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REIKAI
ygopro
Commits
061895d0
Commit
061895d0
authored
Oct 02, 2016
by
mercury233
Browse files
Options
Browse Files
Download
Plain Diff
Merge
https://github.com/Fluorohydride/ygopro
parents
e93dd69c
1c456c5c
Changes
15
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Showing
15 changed files
with
48 additions
and
39 deletions
+48
-39
README.md
README.md
+1
-1
gframe/client_card.cpp
gframe/client_card.cpp
+0
-1
gframe/client_card.h
gframe/client_card.h
+0
-1
gframe/client_field.cpp
gframe/client_field.cpp
+10
-5
gframe/client_field.h
gframe/client_field.h
+1
-0
gframe/drawing.cpp
gframe/drawing.cpp
+1
-0
gframe/duelclient.cpp
gframe/duelclient.cpp
+2
-4
gframe/event_handler.cpp
gframe/event_handler.cpp
+12
-6
gframe/game.cpp
gframe/game.cpp
+11
-11
gframe/replay_mode.cpp
gframe/replay_mode.cpp
+2
-2
gframe/single_duel.cpp
gframe/single_duel.cpp
+2
-2
gframe/single_mode.cpp
gframe/single_mode.cpp
+2
-2
gframe/tag_duel.cpp
gframe/tag_duel.cpp
+2
-2
ocgcore
ocgcore
+1
-1
script
script
+1
-1
No files found.
README.md
View file @
061895d0
...
@@ -16,7 +16,7 @@ A script engine for "yu-gi-oh!" and sample gui
...
@@ -16,7 +16,7 @@ A script engine for "yu-gi-oh!" and sample gui
*
White = your card, Grey = your opponent's card
*
White = your card, Grey = your opponent's card
####Text:
####Text:
Cards in
extra deck or removed
:
Cards in
deck, extra deck and banished zone
:
*
Black = face-up, Blue = face-down
*
Black = face-up, Blue = face-down
Xyz materials:
Xyz materials:
...
...
gframe/client_card.cpp
View file @
061895d0
...
@@ -19,7 +19,6 @@ ClientCard::ClientCard() {
...
@@ -19,7 +19,6 @@ ClientCard::ClientCard() {
is_highlighting
=
false
;
is_highlighting
=
false
;
is_disabled
=
false
;
is_disabled
=
false
;
is_reversed
=
false
;
is_reversed
=
false
;
is_conti
=
false
;
cmdFlag
=
0
;
cmdFlag
=
0
;
code
=
0
;
code
=
0
;
chain_code
=
0
;
chain_code
=
0
;
...
...
gframe/client_card.h
View file @
061895d0
...
@@ -63,7 +63,6 @@ public:
...
@@ -63,7 +63,6 @@ public:
bool
is_showtarget
;
bool
is_showtarget
;
bool
is_highlighting
;
bool
is_highlighting
;
bool
is_reversed
;
bool
is_reversed
;
bool
is_conti
;
u32
code
;
u32
code
;
u32
chain_code
;
u32
chain_code
;
u32
alias
;
u32
alias
;
...
...
gframe/client_field.cpp
View file @
061895d0
...
@@ -23,6 +23,7 @@ ClientField::ClientField() {
...
@@ -23,6 +23,7 @@ ClientField::ClientField() {
pzone_act
[
1
]
=
false
;
pzone_act
[
1
]
=
false
;
conti_act
=
false
;
conti_act
=
false
;
deck_reversed
=
false
;
deck_reversed
=
false
;
conti_selecting
=
false
;
for
(
int
p
=
0
;
p
<
2
;
++
p
)
{
for
(
int
p
=
0
;
p
<
2
;
++
p
)
{
for
(
int
i
=
0
;
i
<
5
;
++
i
)
for
(
int
i
=
0
;
i
<
5
;
++
i
)
mzone
[
p
].
push_back
(
0
);
mzone
[
p
].
push_back
(
0
);
...
@@ -354,7 +355,6 @@ void ClientField::ClearChainSelect() {
...
