Commit 553b988e authored by 苍蓝's avatar 苍蓝

update 超可爱执行者

parent 2ad318ae
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<configuration> <configuration>
<startup> <startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6.1"/> <supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.0"/>
</startup> </startup>
</configuration> </configuration>
...@@ -24,6 +24,11 @@ Name=最强战旗 Deck=SaikyoBattleFlag Dialog=rd-d ...@@ -24,6 +24,11 @@ Name=最强战旗 Deck=SaikyoBattleFlag Dialog=rd-d
机械卡组。 机械卡组。
SUPPORT_MASTER_RULE_3 SUPPORT_NEW_MASTER_RULE SUPPORT_MASTER_RULE_2020 SUPPORT_MASTER_RULE_3 SUPPORT_NEW_MASTER_RULE SUPPORT_MASTER_RULE_2020
!光天女
Name=光天女 Deck=Excutie Dialog=Excutie.zh-CN
强力的超可爱执行者卡组。
SUPPORT_MASTER_RULE_3 SUPPORT_NEW_MASTER_RULE SUPPORT_MASTER_RULE_2020
!传说子 !传说子
Name=传说子 Deck=TheLegend Dialog=rd Name=传说子 Deck=TheLegend Dialog=rd
大量传说卡堆成的卡组。需勾选不检查卡组才能对战。 大量传说卡堆成的卡组。需勾选不检查卡组才能对战。
......
#created by ... #created by ...
#main #main
120120000 46986414
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#extra #extra
!side 37818794
\ No newline at end of file 37818794
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!side
#created by ...
#main
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#extra
!side
#created by ...
#main
37343995
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#extra
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78135071
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!side
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#created by ...
#main
27204311
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10045474
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#extra
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!side
#created by ... #created by ...
#main #main
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#extra #extra
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!side !side
#created by ...
#main
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#extra
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33158448
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!side
#created by ...
#main
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#extra
!side
{
"welcome": [
"你好,我是光天女,为了保护世界的和平,我和我的伙伴们正在执行正义的使命。",
"超巨大财团的大小姐,光天女,来了!",
"我们的目标是保护这个美好的世界,为此我们不惜一切代价。",
"超技术的力量,为了正义而战!",
"我们是超可爱执行者,为了美好的世界而战!",
"AI功能正在测试中,遇到问题请及时反馈。"
],
"deckerror": [
"我的卡组需要{0}才能发挥最大威力。"
],
"duelstart": [
"超可爱执行者紧急出动!",
"为了正义而战!",
"超主流卡组?那可不是我的风格。",
"抄袭他人的卡组,怎么能称之为胜利呢?",
"我的卡组可不是那么好对付的。"
],
"newturn": [
"到我了,抽卡!",
"我的回合,抽卡!",
"我抽到5张卡。"
],
"endturn": [
"回合结束。",
"我的回合结束了。",
"这一回合,我又更接近胜利了。",
"轮到你了。",
"茶休时间~"
],
"directattack": [
"{0},直接攻击!",
"{0},直接攻击对手!",
"{0},这就是我的正义哦!",
"{0},攻击对手的生命值!",
"{0},直接攻击对手的生命值!",
"{0},通过直接攻击打倒对手!",
"{0},释放你的力量吧!",
"正义执行!",
"向对手展示你的力量吧,{0}!",
"接受制裁吧!{0},攻击!"
],
"attack": [
"{0},向那只{1}发起攻击!",
"{0},消灭罪恶!",
"这就是我的正义哦!",
"{0},对{1}降下制裁!",
"{0},冲向那只{1}!",
"{0},正义执行!"
],
"ondirectattack": [
"可恶……",
"不过是{0}而已!",
"正义无法执行了吗……"
],
"facedownmonstername": "怪兽",
"activate": [
"我发动{0}。",
"我使用{0}的效果。",
"我使用{0}的力量。"
],
"summon": [
"我召唤{0}。",
"出来吧,我的伙伴,{0}!",
"出现吧,{0}!",
"我召唤了美丽的{0}!",
"我召唤了强大的{0}!",
"我呼唤{0}参加战斗!",
"我呼唤出{0}。",
"让我召唤{0}。"
],
"setmonster": [
"我放置了一只怪兽。",
"我里侧表示放置了一只怪兽。"
],
"chaining": [
"看这里!我发动{0}!",
"我使用{0}的力量。",
"准备!我使用{0}!",
"看样子你忘了我的{0}!",
"你考虑过我有{0}吗?",
"不会让你得逞!我发动{0}!",
"我会用{0}打败你的!",
"你的邪恶行径必须受到制裁!{0}!",
]
}
...@@ -44,8 +44,7 @@ namespace WindBot.Game.AI ...@@ -44,8 +44,7 @@ namespace WindBot.Game.AI
public bool IsOneEnemyBetterThanValue(int value, bool onlyATK) public bool IsOneEnemyBetterThanValue(int value, bool onlyATK)
{ {
return Enemy.MonsterZone.GetMonsters() return Enemy.MonsterZone.GetMonsters()
// .Any(card => card.GetDefensePower() > value && (!onlyATK || card.IsAttack())); .Any(card => card.GetDefensePower() > value && (!onlyATK || card.IsAttack()));
.Any(card => card.GetDefensePower() > value && (!onlyATK ));
} }
public bool IsAllEnemyBetterThanValue(int value, bool onlyATK) public bool IsAllEnemyBetterThanValue(int value, bool onlyATK)
...@@ -425,7 +424,7 @@ namespace WindBot.Game.AI ...@@ -425,7 +424,7 @@ namespace WindBot.Game.AI
/// </summary> /// </summary>
public IList<ClientCard> CheckSelectCount(IList<ClientCard> _selected, IList<ClientCard> cards, int min, int max) public IList<ClientCard> CheckSelectCount(IList<ClientCard> _selected, IList<ClientCard> cards, int min, int max)
{ {
var selected = _selected.ToList(); var selected = _selected.Distinct().ToList();
if (selected.Count < min) if (selected.Count < min)
{ {
foreach (ClientCard card in cards) foreach (ClientCard card in cards)
......
