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神之吹息
windbot
Commits
f6eae0a7
Commit
f6eae0a7
authored
Jan 09, 2021
by
mercury233
Browse files
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Browse Files
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Email Patches
Plain Diff
fully implement announce card
parent
59231c54
Changes
8
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Showing
8 changed files
with
182 additions
and
41 deletions
+182
-41
Game/AI/Decks/WitchcraftExecutor.cs
Game/AI/Decks/WitchcraftExecutor.cs
+0
-26
Game/AI/Executor.cs
Game/AI/Executor.cs
+4
-6
Game/AI/Opcodes.cs
Game/AI/Opcodes.cs
+19
-0
Game/GameAI.cs
Game/GameAI.cs
+11
-6
Game/GameBehavior.cs
Game/GameBehavior.cs
+144
-3
WindBot.csproj
WindBot.csproj
+4
-0
YGOSharp.OCGWrapper.Enums.dll
YGOSharp.OCGWrapper.Enums.dll
+0
-0
YGOSharp.OCGWrapper.dll
YGOSharp.OCGWrapper.dll
+0
-0
No files found.
Game/AI/Decks/WitchcraftExecutor.cs
View file @
f6eae0a7
...
...
@@ -438,32 +438,6 @@ namespace WindBot.Game.AI.Decks
return
base
.
OnSelectPosition
(
cardId
,
positions
);
}
/// <summary>
/// Override for CrossoutDesignator
/// </summary>
/// <param name="opcodes">Operation codes for limitation.</param>
/// <param name="preAnnouced">Card's id prepared to annouce.</param>
/// <returns>Card's id to annouce.</returns>
public
override
int
OnAnnounceCard
(
IList
<
int
>
opcodes
,
int
preAnnouced
)
{
const
int
OPCODE_OR
=
0x40000005
;
const
int
OPCODE_ISCODE
=
0x40000100
;
IList
<
int
>
codes
=
new
List
<
int
>();
foreach
(
int
opcode
in
opcodes
)
{
if
(
opcode
!=
OPCODE_OR
&&
opcode
!=
OPCODE_ISCODE
)
{
codes
.
Add
(
opcode
);
}
}
// if annouced card not in required list, return random card from list.
if
(!
codes
.
Contains
(
preAnnouced
))
{
Logger
.
DebugWriteLine
(
"No annouced card in required list, annouce randomly."
);
return
codes
[
Program
.
Rand
.
Next
(
codes
.
Count
)];
}
return
base
.
OnAnnounceCard
(
opcodes
,
preAnnouced
);
}
// shuffle List<ClientCard>
public
List
<
ClientCard
>
CardListShuffle
(
List
<
ClientCard
>
list
)
{
...
...
Game/AI/Executor.cs
View file @
f6eae0a7
...
...
@@ -189,16 +189,14 @@ namespace WindBot.Game.AI
}
/// <summary>
/// Called when bot is going to annouce a card, to check whether it's legel(to avoid error)
/// For full implement of opcodes, see ygopro-core/playerop.cpp#is_declarable
/// Called when bot is going to annouce a card
/// </summary>
/// <param name="opcodes">Operation codes for limitation.</param>
/// <param name="preAnnouced">Card's id prepared to annouce.</param>
/// <param name="avail">Available card's ids.</param>
/// <returns>Card's id to annouce.</returns>
public
virtual
int
OnAnnounceCard
(
IList
<
int
>
opcodes
,
int
preAnnouced
)
public
virtual
int
OnAnnounceCard
(
IList
<
int
>
avail
)
{
// For overriding
return
preAnnouced
;
return
0
;
}
public
void
SetMain
(
MainPhase
main
)
...
...
Game/AI/Opcodes.cs
0 → 100644
View file @
f6eae0a7
namespace
WindBot.Game.AI
{
public
static
class
Opcodes
{
public
const
int
OPCODE_ADD
=
0x40000000
,
OPCODE_SUB
=
0x40000001
,
OPCODE_MUL
=
0x40000002
,
OPCODE_DIV
=
0x40000003
,
OPCODE_AND
=
0x40000004
,
OPCODE_OR
=
0x40000005
,
OPCODE_NEG
=
0x40000006
,
OPCODE_NOT
=
0x40000007
,
OPCODE_ISCODE
=
0x40000100
,
OPCODE_ISSETCARD
=
0x40000101
,
OPCODE_ISTYPE
=
0x40000102
,
OPCODE_ISRACE
=
0x40000103
,
OPCODE_ISATTRIBUTE
=
0x40000104
;
}
}
\ No newline at end of file
Game/GameAI.cs
View file @
f6eae0a7
...
