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REIKAI
ygopro
Commits
0380936f
Commit
0380936f
authored
Nov 09, 2019
by
wind2009
Browse files
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Plain Diff
Fix ActionDuel
parent
b591b0b5
Changes
2
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Showing
2 changed files
with
115 additions
and
61 deletions
+115
-61
2pick/actionduel.lua
2pick/actionduel.lua
+113
-0
2pick/pick.lua
2pick/pick.lua
+2
-61
No files found.
2pick/actionduel.lua
0 → 100644
View file @
0380936f
ActionDuel
=
{}
--Action_Duel
function
ActionDuel
.
Load_Action_Duel
()
for
p
=
0
,
1
do
local
fc
=
Duel
.
CreateToken
(
p
,
19162134
)
Duel
.
MoveToField
(
fc
,
p
,
p
,
LOCATION_SZONE
,
POS_FACEUP
,
true
)
-- effect
local
e1
=
Effect
.
CreateEffect
(
fc
)
e1
:
SetCategory
(
CATEGORY_REMOVE
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_TRIGGER_O
)
e1
:
SetCode
(
EVENT_ATTACK_ANNOUNCE
)
e1
:
SetRange
(
LOCATION_FZONE
)
e1
:
SetCountLimit
(
1
)
e1
:
SetCondition
(
ActionDuel
.
condition
)
e1
:
SetTarget
(
ActionDuel
.
atktg
)
e1
:
SetOperation
(
ActionDuel
.
activate
)
fc
:
RegisterEffect
(
e1
)
-- destroy replace
local
e2
=
Effect
.
CreateEffect
(
a
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_CONTINUOUS
)
e2
:
SetCode
(
EFFECT_DESTROY_REPLACE
)
e2
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
e2
:
SetRange
(
LOCATION_FZONE
)
e2
:
SetTarget
(
Auxiliary
.
reptg
)
a
:
RegisterEffect
(
e2
)
end
end
function
ActionDuel
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
return
tp
~=
Duel
.
GetTurnPlayer
()
end
function
ActionDuel
.
atktg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
true
end
end
function
ActionDuel
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
d1
=
0
local
d2
=
0
local
dk1
=
Duel
.
GetFieldGroupCount
(
tp
,
LOCATION_DECK
,
0
)
local
dk2
=
Duel
.
GetFieldGroupCount
(
1
-
tp
,
LOCATION_DECK
,
0
)
if
dk1
>
0
then
for
t
=
1
,
dk1
do
if
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
30539496
,
3
))
then
d1
=
d1
+
1
else
break
end
end
end
if
dk2
>
0
then
for
t
=
1
,
dk2
do
if
Duel
.
SelectYesNo
(
1
-
tp
,
aux
.
Stringid
(
30539496
,
3
))
then
d2
=
d2
+
1
else
break
end
end
end
local
rg1
=
Duel
.
GetDecktopGroup
(
tp
,
d1
)
local
rg2
=
Duel
.
GetDecktopGroup
(
tp
,
d2
)
Duel
.
Remove
(
rg1
,
POS_FACEDOWN
,
REASON_EFFECT
)
Duel
.
Remove
(
rg2
,
POS_FACEDOWN
,
REASON_EFFECT
)
if
d1
==
d2
then
local
g
=
Group
.
CreateGroup
()
local
a
=
Duel
.
GetAttacker
()
local
d
=
Duel
.
GetAttackTarget
()
if
d1
==
1
or
d1
==
2
then
if
a
and
a
:
IsOnField
()
then
g
:
AddCard
(
a
)
end
if
d
and
d
:
IsOnField
()
then
g
:
AddCard
(
d
)
end
Duel
.
Destroy
(
g
,
REASON_EFFECT
)
elseif
d1
==
3
then
if
d
and
d
:
IsOnField
()
then
g
:
AddCard
(
d
)
end
Duel
.
Destroy
(
g
,
REASON_EFFECT
)
Duel
.
NegateAttack
()
end
elseif
d1
>
d2
then
-- half dmg
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetCode
(
EVENT_PRE_BATTLE_DAMAGE
)
e1
:
SetOperation
(
ActionDuel
.
hfdmg
)
e1
:
SetReset
(
RESET_PHASE
+
PHASE_DAMAGE
)
Duel
.
RegisterEffect
(
e1
,
tp
)
-- avoid destroy
local
d
=
Duel
.
GetAttackTarget
()
if
d
and
d
:
IsOnField
()
then
local
e2
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e2
:
SetType
(
EFFECT_TYPE_SINGLE
)
e2
:
SetCode
(
EFFECT_INDESTRUCTABLE_BATTLE
)
e2
:
SetValue
(
1
)
e2
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_DAMAGE
)
d
:
RegisterEffect
(
e2
)
end
elseif
d1
<
d2
then
-- inflict dmg
Duel
.
