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神之吹息
windbot
Commits
dd37ed18
Commit
dd37ed18
authored
Apr 04, 2018
by
mercury233
Browse files
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Browse Files
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Plain Diff
move LastChainPlayer and CurrentChain to Duel class
parent
113f696e
Changes
11
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Inline
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Showing
11 changed files
with
40 additions
and
38 deletions
+40
-38
Game/AI/Decks/BlueEyesExecutor.cs
Game/AI/Decks/BlueEyesExecutor.cs
+3
-3
Game/AI/Decks/DragunityExecutor.cs
Game/AI/Decks/DragunityExecutor.cs
+1
-1
Game/AI/Decks/HorusExecutor.cs
Game/AI/Decks/HorusExecutor.cs
+1
-1
Game/AI/Decks/Rank5Executor.cs
Game/AI/Decks/Rank5Executor.cs
+2
-2
Game/AI/Decks/ToadallyAwesomeExecutor.cs
Game/AI/Decks/ToadallyAwesomeExecutor.cs
+1
-1
Game/AI/Decks/ZoodiacExecutor.cs
Game/AI/Decks/ZoodiacExecutor.cs
+2
-2
Game/AI/DefaultExecutor.cs
Game/AI/DefaultExecutor.cs
+9
-9
Game/AI/Executor.cs
Game/AI/Executor.cs
+7
-15
Game/Duel.cs
Game/Duel.cs
+5
-0
Game/GameAI.cs
Game/GameAI.cs
+0
-4
Game/GameBehavior.cs
Game/GameBehavior.cs
+9
-0
No files found.
Game/AI/Decks/BlueEyesExecutor.cs
View file @
dd37ed18
...
@@ -302,7 +302,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -302,7 +302,7 @@ namespace WindBot.Game.AI.Decks
private
bool
RebornEffect
()
private
bool
RebornEffect
()
{
{
if
(
Duel
.
Player
==
0
&&
CurrentChain
.
Count
>
0
)
if
(
Duel
.
Player
==
0
&&
Duel
.
CurrentChain
.
Count
>
0
)
{
{
// Silver's Cry spsummon Dragon Spirit at chain 2 will miss the timing
// Silver's Cry spsummon Dragon Spirit at chain 2 will miss the timing
return
false
;
return
false
;
...
@@ -446,7 +446,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -446,7 +446,7 @@ namespace WindBot.Game.AI.Decks
{
{
if
(
ActivateDescription
==
-
1
||
ActivateDescription
==
AI
.
Utils
.
GetStringId
(
CardId
.
BlueEyesSpiritDragon
,
0
))
if
(
ActivateDescription
==
-
1
||
ActivateDescription
==
AI
.
Utils
.
GetStringId
(
CardId
.
BlueEyesSpiritDragon
,
0
))
{
{
return
LastChainPlayer
==
1
;
return
Duel
.
LastChainPlayer
==
1
;
}
}
else
if
(
Duel
.
Player
==
1
&&
(
Duel
.
Phase
==
DuelPhase
.
BattleStart
||
Duel
.
Phase
==
DuelPhase
.
End
))
else
if
(
Duel
.
Player
==
1
&&
(
Duel
.
Phase
==
DuelPhase
.
BattleStart
||
Duel
.
Phase
==
DuelPhase
.
End
))
{
{
...
@@ -468,7 +468,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -468,7 +468,7 @@ namespace WindBot.Game.AI.Decks
{
{
if
(
ActivateDescription
==
-
1
||
ActivateDescription
==
AI
.
Utils
.
GetStringId
(
CardId
.
HopeHarbingerDragonTitanicGalaxy
,
0
))
if
(
ActivateDescription
==
-
1
||
ActivateDescription
==
AI
.
Utils
.
GetStringId
(
CardId
.
HopeHarbingerDragonTitanicGalaxy
,
0
))
{
{
return
LastChainPlayer
==
1
;
return
Duel
.
LastChainPlayer
==
1
;
}
}
return
true
;
return
true
;
}
}
...
...
Game/AI/Decks/DragunityExecutor.cs
View file @
dd37ed18
...
