Commit 73b9e48c authored by Huangnan's avatar Huangnan

fix

parent f26f9dea
No preview for this file type
......@@ -65,19 +65,17 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
e2:SetDescription(aux.Stringid(m,5))
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_QP_ACT_IN_NTPHAND)
e2:SetRange(LOCATION_SZONE)
e2:SetTargetRange(LOCATION_HAND,0)
e2:Reset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,2)
c:RegisterEffect(e2)
Duel.RegisterEffect(e2,tp)
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(m,5))
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetProperty(EFFECT_FLAG_SET_AVAILABLE)
e3:SetCode(EFFECT_QP_ACT_IN_SET_TURN)
e3:SetRange(LOCATION_SZONE)
e3:SetTargetRange(LOCATION_SZONE,0)
e3:Reset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,2)
c:RegisterEffect(e3)
Duel.RegisterEffect(e2,tp)
end
function cm.tftg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 end
......
......@@ -52,7 +52,7 @@ function s.operation(e,tp,eg,ep,ev,re,r,rp)
local te,code=Duel.GetChainInfo(i,CHAININFO_TRIGGERING_EFFECT,CHAININFO_TRIGGERING_CODE)
if tc:GetCode()==code then
--local g=Duel.GetMatchingGroup(s.nefilter,tp,0,LOCATION_GRAVE+LOCATION_ONFIELD+LOCATION_HAND,nil,code)
if Duel.SelectYesNo(tp,aux.Stringid(id,1)) and Duel.IsExistingMatchingCard(s.cfilter,e:GetHandlerPlayer(),LOCATION_ONFIELD,0,1,nil) then
if Duel.IsExistingMatchingCard(s.cfilter,e:GetHandlerPlayer(),LOCATION_ONFIELD,0,1,nil) and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
Duel.BreakEffect()
Duel.NegateEffect(i)
......
......@@ -69,7 +69,7 @@ function s.pfilter(c)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.SelectMatchingCard(tp,nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
Duel.Destroy(g,REASON_EFFECT)
if Duel.Destroy(g,REASON_EFFECT) ==0 then return end
local c=e:GetHandler()
local count = c:GetLinkedGroupCount()
if count > 0 and Duel.IsExistingMatchingCard(s.pfilter,e:GetHandlerPlayer(),LOCATION_GRAVE+LOCATION_HAND,0,1,nil) and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
......
......@@ -20,7 +20,7 @@ function cm.initial_effect(c)
e2:SetRange(LOCATION_ONFIELD)
e2:SetTargetRange(0,LOCATION_MZONE)
e2:SetValue(cm.etarget)
Duel.RegisterEffect(e2,tp)
c:RegisterEffect(e2)
local e7=Effect.CreateEffect(c)
e7:SetType(EFFECT_TYPE_FIELD)
e7:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
......