@@ -354,7 +355,6 @@ void ClientField::ClearChainSelect() {
(
*
cit
)
->
chain_code
=
0
;
(
*
cit
)
->
chain_code
=
0
;
(
*
cit
)
->
is_selectable
=
false
;
(
*
cit
)
->
is_selectable
=
false
;
(
*
cit
)
->
is_selected
=
false
;
(
*
cit
)
->
is_selected
=
false
;
(
*
cit
)
->
is_conti
=
false
;
}
}
conti_cards
.
clear
();
conti_cards
.
clear
();
grave_act
=
false
;
grave_act
=
false
;
...
@@ -375,9 +375,10 @@ void ClientField::ShowSelectCard(bool buttonok, bool chain) {
...
@@ -375,9 +375,10 @@ void ClientField::ShowSelectCard(bool buttonok, bool chain) {
}
}
for
(
size_t
i
=
0
;
i
<
ct
;
++
i
)
{
for
(
size_t
i
=
0
;
i
<
ct
;
++
i
)
{
mainGame
->
stCardPos
[
i
]
->
enableOverrideColor
(
false
);
mainGame
->
stCardPos
[
i
]
->
enableOverrideColor
(
false
);
// image
if
(
selectable_cards
[
i
]
->
code
)
if
(
selectable_cards
[
i
]
->
code
)
mainGame
->
imageLoading
.
insert
(
std
::
make_pair
(
mainGame
->
btnCardSelect
[
i
],
selectable_cards
[
i
]
->
code
));
mainGame
->
imageLoading
.
insert
(
std
::
make_pair
(
mainGame
->
btnCardSelect
[
i
],
selectable_cards
[
i
]
->
code
));
else
if
(
c
hain
)
else
if
(
c
onti_selecting
)
mainGame
->
imageLoading
.
insert
(
std
::
make_pair
(
mainGame
->
btnCardSelect
[
i
],
selectable_cards
[
i
]
->
chain_code
));
mainGame
->
imageLoading
.
insert
(
std
::
make_pair
(
mainGame
->
btnCardSelect
[
i
],
selectable_cards
[
i
]
->
chain_code
));
else
else
mainGame
->
btnCardSelect
[
i
]
->
setImage
(
imageManager
.
tCover
[
0
]);
mainGame
->
btnCardSelect
[
i
]
->
setImage
(
imageManager
.
tCover
[
0
]);
...
@@ -385,8 +386,9 @@ void ClientField::ShowSelectCard(bool buttonok, bool chain) {
...
@@ -385,8 +386,9 @@ void ClientField::ShowSelectCard(bool buttonok, bool chain) {
mainGame
->
btnCardSelect
[
i
]
->
setPressed
(
false
);
mainGame
->
btnCardSelect
[
i
]
->
setPressed
(
false
);
mainGame
->
btnCardSelect
[
i
]
->
setVisible
(
true
);
mainGame
->
btnCardSelect
[
i
]
->
setVisible
(
true
);
if
(
mainGame
->
dInfo
.
curMsg
!=
MSG_SORT_CHAIN
&&
mainGame
->
dInfo
.
curMsg
!=
MSG_SORT_CARD
)
{
if
(
mainGame
->
dInfo
.
curMsg
!=
MSG_SORT_CHAIN
&&
mainGame
->
dInfo
.
curMsg
!=
MSG_SORT_CARD
)
{
// text
wchar_t
formatBuffer
[
2048
];
wchar_t
formatBuffer
[
2048
];
if
(
c
hain
&&
selectable_cards
[
i
]
->
is_conti
&&
!
selectable_cards
[
i
]
->
code
)
if
(
c
onti_selecting
)
myswprintf
(
formatBuffer
,
L"%ls"
,
DataManager
::
unknown_string
);
myswprintf
(
formatBuffer
,
L"%ls"
,
DataManager
::
unknown_string
);
else
if
(
selectable_cards
[
i
]
->
location
==
LOCATION_OVERLAY
)
else
if
(
selectable_cards
[
i
]
->
location
==
LOCATION_OVERLAY
)
myswprintf
(
formatBuffer
,
L"%ls[%d](%d)"
,
myswprintf
(
formatBuffer
,
L"%ls[%d](%d)"
,
...