@@ -399,7 +399,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -399,7 +399,7 @@ namespace WindBot.Game.AI.Decks
private
bool
CrystalWingSynchroDragonEffect
()
private
bool
CrystalWingSynchroDragonEffect
()
{
{
return
LastChainPlayer
!=
0
;
return
Duel
.
LastChainPlayer
!=
0
;
}
}
private
bool
DragunityPhalanxSummon
()
private
bool
DragunityPhalanxSummon
()
...
...
Game/AI/Decks/HorusExecutor.cs
View file @
dd37ed18
...
@@ -162,7 +162,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -162,7 +162,7 @@ namespace WindBot.Game.AI.Decks
private
bool
HorusTheBlackFlameDragonLv8
()
private
bool
HorusTheBlackFlameDragonLv8
()
{
{
return
LastChainPlayer
==
1
;
return
Duel
.
LastChainPlayer
==
1
;
}
}
private
bool
DragonsRebirth
()
private
bool
DragonsRebirth
()
...
...
Game/AI/Decks/Rank5Executor.cs
View file @
dd37ed18
...
@@ -262,9 +262,9 @@ namespace WindBot.Game.AI.Decks
...
@@ -262,9 +262,9 @@ namespace WindBot.Game.AI.Decks
private
bool
CyberDragonInfinityEffect
()
private
bool
CyberDragonInfinityEffect
()
{
{
if
(
CurrentChain
.
Count
>
0
)
if
(
Duel
.
CurrentChain
.
Count
>
0
)
{
{
return
LastChainPlayer
==
1
;
return
Duel
.
LastChainPlayer
==
1
;
}
}
else
else
{
{
...
...
Game/AI/Decks/ToadallyAwesomeExecutor.cs
View file @
dd37ed18
...
@@ -302,7 +302,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -302,7 +302,7 @@ namespace WindBot.Game.AI.Decks
private
bool
ToadallyAwesomeEffect
()
private
bool
ToadallyAwesomeEffect
()
{
{
if
(
CurrentChain
.
Count
>
0
)
if
(
Duel
.
CurrentChain
.
Count
>
0
)
{
{
// negate effect, select a cost for it
// negate effect, select a cost for it
List
<
ClientCard
>
monsters
=
Bot
.
GetMonsters
();
List
<
ClientCard
>
monsters
=
Bot
.
GetMonsters
();
...
...
Game/AI/Decks/ZoodiacExecutor.cs
View file @
dd37ed18
...
@@ -486,7 +486,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -486,7 +486,7 @@ namespace WindBot.Game.AI.Decks
private
bool
DridentEffect
()
private
bool
DridentEffect
()
{
{
if
(
LastChainPlayer
==
0
)
if
(
Duel
.
LastChainPlayer
==
0
)
return
false
;
return
false
;
ClientCard
target
=
AI
.
Utils
.
GetBestEnemyCard
(
true
);
ClientCard
target
=
AI
.
Utils
.
GetBestEnemyCard
(
true
);
if
(
target
==
null
)
if
(
target
==
null
)
...
@@ -571,7 +571,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -571,7 +571,7 @@ namespace WindBot.Game.AI.Decks
private
bool
ZoodiacComboEffect
()
private
bool
ZoodiacComboEffect
()
{
{
if
(
CurrentChain
.
Count
>
0
)
if
(
Duel
.
CurrentChain
.
Count
>
0
)
return
false
;
return
false
;
if
(
Card
.
Location
!=
CardLocation
.
Grave
)
if
(
Card
.
Location
!=
CardLocation
.
Grave
)
{
{
...
...
Game/AI/DefaultExecutor.cs
View file @
dd37ed18
...
@@ -95,7 +95,7 @@ namespace WindBot.Game.AI
...
@@ -95,7 +95,7 @@ namespace WindBot.Game.AI
/// </summary>
/// </summary>
protected
bool
DefaultMysticalSpaceTyphoon
()
protected
bool
DefaultMysticalSpaceTyphoon
()
{
{
foreach
(
ClientCard
card
in
CurrentChain
)
foreach
(
ClientCard
card
in
Duel
.