Damage
(
tp
,
800
,
REASON_EFFECT
)
end
end
function
ActionDuel
.
hfdmg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
ChangeBattleDamage
(
tp
,
math.ceil
(
ev
/
2
))
end
function
Auxiliary
.
reptg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
c
=
e
:
GetHandler
()
local
g
=
Duel
.
GetDecktopGroup
(
tp
,
3
)
if
chk
==
0
then
return
c
:
IsReason
(
REASON_BATTLE
+
REASON_EFFECT
)
and
not
c
:
IsReason
(
REASON_REPLACE
)
and
g
:
IsExists
(
Card
.
IsAbleToRemove
,
3
,
nil
)
end
if
Duel
.
SelectEffectYesNo
(
tp
,
e
:
GetHandler
(),
96
)
then
Duel
.
DisableShuffleCheck
()
Duel
.
Remove
(
g
,
POS_FACEDOWN
,
REASON_EFFECT
)
return
true
else
return
false
end
end
return
ActionDuel
\ No newline at end of file
2pick/pick.lua
View file @
0380936f
...
...
@@ -27,6 +27,7 @@ local xyz_adv={[0]={},[1]={}}
local
extra_fixed
=
{
62709239
,
95169481
}
local
combo_pack
=
require
(
"./2pick/combo"
)
local
ActionDuel
=
require
(
"./2pick/actionduel"
)
function
Auxiliary
.
SplitData
(
inputstr
)
local
t
=
{}
...
...
@@ -366,7 +367,7 @@ function Auxiliary.StartPick(e)
-- end
Auxiliary
.
SaveDeck
()
A
uxiliary
.
Load_Action_Duel
()
A
ctionDuel
.
Load_Action_Duel
()
for
p
=
0
,
1
do
if
Duel
.
IsPlayerNeedToPickDeck
(
p
)
then
Duel
.
ShuffleDeck
(
p
)
...
...
@@ -393,66 +394,6 @@ function Auxiliary.Load2PickRule()
Auxiliary
.
Load_Skill_DrawSense_Rule
()
end
--Action_Duel
function
Auxiliary
.
Load_Action_Duel
()
for
p
=
0
,
1
do
local
fc
=
Duel
.
CreateToken
(
p
,
19162134
)
Duel
.
MoveToField
(
fc
,
p
,
p
,
LOCATION_SZONE
,
POS_FACEUP
,
true
)
local
e11
=
Effect
.
CreateEffect
(
fc
)
e11
:
SetCategory
(
CATEGORY_DICE
)
e11
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_TRIGGER_O
)
e11
:
SetCode
(
EVENT_ATTACK_ANNOUNCE
)
e11
:
SetRange
(
LOCATION_FZONE
)
e11
:
SetCountLimit
(
1
)
e11
:
SetCondition
(
Auxiliary
.
accondition
)
e11
:
SetTarget
(
Auxiliary
.
atktg
)
e11
:
SetOperation
(
Auxiliary
.
RollDice
)
fc
:
RegisterEffect
(
e11
)
end
end
function
Auxiliary
.
accondition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
return
tp
~=
Duel
.
GetTurnPlayer
()
end
function
Auxiliary
.
atktg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
true
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DICE
,
nil
,
0
,
1
-
tp
,
1
)
end
function
Auxiliary
.
RollDice
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
d1
,
d2
=
Duel
.
TossDice
(
tp
,
1
,
1
)
if
d1
==
d2
then
local
g
=
Group
.
CreateGroup
()
local
a
=
Duel
.
GetAttacker
()
local
d
=
Duel
.
GetAttackTarget
()
if
a
and
a
:
IsOnField
()
then
g
:
AddCard
(
a
)
end
if
d
and
d
:
IsOnField
()
then
g
:
AddCard
(
d
)
end
Duel
.
Destroy
(
g
,
REASON_EFFECT
)
elseif
d1
>
d2
then
-- half dmg
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetCode
(
EVENT_PRE_BATTLE_DAMAGE
)
e1
:
SetOperation
(
Auxiliary
.
hfdmg
)
e1
:
SetReset
(
RESET_PHASE
+
PHASE_DAMAGE
)
Duel
.
RegisterEffect
(
e1
,
tp
)
-- avoid destroy
local
d
=
Duel
.
GetAttackTarget
()
if
d
and
d
:
IsOnField
()
then
local
e2
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e2
:
SetType
(
EFFECT_TYPE_SINGLE
)
e2
:
SetCode
(
EFFECT_INDESTRUCTABLE_BATTLE
)
e2
:
SetValue
(
1
)
e2
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_DAMAGE
)
d
:
RegisterEffect
(
e2
)
end
elseif
d1
<
d2
then
-- inflict dmg
Duel
.
Damage
(
tp
,
800
,
REASON_EFFECT
)
end
end
function
Auxiliary
.
hfdmg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
ChangeBattleDamage
(
tp
,
math.ceil
(
ev
/
2
))
end
--Skill_DrawSense_Rule
function
Auxiliary
.
Load_Skill_DrawSense_Rule
()
...
...
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