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神之吹息
windbot
Commits
08cc37b9
Commit
08cc37b9
authored
Aug 18, 2017
by
mercury233
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Plain Diff
fix
parent
7f0eba68
Changes
3
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3 changed files
with
5 additions
and
1 deletion
+5
-1
Dialogs/default.json
Dialogs/default.json
+1
-0
Game/AI/Decks/DoEveryThingExecutor.cs
Game/AI/Decks/DoEveryThingExecutor.cs
+3
-0
Game/AI/Decks/ST1732Executor.cs
Game/AI/Decks/ST1732Executor.cs
+1
-1
No files found.
Dialogs/default.json
View file @
08cc37b9
...
@@ -43,6 +43,7 @@
...
@@ -43,6 +43,7 @@
"Just {0} ..."
,
"Just {0} ..."
,
"Think you can defeat me?"
"Think you can defeat me?"
],
],
"facedownmonstername"
:
"monster"
,
"activate"
:
[
"activate"
:
[
"I'm activating {0}."
,
"I'm activating {0}."
,
"I'm using the effect of {0}."
,
"I'm using the effect of {0}."
,
...
...
Game/AI/Decks/DoEveryThingExecutor.cs
View file @
08cc37b9
...
@@ -27,6 +27,9 @@ namespace WindBot.Game.AI.Decks
...
@@ -27,6 +27,9 @@ namespace WindBot.Game.AI.Decks
public
override
IList
<
ClientCard
>
OnSelectCard
(
IList
<
ClientCard
>
cards
,
int
min
,
int
max
,
bool
cancelable
)
public
override
IList
<
ClientCard
>
OnSelectCard
(
IList
<
ClientCard
>
cards
,
int
min
,
int
max
,
bool
cancelable
)
{
{
if
(
Duel
.
Phase
==
DuelPhase
.
BattleStart
)
return
null
;
IList
<
ClientCard
>
selected
=
new
List
<
ClientCard
>();
IList
<
ClientCard
>
selected
=
new
List
<
ClientCard
>();
// select the last cards
// select the last cards
...
...
Game/AI/Decks/ST1732Executor.cs
View file @
08cc37b9
...
@@ -264,7 +264,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -264,7 +264,7 @@ namespace WindBot.Game.AI.Decks
private
bool
电脑网后门效果
()
private
bool
电脑网后门效果
()
{
{
if
(!(
Duel
.
Player
==
0
&&
Duel
.
Phase
==
DuelPhase
.
Main2
)
&&
if
(!(
Duel
.
Player
==
0
&&
Duel
.
Phase
==
DuelPhase
.
Main2
)
&&
!(
Duel
.
Player
==
1
&&
(
Duel
.
Phase
==
DuelPhase
.
Battle
||
Duel
.
Phase
==
DuelPhase
.
End
)))
!(
Duel
.
Player
==
1
&&
(
Duel
.
Phase
==
DuelPhase
.
Battle
Start
||
Duel
.
Phase
==
DuelPhase
.
End
)))
{
{
return
false
;
return
false
;
}
}
...
...
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