Commit 04609dc6 authored by mercury233's avatar mercury233

remove unnecessary code

parent 5e6978cb
......@@ -709,13 +709,13 @@ void Game::MainLoop() {
driver->beginScene(true, true, SColor(0, 0, 0, 0));
gMutex.Lock();
if(dInfo.isStarted) {
if(mainGame->dInfo.isFinished && mainGame->showcardcode == 1)
if(dInfo.isFinished && showcardcode == 1)
soundManager.PlayBGM(BGM_WIN);
else if(mainGame->dInfo.isFinished && (mainGame->showcardcode == 2 || mainGame->showcardcode == 3))
else if(dInfo.isFinished && (showcardcode == 2 || showcardcode == 3))
soundManager.PlayBGM(BGM_LOSE);
else if(mainGame->dInfo.lp[0] > 0 && mainGame->dInfo.lp[0] <= mainGame->dInfo.lp[1] / 2)
else if(dInfo.lp[0] > 0 && dInfo.lp[0] <= dInfo.lp[1] / 2)
soundManager.PlayBGM(BGM_DISADVANTAGE);
else if(mainGame->dInfo.lp[0] > 0 && mainGame->dInfo.lp[0] >= mainGame->dInfo.lp[1] * 2)
else if(dInfo.lp[0] > 0 && dInfo.lp[0] >= dInfo.lp[1] * 2)
soundManager.PlayBGM(BGM_ADVANTAGE);
else
soundManager.PlayBGM(BGM_DUEL);
......@@ -1185,8 +1185,8 @@ void Game::SaveConfig() {
fprintf(fp, "ignore_deck_changes = %d\n", (chkIgnoreDeckChanges->isChecked() ? 1 : 0));
fprintf(fp, "default_ot = %d\n", gameConf.defaultOT);
fprintf(fp, "enable_bot_mode = %d\n", gameConf.enable_bot_mode);
fprintf(fp, "enable_sound = %d\n", ((mainGame->chkEnableSound->isChecked()) ? 1 : 0));
fprintf(fp, "enable_music = %d\n", ((mainGame->chkEnableMusic->isChecked()) ? 1 : 0));
fprintf(fp, "enable_sound = %d\n", (chkEnableSound->isChecked() ? 1 : 0));
fprintf(fp, "enable_music = %d\n", (chkEnableMusic->isChecked() ? 1 : 0));
fprintf(fp, "#Volume of sound and music, between 0 and 100\n");
int vol = gameConf.sound_volume * 100;
if(vol < 0) vol = 0; else if(vol > 100) vol = 100;
......@@ -1194,7 +1194,7 @@ void Game::SaveConfig() {
vol = gameConf.music_volume * 100;
if(vol < 0) vol = 0; else if(vol > 100) vol = 100;
fprintf(fp, "music_volume = %d\n", vol);
fprintf(fp, "music_mode = %d\n", ((mainGame->chkMusicMode->isChecked()) ? 1 : 0));
fprintf(fp, "music_mode = %d\n", (chkMusicMode->isChecked() ? 1 : 0));
fclose(fp);
}
void Game::ShowCardInfo(int code) {
......
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