@@ -396,13 +398,16 @@ void ClientField::ShowSelectCard(bool buttonok, bool chain) {
...
@@ -396,13 +398,16 @@ void ClientField::ShowSelectCard(bool buttonok, bool chain) {
myswprintf
(
formatBuffer
,
L"%ls[%d]"
,
dataManager
.
FormatLocation
(
selectable_cards
[
i
]
->
location
,
selectable_cards
[
i
]
->
sequence
),
myswprintf
(
formatBuffer
,
L"%ls[%d]"
,
dataManager
.
FormatLocation
(
selectable_cards
[
i
]
->
location
,
selectable_cards
[
i
]
->
sequence
),
selectable_cards
[
i
]
->
sequence
+
1
);
selectable_cards
[
i
]
->
sequence
+
1
);
mainGame
->
stCardPos
[
i
]
->
setText
(
formatBuffer
);
mainGame
->
stCardPos
[
i
]
->
setText
(
formatBuffer
);
if
(
selectable_cards
[
i
]
->
location
==
LOCATION_OVERLAY
)
{
// color
if
(
conti_selecting
)
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xffffffff
);
else
if
(
selectable_cards
[
i
]
->
location
==
LOCATION_OVERLAY
)
{
if
(
selectable_cards
[
i
]
->
owner
!=
selectable_cards
[
i
]
->
overlayTarget
->
controler
)
if
(
selectable_cards
[
i
]
->
owner
!=
selectable_cards
[
i
]
->
overlayTarget
->
controler
)
mainGame
->
stCardPos
[
i
]
->
setOverrideColor
(
0xff0000ff
);
mainGame
->
stCardPos
[
i
]
->
setOverrideColor
(
0xff0000ff
);
if
(
selectable_cards
[
i
]
->
overlayTarget
->
controler
)
if
(
selectable_cards
[
i
]
->
overlayTarget
->
controler
)
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xffd0d0d0
);
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xffd0d0d0
);
else
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xffffffff
);
else
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xffffffff
);
}
else
if
(
selectable_cards
[
i
]
->
location
==
LOCATION_EXTRA
||
selectable_cards
[
i
]
->
location
==
LOCATION_REMOVED
)
{
}
else
if
(
selectable_cards
[
i
]
->
location
==
LOCATION_
DECK
||
selectable_cards
[
i
]
->
location
==
LOCATION_
EXTRA
||
selectable_cards
[
i
]
->
location
==
LOCATION_REMOVED
)
{
if
(
selectable_cards
[
i
]
->
position
&
POS_FACEDOWN
)
if
(
selectable_cards
[
i
]
->
position
&
POS_FACEDOWN
)
mainGame
->
stCardPos
[
i
]
->
setOverrideColor
(
0xff0000ff
);
mainGame
->
stCardPos
[
i
]
->
setOverrideColor
(
0xff0000ff
);
if
(
selectable_cards
[
i
]
->
controler
)
if
(
selectable_cards
[
i
]
->
controler
)
...
...
gframe/client_field.h
View file @
061895d0
...
@@ -77,6 +77,7 @@ public:
...
@@ -77,6 +77,7 @@ public:
ChainInfo
current_chain
;
ChainInfo
current_chain
;
bool
last_chain
;
bool
last_chain
;
bool
deck_reversed
;
bool
deck_reversed
;
bool
conti_selecting
;
ClientField
();
ClientField
();
void
Clear
();
void
Clear
();
...
...
gframe/drawing.cpp
View file @
061895d0
...
@@ -844,6 +844,7 @@ void Game::HideElement(irr::gui::IGUIElement * win, bool set_action) {
...