CurrentChain
)
if
(
card
.
Id
==
_CardId
.
MysticalSpaceTyphoon
)
if
(
card
.
Id
==
_CardId
.
MysticalSpaceTyphoon
)
return
false
;
return
false
;
...
@@ -128,7 +128,7 @@ namespace WindBot.Game.AI
...
@@ -128,7 +128,7 @@ namespace WindBot.Game.AI
/// </summary>
/// </summary>
protected
bool
DefaultCosmicCyclone
()
protected
bool
DefaultCosmicCyclone
()
{
{
foreach
(
ClientCard
card
in
CurrentChain
)
foreach
(
ClientCard
card
in
Duel
.
CurrentChain
)
if
(
card
.
Id
==
_CardId
.
CosmicCyclone
)
if
(
card
.
Id
==
_CardId
.
CosmicCyclone
)
return
false
;
return
false
;
return
(
Bot
.
LifePoints
>
1000
)
&&
DefaultMysticalSpaceTyphoon
();
return
(
Bot
.
LifePoints
>
1000
)
&&
DefaultMysticalSpaceTyphoon
();
...
@@ -247,7 +247,7 @@ namespace WindBot.Game.AI
...
@@ -247,7 +247,7 @@ namespace WindBot.Game.AI
/// </summary>
/// </summary>
protected
bool
DefaultSolemnJudgment
()
protected
bool
DefaultSolemnJudgment
()
{
{
return
!
AI
.
Utils
.
IsChainTargetOnly
(
Card
)
&&
!(
Duel
.
Player
==
0
&&
LastChainPlayer
==
-
1
)
&&
DefaultTrap
();
return
!
AI
.
Utils
.
IsChainTargetOnly
(
Card
)
&&
!(
Duel
.
Player
==
0
&&
Duel
.
LastChainPlayer
==
-
1
)
&&
DefaultTrap
();
}
}
/// <summary>
/// <summary>
...
@@ -255,7 +255,7 @@ namespace WindBot.Game.AI
...
@@ -255,7 +255,7 @@ namespace WindBot.Game.AI
/// </summary>
/// </summary>
protected
bool
DefaultSolemnWarning
()
protected
bool
DefaultSolemnWarning
()
{
{
return
(
Bot
.
LifePoints
>
2000
)
&&
!(
Duel
.
Player
==
0
&&
LastChainPlayer
==
-
1
)
&&
DefaultTrap
();
return
(
Bot
.
LifePoints
>
2000
)
&&
!(
Duel
.
Player
==
0
&&
Duel
.
LastChainPlayer
==
-
1
)
&&
DefaultTrap
();
}
}
/// <summary>
/// <summary>
...
@@ -263,7 +263,7 @@ namespace WindBot.Game.AI
...
@@ -263,7 +263,7 @@ namespace WindBot.Game.AI
/// </summary>
/// </summary>
protected
bool
DefaultSolemnStrike
()
protected
bool
DefaultSolemnStrike
()
{
{
return
(
Bot
.
LifePoints
>
1500
)
&&
!(
Duel
.
Player
==
0
&&
LastChainPlayer
==
-
1
)
&&
DefaultTrap
();
return
(
Bot
.
LifePoints
>
1500
)
&&
!(
Duel
.
Player
==
0
&&
Duel
.
LastChainPlayer
==
-
1
)
&&
DefaultTrap
();
}
}
/// <summary>
/// <summary>
...
@@ -386,7 +386,7 @@ namespace WindBot.Game.AI
...
@@ -386,7 +386,7 @@ namespace WindBot.Game.AI
/// </summary>
/// </summary>
protected
bool
DefaultTrap
()
protected
bool
DefaultTrap
()
{
{
return
(
LastChainPlayer
==
-
1
&&
Duel
.
LastSummonPlayer
!=
0
)
||
LastChainPlayer
==
1
;
return
(
Duel
.
LastChainPlayer
==
-
1
&&
Duel
.
LastSummonPlayer
!=
0
)
||
Duel
.
