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REIKAI
ygopro-222DIY-cards
Commits
8fa9d4cc
Commit
8fa9d4cc
authored
Nov 24, 2024
by
聖園ミカ
🐟
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d4fcb564
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expansions/script/c12847002.lua
expansions/script/c12847002.lua
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expansions/script/c12847002.lua
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8fa9d4cc
--星莲龙骑士-「红龙编年史」
--绝对毁灭的阎炮
local
m
=
12847002
local
s
,
id
,
o
=
GetID
()
local
cm
=
_G
[
"c"
..
m
]
function
s
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
--Activate
c
:
EnableReviveLimit
()
--spsummon condition
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCategory
(
CATEGORY_DESTROY
+
CATEGORY_REMOVE
+
CATEGORY_TOGRAVE
)
e1
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
+
EFFECT_FLAG_UNCOPYABLE
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EFFECT_SPSUMMON_CONDITION
)
e1
:
SetCode
(
EVENT_FREE_CHAIN
)
e1
:
SetHintTiming
(
0
,
TIMINGS_CHECK_MONSTER
+
TIMING_END_PHASE
)
e1
:
SetTarget
(
s
.
target
)
e1
:
SetOperation
(
s
.
activate
)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
--
special summon rule
--
act in hand
local
e2
=
Effect
.
CreateEffect
(
c
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
)
e2
:
SetType
(
EFFECT_TYPE_SINGLE
)
e2
:
SetCode
(
EFFECT_SPSUMMON_PROC
)
e2
:
SetCode
(
EFFECT_TRAP_ACT_IN_HAND
)
e2
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
+
EFFECT_FLAG_UNCOPYABLE
)
e2
:
SetCost
(
s
.
cost
)
e2
:
SetRange
(
LOCATION_EXTRA
)
e2
:
SetCondition
(
s
.
condition
)
e2
:
SetCondition
(
cm
.
sprcon
)
e2
:
SetDescription
(
aux
.
Stringid
(
id
,
1
))
e2
:
SetOperation
(
cm
.
sprop
)
c
:
RegisterEffect
(
e2
)
c
:
RegisterEffect
(
e2
)
--immune
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_CANNOT_BE_EFFECT_TARGET
)
e1
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetValue
(
1
)
c
:
RegisterEffect
(
e1
)
local
e2
=
e1
:
Clone
()
e2
:
SetCode
(
EFFECT_INDESTRUCTABLE_EFFECT
)
c
:
RegisterEffect
(
e2
)
--negate
local
e4
=
Effect
.
CreateEffect
(
c
)
e4
:
SetDescription
(
aux
.
Stringid
(
m
,
1
))
e4
:
SetCategory
(
CATEGORY_NEGATE
+
CATEGORY_POSITION
+
CATEGORY_ATKCHANGE
)
e4
:
SetType
(
EFFECT_TYPE_QUICK_O
)
e4
:
SetCode
(
EVENT_CHAINING
)
e4
:
SetProperty
(
EFFECT_FLAG_DAMAGE_STEP
+
EFFECT_FLAG_DAMAGE_CAL
+
EFFECT_FLAG_CANNOT_INACTIVATE
)
e4
:
SetRange
(
LOCATION_MZONE
)
e4
:
SetCountLimit
(
1
)
e4
:
SetCondition
(
cm
.
discon
)
e4
:
SetTarget
(
cm
.
distg
)
e4
:
SetOperation
(
cm
.
disop
)
c
:
RegisterEffect
(
e4
)
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_TRIGGER_F
)
e3
:
SetCategory
(
CATEGORY_DESTROY
)
e3
:
SetCountLimit
(
1
,
m
)
e3
:
SetCode
(
EVENT_PHASE
+
PHASE_END
)
e3
:
SetRange
(
LOCATION_MZONE
)
e3
:
SetTarget
(
cm
.
target2
)
e3
:
SetOperation
(
cm
.
operation2
)
c
:
RegisterEffect
(
e3
)
end
function
cm
.
sprfilter
(
c
)
return
c
:
IsFaceup
()
and
c
:
IsLevelAbove
(
8
)
and
c
:
IsAbleToGraveAsCost
()
and
c
:
IsRace
(
RACE_DRAGON
)
end
function
cm
.
sprfilter1
(
c
,
tp
,
g
,
sc
)
local
lv
=
c
:
GetLevel
()
local
atts
=
c
:
GetAttribute
()
return
g
:
IsExists
(
cm
.
sprfilter2
,
1
,
c
,
tp
,
c
,
sc
,
lv
,
atts
)
end
function
cm
.
sprfilter2
(
c
,
tp
,
mc
,
sc
,
lv
,
atts
)
local
sg
=
Group
.
FromCards
(
c
,
mc
)
return
c
:
IsLevel
(
lv
)
and
not
c
:
IsAttribute
(
atts
)
and
Duel
.
GetLocationCountFromEx
(
tp
,
tp
,
sg
,
sc
)
>
0
and
not
c
:
IsOriginalCodeRule
(
mc
:
GetOriginalCodeRule
())
end
function
cm
.
sprcon
(
e
,
c
)
if
c
==
nil
then
return
true
end
local
tp
=
c
:
GetControler
()
local
g
=
Duel
.