...@@ -15,6 +15,10 @@ namespace WindBot.Game.AI ...@@ -15,6 +15,10 @@ namespace WindBot.Game.AI
(card.Controller == 0 && Enum.IsDefined(typeof(InvincibleBotMonster), card.Id) || (card.Controller == 0 && Enum.IsDefined(typeof(InvincibleBotMonster), card.Id) ||
card.Controller == 1 && Enum.IsDefined(typeof(InvincibleEnemyMonster), card.Id)); card.Controller == 1 && Enum.IsDefined(typeof(InvincibleEnemyMonster), card.Id));
} }
public static bool IsMonsterImmuneTrap(this ClientCard card)
{
return !card.IsDisabled() && Enum.IsDefined(typeof(ImmuneTrapMonster), card.Id);
}
/// <summary> /// <summary>
/// Is this monster is dangerous to attack? /// Is this monster is dangerous to attack?
...@@ -23,10 +27,7 @@ namespace WindBot.Game.AI ...@@ -23,10 +27,7 @@ namespace WindBot.Game.AI
{ {
return !card.IsDisabled() && Enum.IsDefined(typeof(DangerousMonster), card.Id); return !card.IsDisabled() && Enum.IsDefined(typeof(DangerousMonster), card.Id);
} }
public static bool IsMonsterImmuneTrap(this ClientCard card)
{
return !card.IsDisabled() && Enum.IsDefined(typeof(ImmuneTrapMonster), card.Id);
}
/// <summary> /// <summary>
/// Do this monster prevents activation of opponent's effect monsters in battle? /// Do this monster prevents activation of opponent's effect monsters in battle?
/// </summary> /// </summary>
......
...@@ -80,7 +80,137 @@ namespace WindBot.Game.AI.Decks ...@@ -80,7 +80,137 @@ namespace WindBot.Game.AI.Decks
AddExecutor(ExecutorType.Repos, 圣防Repos); AddExecutor(ExecutorType.Repos, 圣防Repos);
//AddExecutor(ExecutorType.Activate, DefaultDontChainMyself); //AddExecutor(ExecutorType.Activate, DefaultDontChainMyself);
} }
private List<int> HintMsgForEnemy = new List<int>
{
HintMsg.Release, HintMsg.Destroy, HintMsg.Remove, HintMsg.ToGrave, HintMsg.ReturnToHand, HintMsg.ToDeck,
HintMsg.FusionMaterial, HintMsg.SynchroMaterial, HintMsg.XyzMaterial, HintMsg.LinkMaterial, HintMsg.Disable
};
private List<int> HintMsgForDeck = new List<int>
{
HintMsg.SpSummon, HintMsg.ToGrave, HintMsg.Remove, HintMsg.AddToHand, HintMsg.FusionMaterial
};
private List<int> HintMsgForExtra = new List<int>
{
HintMsg.SpSummon, HintMsg.ToGrave, HintMsg.Remove, HintMsg.AddToHand, HintMsg.FusionMaterial
};
private List<int> HintMsgForSelf = new List<int>
{
HintMsg.Equip
};
private List<int> HintMsgForMaterial = new List<int>
{
HintMsg.FusionMaterial, HintMsg.SynchroMaterial, HintMsg.XyzMaterial, HintMsg.LinkMaterial, HintMsg.Release
};
private List<int> HintMsgForMaxSelect = new List<int>
{
HintMsg.SpSummon, HintMsg.ToGrave, HintMsg.AddToHand, HintMsg.FusionMaterial, HintMsg.Destroy, HintMsg.Equip ,HintMsg.Confirm
};
public override IList<ClientCard> OnSelectCard(IList<ClientCard> _cards, int min, int max, int hint, bool cancelable)
{
if (Duel.Phase == DuelPhase.BattleStart)
return null;
if (AI.HaveSelectedCards())
return null;
IList<ClientCard> selected = new List<ClientCard>();
IList<ClientCard> cards = new List<ClientCard>(_cards);
if (max > cards.Count)
max = cards.Count;
if (HintMsgForEnemy.Contains(hint))
{
IList<ClientCard> enemyCards = cards.Where(card => card.Controller == 1).ToList();
// select enemy's card first
while (enemyCards.Count > 0 && selected.Count < max)
{
ClientCard card = enemyCards[Program.Rand.Next(enemyCards.Count)];
selected.Add(card);
enemyCards.Remove(card);
cards.Remove(card);
}
}
if (HintMsgForDeck.Contains(hint))
{
IList<ClientCard> deckCards = cards.Where(card => card.Location == CardLocation.Deck).ToList();
// select deck's card first
while (deckCards.Count > 0 && selected.Count < max)
{
ClientCard card = deckCards[Program.Rand.Next(deckCards.Count)];
selected.Add(card);
deckCards.Remove(card);
cards.Remove(card);
}
}
if (HintMsgForExtra.Contains(hint))
{
IList<ClientCard> ExtraCards = cards.Where(card => card.Location == CardLocation.Extra).ToList();
// select extra's card first
while (ExtraCards.Count > 0 && selected.Count < max)
{
ClientCard card = ExtraCards[Program.Rand.Next(ExtraCards.Count)];
selected.Add(card);
ExtraCards.Remove(card);
cards.Remove(card);
}
}
if (HintMsgForSelf.Contains(hint))
{
IList<ClientCard> botCards = cards.Where(card => card.Controller == 0).ToList();
// select bot's card first
while (botCards.Count > 0 && selected.Count < max)
{
ClientCard card = botCards[Program.Rand.Next(botCards.Count)];
selected.Add(card);
botCards.Remove(card);
cards.Remove(card);
}
}
if (HintMsgForMaterial.Contains(hint))
{
IList<ClientCard> materials = cards.OrderBy(card => card.Attack).ToList();
// select low attack first
while (materials.Count > 0 && selected.Count < min)
{
ClientCard card = materials[0];
selected.Add(card);
materials.Remove(card);
cards.Remove(card);
}
}
// select random cards
while (selected.Count < min)
{
ClientCard card = cards[Program.Rand.Next(cards.Count)];
selected.Add(card);
cards.Remove(card);
}
if (HintMsgForMaxSelect.Contains(hint))
{
// select max cards
while (selected.Count < max)
{
ClientCard card = cards[Program.Rand.Next(cards.Count)];
selected.Add(card);
cards.Remove(card);
}
}
return selected;
}
private bool 大恐龙驾Effect() private bool 大恐龙驾Effect()
{ {
{ {
...@@ -135,54 +265,6 @@ namespace WindBot.Game.AI.Decks ...@@ -135,54 +265,6 @@ namespace WindBot.Game.AI.Decks
return true; return true;
} }
private List<int> HintMsgForEnemy = new List<int>
{
HintMsg.Release, HintMsg.Destroy, HintMsg.Remove, HintMsg.ToGrave, HintMsg.ReturnToHand, HintMsg.ToDeck,
HintMsg.FusionMaterial, HintMsg.SynchroMaterial, HintMsg.XyzMaterial, HintMsg.LinkMaterial, HintMsg.Disable
};
private List<int> HintMsgForMaxSelect = new List<int>
{
HintMsg.SpSummon, HintMsg.ToGrave, HintMsg.AddToHand, HintMsg.ToDeck, HintMsg.Destroy
};
public override IList<ClientCard> OnSelectCard(IList<ClientCard> _cards, int min, int max, int hint, bool cancelable)
{
if (Duel.Phase == DuelPhase.BattleStart)
return null;
if (AI.HaveSelectedCards())
return null;
IList<ClientCard> selected = new List<ClientCard>();
IList<ClientCard> cards = new List<ClientCard>(_cards);
if (max > cards.Count)
max = cards.Count;
if (HintMsgForEnemy.Contains(hint))
{
IList<ClientCard> enemyCards = cards.Where(card => card.Controller == 1).ToList();
// select enemy's card first
while (enemyCards.Count > 0 && selected.Count < max)
{
ClientCard card = enemyCards[Program.Rand.Next(enemyCards.Count)];
selected.Add(card);
enemyCards.Remove(card);
cards.Remove(card);
}
}
if (HintMsgForMaxSelect.Contains(hint))
{
// select max cards
while (selected.Count < max)
{
ClientCard card = cards[Program.Rand.Next(cards.Count)];
selected.Add(card);
cards.Remove(card);
}
}
return selected;
}
public override bool OnSelectHand() public override bool OnSelectHand()
{ {
// go first // go first
......