......@@ -18,8 +18,9 @@ function cm.initial_effect(c)
e2:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e2:SetCountLimit(1,m+100)
e2:SetCondition(cm.spcon)
e2:SetTarget(cm.sptg)
e2:SetOperation(cm.spop)
c:RegisterEffect(e2)
......@@ -31,7 +32,7 @@ function cm.initial_effect(c)
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e4:SetCode(EVENT_FREE_CHAIN)
e4:SetRange(LOCATION_ONFIELD)
e4:SetCountLimit(1)
e4:SetCondition(cm.rmcon)
e4:SetOperation(cm.rmop)
c:RegisterEffect(e4)
end
......@@ -51,6 +52,10 @@ function cm.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.SpecialSummon(c,SUMMON_VALUE_SELF,tp,tp,true,false,POS_FACEUP)
end
--tohand
function cm.spcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousPosition(POS_FACEUP)
end
function cm.spfilter(c,e,tp)
return c:IsAbleToHand() and c:IsSetCard(0x3596) and c:IsType(TYPE_MONSTER)
end
......@@ -68,15 +73,21 @@ function cm.spop(e,tp,eg,ep,ev,re,r,rp)
end
end
--remove
function cm.rmcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return Duel.GetTurnPlayer()==tp and c:GetFlagEffect(m)<1 and Duel.IsExistingMatchingCard(Card.IsAbleToRemove,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) and Duel.IsExistingMatchingCard(cm.rmfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil)
end
function cm.rmfilter(c)
return c:IsSetCard(0x3596) and c:IsFaceup()
end
function cm.rmop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.IsExistingMatchingCard(cm.rmfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) and Duel.SelectYesNo(tp,aux.Stringid(m,0)) then
if Duel.SelectYesNo(tp,aux.Stringid(m,0)) then
Duel.Hint(HINTMSG_SELECT,tp,HINTMSG_REMOVE)
local rg=Duel.GetFieldGroup(tp,LOCATION_ONFIELD,LOCATION_ONFIELD):Select(tp,1,1,nil)
local rg=Duel.GetMatchingGroup(Card.IsAbleToRemove,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil):Select(tp,1,1,nil)
Duel.HintSelection(rg)
Duel.Remove(rg,POS_FACEUP,REASON_EFFECT)
c:RegisterFlagEffect(m,RESET_PHASE+PHASE_END+RESET_EVENT+RESETS_STANDARD,0,0)
end
end
......
......@@ -55,11 +55,13 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.ConfirmCards(1-tp,g)
--act in hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,3))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_QP_ACT_IN_NTPHAND)
e1:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,0x596))
e1:SetTargetRange(LOCATION_HAND,0)
e1:SetCountLimit(1)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
local e2=e1:Clone()
e2:SetCode(EFFECT_TRAP_ACT_IN_HAND)
......
......@@ -45,7 +45,7 @@ function cm.initial_effect(c)
e5:SetType(EFFECT_TYPE_QUICK_O)
e5:SetCode(EVENT_FREE_CHAIN)
e5:SetRange(LOCATION_MZONE)
e5:SetCountLimit(1)
e5:SetCountLimit(1,m)
e5:SetCost(cm.cost)
e5:SetTarget(cm.target)
e5:SetOperation(cm.operation)
......@@ -57,7 +57,7 @@ function cm.initial_effect(c)
e6:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e6:SetProperty(EFFECT_FLAG_DELAY)
e6:SetCode(EVENT_SPSUMMON_SUCCESS)
e6:SetCountLimit(1,m)
e6:SetCountLimit(1,m+100)
e6:SetTarget(cm.thtg)
e6:SetOperation(cm.thop)
c:RegisterEffect(e6)
......
......@@ -16,7 +16,6 @@ function cm.initial_effect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_ONFIELD)
e2:SetCountLimit(1,m)
e2:SetCondition(cm.repcon)
e2:SetOperation(cm.repop)
c:RegisterEffect(e2)
......@@ -55,17 +54,19 @@ function cm.acttg(e,c)
end
--replace
function cm.repfilter(c)
return c:IsSetCard(0x5596) and c:IsType(TYPE_TRAP) and c:IsType(TYPE_CONTINUOUS)
return c:IsSetCard(0x5596) and c:IsType(TYPE_TRAP) and c:IsType(TYPE_CONTINUOUS) and c:CheckActivateEffect(false,true,false)~=nil
end
function cm.repcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(cm.repfilter,tp,LOCATION_GRAVE,0,1,1,nil)
return Duel.GetTurnPlayer()==tp and Duel.IsExistingMatchingCard(cm.repfilter,tp,LOCATION_GRAVE,0,1,nil)
end
function cm.repop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local g=Duel.GetMatchingGroup(cm.repfilter,tp,LOCATION_GRAVE,0,nil)
if #g>0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
Duel.Hint(HINTMSG_SELECT,tp,HINTMSG_OPERATECARD)
local tc=g:Select(tp,1,1,nil):GetFirst()
local tg=g:Select(tp,1,1,nil)
Duel.HintSelection(tg)
local tc=tg:GetFirst()
c:CreateEffectRelation(e)
tc:CreateEffectRelation(e)
local te,ceg,cep,cev,cre,cr,crp=tc:CheckActivateEffect(false,true,true)
......