GetMatchingGroup
(
cm
.
sprfilter
,
tp
,
LOCATION_MZONE
,
0
,
nil
)
return
g
:
IsExists
(
cm
.
sprfilter1
,
1
,
nil
,
tp
,
g
,
c
)
end
end
function
cm
.
sprop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
c
)
function
s
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
local
g
=
Duel
.
GetMatchingGroup
(
cm
.
sprfilter
,
tp
,
LOCATION_MZONE
,
0
,
nil
)
if
chk
==
0
then
return
true
end
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TOGRAVE
)
Duel
.
PayLPCost
(
tp
,
math.floor
(
Duel
.
GetLP
(
tp
)
/
2
))
local
g1
=
g
:
FilterSelect
(
tp
,
cm
.
sprfilter1
,
1
,
1
,
nil
,
tp
,
g
,
c
)
local
mc
=
g1
:
GetFirst
()
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TOGRAVE
)
local
g2
=
g
:
FilterSelect
(
tp
,
cm
.
sprfilter2
,
1
,
1
,
mc
,
tp
,
mc
,
c
,
mc
:
GetLevel
(),
mc
:
GetAttribute
())
g1
:
Merge
(
g2
)
Duel
.
SendtoGrave
(
g1
,
REASON_COST
)
end
end
function
s
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
discon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
(
Duel
.
GetCurrentPhase
()
==
PHASE_MAIN1
or
Duel
.
GetCurrentPhase
()
==
PHASE_MAIN2
)
and
Duel
.
GetTurnPlayer
()
==
tp
return
not
e
:
GetHandler
():
IsStatus
(
STATUS_BATTLE_DESTROYED
)
and
Duel
.
IsChainNegatable
(
ev
)
and
bit
.
band
(
Duel
.
GetChainInfo
(
ev
,
CHAININFO_TRIGGERING_LOCATION
),
LOCATION_ONFIELD
)
~=
0
end
end
function
cm
.
distg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
s
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
true
end
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
aux
.
TRUE
,
tp
,
0
,
LOCATION_MZONE
,
1
,
nil
)
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_NEGATE
,
eg
,
1
,
0
,
0
)
local
g
=
Duel
.
GetMatchingGroup
(
aux
.
TRUE
,
tp
,
0
,
LOCATION_MZONE
,
nil
)
if
re
:
GetHandler
():
IsRelateToEffect
(
re
)
then
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DESTROY
,
g
,
1
,
0
,
0
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_POSITION
,
eg
,
1
,
0
,
0
)
if
e
:
IsHasType
(
EFFECT_TYPE_ACTIVATE
)
then
Duel
.
SetChainLimit
(
aux
.
FALSE
)
end
end
end
end
function
cm
.
disop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
s
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_DESTROY
)
local
tc
=
re
:
GetHandler
()
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
aux
.
TRUE
,
tp
,
0
,
LOCATION_MZONE
,
1
,
1
,
nil
)
local
res
=
0
if
g
:
GetCount
()
>
0
then
if
Duel
.
NegateActivation
(
ev
)
and
re
:
GetHandler
():
IsRelateToEffect
(
re
)
Duel
.
HintSelection
(
g
)
and
c
:
IsRelateToEffect
(
e
)
and
c
:
IsFaceup
()
then
local
tc
=
g
:
GetFirst
()
if
tc
:
IsType
(
TYPE_MONSTER
)
then
if
Duel
.
Destroy
(
tc
,
REASON_EFFECT
)
==
0
then
if
Duel
.
ChangePosition
(
tc
,
POS_FACEDOWN_DEFENSE
)
==
0
then
Duel
.
Hint
(
HINT_CARD
,
0
,
id
)
if
Duel
.
Destroy
(
tc
,
REASON_EFFECT
)
==
0
then
res
=
1
end
if
Duel
.
Remove
(
tc
,
POS_FACEUP
,
REASON_EFFECT
)
==
0
then
end
Duel
.
Hint
(
HINT_CARD
,
0
,
id
)
else
if
Duel
.
SendtoGrave
(
tc
,
REASON_EFFECT
)
==
0
then
tc
:
CancelToGrave
()
Duel
.
Hint
(
HINT_CARD
,
0
,
id
)
if
Duel
.
ChangePosition
(
tc
,
POS_FACEDOWN
)
==
0
then
Duel
.
SendtoGrave
(
tc
,
REASON_RULE
,
1
-
tp
)
if
Duel
.
Destroy
(
tc
,
REASON_EFFECT
)
==
0
then
res
=
1
end
end
end
end
end
if
res
==
0
then
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e1
:
SetValue
(
1000
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_DISABLE
)
c
:
RegisterEffect
(
e1
)
end
end
end
end
end
function
cm
.
target2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
Card
.
IsFacedown
,
tp
,
0
,
LOCATION_ONFIELD
,
1
,
nil
)
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DESTROY
,
nil
,
0
,
1
-
tp
,
0
)
end
function
cm
.
operation2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
g
=
Duel
.
GetMatchingGroup
(
Card
.
IsFacedown
,
tp
,
0
,
LOCATION_ONFIELD
,
nil
)
if
#
g
>
0
then
Duel
.
Destroy
(
g
,
REASON_EFFECT
)
end
end
end
\ No newline at end of file
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