeof
(
char
),
&
size
,
NULL
);
#else
fwrite
(
&
data
,
sizeof
(
char
),
1
,
fp
);
if
(
flush
)
fflush
(
fp
);
#endif
}
void
Replay
::
Flush
()
{
if
(
!
is_recording
)
return
;
#ifdef _WIN32
#else
fflush
(
fp
);
#endif
}
void
Replay
::
EndRecord
()
{
if
(
!
is_recording
)
return
;
#ifdef _WIN32
CloseHandle
(
recording_fp
);
#else
fclose
(
fp
);
#endif
pheader
.
datasize
=
pdata
-
replay_data
;
pheader
.
flag
|=
REPLAY_COMPRESSED
;
size_t
propsize
=
5
;
...
...
gframe/replay.h
View file @
0d6548eb
...
...
@@ -42,6 +42,9 @@ public:
FILE
*
fp
;
ReplayHeader
pheader
;
#ifdef _WIN32
HANDLE
recording_fp
;
#endif
unsigned
char
*
replay_data
;
unsigned
char
*
comp_data
;
unsigned
char
*
pdata
;
...
...
ocgcore/effectset.h
View file @
0d6548eb
...
...
@@ -10,6 +10,7 @@
#include <stdlib.h>
#include <array>
#include <vector>
#include <algorithm>
class
effect
;
...
...
premake4.lua
View file @
0d6548eb
...
...
@@ -22,7 +22,7 @@ solution "ygo"
defines
{
"_CRT_SECURE_NO_WARNINGS"
}
configuration
"not vs*"
buildoptions
{
"-
Wall"
,
"-
fno-strict-aliasing"
,
"-Wno-multichar"
}
buildoptions
{
"-fno-strict-aliasing"
,
"-Wno-multichar"
}
configuration
{
"not vs*"
,
"windows"
}
buildoptions
{
"-static-libgcc"
}
...
...
script/c1357146.lua
View file @
0d6548eb
...
...
@@ -43,6 +43,6 @@ end
function
c1357146
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
if
c
:
IsRelateToEffect
(
e
)
then
Duel
.
SpecialSummon
(
c
,
0
,
tp
,
tp
,
false
,
m
false
,
POS_FACEUP
)
Duel
.
SpecialSummon
(
c
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
end
end
script/c1802450.lua
View file @
0d6548eb
...
...
@@ -31,7 +31,7 @@ function c1802450.target1(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
and
Duel
.
IsExistingTarget
(
Card
.
IsAbleToRemove
,
tp
,
0
,
LOCATION_GRAVE
,
1
,
nil
)
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
1802450
,
0
))
then
e
:
SetProperty
(
EFFECT_FLAG_CARD_TARGET
)
local
cg
=
Duel
.
SelectReleaseGroup
(
tp
,
c1802450
.
cfilter
,
1
,
1
,
nil
)
Duel
.
Release
(
cg
,
EASON_COST
)
Duel
.
Release
(
cg
,
R
EASON_COST
)
local
g
=
Duel
.
SelectTarget
(
tp
,
Card
.
IsAbleToRemove
,
tp
,
0
,
LOCATION_GRAVE
,
1
,
2
,
nil
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_REMOVE
,
g
,
g
:
GetCount
(),
0
,
0
)
e
:
GetHandler
():
RegisterFlagEffect
(
1802450
,
RESET_EVENT
+
0x1fe0000
+
RESET_PHASE
+
PHASE_END
,
0
,
1
)
...
...
@@ -40,7 +40,7 @@ end
function
c1802450
.
cost2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
CheckReleaseGroup
(
tp
,
c1802450
.
cfilter
,
1
,
nil
)
end
local
cg
=
Duel
.
SelectReleaseGroup
(
tp
,
c1802450
.
cfilter
,
1
,
1
,
nil
)
Duel
.
Release
(
cg
,
EASON_COST
)
Duel
.
Release
(
cg
,
R
EASON_COST
)
end
function
c1802450
.
target2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
,
chkc
)
if
chkc
then
return
chkc
:
IsLocation
(
LOCAITON_GRAVE
)
and
chkc
:
IsControler
(
1
-
tp
)
and
chkc
:
IsAbleToRemove
()
end
...
...
script/c19441018.lua
View file @
0d6548eb
...
...
@@ -68,7 +68,7 @@ function c19441018.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_DESTROY
)
local
g2
=
Duel
.
SelectTarget
(
tp
,
c19441018
.
filter2
,
tp
,
LOCATION_ONFIELD
,
LOCATION_ONFIELD
,
1
,
1
,
g1
:
GetFirst
())
g1
:
Merge
(
g2
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DESTROY
,
g1
,
1
,
0
,
0
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DESTROY
,
g1
,
2
,
0
,
0
)
end
function
c19441018
.
desop
(
e
)
local
g
=
Duel
.
GetChainInfo
(
0
,
CHAININFO_TARGET_CARDS
)
...
...
script/c20193924.lua
View file @
0d6548eb
...
...
@@ -32,6 +32,6 @@ end
function
c20193924
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tc
=
Duel
.
GetFirstTarget
()
if
tc
:
IsFacedown
()
and
tc
:
IsRelateToEffect
(
e
)
then
Duel
.
Destroy
(
sg
,
REASON_EFFECT
)
Duel
.
Destroy
(
tc
,
REASON_EFFECT
)
end
end
system.conf
View file @
0d6548eb
...
...
@@ -7,5 +7,5 @@ lastdeck = sixsamurai
textfont
=
c
:/
windows
/
fonts
/
simsun
.
ttc
numfont
=
c
:/
windows
/
fonts
/
arialbd
.
ttf
serverport
=
7911
lastip
=
192
.
168
.
2
.
100
lastip
=
192
.
168
.
3
.
235
lastport
=
7911
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