......@@ -17,7 +17,6 @@ function cm.initial_effect(c)
e2:SetDescription(aux.Stringid(m,6))
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetCountLimit(1)
e2:SetRange(LOCATION_FZONE)
e2:SetCondition(cm.recon)
e2:SetOperation(cm.reop)
......@@ -45,7 +44,8 @@ function cm.stfilter(c)
return c:IsSetCard(0x596) and c:IsSSetable() and c:IsType(TYPE_TRAP+TYPE_SPELL)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return (Duel.IsExistingMatchingCard(cm.stfilter,tp,LOCATION_DECK,0,1,nil) and Duel.GetLocationCount(tp,LOCATION_SZONE)>0) or (Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_DECK,0,1,nil,e,tp)) end
if chk==0 then return Duel.IsExistingMatchingCard(cm.stfilter,tp,LOCATION_DECK,0,1,nil) or (Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_DECK,0,1,nil,e,tp)) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
......@@ -66,6 +66,11 @@ function cm.activate(e,tp,eg,ep,ev,re,r,rp)
local sg=thg:Select(tp,1,1,nil)
Duel.SendtoHand(sg,tp,REASON_EFFECT)
Duel.ConfirmCards(1-tp,sg)
elseif ct==2 then
local spg=Duel.GetMatchingGroup(cm.thfilter,tp,LOCATION_DECK,0,nil,e,tp)
Duel.Hint(HINTMSG_SELECT,tp,HINTMSG_SPSUMMON)
local sg=spg:Select(tp,1,1,nil)
Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)
end
elseif a and not b and not d then
local stg=Duel.GetMatchingGroup(cm.stfilter,tp,LOCATION_DECK,0,nil)
......@@ -100,23 +105,31 @@ function cm.activate(e,tp,eg,ep,ev,re,r,rp)
local sg=thg:Select(tp,1,1,nil)
Duel.SendtoHand(sg,tp,REASON_EFFECT)
Duel.ConfirmCards(1-tp,sg)
elseif ct==1 then
local spg=Duel.GetMatchingGroup(cm.thfilter,tp,LOCATION_DECK,0,nil,e,tp)
Duel.Hint(HINTMSG_SELECT,tp,HINTMSG_SPSUMMON)
local sg=spg:Select(tp,1,1,nil)
Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)
end
end
end
--recall
function cm.recon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==tp
local c=e:GetHandler()
return Duel.GetTurnPlayer()==tp and c:GetFlagEffect(m)==0 and Duel.GetMatchingGroupCount(cm.actfilter,tp,LOCATION_SZONE,0,c)>0
end
function cm.actfilter(c,mc)
return c:IsFaceup() and c:IsSetCard(0x3596) and c:IsType(TYPE_SPELL+TYPE_TRAP) and c~=mc
return c:IsFaceup() and c:IsSetCard(0x3596) and c:CheckActivateEffect(false,true,false)~=nil and c:IsType(TYPE_SPELL+TYPE_TRAP) and c~=mc
end
function cm.reop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local mc=c
local g=Duel.GetMatchingGroup(cm.actfilter,tp,LOCATION_SZONE,0,nil,mc)
if #g>0 and Duel.SelectYesNo(tp,aux.Stringid(m,0))then
local g=Duel.GetMatchingGroup(cm.actfilter,tp,LOCATION_SZONE,0,c)
if Duel.SelectYesNo(tp,aux.Stringid(m,0))then
Duel.Hint(HINTMSG_SELECT,tp,HINTMSG_OPERATECARD)
local tc=g:Select(tp,1,1,nil):GetFirst()
local tg=g:Select(tp,1,1,nil)
Duel.HintSelection(tg)
local tc=tg:GetFirst()
c:CreateEffectRelation(e)
tc:CreateEffectRelation(e)
local te,ceg,cep,cev,cre,cr,crp=tc:CheckActivateEffect(false,true,true)
......@@ -124,6 +137,7 @@ function cm.reop(e,tp,eg,ep,ev,re,r,rp)