@@ -844,6 +844,7 @@ void Game::HideElement(irr::gui::IGUIElement * win, bool set_action) {
if
(
win
==
wCardSelect
)
{
if
(
win
==
wCardSelect
)
{
for
(
int
i
=
0
;
i
<
5
;
++
i
)
for
(
int
i
=
0
;
i
<
5
;
++
i
)
btnCardSelect
[
i
]
->
setDrawImage
(
false
);
btnCardSelect
[
i
]
->
setDrawImage
(
false
);
dField
.
conti_selecting
=
false
;
}
}
if
(
win
==
wCardDisplay
)
{
if
(
win
==
wCardDisplay
)
{
for
(
int
i
=
0
;
i
<
5
;
++
i
)
for
(
int
i
=
0
;
i
<
5
;
++
i
)
...
...
gframe/duelclient.cpp
View file @
061895d0
...
@@ -1217,13 +1217,11 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -1217,13 +1217,11 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
mainGame
->
dField
.
activatable_descs
.
push_back
(
std
::
make_pair
(
desc
,
flag
));
mainGame
->
dField
.
activatable_descs
.
push_back
(
std
::
make_pair
(
desc
,
flag
));
pcard
->
is_selected
=
false
;
pcard
->
is_selected
=
false
;
if
(
flag
==
EDESC_OPERATION
)
{
if
(
flag
==
EDESC_OPERATION
)
{
pcard
->
is_conti
=
true
;
pcard
->
chain_code
=
code
;
pcard
->
chain_code
=
code
;
mainGame
->
dField
.
conti_cards
.
push_back
(
pcard
);
mainGame
->
dField
.
conti_cards
.
push_back
(
pcard
);
mainGame
->
dField
.
conti_act
=
true
;
mainGame
->
dField
.
conti_act
=
true
;
conti_exist
=
true
;
conti_exist
=
true
;
}
else
{
}
else
{
pcard
->
chain_code
=
code
;
pcard
->
is_selectable
=
true
;
pcard
->
is_selectable
=
true
;
if
(
flag
==
EDESC_RESET
)
if
(
flag
==
EDESC_RESET
)
pcard
->
cmdFlag
|=
COMMAND_RESET
;
pcard
->
cmdFlag
|=
COMMAND_RESET
;
...
@@ -1426,7 +1424,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -1426,7 +1424,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
case
MSG_SELECT_COUNTER
:
{
case
MSG_SELECT_COUNTER
:
{
/*int selecting_player = */
BufferIO
::
ReadInt8
(
pbuf
);
/*int selecting_player = */
BufferIO
::
ReadInt8
(
pbuf
);
mainGame
->
dField
.
select_counter_type
=
BufferIO
::
ReadInt16
(
pbuf
);
mainGame
->
dField
.
select_counter_type
=
BufferIO
::
ReadInt16
(
pbuf
);
mainGame
->
dField
.
select_counter_count
=
BufferIO
::
ReadInt
8
(
pbuf
);
mainGame
->
dField
.
select_counter_count
=
BufferIO
::
ReadInt
16
(
pbuf
);
int
count
=
BufferIO
::
ReadInt8
(
pbuf
);
int
count
=
BufferIO
::
ReadInt8
(
pbuf
);
mainGame
->
dField
.
selectable_cards
.
clear
();
mainGame
->
dField
.
selectable_cards
.
clear
();
int
c
,
l
,
s
,
t
/*, code*/
;
int
c
,
l
,
s
,
t
/*, code*/
;
...
@@ -1436,7 +1434,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -1436,7 +1434,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
c
=
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
c
=
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
l
=
BufferIO
::
ReadInt8
(
pbuf
);
l
=
BufferIO
::
ReadInt8
(
pbuf
);
s
=
BufferIO
::
ReadInt8
(
pbuf
);
s
=
BufferIO
::
ReadInt8
(
pbuf
);
t
=
BufferIO
::
ReadInt
8
(
pbuf
);
t
=
BufferIO
::
ReadInt
16
(
pbuf
);
pcard
=
mainGame
->
dField
.
GetCard
(
c
,
l
,
s
);
pcard
=
mainGame
->
dField
.
GetCard
(
c
,
l
,
s
);
mainGame
->
dField
.
selectable_cards
.
push_back
(
pcard
);
mainGame
->
dField
.
selectable_cards
.
push_back
(
pcard
);
pcard
->
opParam
=
(
t
<<
16
)
|
t
;
pcard
->
opParam
=
(
t
<<
16
)
|
t
;
...