LastChainPlayer
==
1
;
}
}
/// <summary>
/// <summary>
...
@@ -436,7 +436,7 @@ namespace WindBot.Game.AI
...
@@ -436,7 +436,7 @@ namespace WindBot.Game.AI
if
(
exec
.
Type
==
Type
&&
exec
.
CardId
==
Card
.
Id
)
if
(
exec
.
Type
==
Type
&&
exec
.
CardId
==
Card
.
Id
)
return
false
;
return
false
;
}
}
return
LastChainPlayer
!=
0
;
return
Duel
.
LastChainPlayer
!=
0
;
}
}
/// <summary>
/// <summary>
...
@@ -510,7 +510,7 @@ namespace WindBot.Game.AI
...
@@ -510,7 +510,7 @@ namespace WindBot.Game.AI
}
}
}
}
ClientCard
lastchaincard
=
GetLastChainCard
();
ClientCard
lastchaincard
=
GetLastChainCard
();
if
(
LastChainPlayer
==
1
&&
lastchaincard
!=
null
&&
!
lastchaincard
.
IsDisabled
())
if
(
Duel
.
LastChainPlayer
==
1
&&
lastchaincard
!=
null
&&
!
lastchaincard
.
IsDisabled
())
{
{
if
(
lastchaincard
.
HasType
(
CardType
.
Ritual
))
if
(
lastchaincard
.
HasType
(
CardType
.
Ritual
))
{
{
...
@@ -690,7 +690,7 @@ namespace WindBot.Game.AI
...
@@ -690,7 +690,7 @@ namespace WindBot.Game.AI
/// </summary>
/// </summary>
protected
bool
DefaultStardustDragonEffect
()
protected
bool
DefaultStardustDragonEffect
()
{
{
return
(
Card
.
Location
==
CardLocation
.
Grave
)
||
LastChainPlayer
==
1
;
return
(
Card
.
Location
==
CardLocation
.
Grave
)
||
Duel
.
LastChainPlayer
==
1
;
}
}
/// <summary>
/// <summary>
...
...
Game/AI/Executor.cs
View file @
dd37ed18
...
@@ -21,9 +21,6 @@ namespace WindBot.Game.AI
...
@@ -21,9 +21,6 @@ namespace WindBot.Game.AI
protected
ClientCard
Card
{
get
;
private
set
;
}
protected
ClientCard
Card
{
get
;
private
set
;
}
protected
int
ActivateDescription
{
get
;
private
set
;
}
protected
int
ActivateDescription
{
get
;
private
set
;
}
protected
int
LastChainPlayer
{
get
;
private
set
;
}
protected
IList
<
ClientCard
>
CurrentChain
{
get
;
private
set
;
}
protected
ClientField
Bot
{
get
;
private
set
;
}
protected
ClientField
Bot
{
get
;
private
set
;
}
protected
ClientField
Enemy
{
get
;
private
set
;
}
protected
ClientField
Enemy
{
get
;
private
set
;
}
...
@@ -33,9 +30,6 @@ namespace WindBot.Game.AI
...
@@ -33,9 +30,6 @@ namespace WindBot.Game.AI
AI
=
ai
;
AI
=
ai
;
Executors
=
new
List
<
CardExecutor
>();
Executors
=
new
List
<
CardExecutor
>();
LastChainPlayer
=
-
1
;
CurrentChain
=
new
List
<
ClientCard
>();
Bot
=
Duel
.
Fields
[
0
];
Bot
=
Duel
.
Fields
[
0
];
Enemy
=
Duel
.
Fields
[
1
];
Enemy
=
Duel
.
Fields
[
1
];
}
}
...
@@ -109,14 +103,12 @@ namespace WindBot.Game.AI
...
@@ -109,14 +103,12 @@ namespace WindBot.Game.AI
public
virtual
void
OnChaining
(
int
player
,
ClientCard
card
)
public
virtual
void
OnChaining
(
int
player
,
ClientCard
card
)
{
{
CurrentChain
.
Add
(
card
);
LastChainPlayer
=
player
;
}
}
public
virtual
void
OnChainEnd
()
public
virtual
void
OnChainEnd
()
{
{
LastChainPlayer
=
-
1
;
CurrentChain
.
Clear
();
}
}
public
virtual
void
OnNewTurn
()
public
virtual
void
OnNewTurn
()
...
@@ -184,7 +176,7 @@ namespace WindBot.Game.AI
...
@@ -184,7 +176,7 @@ namespace WindBot.Game.AI
public
bool
ChainContainsCard
(
int
id
)
public
bool
ChainContainsCard
(
int
id
)
{
{
foreach
(
ClientCard
card
in
CurrentChain
)
foreach
(
ClientCard
card
in
Duel
.
CurrentChain
)
{
{
if
(
card
.
Id
==
id
)
if
(
card
.
Id
==
id
)
return
true
;
return
true
;
...
@@ -195,7 +187,7 @@ namespace WindBot.Game.AI
...
@@ -195,7 +187,7 @@ namespace WindBot.Game.AI
public
int
ChainCountPlayer
(
int
player
)
public
int
ChainCountPlayer
(
int
player
)
{
{
int
count
=
0
;
int
count
=
0
;
foreach
(
ClientCard
card
in
CurrentChain
)
foreach
(
ClientCard
card
in
Duel
.
CurrentChain
)
{
{
if
(
card
.
Controller
==
player
)
if
(
card
.
Controller
==
player
)
count
++;
count
++;
...
@@ -205,7 +197,7 @@ namespace WindBot.Game.AI
...
@@ -205,7 +197,7 @@ namespace WindBot.Game.AI
public
bool
HasChainedTrap
(
int
player
)
public
bool
HasChainedTrap
(
int
player
)
{
{
foreach
(
ClientCard
card
in
CurrentChain
)
foreach
(
ClientCard
card
in
Duel
.
CurrentChain
)
{
{
if
(
card
.
Controller
==
player
&&
card
.
HasType
(
CardType
.
Trap
))
if
(
card
.
Controller
==
player
&&
card
.
HasType
(
CardType
.
Trap
))
return
true
;
return
true
;
...
@@ -215,8 +207,8 @@ namespace WindBot.Game.AI
...
@@ -215,8 +207,8 @@ namespace WindBot.Game.AI
public
ClientCard
GetLastChainCard
()
public
ClientCard
GetLastChainCard
()
{
{
if
(
CurrentChain
.
Count
>
0
)
if
(
Duel
.
CurrentChain
.
Count
>
0
)
return
CurrentChain
[
CurrentChain
.
Count
-
1
];
return
Duel
.
CurrentChain
[
Duel
.
CurrentChain
.
Count
-
1
];
return
null
;
return
null
;
}
}
...
...
Game/Duel.cs
View file @
dd37ed18
...
@@ -15,6 +15,9 @@ namespace WindBot.Game
...
@@ -15,6 +15,9 @@ namespace WindBot.Game
public
DuelPhase
Phase
{
get
;
set
;
}
public
DuelPhase
Phase
{
get
;
set
;
}
public
MainPhase
MainPhase
{
get
;
set
;
}
public
MainPhase
MainPhase
{
get
;
set
;
}
public
BattlePhase
BattlePhase
{
get
;
set
;
}
public
BattlePhase
BattlePhase
{
get
;
set
;
}
public
int
LastChainPlayer
{
get
;
set
;
}
public
IList
<
ClientCard
>
CurrentChain
{
get
;
set
;
}
public
IList
<
ClientCard
>
ChainTargets
{
get
;
set
;
}
public
IList
<
ClientCard
>
ChainTargets
{
get
;
set
;
}
public
int
LastSummonPlayer
{
get
;
set
;
}
public
int
LastSummonPlayer
{
get
;
set
;
}
...
@@ -23,6 +26,8 @@ namespace WindBot.Game
...