...
@@ -95,6 +95,7 @@ namespace WindBot.Game
m_materialSelector
=
null
;
m_option
=
-
1
;
m_yesno
=
-
1
;
m_announce
=
0
;
m_place
=
0
;
if
(
Duel
.
Player
==
0
&&
Duel
.
Phase
==
DuelPhase
.
Draw
)
...
...
@@ -734,14 +735,18 @@ namespace WindBot.Game
/// <summary>
/// Called when the AI has to declare a card.
/// </summary>
/// <param name="
opcodes">Operation list
s.</param>
/// <param name="
avail">Available card's id
s.</param>
/// <returns>Id of the selected card.</returns>
public
int
OnAnnounceCard
(
IList
<
int
>
opcodes
)
public
int
OnAnnounceCard
(
IList
<
int
>
avail
)
{
if
(
m_announce
==
0
)
return
Executor
.
OnAnnounceCard
(
opcodes
,
89631139
);
// Blue-eyes white dragon
return
Executor
.
OnAnnounceCard
(
opcodes
,
m_announce
);
int
selected
=
Executor
.
OnAnnounceCard
(
avail
);
if
(
avail
.
Contains
(
selected
))
return
selected
;
if
(
avail
.
Contains
(
m_announce
))
return
m_announce
;
else
if
(
m_announce
>
0
)
Logger
.
WriteErrorLine
(
"Pre-announced card cant be used: "
+
m_announce
);
return
avail
[
0
];
}
// _ Others functions _
...
...
Game/GameBehavior.cs
View file @
f6eae0a7
...
...
@@ -1445,11 +1445,152 @@ namespace WindBot.Game
packet
.
ReadByte
();
// player
int
count
=
packet
.
ReadByte
();
for
(
int
i
=
0
;
i
<
count
;
++
i
)
{
opcodes
.
Add
(
packet
.
ReadInt32
());
IList
<
int
>
avail
=
new
List
<
int
>();
IList
<
NamedCard
>
all
=
NamedCardsManager
.
GetAllCards
();
foreach
(
NamedCard
card
in
all
)
{
if
(
card
.
HasType
(
CardType
.
Token
)
||
(
card
.
Alias
>
0
&&
card
.
Id
-
card
.
Alias
<
10
))
continue
;
Stack
<
int
>
stack
=
new
Stack
<
int
>();
for
(
int
i
=
0
;
i
<
opcodes
.
Count
;
i
++)
{
switch
(
opcodes
[
i
])
{
case
Opcodes
.
OPCODE_ADD
:
if
(
stack
.
Count
>=
2
)
{
int
rhs
=
stack
.
Pop
();
int
lhs
=
stack
.
Pop
();
stack
.
Push
(
lhs
+
rhs
);
}
break
;
case
Opcodes
.
OPCODE_SUB
:
if
(
stack
.
Count
>=
2
)
{
int
rhs
=
stack
.
Pop
();
int
lhs
=
stack
.
Pop
();
stack
.
Push
(
lhs
-
rhs
);
}
break
;
case
Opcodes
.
OPCODE_MUL
:
if
(
stack
.
Count
>=
2
)
{
int
rhs
=
stack
.
Pop
();
int
lhs
=
stack
.
Pop
();
stack
.
Push
(
lhs
*
rhs
);
}
break
;
case
Opcodes
.
OPCODE_DIV
:
if
(
stack
.
Count
>=
2
)
{
int
rhs
=
stack
.
Pop
();
int
lhs
=
stack
.
Pop
();
stack
.
Push
(
lhs
/
rhs
);
}
break
;
case
Opcodes
.
OPCODE_AND
:
if
(
stack
.
Count
>=
2
)
{
int
rhs
=
stack
.
Pop
();
int
lhs
=
stack
.
Pop
();
bool
b0
=
rhs
!=
0
;
bool
b1
=
lhs
!=
0
;
if
(
b0
&&
b1
)
stack
.
Push
(
1
);
else
stack
.
Push
(
0
);
}
break
;
case
Opcodes
.
OPCODE_OR
:
if
(
stack
.
Count
>=
2
)
{
int
rhs
=
stack
.
Pop
();
int
lhs
=
stack
.
Pop
();
bool
b0
=
rhs
!=
0
;
bool
b1
=
lhs
!=
0
;
if
(
b0
||
b1
)
stack
.
Push
(
1
);
else
stack
.
Push
(
0
);
}
break
;
case
Opcodes
.
OPCODE_NEG
:
if
(
stack
.
Count
>=
1
)
{
int
rhs
=
stack
.
Pop
();
stack
.
Push
(-
rhs
);
}
break
;
case
Opcodes
.
OPCODE_NOT
:
if
(
stack
.
Count
>=
1
)
{
int
rhs
=
stack
.
Pop
();
bool
b0
=
rhs
!=
0
;
if
(
b0
)
stack
.
Push
(
0
);
else
stack
.
Push
(
1
);
}
break
;
case
Opcodes
.
OPCODE_ISCODE
:
if
(
stack
.
Count
>=
1
)
{
int
code
=
stack
.
Pop
();
bool
b0
=
code
==
card
.
Id
;
if
(
b0
)
stack
.
Push
(
1
);
else
stack
.
Push
(
0
);
}
break
;
case
Opcodes
.
OPCODE_ISSETCARD
:
if
(
stack
.
Count
>=
1
)
{
if
(
card
.
HasSetcode
(
stack
.
Pop
()))
stack
.
Push
(
1
);
else
stack
.
Push
(
0
);
}
break
;
case
Opcodes
.
OPCODE_ISTYPE
:
if
(
stack
.
Count
>=
1
)
{
if
((
stack
.
Pop
()
&
card
.
Type
)
>
0
)
stack
.
Push
(
1
);
else
stack
.
Push
(
0
);
}
break
;
case
Opcodes
.
OPCODE_ISRACE
:
if
(
stack
.
Count
>=
1
)
{
if
((
stack
.
Pop
()
&
card
.
Race
)
>
0
)
stack
.
Push
(
1
);
else
stack
.
Push
(
0
);
}
break
;
case
Opcodes
.
OPCODE_ISATTRIBUTE
:
if
(
stack
.
Count
>=
1
)
{
if
((
stack
.
Pop
()
&
card
.
Attribute
)
>
0
)
stack
.
Push
(
1
);
else
stack
.
Push
(
0
);
}
break
;
default
:
stack
.
Push
(
opcodes
[
i
]);
break
;
}
}
if
(
stack
.
Count
==
1
&&
stack
.
Pop
()
!=
0
)
avail
.
Add
(
card
.
Id
);
}
// not fully implemented
Connection
.
Send
(
CtosMessage
.
Response
,
_ai
.
OnAnnounceCard
(
opcodes
));
if
(
avail
.
Count
==
0
)
throw
new
Exception
(
"No avail card found for announce!"
);
Connection
.
Send
(
CtosMessage
.
Response
,
_ai
.
OnAnnounceCard
(
avail
));
}
private
void
OnAnnounceNumber
(
BinaryReader
packet
)
...
...
WindBot.csproj
View file @
f6eae0a7
...
...
@@ -37,6 +37,9 @@
<PropertyGroup>
<ApplicationIcon>
WindBot.ico
</ApplicationIcon>
</PropertyGroup>
<PropertyGroup>
<AutoGenerateBindingRedirects>
true
</AutoGenerateBindingRedirects>
</PropertyGroup>
<ItemGroup>
<Reference
Include=
"Mono.Data.Sqlite"
>
<HintPath>
.\Mono.Data.Sqlite.dll
</HintPath>
...
...
@@ -120,6 +123,7 @@
<Compile
Include=
"Game\AI\Enums\InvincibleMonster.cs"
/>
<Compile
Include=
"Game\AI\Enums\Floodgate.cs"
/>
<Compile
Include=
"Game\AI\Executor.cs"
/>
<Compile
Include=
"Game\AI\Opcodes.cs"
/>
<Compile
Include=
"Game\AI\Zones.cs"
/>
<Compile
Include=
"Game\AI\ExecutorType.cs"
/>
<Compile
Include=
"Game\BattlePhase.cs"
/>
...
...
YGOSharp.OCGWrapper.Enums.dll
View file @
f6eae0a7
No preview for this file type
YGOSharp.OCGWrapper.dll
View file @
f6eae0a7
No preview for this file type
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