Commit f004e198 authored by 森野さくら's avatar 森野さくら 🐟

hop

parent e5a2a21b
...@@ -53,11 +53,11 @@ end ...@@ -53,11 +53,11 @@ end
function s.cicon(e,tp,eg,ep,ev,re,r,rp) function s.cicon(e,tp,eg,ep,ev,re,r,rp)
if not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) if not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET)
or not re:GetHandler():IsSetCard(0x409) then return false end or not re:GetHandler():IsSetCard(0x409) then return false end
local g=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS):Filter(Card.IsFaceup,e:GetHandler()) local g=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToChain,e:GetHandler(),ev)
return g and #g>0 and e:GetHandler():GetType()==TYPE_TRAP+TYPE_CONTINUOUS return g and #g>0 and e:GetHandler():GetType()==TYPE_TRAP+TYPE_CONTINUOUS
end end
function s.citg(e,tp,eg,ep,ev,re,r,rp,chk) function s.citg(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS):Filter(Card.IsFaceup,e:GetHandler()) local g=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToChain,e:GetHandler(),ev)
if chk==0 then return e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) if chk==0 then return e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 end and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 end
Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription()) Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
...@@ -79,7 +79,7 @@ function s.ciop(e,tp,eg,ep,ev,re,r,rp) ...@@ -79,7 +79,7 @@ function s.ciop(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_TRIGGER) e1:SetCode(EFFECT_CANNOT_TRIGGER)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,2)
tc:RegisterEffect(e1) tc:RegisterEffect(e1)
if tc:IsFaceup() then if tc:IsFaceup() then
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment