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神之吹息
windbot
Commits
b9b9761a
Commit
b9b9761a
authored
Aug 15, 2016
by
mercury233
Browse files
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Plain Diff
fix Solemn traps
parent
fc8ac407
Changes
2
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Showing
2 changed files
with
30 additions
and
5 deletions
+30
-5
Game/AI/Decks/YosenjuExecutor.cs
Game/AI/Decks/YosenjuExecutor.cs
+18
-3
Game/AI/Decks/ZexalWeaponsExecutor.cs
Game/AI/Decks/ZexalWeaponsExecutor.cs
+12
-2
No files found.
Game/AI/Decks/YosenjuExecutor.cs
View file @
b9b9761a
...
@@ -140,9 +140,9 @@ namespace WindBot.Game.AI.Decks
...
@@ -140,9 +140,9 @@ namespace WindBot.Game.AI.Decks
// 坑人
// 坑人
AddExecutor
(
ExecutorType
.
Activate
,
(
int
)
CardId
.
星光大道
,
DefaultTrap
);
AddExecutor
(
ExecutorType
.
Activate
,
(
int
)
CardId
.
星光大道
,
DefaultTrap
);
AddExecutor
(
ExecutorType
.
Activate
,
(
int
)
CardId
.
魔力抽取
);
AddExecutor
(
ExecutorType
.
Activate
,
(
int
)
CardId
.
魔力抽取
);
AddExecutor
(
ExecutorType
.
Activate
,
(
int
)
CardId
.
神之警告
,
DefaultTrap
);
AddExecutor
(
ExecutorType
.
Activate
,
(
int
)
CardId
.
神之警告
,
神之警告
);
AddExecutor
(
ExecutorType
.
Activate
,
(
int
)
CardId
.
神之通告
,
DefaultTrap
);
AddExecutor
(
ExecutorType
.
Activate
,
(
int
)
CardId
.
神之通告
,
神之通告
);
AddExecutor
(
ExecutorType
.
Activate
,
(
int
)
CardId
.
神之宣告
,
DefaultTrap
);
AddExecutor
(
ExecutorType
.
Activate
,
(
int
)
CardId
.
神之宣告
,
神之宣告
);
AddExecutor
(
ExecutorType
.
Activate
,
(
int
)
CardId
.
大宇宙
,
DefaultUniqueTrap
);
AddExecutor
(
ExecutorType
.
Activate
,
(
int
)
CardId
.
大宇宙
,
DefaultUniqueTrap
);
AddExecutor
(
ExecutorType
.
Activate
,
(
int
)
CardId
.
虚无空间
,
DefaultUniqueTrap
);
AddExecutor
(
ExecutorType
.
Activate
,
(
int
)
CardId
.
虚无空间
,
DefaultUniqueTrap
);
AddExecutor
(
ExecutorType
.
Activate
,
(
int
)
CardId
.
波纹防护罩波浪之力
,
DefaultUniqueTrap
);
AddExecutor
(
ExecutorType
.
Activate
,
(
int
)
CardId
.
波纹防护罩波浪之力
,
DefaultUniqueTrap
);
...
@@ -193,6 +193,21 @@ namespace WindBot.Game.AI.Decks
...
@@ -193,6 +193,21 @@ namespace WindBot.Game.AI.Decks
return
(
Duel
.
LifePoints
[
0
]
>
1000
)
&&
DefaultMysticalSpaceTyphoon
();
return
(
Duel
.
LifePoints
[
0
]
>
1000
)
&&
DefaultMysticalSpaceTyphoon
();
}
}
private
bool
神之警告
()
{
return
(
Duel
.
LifePoints
[
0
]
>
2000
)
&&
!(
Duel
.
Player
==
0
&&
LastChainPlayer
==
-
1
)
&&
DefaultTrap
();
}
private
bool
神之通告
()
{
return
(
Duel
.
LifePoints
[
0
]
>
1500
)
&&
!(
Duel
.
Player
==
0
&&
LastChainPlayer
==
-
1
)
&&
DefaultTrap
();
}
private
bool
神之宣告
()
{
return
!(
Duel
.
ChainTargets
.
Count
==
1
&&
Card
.
Equals
(
Duel
.
ChainTargets
[
0
]))
&&
DefaultTrap
();
}
private
bool
强欲而谦虚之壶
()
private
bool
强欲而谦虚之壶
()
{
{
if
(
已发动削命
)
if
(
已发动削命
)
...
...
Game/AI/Decks/ZexalWeaponsExecutor.cs
View file @
b9b9761a
...
@@ -116,8 +116,8 @@ namespace DevBot.Game.AI.Decks
...
@@ -116,8 +116,8 @@ namespace DevBot.Game.AI.Decks
AddExecutor
(
ExecutorType
.
SpellSet
,
DefaultSpellSet
);
AddExecutor
(
ExecutorType
.
SpellSet
,
DefaultSpellSet
);
AddExecutor
(
ExecutorType
.
Activate
,
(
int
)
CardId
.
BreakthroughSkill
,
BreakthroughSkill
);
AddExecutor
(
ExecutorType
.
Activate
,
(
int
)
CardId
.
BreakthroughSkill
,
BreakthroughSkill
);
AddExecutor
(
ExecutorType
.
Activate
,
(
int
)
CardId
.
SolemnWarning
,
DefaultTrap
);
AddExecutor
(
ExecutorType
.
Activate
,
(
int
)
CardId
.
SolemnWarning
,
SolemnWarning
);
AddExecutor
(
ExecutorType
.
Activate
,
(
int
)
CardId
.
SolemnStrike
,
DefaultTrap
);
AddExecutor
(
ExecutorType
.
Activate
,
(
int
)
CardId
.
SolemnStrike
,
SolemnStrike
);
}
}
public
override
bool
OnSelectHand
()
public
override
bool
OnSelectHand
()
...
@@ -280,6 +280,16 @@ namespace DevBot.Game.AI.Decks
...
@@ -280,6 +280,16 @@ namespace DevBot.Game.AI.Decks
return
(
CurrentChain
.
Count
>
0
&&
DefaultTrap
());
return
(
CurrentChain
.
Count
>
0
&&
DefaultTrap
());
}
}
private
bool
SolemnWarning
()
{
return
(
Duel
.
LifePoints
[
0
]
>
2000
)
&&
!(
Duel
.
Player
==
0
&&
LastChainPlayer
==
-
1
)
&&
DefaultTrap
();
}
private
bool
SolemnStrike
()
{
return
(
Duel
.
LifePoints
[
0
]
>
1500
)
&&
!(
Duel
.
Player
==
0
&&
LastChainPlayer
==
-
1
)
&&
DefaultTrap
();
}
private
bool
MonsterRepos
()
private
bool
MonsterRepos
()
{
{
if
(
Card
.
Id
==
(
int
)
CardId
.
NumberS39UtopiatheLightning
)
if
(
Card
.
Id
==
(
int
)
CardId
.
NumberS39UtopiatheLightning
)
...
...
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