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神之吹息
windbot
Commits
aef57f18
Commit
aef57f18
authored
Aug 17, 2017
by
mercury233
Browse files
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Browse Files
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Plain Diff
update namespace
parent
f0e083d5
Changes
18
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Showing
18 changed files
with
49 additions
and
14 deletions
+49
-14
Game/AI/Decks/BlueEyesExecutor.cs
Game/AI/Decks/BlueEyesExecutor.cs
+1
-1
Game/AI/Decks/BurnExecutor.cs
Game/AI/Decks/BurnExecutor.cs
+5
-2
Game/AI/Decks/DragunityExecutor.cs
Game/AI/Decks/DragunityExecutor.cs
+1
-1
Game/AI/Decks/EvilswarmExecutor.cs
Game/AI/Decks/EvilswarmExecutor.cs
+7
-1
Game/AI/Decks/FrogExecutor.cs
Game/AI/Decks/FrogExecutor.cs
+2
-1
Game/AI/Decks/GraydleExecutor.cs
Game/AI/Decks/GraydleExecutor.cs
+7
-1
Game/AI/Decks/HorusExecutor.cs
Game/AI/Decks/HorusExecutor.cs
+3
-0
Game/AI/Decks/OldSchoolExecutor.cs
Game/AI/Decks/OldSchoolExecutor.cs
+7
-1
Game/AI/Decks/RainbowExecutor.cs
Game/AI/Decks/RainbowExecutor.cs
+1
-1
Game/AI/Decks/Rank5Executor.cs
Game/AI/Decks/Rank5Executor.cs
+1
-1
Game/AI/Decks/ZexalWeaponsExecutor.cs
Game/AI/Decks/ZexalWeaponsExecutor.cs
+2
-1
Game/AI/Decks/ZoodiacExecutor.cs
Game/AI/Decks/ZoodiacExecutor.cs
+1
-1
Game/AI/DefaultExecutor.cs
Game/AI/DefaultExecutor.cs
+3
-0
Game/AI/Executor.cs
Game/AI/Executor.cs
+5
-2
WindBot.csproj
WindBot.csproj
+3
-0
YGOSharp.Network.dll
YGOSharp.Network.dll
+0
-0
YGOSharp.OCGWrapper.Enums.dll
YGOSharp.OCGWrapper.Enums.dll
+0
-0
YGOSharp.OCGWrapper.dll
YGOSharp.OCGWrapper.dll
+0
-0
No files found.
Game/AI/Decks/BlueEyesExecutor.cs
View file @
aef57f18
...
...
@@ -4,7 +4,7 @@ using WindBot;
using
WindBot.Game
;
using
WindBot.Game.AI
;
namespace
Mycar
dBot.Game.AI.Decks
namespace
Win
dBot.Game.AI.Decks
{
[
Deck
(
"Blue-Eyes"
,
"AI_BlueEyes"
)]
class
BlueEyesExecutor
:
DefaultExecutor
...
...
Game/AI/Decks/BurnExecutor.cs
View file @
aef57f18
using
WindBot.Game
;
using
YGOSharp.OCGWrapper.Enums
;
using
System.Collections.Generic
;
using
WindBot
;
using
WindBot.Game
;
using
WindBot.Game.AI
;
namespace
Dev
Bot.Game.AI.Decks
namespace
Wind
Bot.Game.AI.Decks
{
[
Deck
(
"Burn"
,
"AI_Burn"
)]
public
class
BurnExecutor
:
DefaultExecutor
...
...
Game/AI/Decks/DragunityExecutor.cs
View file @
aef57f18
...
...
@@ -4,7 +4,7 @@ using WindBot;
using
WindBot.Game
;
using
WindBot.Game.AI
;
namespace
Dev
Bot.Game.AI.Decks
namespace
Wind
Bot.Game.AI.Decks
{
[
Deck
(
"Dragunity"
,
"AI_Dragunity"
)]
public
class
DragunityExecutor
:
DefaultExecutor
...
...
Game/AI/Decks/EvilswarmExecutor.cs
View file @
aef57f18
namespace
WindBot.Game.AI.Decks
using
YGOSharp.OCGWrapper.Enums
;
using
System.Collections.Generic
;
using
WindBot
;
using
WindBot.Game
;
using
WindBot.Game.AI
;
namespace
WindBot.Game.AI.Decks
{
[
Deck
(
"Evilswarm"
,
"AI_Evilswarm"
)]
public
class
EvilswarmExecutor
:
DefaultExecutor
...
...
Game/AI/Decks/FrogExecutor.cs
View file @
aef57f18
using
YGOSharp.OCGWrapper.Enums
;
using
System.Collections.Generic
;
using
WindBot
;
using
WindBot.Game
;
using
WindBot.Game.AI
;
namespace
Dev
Bot.Game.AI.Decks
namespace
Wind
Bot.Game.AI.Decks
{
[
Deck
(
"Frog"
,
"AI_Frog"
)]
public
class
FrogExecutor
:
DefaultExecutor
...
...
