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神之吹息
windbot
Commits
96bc0f0c
Commit
96bc0f0c
authored
Jul 28, 2016
by
mercury233
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
init near deck2 3
parent
6746e4b8
Changes
6
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Inline
Side-by-side
Showing
6 changed files
with
236 additions
and
0 deletions
+236
-0
Decks/AI_Evilswarm.ydk
Decks/AI_Evilswarm.ydk
+74
-0
Decks/AI_Graydle.ydk
Decks/AI_Graydle.ydk
+74
-0
Game/AI/Decks/EvilswarmExecutor.cs
Game/AI/Decks/EvilswarmExecutor.cs
+39
-0
Game/AI/Decks/GraydleExecutor.cs
Game/AI/Decks/GraydleExecutor.cs
+37
-0
WindBot.csproj
WindBot.csproj
+2
-0
bots.json
bots.json
+10
-0
No files found.
Decks/AI_Evilswarm.ydk
0 → 100644
View file @
96bc0f0c
#created by ...
#main
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#extra
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!side
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96bc0f0c
#created by ...
#main
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#extra
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Game/AI/Decks/EvilswarmExecutor.cs
0 → 100644
View file @
96bc0f0c
namespace
WindBot.Game.AI.Decks
{
[
Deck
(
"Evilswarm"
,
"AI_Evilswarm"
)]
public
class
EvilswarmExecutor
:
DefaultExecutor
{
public
enum
CardId
{
黑洞
=
53129443
,
宇宙旋风
=
8267140
,
侵略的泛发感染
=
27541267
,
神之宣告
=
41420027
,
神之警告
=
84749824
,
神之通告
=
40605147
}
public
EvilswarmExecutor
(
GameAI
ai
,
Duel
duel
)
:
base
(
ai
,
duel
)
{
AddExecutor
(
ExecutorType
.
Activate
,
(
int
)
CardId
.
黑洞
,
DefaultDarkHole
);
AddExecutor
(
ExecutorType
.
Activate
,
(
int
)
CardId
.
宇宙旋风
,
DefaultMysticalSpaceTyphoon
);
AddExecutor
(
ExecutorType
.
Activate
,
(
int
)
CardId
.
神之宣告
,
DefaultTrap
);
AddExecutor
(
ExecutorType
.
Activate
,
(
int
)
CardId
.
神之警告
,
DefaultTrap
);
AddExecutor
(
ExecutorType
.
Activate
,
(
int
)
CardId
.
神之通告
,
DefaultTrap
);
AddExecutor
(
ExecutorType
.
SpellSet
,
(
int
)
CardId
.
侵略的泛发感染
);
AddExecutor
(
ExecutorType
.
Activate
,
DontChainMyself
);
AddExecutor
(
ExecutorType
.
Summon
);
AddExecutor
(
ExecutorType
.
SpSummon
);
AddExecutor
(
ExecutorType
.
Repos
,
DefaultMonsterRepos
);
AddExecutor
(
ExecutorType
.
SpellSet
);
}
private
bool
DontChainMyself
()
{
return
LastChainPlayer
!=
0
;
}
// will be added soon...?
}
}
\ No newline at end of file
Game/AI/Decks/GraydleExecutor.cs
0 → 100644
View file @
96bc0f0c
namespace
WindBot.Game.AI.Decks
{
[
Deck
(
"Graydle"
,
"AI_Graydle"
)]
public
class
GraydleExecutor
:
DefaultExecutor
{
public
enum
CardId
{
黑洞
=
53129443
,
宇宙旋风
=
8267140
,
神之宣告
=
41420027
,
神之警告
=
84749824
,
神之通告
=
40605147
}
public
GraydleExecutor
(
GameAI
ai
,
Duel
duel
)
:
base
(
ai
,
duel
)
{
AddExecutor
(
ExecutorType
.
Activate
,
(
int
)
CardId
.
黑洞
,
DefaultDarkHole
);
AddExecutor
(
ExecutorType
.
Activate
,
(
int
)
CardId
.
宇宙旋风
,
DefaultMysticalSpaceTyphoon
);
AddExecutor
(
ExecutorType
.
Activate
,
(
int
)
CardId
.
神之宣告
,
DefaultTrap
);
AddExecutor
(
ExecutorType
.
Activate
,
(
int
)
CardId
.
神之警告
,
DefaultTrap
);
AddExecutor
(
ExecutorType
.
Activate
,
(
int
)
CardId
.
神之通告
,
DefaultTrap
);
AddExecutor
(
ExecutorType
.
Activate
,
DontChainMyself
);
AddExecutor
(
ExecutorType
.
MonsterSet
);
AddExecutor
(
ExecutorType
.
SpSummon
);
AddExecutor
(
ExecutorType
.
Repos
,
DefaultMonsterRepos
);
AddExecutor
(
ExecutorType
.
SpellSet
);
}
private
bool
DontChainMyself
()
{
return
LastChainPlayer
!=
0
;
}
// will be added soon...?
}
}
\ No newline at end of file
WindBot.csproj
View file @
96bc0f0c
...
...
@@ -61,6 +61,8 @@
<Compile
Include=
"Game\AI\DecksManager.cs"
/>
<Compile
Include=
"Game\AI\Decks\BlueEyesExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\BurnExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\EvilswarmExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\GraydleExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\YosenjuExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\DragunityExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\FrogExecutor.cs"
/>
...
...
bots.json
View file @
96bc0f0c
...
...
@@ -59,6 +59,16 @@
"name"
:
"尼亚"
,
"deck"
:
"Yosenju"
,
"dialog"
:
"near.zh-CN"
},
{
"name"
:
"尼亚"
,
"deck"
:
"Evilswarm"
,
"dialog"
:
"near.zh-CN"
},
{
"name"
:
"尼亚"
,
"deck"
:
"Graydle"
,
"dialog"
:
"near.zh-CN"
}
]
}
\ No newline at end of file
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