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神之吹息
windbot
Commits
35a73da9
Commit
35a73da9
authored
May 29, 2018
by
mercury233
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Plain Diff
add Executor.OnDraw
parent
5f585012
Changes
3
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3 changed files
with
14 additions
and
0 deletions
+14
-0
Game/AI/Executor.cs
Game/AI/Executor.cs
+5
-0
Game/GameAI.cs
Game/GameAI.cs
+8
-0
Game/GameBehavior.cs
Game/GameBehavior.cs
+1
-0
No files found.
Game/AI/Executor.cs
View file @
35a73da9
...
...
@@ -97,6 +97,11 @@ namespace WindBot.Game.AI
{
// Some AI need do something on new turn
}
public
virtual
void
OnDraw
(
int
player
)
{
// Some AI need do something on draw
}
public
virtual
IList
<
ClientCard
>
OnSelectCard
(
IList
<
ClientCard
>
cards
,
int
min
,
int
max
,
int
hint
,
bool
cancelable
)
{
...
...
Game/GameAI.cs
View file @
35a73da9
...
...
@@ -70,6 +70,14 @@ namespace WindBot.Game
return
Executor
.
OnSelectHand
();
}
/// <summary>
/// Called when any player draw card.
/// </summary>
public
void
OnDraw
(
int
player
)
{
Executor
.
OnDraw
(
player
);
}
/// <summary>
/// Called when it's a new turn.
/// </summary>
...
...
Game/GameBehavior.cs
View file @
35a73da9
...
...
@@ -360,6 +360,7 @@ namespace WindBot.Game
_duel
.
Fields
[
player
].
Deck
.
RemoveAt
(
_duel
.
Fields
[
player
].
Deck
.
Count
-
1
);
_duel
.
Fields
[
player
].
Hand
.
Add
(
new
ClientCard
(
0
,
CardLocation
.
Hand
));
}
_ai
.
OnDraw
(
player
);
}
private
void
OnShuffleDeck
(
BinaryReader
packet
)
...
...
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