...
gframe/event_handler.cpp
View file @
061895d0
...
@@ -460,7 +460,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -460,7 +460,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
}
}
}
else
{
}
else
{
selectable_cards
.
clear
();
selectable_cards
.
clear
();
bool
conti_exist
=
false
;
conti_selecting
=
false
;
switch
(
command_location
)
{
switch
(
command_location
)
{
case
LOCATION_DECK
:
{
case
LOCATION_DECK
:
{
for
(
size_t
i
=
0
;
i
<
deck
[
command_controler
].
size
();
++
i
)
for
(
size_t
i
=
0
;
i
<
deck
[
command_controler
].
size
();
++
i
)
...
@@ -488,11 +488,11 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -488,11 +488,11 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
}
}
case
POSITION_HINT
:
{
case
POSITION_HINT
:
{
selectable_cards
.
insert
(
selectable_cards
.
end
(),
conti_cards
.
begin
(),
conti_cards
.
end
());
selectable_cards
.
insert
(
selectable_cards
.
end
(),
conti_cards
.
begin
(),
conti_cards
.
end
());
conti_
exist
=
true
;
conti_
selecting
=
true
;
break
;
break
;
}
}
}
}
if
(
!
conti_
exist
)
{
if
(
!
conti_
selecting
)
{
mainGame
->
wCardSelect
->
setText
(
dataManager
.
GetSysString
(
566
));
mainGame
->
wCardSelect
->
setText
(
dataManager
.
GetSysString
(
566
));
list_command
=
COMMAND_ACTIVATE
;
list_command
=
COMMAND_ACTIVATE
;
}
else
{
}
else
{
...
@@ -910,11 +910,15 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -910,11 +910,15 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
for
(
int
i
=
0
;
i
<
5
;
++
i
)
{
for
(
int
i
=
0
;
i
<
5
;
++
i
)
{
// draw selectable_cards[i + pos] in btnCardSelect[i]
// draw selectable_cards[i + pos] in btnCardSelect[i]
mainGame
->
stCardPos
[
i
]
->
enableOverrideColor
(
false
);
mainGame
->
stCardPos
[
i
]
->
enableOverrideColor
(
false
);
// image
if
(
selectable_cards
[
i
+
pos
]
->
code
)
if
(
selectable_cards
[
i
+
pos
]
->
code
)
mainGame
->
btnCardSelect
[
i
]
->
setImage
(
imageManager
.
GetTexture
(
selectable_cards
[
i
+
pos
]
->
code
));
mainGame
->
btnCardSelect
[
i
]
->
setImage
(
imageManager
.
GetTexture
(
selectable_cards
[
i
+
pos
]
->
code
));
else
if
(
conti_selecting
)
mainGame
->
btnCardSelect
[
i
]
->
setImage
(
imageManager
.
GetTexture
(
selectable_cards
[
i
+
pos
]
->
chain_code
));
else
else
mainGame
->
btnCardSelect
[
i
]
->
setImage
(
imageManager
.
tCover
[
0
]);
mainGame
->
btnCardSelect
[
i
]
->
setImage
(
imageManager
.
tCover
[
0
]);
mainGame
->
btnCardSelect
[
i
]
->
setRelativePosition
(
rect
<
s32
>
(
30
+
i
*
125
,
55
,
30
+
120
+
i
*
125
,
225
));
mainGame
->
btnCardSelect
[
i
]
->
setRelativePosition
(
rect
<
s32
>
(
30
+
i
*
125
,
55
,
30
+
120
+
i
*
125
,
225
));
// text
wchar_t
formatBuffer
[
2048
];
wchar_t
formatBuffer
[
2048
];
if
(
sort_list
.
size
())
{
if
(
sort_list
.
size
())
{
if
(
sort_list
[
pos
+
i
]
>
0
)
if
(
sort_list
[
pos
+
i
]
>
0
)
...
