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神之吹息
windbot
Commits
b56e66dc
Commit
b56e66dc
authored
Apr 26, 2019
by
mercury233
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Plain Diff
move GetMatchingCards, add GetMatchingCardsCount
parent
c2a94e8e
Changes
3
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Inline
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Showing
3 changed files
with
26 additions
and
16 deletions
+26
-16
Game/AI/AIUtil.cs
Game/AI/AIUtil.cs
+0
-5
Game/AI/CardContainer.cs
Game/AI/CardContainer.cs
+15
-0
Game/AI/Decks/RainbowExecutor.cs
Game/AI/Decks/RainbowExecutor.cs
+11
-11
No files found.
Game/AI/AIUtil.cs
View file @
b56e66dc
...
@@ -219,11 +219,6 @@ namespace WindBot.Game.AI
...
@@ -219,11 +219,6 @@ namespace WindBot.Game.AI
return
null
;
return
null
;
}
}
public
IList
<
ClientCard
>
GetMatchingCards
(
IList
<
ClientCard
>
cards
,
Func
<
ClientCard
,
bool
>
filter
)
{
return
cards
.
Where
(
card
=>
card
!=
null
&&
filter
(
card
)).
ToList
();
}
public
ClientCard
GetPZone
(
int
player
,
int
id
)
public
ClientCard
GetPZone
(
int
player
,
int
id
)
{
{
if
(
Duel
.
IsNewRule
)
if
(
Duel
.
IsNewRule
)
...
...
Game/AI/CardContainer.cs
View file @
b56e66dc
...
@@ -116,6 +116,21 @@ namespace WindBot.Game.AI
...
@@ -116,6 +116,21 @@ namespace WindBot.Game.AI
return
cards
.
FirstOrDefault
(
card
=>
card
?.
Data
!=
null
&&
card
.
IsFaceup
()
&&
filter
.
Invoke
(
card
));
return
cards
.
FirstOrDefault
(
card
=>
card
?.
Data
!=
null
&&
card
.
IsFaceup
()
&&
filter
.
Invoke
(
card
));
}
}
public
static
IList
<
ClientCard
>
GetMatchingCards
(
this
IEnumerable
<
ClientCard
>
cards
,
Func
<
ClientCard
,
bool
>
filter
)
{
return
cards
.
Where
(
card
=>
card
?.
Data
!=
null
&&
filter
.
Invoke
(
card
)).
ToList
();
}
public
static
int
GetMatchingCardsCount
(
this
IEnumerable
<
ClientCard
>
cards
,
Func
<
ClientCard
,
bool
>
filter
)
{
return
cards
.
Count
(
card
=>
card
?.
Data
!=
null
&&
filter
.
Invoke
(
card
));
}
public
static
bool
IsExistingMatchingCard
(
this
IEnumerable
<
ClientCard
>
cards
,
Func
<
ClientCard
,
bool
>
filter
,
int
count
=
1
)
{
return
cards
.
GetMatchingCardsCount
(
filter
)
>=
count
;
}
public
static
ClientCard
GetShouldBeDisabledBeforeItUseEffectMonster
(
this
IEnumerable
<
ClientCard
>
cards
,
bool
canBeTarget
=
true
)
public
static
ClientCard
GetShouldBeDisabledBeforeItUseEffectMonster
(
this
IEnumerable
<
ClientCard
>
cards
,
bool
canBeTarget
=
true
)
{
{
return
cards
.
FirstOrDefault
(
card
=>
card
?.
Data
!=
null
&&
card
.
IsMonsterShouldBeDisabledBeforeItUseEffect
()
&&
card
.
IsFaceup
()
&&
(!
canBeTarget
||
!
card
.
IsShouldNotBeTarget
()));
return
cards
.
FirstOrDefault
(
card
=>
card
?.
Data
!=
null
&&
card
.
IsMonsterShouldBeDisabledBeforeItUseEffect
()
&&
card
.
IsFaceup
()
&&
(!
canBeTarget
||
!
card
.
IsShouldNotBeTarget
()));
...
...
Game/AI/Decks/RainbowExecutor.cs
View file @
b56e66dc
using
System
;
using
System
;
using
YGOSharp.OCGWrapper.Enums
;
using
YGOSharp.OCGWrapper.Enums
;
using
System.Collections.Generic
;
using
System.Collections.Generic
;
using
WindBot
;
using
WindBot
;
using
WindBot.Game
;
using
WindBot.Game
;
using
WindBot.Game.AI
;
using
WindBot.Game.AI
;
namespace
WindBot.Game.AI.Decks
namespace
WindBot.Game.AI.Decks
{
{
[
Deck
(
"Rainbow"
,
"AI_Rainbow"
)]
[
Deck
(
"Rainbow"
,
"AI_Rainbow"
)]
...
@@ -137,8 +137,8 @@ namespace WindBot.Game.AI.Decks
...
@@ -137,8 +137,8 @@ namespace WindBot.Game.AI.Decks
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
TraptrixTrapHoleNightmare
,
DefaultUniqueTrap
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
TraptrixTrapHoleNightmare
,
DefaultUniqueTrap
);
AddExecutor
(
ExecutorType
.
Repos
,
DefaultMonsterRepos
);
AddExecutor
(
ExecutorType
.
Repos
,
DefaultMonsterRepos
);
}
}
public
override
void
OnNewTurn
()
public
override
void
OnNewTurn
()
{
{
NormalSummoned
=
false
;
NormalSummoned
=
false
;
...
@@ -207,13 +207,13 @@ namespace WindBot.Game.AI.Decks
...
@@ -207,13 +207,13 @@ namespace WindBot.Game.AI.Decks
}
}
return
true
;
return
true
;
}
}
private
bool
RescueRabbitSummon
()
private
bool
RescueRabbitSummon
()
{
{
return
Util
.
GetBotAvailZonesFromExtraDeck
()
>
0
return
Util
.
GetBotAvailZonesFromExtraDeck
()
>
0
||
Util
.
GetMatchingCards
(
Enemy
.
MonsterZone
,
card
=>
card
.
GetDefensePower
()
>=
1900
).
Count
==
0
||
!
Enemy
.
MonsterZone
.
IsExistingMatchingCard
(
card
=>
card
.
GetDefensePower
()
>=
1900
)
||
Util
.
GetMatchingCards
(
Enemy
.
MonsterZone
,
card
=>
card
.
GetDefensePower
()
<
1900
).
Count
>
Util
.
GetMatchingCards
(
Bot
.
MonsterZone
,
card
=>
card
.
Attack
>=
1900
).
Count
;
||
Enemy
.
MonsterZone
.
GetMatchingCardsCount
(
card
=>
card
.
GetDefensePower
()
<
1900
)
>
Bot
.
MonsterZone
.
GetMatchingCardsCount
(
card
=>
card
.
Attack
>=
1900
);
}
}
private
bool
RescueRabbitEffect
()
private
bool
RescueRabbitEffect
()
{
{
...
...
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