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...@@ -14,6 +14,21 @@ namespace WindBot.Game.AI.Decks ...@@ -14,6 +14,21 @@ namespace WindBot.Game.AI.Decks
: base(ai, duel) : base(ai, duel)
{ {
AddExecutor(ExecutorType.Activate, _CardId.黑洞, 黑洞Effect); AddExecutor(ExecutorType.Activate, _CardId.黑洞, 黑洞Effect);
AddExecutor(ExecutorType.Activate, _CardId.傲慢之壶);
AddExecutor(ExecutorType.Activate, _CardId.大风暴, 大风暴Effect);
AddExecutor(ExecutorType.Activate, _CardId.大灾害, 大风暴Effect);
AddExecutor(ExecutorType.Activate, _CardId.魔法筒, 魔法筒Effect);
AddExecutor(ExecutorType.Activate, _CardId.炸甲, 炸甲Effect);
AddExecutor(ExecutorType.Activate, _CardId.落穴, 落穴Effect);
AddExecutor(ExecutorType.Activate, _CardId.圣塔, 圣塔Effect);
AddExecutor(ExecutorType.Activate, _CardId.捕获, 圣塔Effect);
AddExecutor(ExecutorType.Activate, _CardId.遮盖罩, 圣塔Effect);
AddExecutor(ExecutorType.Activate, _CardId.亚龙地狱, 亚龙地狱Effect);
AddExecutor(ExecutorType.Activate, _CardId.激流葬, 激流葬Effect);
AddExecutor(ExecutorType.Activate, _CardId.真空湮灭, 真空湮灭Effect);
AddExecutor(ExecutorType.Activate, _CardId.圣防, 圣防Effect);
AddExecutor(ExecutorType.Activate, _CardId.暗黑释放, 圣防Effect);
AddExecutor(ExecutorType.Activate, ImFeelingLucky); AddExecutor(ExecutorType.Activate, ImFeelingLucky);
AddExecutor(ExecutorType.SpSummon, ImFeelingLucky); AddExecutor(ExecutorType.SpSummon, ImFeelingLucky);
AddExecutor(ExecutorType.SpSummon, ImFeelingUnlucky); AddExecutor(ExecutorType.SpSummon, ImFeelingUnlucky);
...@@ -23,13 +38,9 @@ namespace WindBot.Game.AI.Decks ...@@ -23,13 +38,9 @@ namespace WindBot.Game.AI.Decks
AddExecutor(ExecutorType.Activate, _CardId.苍救降, 苍救降Effect); AddExecutor(ExecutorType.Activate, _CardId.苍救降, 苍救降Effect);
AddExecutor(ExecutorType.Activate, _CardId.传说战士, 传说战士Effect); AddExecutor(ExecutorType.Activate, _CardId.传说战士, 传说战士Effect);
AddExecutor(ExecutorType.Activate, _CardId.海龙骑士, 海龙骑士Effect); AddExecutor(ExecutorType.Activate, _CardId.海龙骑士, 海龙骑士Effect);
AddExecutor(ExecutorType.Activate, _CardId.大风暴, 大风暴Effect);
AddExecutor(ExecutorType.Activate, _CardId.魔法筒, 魔法筒Effect);
AddExecutor(ExecutorType.Activate, _CardId.炸甲, 炸甲Effect);
AddExecutor(ExecutorType.Activate, _CardId.落穴, 落穴Effect);
AddExecutor(ExecutorType.Activate, _CardId.激流葬, 激流葬Effect);
AddExecutor(ExecutorType.Activate, _CardId.圣防, 圣防Effect);
AddExecutor(ExecutorType.Activate, _CardId.暗黑释放, 圣防Effect);
AddExecutor(ExecutorType.Activate, _CardId.手枪龙, 手枪龙Effect); AddExecutor(ExecutorType.Activate, _CardId.手枪龙, 手枪龙Effect);
AddExecutor(ExecutorType.Activate, _CardId.最强战旗, 最强战旗Eff); AddExecutor(ExecutorType.Activate, _CardId.最强战旗, 最强战旗Eff);
//AddExecutor(ExecutorType.Activate, _CardId.升阵, 装备act); //AddExecutor(ExecutorType.Activate, _CardId.升阵, 装备act);
...@@ -104,6 +115,7 @@ namespace WindBot.Game.AI.Decks ...@@ -104,6 +115,7 @@ namespace WindBot.Game.AI.Decks
AddExecutor(ExecutorType.Summon, _CardId.伟大魔兽, 伟大魔兽Sum); AddExecutor(ExecutorType.Summon, _CardId.伟大魔兽, 伟大魔兽Sum);
AddExecutor(ExecutorType.MonsterSet, _CardId.千年盾, DefaultMonsterSummon); AddExecutor(ExecutorType.MonsterSet, _CardId.千年盾, DefaultMonsterSummon);
AddExecutor(ExecutorType.Activate, _CardId.死供, 死供Effect); AddExecutor(ExecutorType.Activate, _CardId.死供, 死供Effect);
AddExecutor(ExecutorType.Activate, _CardId.活杀, 活杀Effect);
AddExecutor(ExecutorType.Activate, _CardId.耳语妖精, 耳语妖精Effect); AddExecutor(ExecutorType.Activate, _CardId.耳语妖精, 耳语妖精Effect);
AddExecutor(ExecutorType.Repos, DefaultMonsterRepos); AddExecutor(ExecutorType.Repos, DefaultMonsterRepos);
AddExecutor(ExecutorType.Repos, 圣防Repos); AddExecutor(ExecutorType.Repos, 圣防Repos);
...@@ -242,7 +254,10 @@ namespace WindBot.Game.AI.Decks ...@@ -242,7 +254,10 @@ namespace WindBot.Game.AI.Decks
return selected; return selected;
} }
public override bool OnSelectHand()
{
return true;
}
public override int OnSelectOption(IList<int> options) public override int OnSelectOption(IList<int> options)
{ {
return Program.Rand.Next(options.Count); return Program.Rand.Next(options.Count);
......