@@ -922,7 +926,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -922,7 +926,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
else
else
myswprintf
(
formatBuffer
,
L""
);
myswprintf
(
formatBuffer
,
L""
);
}
else
{
}
else
{
if
(
selectable_cards
[
i
+
pos
]
->
is_conti
&&
!
selectable_cards
[
i
+
pos
]
->
code
)
if
(
conti_selecting
)
myswprintf
(
formatBuffer
,
L"%ls"
,
DataManager
::
unknown_string
);
myswprintf
(
formatBuffer
,
L"%ls"
,
DataManager
::
unknown_string
);
else
if
(
selectable_cards
[
i
+
pos
]
->
location
==
LOCATION_OVERLAY
)
else
if
(
selectable_cards
[
i
+
pos
]
->
location
==
LOCATION_OVERLAY
)
myswprintf
(
formatBuffer
,
L"%ls[%d](%d)"
,
myswprintf
(
formatBuffer
,
L"%ls[%d](%d)"
,
...
@@ -933,17 +937,19 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -933,17 +937,19 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
selectable_cards
[
i
+
pos
]
->
sequence
+
1
);
selectable_cards
[
i
+
pos
]
->
sequence
+
1
);
}
}
mainGame
->
stCardPos
[
i
]
->
setText
(
formatBuffer
);
mainGame
->
stCardPos
[
i
]
->
setText
(
formatBuffer
);
// color
if
(
conti_selecting
)
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xffffffff
);
if
(
selectable_cards
[
i
+
pos
]
->
location
==
LOCATION_OVERLAY
)
{
if
(
selectable_cards
[
i
+
pos
]
->
location
==
LOCATION_OVERLAY
)
{
if
(
selectable_cards
[
i
+
pos
]
->
owner
!=
selectable_cards
[
i
+
pos
]
->
overlayTarget
->
controler
)
if
(
selectable_cards
[
i
+
pos
]
->
owner
!=
selectable_cards
[
i
+
pos
]
->
overlayTarget
->
controler
)
mainGame
->
stCardPos
[
i
]
->
setOverrideColor
(
0xff0000ff
);
mainGame
->
stCardPos
[
i
]
->
setOverrideColor
(
0xff0000ff
);
// BackgroundColor: controller of the xyz monster
if
(
selectable_cards
[
i
+
pos
]
->
is_selected
)
if
(
selectable_cards
[
i
+
pos
]
->
is_selected
)
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xffffff00
);
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xffffff00
);
else
if
(
selectable_cards
[
i
+
pos
]
->
overlayTarget
->
controler
)
else
if
(
selectable_cards
[
i
+
pos
]
->
overlayTarget
->
controler
)
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xffd0d0d0
);
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xffd0d0d0
);
else
else
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xffffffff
);
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xffffffff
);
}
else
if
(
selectable_cards
[
i
+
pos
]
->
location
==
LOCATION_EXTRA
||
selectable_cards
[
i
+
pos
]
->
location
==
LOCATION_REMOVED
)
{
}
else
if
(
selectable_cards
[
i
+
pos
]
->
location
==
LOCATION_
DECK
||
selectable_cards
[
i
+
pos
]
->
location
==
LOCATION_
EXTRA
||
selectable_cards
[
i
+
pos
]
->
location
==
LOCATION_REMOVED
)
{
if
(
selectable_cards
[
i
+
pos
]
->
position
&
POS_FACEDOWN
)
if
(
selectable_cards
[
i
+
pos
]
->
position
&
POS_FACEDOWN
)
mainGame
->
stCardPos
[
i
]
->
setOverrideColor
(
0xff0000ff
);
mainGame
->
stCardPos
[
i
]
->
setOverrideColor
(
0xff0000ff
);
if
(
selectable_cards
[
i
+
pos
]
->
is_selected
)
if
(
selectable_cards
[
i
+
pos
]
->
is_selected
)
...
...
gframe/game.cpp
View file @
061895d0
...
@@ -70,17 +70,17 @@ bool Game::Initialize() {
...
