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Windbot-408
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神之吹息
Windbot-408
Commits
f0cfe743
Commit
f0cfe743
authored
Mar 18, 2021
by
mercury233
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Plain Diff
Fix Card.Controller
parent
6e28da11
Changes
2
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Showing
2 changed files
with
4 additions
and
25 deletions
+4
-25
Game/ClientCard.cs
Game/ClientCard.cs
+1
-1
Game/Duel.cs
Game/Duel.cs
+3
-24
No files found.
Game/ClientCard.cs
View file @
f0cfe743
...
...
@@ -32,7 +32,7 @@ namespace WindBot.Game
public
int
RealPower
{
get
;
set
;
}
public
List
<
int
>
Overlays
{
get
;
private
set
;
}
public
int
Owner
{
get
;
private
set
;
}
public
int
Controller
{
get
;
private
set
;
}
public
int
Controller
{
get
;
set
;
}
public
int
Disabled
{
get
;
private
set
;
}
public
int
ProcCompleted
{
get
;
private
set
;
}
public
int
SelectSeq
{
get
;
set
;
}
...
...
Game/Duel.cs
View file @
f0cfe743
...
...
@@ -96,30 +96,8 @@ namespace WindBot.Game
public
void
AddCard
(
CardLocation
loc
,
int
cardId
,
int
player
,
int
seq
,
int
pos
)
{
switch
(
loc
)
{
case
CardLocation
.
Hand
:
Fields
[
player
].
Hand
.
Add
(
new
ClientCard
(
cardId
,
loc
,
-
1
,
pos
));
break
;
case
CardLocation
.
Grave
:
Fields
[
player
].
Graveyard
.
Add
(
new
ClientCard
(
cardId
,
loc
,-
1
,
pos
));
break
;
case
CardLocation
.
Removed
:
Fields
[
player
].
Banished
.
Add
(
new
ClientCard
(
cardId
,
loc
,
-
1
,
pos
));
break
;
case
CardLocation
.
MonsterZone
:
Fields
[
player
].
MonsterZone
[
seq
]
=
new
ClientCard
(
cardId
,
loc
,
seq
,
pos
);
break
;
case
CardLocation
.
SpellZone
:
Fields
[
player
].
SpellZone
[
seq
]
=
new
ClientCard
(
cardId
,
loc
,
seq
,
pos
);
break
;
case
CardLocation
.
Deck
:
Fields
[
player
].
Deck
.
Add
(
new
ClientCard
(
cardId
,
loc
,
-
1
,
pos
));
break
;
case
CardLocation
.
Extra
:
Fields
[
player
].
ExtraDeck
.
Add
(
new
ClientCard
(
cardId
,
loc
,
-
1
,
pos
));
break
;
}
ClientCard
card
=
new
ClientCard
(
cardId
,
loc
,
seq
,
pos
);
AddCard
(
loc
,
card
,
player
,
seq
,
pos
,
cardId
);
}
public
void
AddCard
(
CardLocation
loc
,
ClientCard
card
,
int
player
,
int
seq
,
int
pos
,
int
id
)
...
...
@@ -127,6 +105,7 @@ namespace WindBot.Game
card
.
Location
=
loc
;
card
.
Sequence
=
seq
;
card
.
Position
=
pos
;
card
.
Controller
=
player
;
card
.
SetId
(
id
);
switch
(
loc
)
{
...
...
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