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...@@ -102,10 +102,11 @@ namespace WindBot.Game.AI.Decks ...@@ -102,10 +102,11 @@ namespace WindBot.Game.AI.Decks
AddExecutor(ExecutorType.MonsterSet, CardId.瞄准鹰); AddExecutor(ExecutorType.MonsterSet, CardId.瞄准鹰);
AddExecutor(ExecutorType.MonsterSet, CardId.双角兽); AddExecutor(ExecutorType.MonsterSet, CardId.双角兽);
AddExecutor(ExecutorType.Activate, CardId.世纪末兽机界, DefaultField); AddExecutor(ExecutorType.Activate, CardId.世纪末兽机界, DefaultField);
AddExecutor(ExecutorType.Activate, CardId.兽之拳); AddExecutor(ExecutorType.Activate, CardId.兽之拳, 兽之拳Effect);
AddExecutor(ExecutorType.Activate, CardId.左迁, 左迁1Effect); AddExecutor(ExecutorType.Activate, CardId.左迁, 左迁1Effect);
AddExecutor(ExecutorType.Activate, CardId.减俸); AddExecutor(ExecutorType.Activate, CardId.减俸);
AddExecutor(ExecutorType.Activate, CardId.左迁,左迁2Effect); AddExecutor(ExecutorType.Activate, CardId.左迁,左迁2Effect);
AddExecutor(ExecutorType.Activate, CardId.兽之拳);
AddExecutor(ExecutorType.Activate, CardId.冻结,冻结Effect); AddExecutor(ExecutorType.Activate, CardId.冻结,冻结Effect);
AddExecutor(ExecutorType.Activate, _CardId.魔法筒, 魔法筒Effect); AddExecutor(ExecutorType.Activate, _CardId.魔法筒, 魔法筒Effect);
AddExecutor(ExecutorType.Activate, _CardId.炸甲, 炸甲Effect); AddExecutor(ExecutorType.Activate, _CardId.炸甲, 炸甲Effect);
......
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...@@ -25,20 +25,30 @@ namespace WindBot.Game.AI ...@@ -25,20 +25,30 @@ namespace WindBot.Game.AI
public const int 武枪 = 120231052; public const int 武枪 = 120231052;
public const int 连击龙 = 120110001; public const int 连击龙 = 120110001;
public const int 活杀= 120199055;
public const int 疾风弹 = 120203028;
public const int HMD = 120130041;
public const int 死苏 = 120194004; public const int 死苏 = 120194004;
public const int 死苏2 = 120195004; public const int 死苏2 = 120195004;
public const int 死供 = 120151023; public const int 死供 = 120151023;
public const int 强欲之壶 = 120181003; public const int 强欲之壶 = 120181003;
public const int 傲慢之壶 = 120238006;
public const int 黑洞 = 120231069; public const int 黑洞 = 120231069;
public const int 大风暴 = 120229003; public const int 大风暴 = 120229003;
public const int 魔法筒 = 120232005; public const int 魔法筒 = 120232005;
public const int 圣防 = 120198003; public const int 圣防 = 120198003;
public const int 激流葬 = 1202223105; public const int 激流葬 = 1202223105;
public const int 大灾害 = 120238028;
public const int 炸甲 = 120194005; public const int 炸甲 = 120194005;
public const int 万能地雷 = 120234005;
public const int 万能地雷2 = 120237001;
public const int 落穴 = 120150019; public const int 落穴 = 120150019;
public const int 暗黑释放 = 120105013; public const int 暗黑释放 = 120105013;
public const int 疾风弹 = 120203028; public const int 真空湮灭 = 120216026;
public const int HMD = 120130041; public const int 亚龙地狱 = 120231068;
public const int 圣塔 = 120208065;
public const int 捕获 = 120231041;
public const int 遮盖罩 = 120227029;
public const int 人造人 = 120155000; public const int 人造人 = 120155000;
public const int 狼人 = 120214004; public const int 狼人 = 120214004;
...@@ -542,18 +552,35 @@ namespace WindBot.Game.AI ...@@ -542,18 +552,35 @@ namespace WindBot.Game.AI
} }
protected bool 圣防Repos() protected bool 圣防Repos()
{ {
if (Enemy.Graveyard.GetMatchingCardsCount(card => (card.Race & (int)CardRace.SpellCaster) > 0) >= 4 && Enemy.GetSpellCountWithoutField() >= 1
&& !Bot.HasInMonstersZone(new[]{_CardId.人造人, _CardId.狼人, _CardId.武枪, _CardId.幻影之龙}) && Enemy.Graveyard.GetMatchingCardsCount(card => card.IsCode(_CardId.暗黑释放)) < 3) if (Enemy.GetSpellCountWithoutField() >= 1 && !Bot.HasInMonstersZone(new[]{_CardId.人造人, _CardId.狼人, _CardId.武枪, _CardId.幻影之龙}) && !Bot.HasDefendingMonster())
{ {
if (Bot.MonsterZone.GetMatchingCardsCount(card => card.IsAttack() && card.Level > 5) >= 2 && !Bot.HasDefendingMonster()) List<int> LegendTrap = new List<int>{