@@ -70,17 +70,17 @@ bool Game::Initialize() {
device
->
setResizable
(
false
);
device
->
setResizable
(
false
);
#ifdef _WIN32
#ifdef _WIN32
HINSTANCE
hInstance
=
(
HINSTANCE
)
GetModuleHandle
(
NULL
);
HINSTANCE
hInstance
=
(
HINSTANCE
)
GetModuleHandle
(
NULL
);
HICON
hSmallIcon
=
(
HICON
)
LoadImage
(
hInstance
,
MAKEINTRESOURCE
(
1
),
IMAGE_ICON
,
16
,
16
,
LR_DEFAULTCOLOR
);
HICON
hSmallIcon
=
(
HICON
)
LoadImage
(
hInstance
,
MAKEINTRESOURCE
(
1
),
IMAGE_ICON
,
16
,
16
,
LR_DEFAULTCOLOR
);
HICON
hBigIcon
=
(
HICON
)
LoadImage
(
hInstance
,
MAKEINTRESOURCE
(
1
),
IMAGE_ICON
,
32
,
32
,
LR_DEFAULTCOLOR
);
HICON
hBigIcon
=
(
HICON
)
LoadImage
(
hInstance
,
MAKEINTRESOURCE
(
1
),
IMAGE_ICON
,
32
,
32
,
LR_DEFAULTCOLOR
);
HWND
hWnd
;
HWND
hWnd
;
irr
::
video
::
SExposedVideoData
exposedData
=
driver
->
getExposedVideoData
();
irr
::
video
::
SExposedVideoData
exposedData
=
driver
->
getExposedVideoData
();
if
(
gameConf
.
use_d3d
)
if
(
gameConf
.
use_d3d
)
hWnd
=
reinterpret_cast
<
HWND
>
(
exposedData
.
D3D9
.
HWnd
);
hWnd
=
reinterpret_cast
<
HWND
>
(
exposedData
.
D3D9
.
HWnd
);
else
else
hWnd
=
reinterpret_cast
<
HWND
>
(
exposedData
.
OpenGLWin32
.
HWnd
);
hWnd
=
reinterpret_cast
<
HWND
>
(
exposedData
.
OpenGLWin32
.
HWnd
);
SendMessage
(
hWnd
,
WM_SETICON
,
ICON_SMALL
,
(
long
)
hSmallIcon
);
SendMessage
(
hWnd
,
WM_SETICON
,
ICON_SMALL
,
(
long
)
hSmallIcon
);
SendMessage
(
hWnd
,
WM_SETICON
,
ICON_BIG
,
(
long
)
hBigIcon
);
SendMessage
(
hWnd
,
WM_SETICON
,
ICON_BIG
,
(
long
)
hBigIcon
);
#endif
#endif
//main menu
//main menu
wchar_t
strbuf
[
256
];
wchar_t
strbuf
[
256
];
myswprintf
(
strbuf
,
L"YGOPro Version:%X.0%X.%X"
,
PRO_VERSION
>>
12
,
(
PRO_VERSION
>>
4
)
&
0xff
,
PRO_VERSION
&
0xf
);
myswprintf
(
strbuf
,
L"YGOPro Version:%X.0%X.%X"
,
PRO_VERSION
>>
12
,
(
PRO_VERSION
>>
4
)
&
0xff
,
PRO_VERSION
&
0xf
);
...
...
gframe/replay_mode.cpp
View file @
061895d0
...
@@ -412,9 +412,9 @@ bool ReplayMode::ReplayAnalyze(char* msg, unsigned int len) {
...
@@ -412,9 +412,9 @@ bool ReplayMode::ReplayAnalyze(char* msg, unsigned int len) {
}
}
case
MSG_SELECT_COUNTER
:
{
case
MSG_SELECT_COUNTER
:
{
player
=
BufferIO
::
ReadInt8
(
pbuf
);
player
=
BufferIO
::
ReadInt8
(
pbuf
);
pbuf
+=
3
;
pbuf
+=
4
;
count
=
BufferIO
::
ReadInt8
(
pbuf
);
count
=
BufferIO
::
ReadInt8
(
pbuf
);
pbuf
+=
count
*
8
;
pbuf
+=
count
*
9
;
return
ReadReplayResponse
();
return
ReadReplayResponse
();
}
}
case
MSG_SELECT_SUM
:
{
case
MSG_SELECT_SUM
:
{
...