e:SetLabelObject(te)
local op=te:GetOperation()
if op then op(e,tp,eg,ep,ev,re,r,rp) end
e:GetHandler():RegisterFlagEffect(m,RESET_PHASE+PHASE_END+RESET_EVENT+RESETS_STANDARD,0,0)
end
end
--Set
......@@ -135,10 +149,14 @@ function cm.costfilter2(c,code)
return c:IsSetCard(0x596) and (c:IsAbleToHand() or c:IsSSetable()) and c:IsType(TYPE_SPELL+TYPE_TRAP) and not c:IsCode(code)
end
function cm.stcost(e,tp,eg,ep,ev,re,r,rp,chk)
e:SetLabel(100)
if chk==0 then return true end
end
function cm.sttg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.costfilter,tp,LOCATION_HAND+LOCATION_ONFIELD,0,1,nil) end
if chk==0 then
if e:GetLabel()~=100 then return false end
e:SetLabel(0)
return Duel.IsExistingMatchingCard(cm.costfilter,tp,LOCATION_HAND+LOCATION_ONFIELD,0,1,nil) end
local tc=Duel.SelectMatchingCard(tp,cm.costfilter,tp,LOCATION_HAND+LOCATION_ONFIELD,0,1,1,nil):GetFirst()
e:SetLabelObject(tc)
Duel.ConfirmCards(1-tp,tc)
......
......@@ -28,7 +28,7 @@ function cm.initial_effect(c)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e3:SetCode(EVENT_CHAINING)
e3:SetRange(LOCATION_ONFIELD)
e3:SetCountLimit(1)
e3:SetCondition(cm.discon)
e3:SetOperation(cm.disop)
c:RegisterEffect(e3)
end
......@@ -83,9 +83,13 @@ function cm.disable(e,c)
return c:IsAttribute(ATTRIBUTE_DARK+ATTRIBUTE_LIGHT)
end
--disable effect
function cm.discon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetFlagEffect(m)<1
end
function cm.disop(e,tp,eg,ep,ev,re,r,rp)
if Duel.IsChainNegatable(ev) and Duel.SelectYesNo(tp,aux.Stringid(m,2)) then
Duel.Hint(HINT_CARD,0,m)
Duel.NegateEffect(ev)
e:GetHandler():RegisterFlagEffect(m,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,0)
end
end
\ No newline at end of file
......@@ -58,12 +58,12 @@ function cm.actop(e,tp,eg,ep,ev,re,r,rp)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetTargetRange(LOCATION_MZONE,0)
e1:SetTarget(cm.atktg)
e1:SetTarget(cm.uptg)
e1:SetValue(1000)
Duel.RegisterEffect(e1,tp)
end
function cm.atktg(c)
return c:IsSetCard(0x3596)
function cm.uptg(e,c)
return c:IsSetCard(0x3596) and c:IsFaceup()
end
--SearchCard
function cm.thfilter1(c)
......@@ -123,7 +123,7 @@ function cm.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.RegisterEffect(e1,tp)
end
function cm.etg(e,c)
return c:IsSetCard(0x596) and c:IsType(TYPE_CONTINUOUS)
return c:IsSetCard(0x596) and c:IsType(TYPE_CONTINUOUS) and c:IsFaceup()
end
function cm.efilter(e,te)
local tp=e:GetHandlerPlayer()
......
......@@ -58,7 +58,7 @@ function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_OPERATECARD)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(cm.thfilter),tp,LOCATION_DECK,0,1,1,nil,e,tp)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(cm.thfilter),tp,LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil,e,tp)
local tc=g:GetFirst()
if tc then
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
......
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