Commit 08cc37b9 authored by mercury233's avatar mercury233

fix

parent 7f0eba68
...@@ -43,6 +43,7 @@ ...@@ -43,6 +43,7 @@
"Just {0} ...", "Just {0} ...",
"Think you can defeat me?" "Think you can defeat me?"
], ],
"facedownmonstername": "monster",
"activate": [ "activate": [
"I'm activating {0}.", "I'm activating {0}.",
"I'm using the effect of {0}.", "I'm using the effect of {0}.",
......
...@@ -27,6 +27,9 @@ namespace WindBot.Game.AI.Decks ...@@ -27,6 +27,9 @@ namespace WindBot.Game.AI.Decks
public override IList<ClientCard> OnSelectCard(IList<ClientCard> cards, int min, int max, bool cancelable) public override IList<ClientCard> OnSelectCard(IList<ClientCard> cards, int min, int max, bool cancelable)
{ {
if (Duel.Phase == DuelPhase.BattleStart)
return null;
IList<ClientCard> selected = new List<ClientCard>(); IList<ClientCard> selected = new List<ClientCard>();
// select the last cards // select the last cards
......
...@@ -264,7 +264,7 @@ namespace WindBot.Game.AI.Decks ...@@ -264,7 +264,7 @@ namespace WindBot.Game.AI.Decks
private bool 电脑网后门效果() private bool 电脑网后门效果()
{ {
if (!(Duel.Player == 0 && Duel.Phase == DuelPhase.Main2) && if (!(Duel.Player == 0 && Duel.Phase == DuelPhase.Main2) &&
!(Duel.Player == 1 && (Duel.Phase == DuelPhase.Battle || Duel.Phase == DuelPhase.End))) !(Duel.Player == 1 && (Duel.Phase == DuelPhase.BattleStart || Duel.Phase == DuelPhase.End)))
{ {
return false; return false;
} }
......
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