@@ -23,6 +26,8 @@ namespace WindBot.Game
Fields
=
new
ClientField
[
2
];
Fields
=
new
ClientField
[
2
];
Fields
[
0
]
=
new
ClientField
();
Fields
[
0
]
=
new
ClientField
();
Fields
[
1
]
=
new
ClientField
();
Fields
[
1
]
=
new
ClientField
();
LastChainPlayer
=
-
1
;
CurrentChain
=
new
List
<
ClientCard
>();
ChainTargets
=
new
List
<
ClientCard
>();
ChainTargets
=
new
List
<
ClientCard
>();
LastSummonPlayer
=
-
1
;
LastSummonPlayer
=
-
1
;
}
}
...
...
Game/GameAI.cs
View file @
dd37ed18
...
@@ -90,9 +90,6 @@ namespace WindBot.Game
...
@@ -90,9 +90,6 @@ namespace WindBot.Game
m_option
=
-
1
;
m_option
=
-
1
;
m_yesno
=
-
1
;
m_yesno
=
-
1
;
m_position
=
CardPosition
.
FaceUpAttack
;
m_position
=
CardPosition
.
FaceUpAttack
;
Duel
.
LastSummonPlayer
=
-
1
;
Duel
.
Fields
[
0
].
BattlingMonster
=
null
;
Duel
.
Fields
[
1
].
BattlingMonster
=
null
;
if
(
Duel
.
Player
==
0
&&
Duel
.
Phase
==
DuelPhase
.
Draw
)
if
(
Duel
.
Player
==
0
&&
Duel
.
Phase
==
DuelPhase
.
Draw
)
{
{
_dialogs
.
SendNewTurn
();
_dialogs
.
SendNewTurn
();
...
@@ -114,7 +111,6 @@ namespace WindBot.Game
...
@@ -114,7 +111,6 @@ namespace WindBot.Game
/// <param name="player">Player who is currently chaining.</param>
/// <param name="player">Player who is currently chaining.</param>
public
void
OnChaining
(
ClientCard
card
,
int
player
)
public
void
OnChaining
(
ClientCard
card
,
int
player
)
{
{
Duel
.
LastSummonPlayer
=
-
1
;
Executor
.
OnChaining
(
player
,
card
);
Executor
.
OnChaining
(
player
,
card
);
}
}
...
...
Game/GameBehavior.cs
View file @
dd37ed18
...
@@ -421,6 +421,9 @@ namespace WindBot.Game
...
@@ -421,6 +421,9 @@ namespace WindBot.Game
private
void
OnNewPhase
(
BinaryReader
packet
)
private
void
OnNewPhase
(
BinaryReader
packet
)
{
{
_duel
.
Phase
=
(
DuelPhase
)
packet
.
ReadInt16
();
_duel
.
Phase
=
(
DuelPhase
)
packet
.
ReadInt16
();
_duel
.
LastSummonPlayer
=
-
1
;
_duel
.
Fields
[
0
].
BattlingMonster
=
null
;
_duel
.
Fields
[
1
].
BattlingMonster
=
null
;
_ai
.
OnNewPhase
();
_ai
.
OnNewPhase
();
}
}
...
@@ -534,11 +537,17 @@ namespace WindBot.Game
...
@@ -534,11 +537,17 @@ namespace WindBot.Game
int
cc
=
GetLocalPlayer
(
packet
.
ReadByte
());
int
cc
=
GetLocalPlayer
(
packet
.
ReadByte
());
_ai
.
OnChaining
(
card
,
cc
);
_ai
.
OnChaining
(
card
,
cc
);
_duel
.
ChainTargets
.
Clear
();
_duel
.
ChainTargets
.
Clear
();
_duel
.
LastSummonPlayer
=
-
1
;
_duel
.
CurrentChain
.
Add
(
card
);
_duel
.
LastChainPlayer
=
cc
;
}
}
private
void
OnChainEnd
(
BinaryReader
packet
)
private
void
OnChainEnd
(
BinaryReader
packet
)
{
{
_ai
.
OnChainEnd
();
_ai
.
OnChainEnd
();
_duel
.
LastChainPlayer
=
-
1
;
_duel
.
CurrentChain
.
Clear
();
//_duel.ChainTargets.Clear();
//_duel.ChainTargets.Clear();
}
}
...
...
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