Commit 82f655d6 authored by 花桃白音's avatar 花桃白音

fix 0004 category

parent a4d1df09
......@@ -4,7 +4,7 @@ local cm=_G["c"..m]
function cm.initial_effect(c)
aux.AddCodeList(c,4204000)
iFunc(c).c("RegisterEffect",iFunc(c)
.e("SetCategory",CATEGORY_DESTROY)
.e("SetCategory",CATEGORY_DESTROY+CATEGORY_SUMMON)
.e("SetType",EFFECT_TYPE_ACTIVATE)
.e("SetCode",EVENT_FREE_CHAIN)
.e("SetHintTiming",0,TIMING_END_PHASE+TIMING_EQUIP)
......
......@@ -4,7 +4,7 @@ local cm=_G["c"..m]
function cm.initial_effect(c)
aux.AddCodeList(c,4204000)
iFunc(c).c("RegisterEffect",iFunc(c)
.e("SetCategory",CATEGORY_DESTROY)
.e("SetCategory",CATEGORY_DESTROY+CATEGORY_SUMMON)
.e("SetType",EFFECT_TYPE_ACTIVATE)
.e("SetCode",EVENT_FREE_CHAIN)
.e("SetHintTiming",0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
......
......@@ -4,7 +4,7 @@ local cm=_G["c"..m]
function cm.initial_effect(c)
aux.AddCodeList(c,4204000)
iFunc(c).c("RegisterEffect",iFunc(c)
.e("SetCategory",CATEGORY_DESTROY)
.e("SetCategory",CATEGORY_DISABLE+CATEGORY_REMOVE+CATEGORY_SUMMON)
.e("SetType",EFFECT_TYPE_ACTIVATE)
.e("SetCode",EVENT_FREE_CHAIN)
.e("SetHintTiming",TIMING_BATTLE_PHASE,TIMINGS_CHECK_MONSTER+TIMING_BATTLE_PHASE)
......
......@@ -4,7 +4,7 @@ local cm=_G["c"..m]
function cm.initial_effect(c)
aux.AddCodeList(c,4204000)
iFunc(c).c("RegisterEffect",iFunc(c)
.e("SetCategory",CATEGORY_DESTROY)
.e("SetCategory",CATEGORY_TODECK+CATEGORY_SEARCH)
.e("SetType",EFFECT_TYPE_ACTIVATE)
.e("SetCode",EVENT_FREE_CHAIN)
.e("SetTarget",function(e,tp,eg,ep,ev,re,r,rp,chk)
......
......@@ -4,7 +4,7 @@ local cm=_G["c"..m]
function cm.initial_effect(c)
aux.AddCodeList(c,4204000)
iFunc(c).c("RegisterEffect",iFunc(c)
.e("SetCategory",CATEGORY_DESTROY)
.e("SetCategory",CATEGORY_TODECK+CATEGORY_DRAW)
.e("SetType",EFFECT_TYPE_ACTIVATE)
.e("SetCode",EVENT_FREE_CHAIN)
.e("SetCountLimit",1,m+EFFECT_COUNT_CODE_OATH)
......
......@@ -90,7 +90,7 @@ function cm.initial_effect(c)
end
end)
.Return()).c("RegisterEffect",iFunc(c)
.e("SetCategory",CATEGORY_TOHAND+CATEGORY_SPECIAL_SUMMON)
.e("SetCategory",CATEGORY_TOHAND+CATEGORY_SUMMON)
.e("SetType",EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
.e("SetCode",EVENT_LEAVE_FIELD)
.e("SetProperty",EFFECT_FLAG_DELAY)
......
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