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Windbot-408
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神之吹息
Windbot-408
Commits
fb6ad0ed
Commit
fb6ad0ed
authored
Feb 26, 2018
by
mercury233
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fix: don't turn 0 atk monster to atk pos
parent
48af8d16
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Game/AI/DefaultExecutor.cs
Game/AI/DefaultExecutor.cs
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Game/AI/DefaultExecutor.cs
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fb6ad0ed
...
...
@@ -369,6 +369,9 @@ namespace WindBot.Game.AI
/// </summary>
protected
bool
DefaultMonsterRepos
()
{
if
(
Card
.
IsFaceup
()
&&
Card
.
IsDefense
()
&&
Card
.
Attack
==
0
)
return
false
;
bool
enemyBetter
=
AI
.
Utils
.
IsAllEnemyBetter
(
true
);
if
(
Card
.
IsAttack
()
&&
enemyBetter
)
...
...
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