Game/AI/Decks/GraydleExecutor.cs
View file @
aef57f18
namespace
WindBot.Game.AI.Decks
using
YGOSharp.OCGWrapper.Enums
;
using
System.Collections.Generic
;
using
WindBot
;
using
WindBot.Game
;
using
WindBot.Game.AI
;
namespace
WindBot.Game.AI.Decks
{
[
Deck
(
"Graydle"
,
"AI_Graydle"
)]
public
class
GraydleExecutor
:
DefaultExecutor
...
...
Game/AI/Decks/HorusExecutor.cs
View file @
aef57f18
using
YGOSharp.OCGWrapper.Enums
;
using
System.Collections.Generic
;
using
WindBot
;
using
WindBot.Game
;
using
WindBot.Game.AI
;
namespace
WindBot.Game.AI.Decks
{
...
...
Game/AI/Decks/OldSchoolExecutor.cs
View file @
aef57f18
namespace
WindBot.Game.AI.Decks
using
YGOSharp.OCGWrapper.Enums
;
using
System.Collections.Generic
;
using
WindBot
;
using
WindBot.Game
;
using
WindBot.Game.AI
;
namespace
WindBot.Game.AI.Decks
{
[
Deck
(
"OldSchool"
,
"AI_OldSchool"
)]
public
class
OldSchoolExecutor
:
DefaultExecutor
...
...
Game/AI/Decks/RainbowExecutor.cs
View file @
aef57f18
...
...
@@ -4,7 +4,7 @@ using WindBot;
using
WindBot.Game
;
using
WindBot.Game.AI
;
namespace
Mycar
dBot.Game.AI.Decks
namespace
Win
dBot.Game.AI.Decks
{
[
Deck
(
"Rainbow"
,
"AI_Rainbow"
)]
class
RainbowExecutor
:
DefaultExecutor
...
...
Game/AI/Decks/Rank5Executor.cs
View file @
aef57f18
...
...
@@ -4,7 +4,7 @@ using WindBot;
using
WindBot.Game
;
using
WindBot.Game.AI
;
namespace
Dev
Bot.Game.AI.Decks
namespace
Wind
Bot.Game.AI.Decks
{
[
Deck
(
"Rank V"
,
"AI_Rank5"
)]
public
class
Rank5Executor
:
DefaultExecutor
...
...
Game/AI/Decks/ZexalWeaponsExecutor.cs
View file @
aef57f18
using
YGOSharp.OCGWrapper.Enums
;
using
System.Collections.Generic
;
using
WindBot
;
using
WindBot.Game
;
using
WindBot.Game.AI
;
namespace
Dev
Bot.Game.AI.Decks
namespace
Wind
Bot.Game.AI.Decks
{
[
Deck
(
"Zexal Weapons"
,
"AI_ZexalWeapons"
)]
class
ZexalWeaponsExecutor
:
DefaultExecutor
...
...
Game/AI/Decks/ZoodiacExecutor.cs
View file @
aef57f18
...
...
@@ -4,7 +4,7 @@ using WindBot;
using
WindBot.Game
;
using
WindBot.Game.AI
;
namespace
Mycar
dBot.Game.AI.Decks
namespace
Win
dBot.Game.AI.Decks
{
[
Deck
(
"Zoodiac"
,
"AI_Zoodiac"
)]
class
ZoodiacExecutor
:
DefaultExecutor
...
...
Game/AI/DefaultExecutor.cs
View file @
aef57f18
using
YGOSharp.OCGWrapper.Enums
;
using
System
;
using
System.Collections.Generic
;
using
WindBot
;
using
WindBot.Game
;
using
WindBot.Game.AI
;
namespace
WindBot.Game.AI
{
...
...
Game/AI/Executor.cs
View file @
aef57f18
using
YGOSharp.OCGWrapper.Enums
;
using
System
;
using
System.Collections.Generic
;
using
WindBot
;
using
WindBot.Game
;
using
WindBot.Game.AI
;
namespace
WindBot.Game.AI
{
...
...
@@ -21,8 +24,8 @@ namespace WindBot.Game.AI
protected
int
LastChainPlayer
{
get
;
private
set
;
}
protected
IList
<
ClientCard
>
CurrentChain
{
get
;
private
set
;
}
p
ublic
ClientField
Bot
{
get
;
private
set
;
}
p
ublic
ClientField
Enemy
{
get
;
private
set
;
}
p
rotected
ClientField
Bot
{
get
;
private
set
;
}
p
rotected
ClientField
Enemy
{
get
;
private
set
;
}
protected
Executor
(
GameAI
ai
,
Duel
duel
)
{
...
...
WindBot.csproj
View file @
aef57f18
...
...
@@ -50,6 +50,9 @@
<Reference
Include=
"YGOSharp.OCGWrapper"
>
<HintPath>
.\YGOSharp.OCGWrapper.dll
</HintPath>
</Reference>
<Reference
Include=
"YGOSharp.OCGWrapper.Enums"
>
<HintPath>
.\YGOSharp.OCGWrapper.Enums.dll
</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile
Include=
"Game\AI\AIFunctions.cs"
/>
...
...
YGOSharp.Network.dll
View file @
aef57f18
No preview for this file type
YGOSharp.OCGWrapper.Enums.dll
0 → 100644
View file @
aef57f18
File added
YGOSharp.OCGWrapper.dll
View file @
aef57f18
No preview for this file type
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