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神之吹息
windbot
Commits
54f91d96
Commit
54f91d96
authored
Feb 07, 2023
by
YSPplayer
Committed by
mercury233
Feb 07, 2023
Browse files
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Plain Diff
add bot Tearlaments (#158)
parent
e062a1ec
Changes
7
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7 changed files
with
2595 additions
and
0 deletions
+2595
-0
Decks/AI_Tearlaments.ydk
Decks/AI_Tearlaments.ydk
+59
-0
Game/AI/Decks/KashtiraExecutor.cs
Game/AI/Decks/KashtiraExecutor.cs
+7
-0
Game/AI/Decks/TearlamentsExecutor.cs
Game/AI/Decks/TearlamentsExecutor.cs
+2516
-0
Game/AI/Decks/ThunderDragonExecutor.cs
Game/AI/Decks/ThunderDragonExecutor.cs
+7
-0
Game/AI/Executor.cs
Game/AI/Executor.cs
+4
-0
Game/GameAI.cs
Game/GameAI.cs
+1
-0
WindBot.csproj
WindBot.csproj
+1
-0
No files found.
Decks/AI_Tearlaments.ydk
0 → 100644
View file @
54f91d96
#created by ...
#main
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#extra
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!side
Game/AI/Decks/KashtiraExecutor.cs
View file @
54f91d96
...
...
@@ -142,6 +142,13 @@ namespace WindBot.Game.AI.Decks
AddExecutor
(
ExecutorType
.
SpellSet
,
SpellSet
);
AddExecutor
(
ExecutorType
.
Repos
,
DefaultRepos
);
}
public
override
bool
OnSelectHand
()
{
// go first
return
true
;
}
public
override
void
OnNewTurn
()
{
if
(
pre_link_mode
<
0
)
pre_link_mode
=
Program
.
Rand
.
Next
(
2
);
...
...
Game/AI/Decks/TearlamentsExecutor.cs
0 → 100644
View file @
54f91d96
This source diff could not be displayed because it is too large. You can
view the blob
instead.
Game/AI/Decks/ThunderDragonExecutor.cs
View file @
54f91d96
...
...
@@ -248,6 +248,13 @@ namespace WindBot.Game.AI.Decks
}
}
#
endregion
public
override
bool
OnSelectHand
()
{
// go first
return
true
;
}
public
override
void
OnNewTurn
()
{
handActivated
=
false
;
...
...
Game/AI/Executor.cs
View file @
54f91d96
...
...
@@ -165,6 +165,10 @@ namespace WindBot.Game.AI
// For overriding
return
null
;
}
public
virtual
void
OnSelectChain
(
IList
<
ClientCard
>
cards
)
{
return
;
}
public
virtual
bool
OnSelectYesNo
(
int
desc
)
{
...
...
Game/GameAI.cs
View file @
54f91d96
...
...
@@ -304,6 +304,7 @@ namespace WindBot.Game
/// <returns>Index of the activated card or -1.</returns>
public
int
OnSelectChain
(
IList
<
ClientCard
>
cards
,
IList
<
int
>
descs
,
bool
forced
)
{
Executor
.
OnSelectChain
(
cards
);
foreach
(
CardExecutor
exec
in
Executor
.
Executors
)
{
for
(
int
i
=
0
;
i
<
cards
.
Count
;
++
i
)
...
...
WindBot.csproj
View file @
54f91d96
...
...
@@ -86,6 +86,7 @@
<Compile
Include=
"Game\AI\Decks\SkyStrikerExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\MokeyMokeyKingExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\MokeyMokeyExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\TearlamentsExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\ThunderDragonExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\TimeThiefExecutor.cs"
/>
<Compile
Include=
"Game\AI\Decks\ToadallyAwesomeExecutor.cs"
/>
...
...
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