Commit b89e8089 authored by 苍蓝's avatar 苍蓝

update

parent 00ee687d
...@@ -75,7 +75,7 @@ namespace WindBot.Game.AI.Decks ...@@ -75,7 +75,7 @@ namespace WindBot.Game.AI.Decks
AddExecutor(ExecutorType.Activate, CardId.救火女, 救火女Effect1); AddExecutor(ExecutorType.Activate, CardId.救火女, 救火女Effect1);
AddExecutor(ExecutorType.MonsterSet, _CardId.海龙骑士,海龙set); AddExecutor(ExecutorType.MonsterSet, _CardId.海龙骑士,海龙set);
AddExecutor(ExecutorType.MonsterSet, _CardId.结界像,结界像set); AddExecutor(ExecutorType.MonsterSet, _CardId.结界像,结界像set);
AddExecutor(ExecutorType.MonsterSet, CardId.劈裂史莱姆); AddExecutor(ExecutorType.MonsterSet, CardId.劈裂史莱姆, 史莱姆set);
AddExecutor(ExecutorType.Summon, _CardId.海龙骑士); AddExecutor(ExecutorType.Summon, _CardId.海龙骑士);
AddExecutor(ExecutorType.Summon, _CardId.结界像); AddExecutor(ExecutorType.Summon, _CardId.结界像);
AddExecutor(ExecutorType.Summon, CardId.劈裂史莱姆); AddExecutor(ExecutorType.Summon, CardId.劈裂史莱姆);
...@@ -109,6 +109,9 @@ namespace WindBot.Game.AI.Decks ...@@ -109,6 +109,9 @@ namespace WindBot.Game.AI.Decks
private IList<int> tar = new[] { private IList<int> tar = new[] {
CardId.花草女, CardId.主存女, CardId.遥控女, CardId.救火女, CardId.浮游女,CardId.光天女,CardId.细剑女}; CardId.花草女, CardId.主存女, CardId.遥控女, CardId.救火女, CardId.浮游女,CardId.光天女,CardId.细剑女};
private IList<int> tar2 = new[] {
CardId.花草女, CardId.主存女, CardId.遥控女, CardId.浮游女};
private bool 救火女Sp() private bool 救火女Sp()
{ {
int topattack = (Bot.MonsterZone.GetMatchingCardsCount(card => card.Level == 6) + Enemy.MonsterZone.GetMatchingCardsCount(card => card.Level == 6)) * 600 + 1700; int topattack = (Bot.MonsterZone.GetMatchingCardsCount(card => card.Level == 6) + Enemy.MonsterZone.GetMatchingCardsCount(card => card.Level == 6)) * 600 + 1700;
...@@ -284,6 +287,12 @@ namespace WindBot.Game.AI.Decks ...@@ -284,6 +287,12 @@ namespace WindBot.Game.AI.Decks
} }
return false; return false;
} }
private bool 史莱姆set()
{
if ( Duel.Turn == 1 || !Bot.HasInMonstersZone(tar2))
return true;
return false;
}
private List<int> HintMsgForEnemy = new List<int> private List<int> HintMsgForEnemy = new List<int>
{ {
......
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