_CardId.圣防,
_CardId.落穴,
_CardId.炸甲,
_CardId.魔法筒,
_CardId.万能地雷,
_CardId.万能地雷2,
_CardId.大灾害,
_CardId.激流葬};
if (Bot.MonsterZone.GetMatchingCardsCount(card => card.IsAttack() && card.Level > 5) >= 2
&& Enemy.Graveyard.GetMatchingCardsCount(card => (card.Race & (int)CardRace.SpellCaster) > 0) >= 4
&& Enemy.Graveyard.GetMatchingCardsCount(card => card.IsCode(_CardId.暗黑释放)) < 3)
return true;
if (Bot.MonsterZone.GetMatchingCardsCount(card => card.IsAttack()
&& card.Attack >= Enemy.LifePoints) >= 2
&& Enemy.GetMonsterCount() == 0
&& Enemy.Graveyard.GetMatchingCardsCount(card => card.IsCode(LegendTrap)) == 0)
return true; return true;
} }
return false; return false;
} }
protected bool 装备Effect() protected bool 装备Effect()
{ {
//if (Executors.Any(exec => exec.Type == Type && exec.CardId == Card.Id)) if (Executors.Any(exec => exec.Type == Type && exec.CardId == Card.Id))
// return false; return false;
if (!Card.HasType(CardType.Equip)) if (!Card.HasType(CardType.Equip))
return false; return false;
List<ClientCard> cards = new List<ClientCard>(Bot.MonsterZone.GetMonsters()); List<ClientCard> cards = new List<ClientCard>(Bot.MonsterZone.GetMonsters());
...@@ -636,7 +663,7 @@ namespace WindBot.Game.AI ...@@ -636,7 +663,7 @@ namespace WindBot.Game.AI
} }
protected bool 大风暴Effect() protected bool 大风暴Effect()
{ {
return Enemy.GetSpellCount() - Bot.GetSpellCount() >= 2; return Enemy.GetSpellCount() - Bot.GetSpellCount() >= 1;
} }
protected bool HMDEffect() protected bool HMDEffect()
{ {
...@@ -644,11 +671,23 @@ namespace WindBot.Game.AI ...@@ -644,11 +671,23 @@ namespace WindBot.Game.AI
} }
protected bool 黑洞Effect() protected bool 黑洞Effect()
{ {
return Util.IsOneEnemyBetter() && Util.GetTotalAttackingMonsterAttack(1) >= 3400 && !Enemy.HasInMonstersZone(_CardId.终焰魔神); return (Util.IsOneEnemyBetter() && Util.GetTotalAttackingMonsterAttack(1) >= 3000 && !Enemy.HasInMonstersZone(_CardId.终焰魔神) ) || Enemy.GetMonsterCount() == 3;
} }
protected bool 疾风弹Effect() protected bool 疾风弹Effect()
{ {
return Util.GetTotalAttackingMonsterAttack(1) >= 3400 && !Enemy.HasInMonstersZone(_CardId.终焰魔神); return (Util.GetTotalAttackingMonsterAttack(1) >= 3000 && !Enemy.HasInMonstersZone(_CardId.终焰魔神)) || Enemy.GetMonsterCount() == 3 ;
}
protected bool 活杀Effect()
{
if (Duel.Turn == 1)
{
return false;
}
if (Util.IsOneEnemyBetter() && Util.GetBestAttack(Enemy) - Util.GetBestAttack(Bot) <= 300 * (Enemy.GetHandCount()+ Bot.GetHandCount()))
{ AI.SelectCard(Bot.GetMonsters().GetHighestAttackMonster());
return true;
}
return false;
} }
protected bool 死供Effect() protected bool 死供Effect()
{ {
...@@ -686,6 +725,49 @@ namespace WindBot.Game.AI ...@@ -686,6 +725,49 @@ namespace WindBot.Game.AI
if (Util.GetTotalAttackingMonsterAttack(1) - Util.GetTotalAttackingMonsterAttack(0) > Bot.LifePoints && !Bot.HasDefendingMonster()) return true; if (Util.GetTotalAttackingMonsterAttack(1) - Util.GetTotalAttackingMonsterAttack(0) > Bot.LifePoints && !Bot.HasDefendingMonster()) return true;
return false; return false;
} }
protected bool 真空湮灭Effect()
{
IList<ClientCard> targets = new List<ClientCard>();
foreach (ClientCard card in Enemy.MonsterZone.GetMonsters())
{
if (card.Level >= 7)
targets.Add(card);
if (card.Level >= 5)
targets.Add(card);
if (card.Level >= 3)
targets.Add(card);
else
targets.Add(card);
}
AI.SelectCard(targets);
return true;
}
protected bool 圣塔Effect()
{
foreach (ClientCard mon in Enemy.GetMonsters())
{
if (mon.Level >= 9)
{ AI.SelectCard(mon); return true;}
if (mon.Level >= 8)
{ AI.SelectCard(mon); return true;}
if (mon.Level >= 7)
{ AI.SelectCard(mon); return true; }
if (mon.Level >= 6)
{ AI.SelectCard(mon); return true; }
}
return false;
}
protected bool 亚龙地狱Effect()
{
foreach (ClientCard n in Enemy.GetMonsters())
if (n.Level >= 7)
