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神之吹息
windbot
Commits
0a10e115
Commit
0a10e115
authored
Apr 27, 2019
by
mercury233
Browse files
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Plain Diff
update OnSelectPlace, fix hint for SelectUnselect
parent
edd7f02f
Changes
5
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Showing
5 changed files
with
15 additions
and
19 deletions
+15
-19
Game/AI/Decks/AltergeistExecutor.cs
Game/AI/Decks/AltergeistExecutor.cs
+3
-3
Game/AI/Executor.cs
Game/AI/Executor.cs
+1
-1
Game/GameAI.cs
Game/GameAI.cs
+1
-1
Game/GameBehavior.cs
Game/GameBehavior.cs
+10
-14
YGOSharp.OCGWrapper.Enums.dll
YGOSharp.OCGWrapper.Enums.dll
+0
-0
No files found.
Game/AI/Decks/AltergeistExecutor.cs
View file @
0a10e115
...
...
@@ -2815,15 +2815,15 @@ namespace WindBot.Game.AI.Decks
return
0
;
}
public
override
int
OnSelectPlace
(
int
cardId
,
int
player
,
int
location
,
int
available
)
public
override
int
OnSelectPlace
(
int
cardId
,
int
player
,
CardLocation
location
,
int
available
)
{
if
(
player
==
0
)
{
if
(
location
==
(
int
)
CardLocation
.
SpellZone
)
if
(
location
==
CardLocation
.
SpellZone
)
{
// unfinished
}
else
if
(
location
==
(
int
)
CardLocation
.
MonsterZone
)
else
if
(
location
==
CardLocation
.
MonsterZone
)
{
if
(
cardId
==
CardId
.
Linkuriboh
)
{
...
...
Game/AI/Executor.cs
View file @
0a10e115
...
...
@@ -170,7 +170,7 @@ namespace WindBot.Game.AI
return
-
1
;
}
public
virtual
int
OnSelectPlace
(
int
cardId
,
int
player
,
int
location
,
int
available
)
public
virtual
int
OnSelectPlace
(
int
cardId
,
int
player
,
CardLocation
location
,
int
available
)
{
// For overriding
return
0
;
...
...
Game/GameAI.cs
View file @
0a10e115
...
...
@@ -479,7 +479,7 @@ namespace WindBot.Game
return
0
;
// Always select the first option.
}
public
int
OnSelectPlace
(
int
cardId
,
int
player
,
int
location
,
int
available
)
public
int
OnSelectPlace
(
int
cardId
,
int
player
,
CardLocation
location
,
int
available
)
{
int
selector_selected
=
m_place
;
m_place
=
0
;
...
...
Game/GameBehavior.cs
View file @
0a10e115
...
...
@@ -506,6 +506,7 @@ namespace WindBot.Game
_duel
.
Fields
[
1
].
BattlingMonster
=
null
;
_duel
.
Fields
[
0
].
UnderAttack
=
false
;
_duel
.
Fields
[
1
].
UnderAttack
=
false
;
_select_hint
=
0
;
_ai
.
OnNewPhase
();
}
...
...
@@ -982,7 +983,6 @@ namespace WindBot.Game
}
IList
<
ClientCard
>
selected
=
func
(
cards
,
(
finishable
?
0
:
1
),
1
,
_select_hint
,
cancelable
);
_select_hint
=
0
;
if
(
selected
.
Count
==
0
&&
cancelable
)
{
...
...
@@ -1210,48 +1210,44 @@ namespace WindBot.Game
packet
.
ReadByte
();
// min
int
field
=
~
packet
.
ReadInt32
();
const
int
LOCATION_MZONE
=
0x4
;
const
int
LOCATION_SZONE
=
0x8
;
const
int
LOCATION_PZONE
=
0x200
;
int
player
;
int
location
;
CardLocation
location
;
int
filter
;
if
((
field
&
0x7f
)
!=
0
)
{
player
=
0
;
location
=
LOCATION_MZONE
;
location
=
CardLocation
.
MonsterZone
;
filter
=
field
&
Zones
.
MonsterZones
;
}
else
if
((
field
&
0x1f00
)
!=
0
)
{
player
=
0
;
location
=
LOCATION_SZONE
;
location
=
CardLocation
.
SpellZone
;
filter
=
(
field
>>
8
)
&
Zones
.
SpellZones
;
}
else
if
((
field
&
0xc000
)
!=
0
)
{
player
=
0
;
location
=
LOCATION_PZONE
;
location
=
CardLocation
.
PendulumZone
;
filter
=
(
field
>>
14
)
&
Zones
.
PendulumZones
;
}
else
if
((
field
&
0x7f0000
)
!=
0
)
{
player
=
1
;
location
=
LOCATION_MZONE
;
location
=
CardLocation
.
MonsterZone
;
filter
=
(
field
>>
16
)
&
Zones
.
MonsterZones
;
}
else
if
((
field
&
0x1f000000
)
!=
0
)
{
player
=
1
;
location
=
LOCATION_SZONE
;
location
=
CardLocation
.
SpellZone
;
filter
=
(
field
>>
24
)
&
Zones
.
SpellZones
;
}
else
{
player
=
1
;
location
=
LOCATION_PZONE
;
location
=
CardLocation
.
PendulumZone
;
filter
=
(
field
>>
30
)
&
Zones
.
PendulumZones
;
}
...
...
@@ -1261,7 +1257,7 @@ namespace WindBot.Game
byte
[]
resp
=
new
byte
[
3
];
resp
[
0
]
=
(
byte
)
GetLocalPlayer
(
player
);
if
(
location
!=
LOCATION_PZONE
)
if
(
location
!=
CardLocation
.
PendulumZone
)
{
resp
[
1
]
=
(
byte
)
location
;
if
((
selected
&
filter
)
>
0
)
...
...
@@ -1277,7 +1273,7 @@ namespace WindBot.Game
}
else
{
resp
[
1
]
=
(
byte
)
LOCATION_SZONE
;
resp
[
1
]
=
(
byte
)
CardLocation
.
SpellZone
;
if
((
selected
&
filter
)
>
0
)
filter
&=
selected
;
...
...
YGOSharp.OCGWrapper.Enums.dll
View file @
0a10e115
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