Commit aef57f18 authored by mercury233's avatar mercury233

update namespace

parent f0e083d5
......@@ -4,7 +4,7 @@ using WindBot;
using WindBot.Game;
using WindBot.Game.AI;
namespace MycardBot.Game.AI.Decks
namespace WindBot.Game.AI.Decks
{
[Deck("Blue-Eyes", "AI_BlueEyes")]
class BlueEyesExecutor : DefaultExecutor
......
using WindBot.Game;
using YGOSharp.OCGWrapper.Enums;
using System.Collections.Generic;
using WindBot;
using WindBot.Game;
using WindBot.Game.AI;
namespace DevBot.Game.AI.Decks
namespace WindBot.Game.AI.Decks
{
[Deck("Burn", "AI_Burn")]
public class BurnExecutor : DefaultExecutor
......
......@@ -4,7 +4,7 @@ using WindBot;
using WindBot.Game;
using WindBot.Game.AI;
namespace DevBot.Game.AI.Decks
namespace WindBot.Game.AI.Decks
{
[Deck("Dragunity", "AI_Dragunity")]
public class DragunityExecutor : DefaultExecutor
......
namespace WindBot.Game.AI.Decks
using YGOSharp.OCGWrapper.Enums;
using System.Collections.Generic;
using WindBot;
using WindBot.Game;
using WindBot.Game.AI;
namespace WindBot.Game.AI.Decks
{
[Deck("Evilswarm", "AI_Evilswarm")]
public class EvilswarmExecutor : DefaultExecutor
......
using YGOSharp.OCGWrapper.Enums;
using System.Collections.Generic;
using WindBot;
using WindBot.Game;
using WindBot.Game.AI;
namespace DevBot.Game.AI.Decks
namespace WindBot.Game.AI.Decks
{
[Deck("Frog", "AI_Frog")]
public class FrogExecutor : DefaultExecutor
......
namespace WindBot.Game.AI.Decks
using YGOSharp.OCGWrapper.Enums;
using System.Collections.Generic;
using WindBot;
using WindBot.Game;
using WindBot.Game.AI;
namespace WindBot.Game.AI.Decks
{
[Deck("Graydle", "AI_Graydle")]
public class GraydleExecutor : DefaultExecutor
......
using YGOSharp.OCGWrapper.Enums;
using System.Collections.Generic;
using WindBot;
using WindBot.Game;
using WindBot.Game.AI;
namespace WindBot.Game.AI.Decks
{
......
namespace WindBot.Game.AI.Decks
using YGOSharp.OCGWrapper.Enums;
using System.Collections.Generic;
using WindBot;
using WindBot.Game;
using WindBot.Game.AI;
namespace WindBot.Game.AI.Decks
{
[Deck("OldSchool", "AI_OldSchool")]
public class OldSchoolExecutor : DefaultExecutor
......
......@@ -4,7 +4,7 @@ using WindBot;
using WindBot.Game;
using WindBot.Game.AI;
namespace MycardBot.Game.AI.Decks
namespace WindBot.Game.AI.Decks
{
[Deck("Rainbow", "AI_Rainbow")]
class RainbowExecutor : DefaultExecutor
......
......@@ -4,7 +4,7 @@ using WindBot;
using WindBot.Game;
using WindBot.Game.AI;
namespace DevBot.Game.AI.Decks
namespace WindBot.Game.AI.Decks
{
[Deck("Rank V", "AI_Rank5")]
public class Rank5Executor : DefaultExecutor
......
using YGOSharp.OCGWrapper.Enums;
using System.Collections.Generic;
using WindBot;
using WindBot.Game;
using WindBot.Game.AI;
namespace DevBot.Game.AI.Decks
namespace WindBot.Game.AI.Decks
{
[Deck("Zexal Weapons", "AI_ZexalWeapons")]
class ZexalWeaponsExecutor : DefaultExecutor
......
......@@ -4,7 +4,7 @@ using WindBot;
using WindBot.Game;
using WindBot.Game.AI;
namespace MycardBot.Game.AI.Decks
namespace WindBot.Game.AI.Decks
{
[Deck("Zoodiac", "AI_Zoodiac")]
class ZoodiacExecutor : DefaultExecutor
......
using YGOSharp.OCGWrapper.Enums;
using System;
using System.Collections.Generic;
using WindBot;
using WindBot.Game;
using WindBot.Game.AI;
namespace WindBot.Game.AI
{
......
using YGOSharp.OCGWrapper.Enums;
using System;
using System.Collections.Generic;
using WindBot;
using WindBot.Game;
using WindBot.Game.AI;
namespace WindBot.Game.AI
{
......@@ -21,8 +24,8 @@ namespace WindBot.Game.AI
protected int LastChainPlayer { get; private set; }
protected IList<ClientCard> CurrentChain { get; private set; }
public ClientField Bot { get; private set; }
public ClientField Enemy { get; private set; }
protected ClientField Bot { get; private set; }
protected ClientField Enemy { get; private set; }
protected Executor(GameAI ai, Duel duel)
{
......
......@@ -50,6 +50,9 @@
<Reference Include="YGOSharp.OCGWrapper">
<HintPath>.\YGOSharp.OCGWrapper.dll</HintPath>
</Reference>
<Reference Include="YGOSharp.OCGWrapper.Enums">
<HintPath>.\YGOSharp.OCGWrapper.Enums.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Game\AI\AIFunctions.cs" />
......
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