return true;
else if (n.Level == 6 && Bot.MonsterZone.GetMatchingCardsCount(card => card.Level == 6) < Enemy.MonsterZone.GetMatchingCardsCount(card => card.Level == 6))
return true;
else if (Enemy.MonsterZone.GetMatchingCardsCount(card => card.Level == 6) == 3)
return true;
return false;
}
protected bool 落穴Effect() protected bool 落穴Effect()
{ {
foreach (ClientCard n in Duel.LastSummonedCards) foreach (ClientCard n in Duel.LastSummonedCards)
...@@ -697,7 +779,7 @@ namespace WindBot.Game.AI ...@@ -697,7 +779,7 @@ namespace WindBot.Game.AI
} }
protected bool 激流葬Effect() protected bool 激流葬Effect()
{ {
return !Util.HasChainedTrap(0) && Util.IsAllEnemyBetter(true) && (Enemy.GetMonsters().GetImmuneTrapMonster() == null); return !Util.HasChainedTrap(0) && Util.IsAllEnemyBetter(true) && (Enemy.GetMonsters().GetImmuneTrapMonster() == null) || Enemy.GetMonsterCount() == 3;
} }
protected bool 炸甲Effect() protected bool 炸甲Effect()
...@@ -1112,13 +1194,26 @@ namespace WindBot.Game.AI ...@@ -1112,13 +1194,26 @@ namespace WindBot.Game.AI
protected bool 伟大魔兽Sum() protected bool 伟大魔兽Sum()
{ {
int tributecount = 1; int tributecount = 1;
int maxAttack = 0;
for (int k = 0; k < 7; ++k) for (int k = 0; k < 7; ++k)
{ {
ClientCard tributeCard2 = Bot.MonsterZone[k]; ClientCard tributeCard2 = Bot.MonsterZone[k];
if (tributeCard2 == null) continue; if (tributeCard2 == null) continue;
if (tributeCard2.GetDefensePower() > Card.Attack && tributeCard2.Attack > 1500) if (tributeCard2.Attack > maxAttack && tributeCard2.Attack > 1600)
tributecount--; {
maxAttack = tributeCard2.Attack;
}
} }
for (int k = 0; k < 7; ++k)
{
ClientCard tributeCard2 = Bot.MonsterZone[k];
if (tributeCard2 == null) continue;
if (tributeCard2.Attack == maxAttack)
{
tributecount--;
AI.SelectMaterials(tributeCard2);
}
}
return tributecount <= 0; return tributecount <= 0;
} }
/// <summary> /// <summary>
......
...@@ -25,21 +25,22 @@ ...@@ -25,21 +25,22 @@
Heart_eartHDragon = 97403510, Heart_eartHDragon = 97403510,
DaigustoSphreeze = 29552709, DaigustoSphreeze = 29552709,
} }
public enum ImmuneTrapMonster public enum ImmuneTrapMonster
{ {
幻龙重骑 = 120155022, 幻龙重骑 = 120155022,
天帝龙树 = 120150011, 天帝龙树 = 120150011,
大连击龙 = 120210002, 大连击龙 = 120210002,
超魔机神 = 120150002, 超魔机神 = 120150002,
超魔机神2 = 120231005, 超魔机神2 = 120231005,
超魔辉兽 = 120217002, 超魔辉兽 = 120217002,
灰霸炎神 = 120170015, 灰霸炎神 = 120170015,
大恐龙驾 = 120151007, 大恐龙驾 = 120151007,
终焰魔神 = 120231007, 终焰魔神 = 120231007,
焰魔神 = 120231011, 焰魔神 = 120231011,
三日月之剑豪将军 = 120196033, 三日月之剑豪将军 = 120196033,
新种掠夺萝卜 = 120228035, 新种掠夺萝卜 = 120228035,
武枪 = 120231052, 武枪 = 120231052,
极乐鹰巨人 = 120227001, 极乐鹰巨人 = 120227001,
} }
} }
...@@ -106,6 +106,99 @@ ...@@ -106,6 +106,99 @@
AdamancipatorRisenDragite = 9464441, AdamancipatorRisenDragite = 9464441,
TeardroptheRikkaQueen = 33779875, TeardroptheRikkaQueen = 33779875,
CeruleanSkyFire = 54828837, CeruleanSkyFire = 54828837,
SacredBeastAwakening = 53701259 SacredBeastAwakening = 53701259,
GrandSpiritualArtIchirin = 38057522,
DualAvatarFeetArmoredUnGyo = 7631534,
VirtualWorldKyubiShenshen = 92519087,
VirtualWorldGateChuche = 13364097,
DragunityKnightAreadbhair = 88234821,
AiwasstheMagistusSpellSpirit = 35877582,
OneirostheDreamMirrorErlking = 35187185,
PlunderPatrollshipBrann = 94253655,
PlunderPatrollshipMoerk = 20248754,
PlunderPatrollshipLys = 18832779,
HollowGiants = 15462014,
GrozaTyrantofThunder = 45420955,
SpringansCaptainSargas = 29601381,
S_ForceOrrafist = 95974848,
AncientWarriors_RebelliousLuFeng = 82791472,
OneirostheDreamMirrorTormentor = 37678339,
SacredTreeBeastHyperyton = 9349094,
S_ForceJustify = 35334193,
UnderworldGoddessoftheClosedWorld = 98127546,
VampireVoivode = 4918855,
NekrozofAreadbhair = 39468724,
NekrozofUnicore = 89463537,
BenghalancertheResurgent = 73345237,
UrsarcticSeptentrion = 53087962,