...
gframe/single_duel.cpp
View file @
061895d0
...
@@ -717,9 +717,9 @@ int SingleDuel::Analyze(char* msgbuffer, unsigned int len) {
...
@@ -717,9 +717,9 @@ int SingleDuel::Analyze(char* msgbuffer, unsigned int len) {
}
}
case
MSG_SELECT_COUNTER
:
{
case
MSG_SELECT_COUNTER
:
{
player
=
BufferIO
::
ReadInt8
(
pbuf
);
player
=
BufferIO
::
ReadInt8
(
pbuf
);
pbuf
+=
3
;
pbuf
+=
4
;
count
=
BufferIO
::
ReadInt8
(
pbuf
);
count
=
BufferIO
::
ReadInt8
(
pbuf
);
pbuf
+=
count
*
8
;
pbuf
+=
count
*
9
;
WaitforResponse
(
player
);
WaitforResponse
(
player
);
NetServer
::
SendBufferToPlayer
(
players
[
player
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
SendBufferToPlayer
(
players
[
player
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
return
1
;
return
1
;
...
...
gframe/single_mode.cpp
View file @
061895d0
...
@@ -243,9 +243,9 @@ bool SingleMode::SinglePlayAnalyze(char* msg, unsigned int len) {
...
@@ -243,9 +243,9 @@ bool SingleMode::SinglePlayAnalyze(char* msg, unsigned int len) {
}
}
case
MSG_SELECT_COUNTER
:
{
case
MSG_SELECT_COUNTER
:
{
player
=
BufferIO
::
ReadInt8
(
pbuf
);
player
=
BufferIO
::
ReadInt8
(
pbuf
);
pbuf
+=
3
;
pbuf
+=
4
;
count
=
BufferIO
::
ReadInt8
(
pbuf
);
count
=
BufferIO
::
ReadInt8
(
pbuf
);
pbuf
+=
count
*
8
;
pbuf
+=
count
*
9
;
if
(
!
DuelClient
::
ClientAnalyze
(
offset
,
pbuf
-
offset
))
{
if
(
!
DuelClient
::
ClientAnalyze
(
offset
,
pbuf
-
offset
))
{
mainGame
->
singleSignal
.
Reset
();
mainGame
->
singleSignal
.
Reset
();
mainGame
->
singleSignal
.
Wait
();
mainGame
->
singleSignal
.
Wait
();
...
...
gframe/tag_duel.cpp
View file @
061895d0
...
@@ -650,9 +650,9 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
...
@@ -650,9 +650,9 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
}
}
case
MSG_SELECT_COUNTER
:
{
case
MSG_SELECT_COUNTER
:
{
player
=
BufferIO
::
ReadInt8
(
pbuf
);
player
=
BufferIO
::
ReadInt8
(
pbuf
);
pbuf
+=
3
;
pbuf
+=
4
;
count
=
BufferIO
::
ReadInt8
(
pbuf
);
count
=
BufferIO
::
ReadInt8
(
pbuf
);
pbuf
+=
count
*
8
;
pbuf
+=
count
*
9
;
WaitforResponse
(
player
);
WaitforResponse
(
player
);
NetServer
::
SendBufferToPlayer
(
cur_player
[
player
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
NetServer
::
SendBufferToPlayer
(
cur_player
[
player
],
STOC_GAME_MSG
,
offset
,
pbuf
-
offset
);
return
1
;
return
1
;
...
...
ocgcore
@
706f7627
Subproject commit
9cce5ab37da7068372061c1b7a885f961b3860d7
Subproject commit
706f7627e76a5790322099d760d364c56b62bf0e
script
@
6747080c
Subproject commit
8628676ec9e8a89b91178796417690f3df4f89a
3
Subproject commit
6747080c00ee6c9d1474a23a0559f939dbe4798
3
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