TheIrisSwordsoul = 62849088,
AntihumanIntelligenceME_PSY_YA = 58844135,
MagikeyMechmortar_Garesglasser = 45877457,
ShootingMajesticStarDragon = 40939228,
StellarWindWolfrayet = 3322931,
ChronomalyVimana = 2609443,
CyberdarknessDragon = 18967507,
ClearWingSynchroDragon = 82044279,
CrystalClearWingSynchroDragon = 59765225,
BaronnedeFleur = 84815190,
Lyrilusc_EnsemblueRobin = 72971064,
Number4StealthKragen = 67557908,
Floowandereeze_Snowl = 53212882,
Floowandereeze_Empen = 80611581,
MasqueradetheBlazingDragon = 6855503,
DestinyHERO_DestroyerPhoenixEnforcer = 60461804,
SwordsoulGrandmaster_Chixiao = 69248256,
ZoroatheMagistusConflagrantCalamity = 95911373,
MasterflareHyperion = 63101468,
FallenSanctuary = 90312154,
MyutantBeast = 34695290,
MyutantArsenal = 7574904,
MyutantUltimus = 6182103,
Underdog = 5779502,
IcejadeKosmochlor = 3355732,
IllusionofChaos = 12266229,
SwordsoulSinisterSovereign_QixingLongyuan = 47710198,
DDDDeviserKingDeusMachinex = 46593546,
IcejadeErosion = 46593546,
NordicRelicSvalinn = 64797746,
OceanDragonLord_Kairyu_Shin = 23931679,
MarincessAquaArgonaut = 20934852,
MirrorjadetheIcebladeDragon = 44146295,
WitchcrafterVice_Madame = 9603252,
Therion_King_Regulus = 10604644,
StarvingVenomPredapowerFusionDragon = 39915560,
DinomorphiaRexterm = 92798873,
ExosistersMagnifica = 59242457,
IcejadeCurse = 83670388,
MamonakatheVaylantzUnited = 40680521,
LabrynthLabyrinth = 33407125,
RunickFountain = 92107604,
SprightRed = 75922381,
SprightCarrot = 2311090,
RikkaKonkon = 76869711,
PowerToolBraverDragon = 63265554,
MagikeyDeity_Ashtartu = 26988374,
RainbowOverdragon = 37440988,
TheBystialAlbaLos = 69120785,
KashtiraFenrir = 32909498,
MitsutheInsectNinja = 67282505,
VeratheVernusylphGoddess = 55125728,
TearlamentsRulkallos = 84330567,
Black_WingedAssaultDragon = 73218989,
BrandedBeast = 32756828,
GraphaDragonOverlordofDarkWorld = 39552584,
EpurrelyBeauty = 98049934,
ExpurrelyNoir = 83827392,
BeetrooperScaleBomber = 39041550,
EvigishkiNeremanas = 88926295,
ArktosXII_ChronochasmVaylantz = 50687050,
IcejadeGymirAegirine = 86682165,
KashtiraArise_Heart = 48626373,
LaevateinGeneraiderBossofShadows = 74615388,
SynchroZone = 60306277,
BystialDisPater = 27572350,
DespianLuluwalilith = 53971455,
FirewallDragonSingularity = 21637210,
BrandedEtude = 45675980
} }
} }
This diff is collapsed.
...@@ -25,7 +25,9 @@ ...@@ -25,7 +25,9 @@
DaigustoSphreez = 29552709, DaigustoSphreez = 29552709,
Number92HearteartHDragon = 97403510, Number92HearteartHDragon = 97403510,
NumberC96DarkStorm = 77205367, NumberC96DarkStorm = 77205367,
Number54LionHeart = 54366836 Number54LionHeart = 54366836,
Number2NinjaShadowMosquito = 32453837,
OhimetheManifestedMikanko = 81260679
} }
/// <summary> /// <summary>
/// Cards that are invincible to battle. /// Cards that are invincible to battle.
...@@ -93,6 +95,12 @@ ...@@ -93,6 +95,12 @@
GoukiTheGiantOgre = 47946130, GoukiTheGiantOgre = 47946130,
BorrelswordDragon = 85289965, BorrelswordDragon = 85289965,
NumberF0UtopicFutureDragon = 26973555, NumberF0UtopicFutureDragon = 26973555,
BorrelendDragon = 98630720 BorrelendDragon = 98630720,
MimickingMan_EaterBug = 72427512,
ShiningPiecephilia = 49776811,
BrigrandtheGloryDragon = 34848821,
AmazonessQueen = 15951532,
Number2NinjaShadowMosquito = 32453837,
OhimetheManifestedMikanko = 81260679
} }
} }
...@@ -11,5 +11,10 @@ ...@@ -11,5 +11,10 @@
SamuraiDestroyer = 40509732, SamuraiDestroyer = 40509732,
ArmadesKeeperOfBoundaries = 88033975, ArmadesKeeperOfBoundaries = 88033975,
NumberS39UtopiaTheLightning = 56832966, NumberS39UtopiaTheLightning = 56832966,
DualAvatarEmpoweredKonGyo = 33026283,
GGolemRockHammer = 98875863,
WishDragon = 64583600,
ChaosWitch = 30327674,
FissioningMotherSpider = 34034150
} }
} }
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